Seeing more and more games on Steam have their AI generation disclosures like “don’t worry it’s just backgrounds, voices…and so on”.
If you can’t be bothered to make it, why should I be bothered to play it? Or write about it?
Seeing more and more games on Steam have their AI generation disclosures like “don’t worry it’s just backgrounds, voices…and so on”.
If you can’t be bothered to make it, why should I be bothered to play it? Or write about it?
Inflammatory wording on my part, just to hammer the point home. The point still remains either way. Apologies if anyone is upset by the “can’t be bothered bit”.
I get hundreds of emails per week, sometimes in a day - what am I gonna pick? AI, or one without? Easy choice.
@gamingonlinux I try use a "harms the artist" thing to determine if it's OK to use these (LLM, Diffusion etc)
E.g. I'm making backgrounds for a game I'm going to sell, I'm robbing an artist by using diffusion. If the artist is offering free material, well that's fine as it's their work.
Other example: I'm just making a picture of a monsty for a D&D game to show my players. It's not a big thing, and I did not have diffusion, I simply wouldn't be showing them an image at all, or just showing them some free-stock image. OK to use diffusion.
Making a billboard to advertise my product? You bet your ass I'm harming an artist with "AI".
@gamingonlinux My 2 cents: AI assets should be only used as quick and dirty placeholder stuff, used exclusively to get to the prototyping phase faster, a player should never see them in the final game
Controversially(?), I hold this position for stock assets too (except for sound effects), as using them deprives the game itself for an opportunity of self-characterization and identity
Ai is not a tool it's an excuse to steal other people's work while wasting insane amounts of resources
Does it take other people's work without their consent? That's an easy line to draw
