Seeing more and more games on Steam have their AI generation disclosures like ā€œdon’t worry it’s just backgrounds, voices…and so onā€.

If you can’t be bothered to make it, why should I be bothered to play it? Or write about it?

Inflammatory wording on my part, just to hammer the point home. The point still remains either way. Apologies if anyone is upset by the ā€œcan’t be bothered bitā€.

I get hundreds of emails per week, sometimes in a day - what am I gonna pick? AI, or one without? Easy choice.

And I see people are jumping on kitbashing and pre-made assets and stuff but - that is *entirely different*. Someone, an actual person, still put effort into it. Tons of games reuse assets all the time, there’s literally nothing wrong with that.
@gamingonlinux did you ever dream of having a gatekeeper role? :) i support your position btw
@gamingonlinux I think it’s important to also differentiate here. Using bought assets from a store is totally legit, as long as you use them creatively. That’s what they’re there for. But, just buying a whole game template and swapping out the assets with other bought assets or just do nothing.. that’s shitty. At least put some effort into it…

@gamingonlinux I try use a "harms the artist" thing to determine if it's OK to use these (LLM, Diffusion etc)

E.g. I'm making backgrounds for a game I'm going to sell, I'm robbing an artist by using diffusion. If the artist is offering free material, well that's fine as it's their work.

Other example: I'm just making a picture of a monsty for a D&D game to show my players. It's not a big thing, and I did not have diffusion, I simply wouldn't be showing them an image at all, or just showing them some free-stock image. OK to use diffusion.

Making a billboard to advertise my product? You bet your ass I'm harming an artist with "AI".

@gamingonlinux My 2 cents: AI assets should be only used as quick and dirty placeholder stuff, used exclusively to get to the prototyping phase faster, a player should never see them in the final game

Controversially(?), I hold this position for stock assets too (except for sound effects), as using them deprives the game itself for an opportunity of self-characterization and identity

@ItalianSkeletonGaming @gamingonlinux It's complicated: people may tend to keep the placeholders thinking "they are good enough". Reminds me of a small booklet I wrote: I'm no artist, so I used some AI (I guess it was Google's Imagen) for placeholder pictures and I sent to the rest of the team, which included professional illustrators. After some weeks they returned it for review: they didn't replace the placeholders! Of course, it didn't pass the review.
@ItalianSkeletonGaming @gamingonlinux I'm fine with stock assets for stuff like photo materials, where two different teams might make what are basically identical looking materials eitherway due to being copied directly from nature.
@gamingonlinux completely agree. Well said.
@gamingonlinux the audio clip of a pig oinking in Warcraft 2 comes to mind. Pretty sure they just used a well-known clip from a sound library because I've heard it so many other places. And it's totally fine