So when #steelinsecticide starts a local coop game, the mouse look for a player using mouse/keyboard would stop working. Can you guess why?
3 days later, its the 5 pixels or so between viewports. Mouse capture would place the mouse RIGHT on those pixels, so neither viewport would get the input event at all. Removing the pixels and it works perfectly (viewports were in a grid container so doing that was easy at least).
