Responsible #FOSS developers should avoid #politics and intentionally divisive behaviours against their userbase. The #freesoftware movement survives on reputation. Less #Wokot and more #Godot!

@LorenzoAncora where does politics begin and where does it end? Isn't the idea and the goals behind #foss political aswell? Regain power over companies that steal and sell our data without our consent? Being able to publish a game without worrying about licensing or fees or whatever? Making technology available for everyone instead of a handful corporations?

Isn't all this political to some extent aswell?

@Paragrimm no, "politician" and "software developer" are distinct professions. Free software developers should focus on producing free software.
@LorenzoAncora gotcha, you don't understand free software and the organization behind it. Those who work on the engine are "software developers" and focus on improving the engine. Since nothing technical changed and nobody is forced to show a pride flag in the splash screen for example, there's no politics in the free software. Now the mind blow: "community manager" != "software dev"; "project lead" != "software dev"; ... where is the impact for you as a dev or engine user?

@Paragrimm all foundations are fully responsible for the actions of their staff and official collaborators, regardless of their role.

The impact of toxic behaviours against the community could manifest as a loss of users, profit and reputation for anyone involved. Of course, this includes engine users when the usage of Godot is disclosed in the final product.

@LorenzoAncora 2/2 therefore: distinguish between these 2 things.

The people are the problem, not the software. Subjectively speaking the outrage was bigger than the outrage back then regarding "master" branch and that it should be called differently, due to the words history. And even that was silly af (it's just a branch name... why should I be upset if the default name is changed to "main"?).

Nothing would've happened if it would be about FPS or RPGs, why the outrage for "Woke games"?

@LorenzoAncora To add to this... FPS games and RPGs are inherently political... CoD with their WW topics, LOTRO was inspired by real politics, ...

I fail to understand why these "Woke" games are so inherently different that there's an outrage justified? I'm sure that there would be a drama if "Gone Home" would've been released today... why?

Well... because some of the people who are upset, have a concrete problem with THIS specific political view... not politics in general. Hypocrites.

@Paragrimm Good point. Most criticisms target the wokot initiative and how the public relations were handled. Games are a form of art and art can be political, but game engines are tools which go beyond gaming (they can be used to create GUIs, 3D editors, CADs and so on), represent a huge time sink and cannot have this luxury. Engines, frameworks and libraries are hard-to-replace critical components which need to be trusted by both end users and developers. Perceived neutrality is precious.