Classic version control:
@grumpygamer _final_draft_v4_FINAL

@grumpygamer I have for some time since leaving the games industry been wanting to give talks at my new employer about the, uh, differences between developing games and business software

especially given how much of games is smoke, mirrors and "fuck it, that'll do" which you can't get away nearly as much with in application software

version control and how difficult it can be with gamedev is one of the things that really gives me that itch

@grumpygamer I am very happy to know that the source code still exists
@grumpygamer Where is "final final final definitive 1.0"?
@grumpygamer I would love to see one scumm script in all it's glory

@grumpygamer
The OG secure software container?

*flips the write protect switch*

@grumpygamer Do you have the disk number 22?
@grumpygamer I'm trying to work out if the ones with the drawn font come at the beginning of the process or the end. Either you got tired of drawing it, or you were procrastinating.
@grumpygamer sharing is caring 
@bartholin I don't have the rights to share these. If I did I put put them on Github.
@grumpygamer @bartholin I suppose we'll have to content ourselves with a photo of the disks!
@grumpygamer @bartholin
You could encrypt them, upload them to Mega or somewhere, and program a dead-man switch that releases the passkey when you die. Then the code is preserved, and they can sue you when you are dead! :D
@grumpygamer I always wrote on the labels upside down, compared with these pictures and so did ally friends. I wonder if this is a case like the toilet paper roll placing, or if it was just me and my friends getting this wrong in high school.
@grumpygamer That has to be fake, I don't see a single "ACTUAL FINAL V1.1" or "FINAL V1.1 2"
@grumpygamer to be quite honest, my first copy of Monkey Island looked pretty similar. But I have purchased it many times since.
@grumpygamer Oh lordy .. flashbacks. I had a few "special" floppies that I had multiple (we talking like dozens ...) copies of incase of shit hitting the fan .. Turbo Pascal was a very special one, where I even recorded in a notebook how many times I had read the floppy (kids won't understand how hard it was to get something back then!)
@grumpygamer ooh better push those to a public Github repo, as a backup
@grumpygamer OMG Id love to see the content of those on github 😍

@grumpygamer

Amazing to see a piece of gaming history! 😮 Thank you for sharing.

Feels like it's always asking for trouble on major projects to use the word "final" 😁

@grumpygamer and always one of the floppy disks had a bad sector when you pirated a game from a friend :-(
@grumpygamer Labelled with love. They really don't make those things anymore. 🥺

@grumpygamer - and you can use small magnets to hold them on your filing cabinet in an orderly fashion.

(Best office prank ever: pretending to do exactly that, while actually switching disks. Drew was speechless until I let him see the real disk, safe and sound.)

@grumpygamer I can hear them in my head looking at this picture

@grumpygamer Looks a lot like most people’s home versions of that game.

Great to see RTMI is going to be on Apple Arcade soon. If I hadn’t finished it a few months ago, I’d be downloading it again.

@grumpygamer All with glorious flick-tab write protection!
As memorable as the “final-final-finals” are, I have a residual not-fondness for the “as-shipped-(variant date)” multiples.

@grumpygamer Love seeing stuff like this 😍

Also... 😜

@grumpygamer where's Monkey Island Final_Final_V7 though?
@grumpygamer more stable than a lot of git servers.
@grumpygamer I see scumm and remember scumsoft from the space quest days
@grumpygamer
The first time I saw one of these in a computer store, I asked if it was a “hard” disk. The salesman excused himself to burst in laughter while I exited. Elsewhere, I dropped over 10K on my first Mac II ci configuration.

@grumpygamer

That gives me an idea... no, wait. It appears that the Thimbleweed Park Guilt Absolution doesn't cover breaking into Ron's house just long enough to compile a working version of The Secret of Monkey Island from those floppies.

Never mind. The quest for the EGA version continues.

@grumpygamer I was about to make some joke about those disks being barely able to hold the picture of them when I realized that they can actually hold about 57 copies of it! (1.44 MB per disk, 8 disks, ~200kb for the image).
@grumpygamer are these still readable? Tried reading some old disks from the early 90‘s last year and some weren’t that good anymore.

@grumpygamer this is how id software developed DOOM.

I don’t remember which one of them but they did a very interesting talk about the development process. It’s on YouTube somewhere. Possibly https://m.youtube.com/watch?v=eBU34NZhW7I but I can’t verify that right now. Watched it years ago.

DOOM’s Development: A Year of Madness

YouTube
@xexyl I'm sure they did. There were no VCS options back then.
@grumpygamer precisely. The talk is quite fascinating probably more so if you played the game. It was very much more than just revision control.
@grumpygamer Well that's just the coolest photo I've seen in a long while. What language were these written in? C, Assembly?
@grumpygamer this gives me a warm fuzzy feeling inside.
@grumpygamer OoOOOoooh, look at Mr Fancy here, *labeling* his disks.
@grumpygamer I wasn't even born in that era, but you made me feel nostalgic ❤️‍🔥
@grumpygamer As a coder of Monkey Island, you are one of the reasons I work in IT/cybersecurity. Playing that game as a boy it influenced my life. Like I saw that it was a parable of life and you could choose your path....