Classic version control:
@grumpygamer I have for some time since leaving the games industry been wanting to give talks at my new employer about the, uh, differences between developing games and business software
especially given how much of games is smoke, mirrors and "fuck it, that'll do" which you can't get away nearly as much with in application software
version control and how difficult it can be with gamedev is one of the things that really gives me that itch