Classic version control:
@grumpygamer _final_draft_v4_FINAL

@grumpygamer I have for some time since leaving the games industry been wanting to give talks at my new employer about the, uh, differences between developing games and business software

especially given how much of games is smoke, mirrors and "fuck it, that'll do" which you can't get away nearly as much with in application software

version control and how difficult it can be with gamedev is one of the things that really gives me that itch