Can we show a classic SwiftUI window in an immersive space? 🤔
I’d like to show a window that hosts a few controls to customize the cannon.
If there is anyone experienced with RealityKit out there who has ideas for how I can make this look more realistic, then I’m all ears 😃
I have a feeling that there are some features in the framework that I’m not taking proper advantage of.
@simonbs while the confetti is packed together it has more mass and flies faster and farther. Moving through the air, it will start to expand and shed outer layers, losing momentum.
the confetti needs to come out at a higher velocity as a “ball” and then when it hits the “wall” of air and begins to expand, it needs to slow way down and start to drop
No idea how to do that with reality kit though 😬
If this is a particle emitter, I’d probably animate the emitter source launching from the cannon, and then have a ramp on the particle density and amount of gravity that gradually takes hold the farther out it goes