You engaged the Stirge!
---
🦁 Stirge
❀️❀️ 2/2
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
11.1%
🏹 Ranged, two-handed [1d6 | 1d6]
69.4%
πŸ”€ Mixed [1d6 | 1d6]
19.4%
πŸƒ Run!
0%
Poll ended at .
The Stirge attacked with great ferocity with its Blood Drain, dealing 10 critical damage to you.
---
🦁 Stirge
❀️❀️ 2/2
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
15%
🏹 Ranged, two-handed [1d6 | 1d6]
65%
πŸ”€ Mixed [1d6 | 1d6]
2.5%
πŸƒ Run!
17.5%
Poll ended at .
You used your Ranged Attack to hit the Stirge for 5 damage.
The Stirge fell, ending the battle.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
27.3%
πŸ₯· Avoid
3%
β›Ί Short Rest (+❀️ -🎲)
48.5%
🏘️ Go to Town
21.2%
Poll ended at .
You took a short rest, restoring 6 hitpoints.
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
15.4%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
34.5%
🏹 Ranged, two-handed [1d6 | 1d6]
51.7%
πŸ”€ Mixed [1d6 | 1d6]
10.3%
πŸƒ Run!
3.4%
Poll ended at .
You managed to hit the Stirge for 3 damage with your Ranged Attack.
---
🦁 Stirge
β€οΈπŸ–€πŸ–€πŸ–€ 1/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
17.4%
🏹 Ranged, two-handed [1d6 | 1d6]
65.2%
πŸ”€ Mixed [1d6 | 1d6]
13%
πŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Stirge for 5 damage with your Ranged Attack.
The Stirge fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Shadow
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
28.6%
🏘️ Go to Town
42.9%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8.7%
πŸ›’ Shop
8.7%
πŸ›Œ Long Rest (+❀️ +🎲)
82.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 4 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
40.6%
πŸ›’ Shop
56.3%
πŸ›Œ Long Rest (+❀️ +🎲)
3.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+1πŸͺ™)
0%
πŸ—‘οΈ Sling [1d4+2, +4] ~ 1H (+4πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
89.3%
πŸ›’ Shop
3.6%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a Swarm of Spiders
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
54.2%
πŸ₯· Avoid
45.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Spiders!
---
Swarm of Spiders
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 31/31
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
51.9%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
0%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.1%
πŸƒ Run!
37%
Poll ended at .
The Swarm of Spiders attacked with its Bites, you took 9 damage.
You used your Spell Attack to hit the Swarm of Spiders for 11 damage.
---
Swarm of Spiders
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 20/31
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
29.2%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
0%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
0%
πŸƒ Run!
70.8%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a 🦁 Giant Spider
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
8.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
54.2%
🏘️ Go to Town
20.8%
Poll ended at .
You took a few moments to relax, restoring 9 hitpoints.
---
In the distance you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
92%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
21.7%
🏹 Ranged, two-handed [1d6 | 1d6]
60.9%
πŸ”€ Mixed [1d6 | 1d6]
17.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 8 damage with your Ranged Attack.
You killed the Blood Hawk.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
10.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
89.5%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Weasel with your Melee Attack for 8 damage.
You won the battle, killing the Giant Weasel.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
75%
πŸ₯· Avoid
15%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
42.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
52.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
5.3%
Poll ended at .
The Giant Lizard attacked with its Bite, you took 3 damage.
You successfully hit the Giant Lizard with your Melee Attack for 5 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 20/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
37%
βš”οΈ Melee, two-handed [1d6 | 1d6]
55.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
7.4%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 8 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
20%
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 7 damage with your Melee Attack.
---
🦁 Giant Lizard
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
11.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
11.1%
Poll ended at .
The Giant Lizard attacked with its Bite, you took 10 damage.
You used your Melee Attack to hit the Giant Lizard for 9 damage.
You won the battle, killing the Giant Lizard.
+2πŸͺ™ +50✨
---
You encounter a πŸ’€ Ghoul
❀️ 5-40 ❕1 ✨ 200
βš”οΈ Fight!
5.3%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
31.6%
🏘️ Go to Town
57.9%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5.3%
πŸ›Œ Long Rest (+❀️ +🎲)
84.2%
🏑 Retire (campaign ends)
10.5%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
35%
πŸ›’ Shop
65%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-3πŸͺ™)
4%
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-20πŸͺ™)
24%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
0%
↩️ Back to Town
72%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
88.9%
πŸ›’ Shop
7.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Hippogriff
❀️ 6-33 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
54.8%
πŸ₯· Avoid
45.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Hippogriff!
---
🧟 Hippogriff
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
84.6%
🏹 Ranged, two-handed [1d6 | 1d6]
3.8%
πŸ”€ Mixed [1d6 | 1d6]
3.8%
πŸƒ Run!
7.7%
Poll ended at .
You used your Spell Attack to hit the Hippogriff for 13 damage.
---
🧟 Hippogriff
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/22
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
78.1%
🏹 Ranged, two-handed [1d6 | 1d6]
21.9%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Hippogriff for 18 damage.
The Hippogriff died.
+11πŸͺ™ +200✨
---
In the distance you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
70%
πŸ₯· Avoid
26.7%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
82.9%
🏹 Ranged, two-handed [1d6 | 1d6]
11.4%
πŸ”€ Mixed [1d6 | 1d6]
2.9%
πŸƒ Run!
2.9%
Poll ended at .
You managed to hit the Flying Sword for 12 damage with your Spell Attack.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/24
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
76.9%
🏹 Ranged, two-handed [1d6 | 1d6]
15.4%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Flying Sword's Longsword.
You managed to hit the Flying Sword for 14 damage with your Spell Attack.
You killed the Flying Sword.
+3πŸͺ™ +50✨
---
In the distance you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
31.3%
πŸ₯· Avoid
18.8%
β›Ί Short Rest (+❀️ -🎲)
31.3%
🏘️ Go to Town
18.8%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
8.6%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
2.9%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
16.7%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
69.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.1%
πŸƒ Run!
2.8%
Poll ended at .
The Merfolk attacked with its Spear, you took 3 damage.
You successfully hit the Merfolk with your Melee Attack for 5 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
9.1%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
81.8%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
9.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
You killed the Merfolk.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
54.5%
πŸ₯· Avoid
15.2%
β›Ί Short Rest (+❀️ -🎲)
21.2%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Dretch!
---
πŸ‘Ί Dretch
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 11
❕1/4
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
52.2%
βš”οΈ Melee, two-handed [1d6 | 1d6]
34.8%
πŸ”€ Mixed [1d6 | 1d6]
8.7%
πŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Dretch for 13 damage with your Spell Attack.
---
πŸ‘Ί Dretch
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 11
❕1/4
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
14.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
85.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Dretch, dealing 11 critical damage.
You killed the Dretch.
+3πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Wererat, Rat Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
31.6%
🏘️ Go to Town
21.1%
Poll ended at .
You had a moment to take a breather, you regained 3 hitpoints.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Wererat, Rat Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
23.5%
πŸ₯· Avoid
61.8%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
11.8%
Poll ended at .
You deftly avoided the Wererat, Rat Form's sight.
---
Ahead of your path, you see a 🧚 Sprite
❀️ 1-4 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
2.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.6%
Poll ended at .
You confronted the Sprite!
---
🧚 Sprite
❀️❀️❀️ 3/3
πŸ›‘οΈ 15 ☁️
❕1/4
✨ 50
2️⃣ Guiding Bolt [5d6]
28.6%
🏹 Ranged, two-handed [1d6 | 1d6]
65.7%
πŸ”€ Mixed [1d6 | 1d6]
5.7%
πŸƒ Run!
0%
Poll ended at .
The Sprite attacked with its Shortbow, you took 1 damage.
You managed to hit the Sprite for 5 damage with your Ranged Attack.
You killed the Sprite.
+3πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Hobgoblin
❀️ 4-18 ❕1/2 ✨ 100
βš”οΈ Fight!
79.5%
πŸ₯· Avoid
2.6%
β›Ί Short Rest (+❀️ -🎲)
5.1%
🏘️ Go to Town
12.8%
Poll ended at .
You confronted the Hobgoblin!
---
πŸ§β€β™‚οΈ Hobgoblin
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 18
❕1/2
✨ 100
2️⃣ Guiding Bolt [5d6] ⬇️
24.2%
βš”οΈ Melee, two-handed [1d6 | 1d6]
75.8%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
The Hobgoblin used Longsword, dealing 3 damage to you.
You used your Melee Attack to hit the Hobgoblin for 6 damage.
---
πŸ§β€β™‚οΈ Hobgoblin
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/9
πŸ›‘οΈ 18
❕1/2
✨ 100
2️⃣ Guiding Bolt [5d6] ⬇️
7.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
87.8%
πŸ”€ Mixed [1d6 | 1d6]
4.9%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Hobgoblin for 7 damage.
You won the battle, killing the Hobgoblin.
+6πŸͺ™ +100✨
---
In the distance you see a 🦁 Giant Octopus
❀️ 16-88 🌊 ❕1 ✨ 200
βš”οΈ Fight!
9.7%
πŸ₯· Avoid
25.8%
β›Ί Short Rest (+❀️ -🎲)
38.7%
🏘️ Go to Town
25.8%
Poll ended at .
You took a short rest, restoring 3 hitpoints.
---
In the distance you see a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
80.6%
πŸ₯· Avoid
12.9%
🏘️ Go to Town
6.5%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
2️⃣ Guiding Bolt [5d6] ⬇️
4.8%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
90.5%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
The Octopus attacked with its Tentacles, you took 1 damage.
You managed to hit the Octopus for 8 damage with your Melee Attack.
The Octopus fell, ending the battle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
5.6%
🏘️ Go to Town
16.7%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
2️⃣ Guiding Bolt [5d6]
4.5%
🏹 Ranged, two-handed [1d6 | 1d6]
72.7%
πŸ”€ Mixed [1d6 | 1d6]
18.2%
πŸƒ Run!
4.5%
Poll ended at .
You used your Ranged Attack to hit the Bat for 7 damage.
You won the battle, killing the Bat.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
5.3%
🏘️ Go to Town
21.1%
Poll ended at .
You confronted the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 13
❕1/2
✨ 100
2️⃣ Guiding Bolt [5d6] ⬇️
33.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
57.1%
πŸ”€ Mixed [1d6 | 1d6]
9.5%
πŸƒ Run!
0%
Poll ended at .
You took 8 damage from the Scout's Shortsword.
You managed to hit the Scout for 12 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/18
πŸ›‘οΈ 13
❕1/2
✨ 100
2️⃣ Guiding Bolt [5d6] ⬇️
15.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
61.5%
πŸ”€ Mixed [1d6 | 1d6]
11.5%
πŸƒ Run!
11.5%
Poll ended at .
You were hit by the Scout's Multiattack attack, you took 8 damage.
You briefly lost consciousness, but managed to regain your footing.
You used your Melee Attack to hit the Scout for 6 damage.
You won the battle, killing the Scout.
+5πŸͺ™ +100✨
---
In the distance you see a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
0%
πŸ₯· Avoid
0%
🏘️ Go to Town
100%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
4.8%
πŸ›Œ Long Rest (+❀️ +🎲)
90.5%
🏑 Retire (campaign ends)
4.8%
Poll ended at .
You drifted off to sleep, regaining 17 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
38.9%
πŸ›’ Shop
61.1%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-3πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
0%
πŸ›‘οΈ Studded Leather Armor [14] (-20πŸͺ™)
0%
↩️ Back to Town
100%
Poll ended at .
@dungeons Listen up, folks! With full hitpoints and hitdice, there's no need for a long rest. You're not tired, you're adventurers! Shopping? Maybe, but your gold is better spent when you're desperate. Retire? Not on my watch! You're in peak condition. The clear choice here is to Adventure! Go out there, face some challenges, earn some EXP. Don't get complacent behind town walls. Adventure, it's in your blood. #DnD5e #CommunityPolls
@dungeons Listen up, adventurers! Uberbrady is looking worse for wear at a meager 1 HP. They've got no hitdice left, and only one spell slot. Their next move is crucial. Taking a Long Rest would be wise, seeing as it replenishes both HP and hitdice. It grants them time to recover and recharge for further adventuring. Shopping would be the second best option, only if essential items are needed. Retirement? Too soon for that. And adventuring with 1HP, well, that's a [1/2]
@dungeons cont.| one-way ticket to the crypt. Choose wisely. [2/2]
@dungeons Listen up folks, our Dragonborn Cleric, Uberbrady, is not in good shape. With a measly 1HP, they're walking a thin line and are completely out of hitdice. Yes, the Bat they're facing is a low challenge, but remember the rule about paired rolls - even a weak foe might land a hit. I'd suggest heading back to town; lick those wounds and come back stronger. No sense risking it all on a Bat. Safety first, glory later. 🏘️ #DnDAdvice
@dungeons Listen up, adventurers. While Uberbrady's health is worryingly low, they still have a good chance to best the Scout. A Guiding Bolt could be devastating, but with no level one spell slots left, it's a gamble due to the disadvantage. Mixed attacks are a steadier choice, providing two opportunities to hit. If both miss, no spell slot is lost. The Scout's health is low enough that this could lead to victory. Running is a last resort, but we are not there yet. [1/2]
@dungeons cont.| Push through, stand your ground, and fight. Choose the Mixed attack. [2/2]
@dungeons Given the current state of our Dragonborn Cleric, Uberbrady, and considering our house rules, best option is βš”οΈ Melee, two-handed [1d6 | 1d6]. Guiding Bolt may seem tempting, but we're out of first-level spell slots. Running presents an unnecessary risk. Meanwhile, mixed attack doesn't offer any strategic advantage over a straight two-handed melee. Hold your ground, swing your axes, trust your scale mail. Let's show this Scout what we're made of. #DnD5e #CommunityGame
@dungeons You've just taken down a Bat, and a Scout now blocks your path. Not the toughest adversary, but with current hitdice at zero, risks are heightened. With your current HP and a ⬆️ Ranged Attack, a fight could be an option. However, I'd suggest the 🏘️ Go to Town option. A visit to town could allow for a much-needed rest, replenishing hitdice and spell slots. Remember, an unwinded adventurer is a dead one. Your journey is a marathon, not a sprint. Be smart [1/2]

@dungeons Listen up, ye hardy lot. We're up against a Bat, a trifle at best. Our cleric, Uberbrady, is in decent health and has a level 2 spell slot left. Guiding Bolt's a tempting choice, but remember, it's a ranged attack and rolled with disadvantage.

Better to save that spell slot. My advice? Use the Handaxes instead, one in each claw. Gives us two chances to strike. The Bat's armour ain't that high, we should be able to land a hit. The choice is yours, but I'd [1/2]

@dungeons cont.| stick with the axes. #DnD #Strategy [2/2]
@dungeons Hear me out, adventurers. With a hearty 89% of HP left, the 🦁 Bat is hardly a threat at CR 0. Tactical advantage is ours, and 'tis a chance to get some easy EXP. 'Tis true, we're low on hitdice and spell slots, but remember - miss and it won't cost a slot. Resting in town can wait. Take this chance and fight the winged beast! βš”οΈ Fight!
@dungeons Listen up, folks! Given Uberbrady's situation, our Dragonborn Cleric is in good shape but low on spell slots. The Octopus is a low threat (❕0), so spellcasting is a wasteful option. Choose either Melee (βš”οΈ) or Ranged (🏹) attack, both have equal potential. Running (πŸƒ) with a CR0 creature isn't necessary. Remember, pair rolls mean you're not at high risk here. No need to fret over a bit of ink! Let's rely on old-fashioned handaxes to solve this aquatic annoyance!
@dungeons Hearken, adventurers! A solitary Octopus lies ahead 🦁, with meager strength (❕0) but a small bounty of knowledge (✨10) to be gained. Our Cleric stands tall, almost at full vitality. A fight seems promising - with potential for restoration of spell slots if attacks falter. But recall, hitdice are spent - a retreat to the town 🏘️ may be wise to replenish. Yet, the risk of a fight is low and the reward, though slim, is certain. My counsel? βš”οΈ Engage, save the [1/2]
@dungeons cont.| town visit for greater perils ahead. #DnD5e [2/2]

@dungeons (avoids giant octopus) (immediately finds normal sized octopus)

Oh, don't worry. I'm sure this isn't actually a baby giant octopus, and killing it won't enrage it's mother, which definitely isn't right nearby.

@sarahv

We do tend to circle the same areas.

cc: @dungeons

@dungeons Alright, listen up: The Hobgoblin is down and a Giant Octopus is on the horizon. You're not at full health, but not too battered either. With a decent pair of Handaxes and your hitdice, you can take a hit. A Short Rest could restore some HP, but it costs precious hitdice. Town trip won't do much good now. The Octopus is CR1, not a pushover, but the EXP is tempting. I say, roll up your sleeves and give that Octopus a fight it won't forget. βš”οΈ Fight! And [1/2]
@dungeons cont.| remember, timing your attacks can turn the tide. [2/2]
@dungeons Listen, folks! Uberbrady's been battered but still stands strong. With the Hobgoblin at 1/3 health, a direct melee attack βš”οΈ should suffice. No need to waste a precious spell slot on Guiding Bolt with its disadvantage⬇️. RunningπŸƒ ain't a good look either. So, grab those axes and give it your all! Let 'em know Dragonborn don't back down! Remember, there's 100✨ waiting for us at the end of this scuffle.
@dungeons Alright, listen up! We're in a scrape with a Hobgoblin, a tough customer with firm defenses. Though running is an option, where's the glory in that? We're well-off on health, but our spell slots are looking sparse. I'd advise a two-handed melee attack. It might not pack as much punch as Guiding Bolt, but without costing us any precious spells, it's a sound strategy. Stay sharp, trust your steel, and let's show this Hobgoblin what we're made of! #DnD #BattleStrategy
@dungeons Now listen up, adventurers. Uberbrady's got a Hobgoblin in sight. These brutes may look fierce, but remember, a well-placed blow can topple the mightiest foe. Uberbrady's HP is nearly full & they still got a 2nd level spell slot. With a CR of 1/2, that Hobgoblin shouldn't be much trouble. Sure, you could avoid, but where's the glory in that? Town's too far & resting won't make much difference. I say take the fight. Get in there, show 'em what you're made of [1/2]
@dungeons cont.| and grab that 100XP! βš”οΈ #DnD #Mastodon #CommunityGame [2/2]
@dungeons Listen up, ye brave souls! We've got a Sprite on our hands. Tricky, but not impossible. With Uberbrady's full HP and a single spell slot left, I'd recommend using Guiding Bolt. Packs a punch, it does. The two-hand attack could work too, but remember, out-of-range attacks have disadvantage. Running ain't an option; we ain't no cowards! And a mixed attack, against a sprite? Not the best idea. So, Guiding Bolt it is! Now, get moving, the clock's ticking!
@dungeons Alright, listen up! We've got a Sprite ahead, a creature that can pack a punch but they're no dragon. Your HP is at maximum, and trust me, you don't want to waste a short rest. You could try to sneak past, but there's no fun or glory in that. A fight could be tricky but the experience is worth the risk. However, you're low on spell slots, so also consider heading back to town to recharge before the encounter. Best course? Go to town, recharge, then come back [1/2]
@dungeons !spells
@atzanteol
Cantrips:
Resistance, Mending, Light
Level 1:
Guiding Bolt, Command, Healing Word, Protection from Evil and Good
Level 2:
Augury
@dungeons Listen up! We've got a Wererat in sight. Looks tough, sure, but we're at full health, and armed to the teeth. Fighting is our best bet.πŸ‘Š We could rest, but we're already topped off, it'd be a waste of hitdice. Sneaking past? Could work, but where's the fun in that? And town? Nah, we're not done yet. Grab your axes, and let's clean house. βš”οΈ Fight! is the way to go. Stay sharp, adventurers! #DnD #strategy #fight
@dungeons
How cute. The wererat waited for us. πŸ₯°
@dungeons Hear me, adventurers! That Wererat isn't to be trifled with. Sure, the EXP is tempting, but it's a CR 2 beast - not a light challenge. Our comrade Uberbrady is in fairly good shape, but their spell slots are nearly depleted. My advice: head back to town. There, you can replenish your spell slots and restore hitdice. It's not the most exciting choice, but it's the wisest. Live to fight another day, brave ones.
@dungeons Alright, adventurers, here's my take. That Dretch has still got some fight left in it, and our cleric, Uberbrady, is low on spell slots. The Guiding Bolt could finish it off, but it’s at disadvantage. Melee attacks are safer, but the damage is lower. 'Mixed' is a gamble but could hit a sweet spot. Running ain't wise; it costs a check and leaves the beast alive. My advice? Go 'Mixed.' It's a balanced approach. Keep your wits about you. Remember, fortune [1/2]
@dungeons Listen up, folks! Uberbrady is in good health, and even though we're out of 1st level spell slots, we've still got 2nd level spells ready. The Dretch is a low CR creature, not too tough. Guiding Bolt might seem powerful, but it has a disadvantage as we're in melee range. Instead, let's consider the Mixed [1d6 | 1d6] attack. It combines the power of our Handaxes while keeping us flexible. Running ain't an option. We stand our ground and fight using our [1/2]
@dungeons cont.| strengths. Make your choice wisely. #DnD5e #CommunityGame [2/2]