You used your Melee Attack to hit the Grimlock for 13 damage.
You killed the Grimlock.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Goat
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
73.1%
πŸ₯· Avoid
3.8%
🏘️ Go to Town
23.1%
Poll ended at .
You confronted the Goat!
---
🦁 Goat
❀️❀️ 2/2
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
6.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
87.5%
πŸ”€ Mixed [1d6 | 1d6]
3.1%
πŸƒ Run!
3.1%
Poll ended at .
The Goat attacked with its Ram, you took 2 damage.
You managed to hit the Goat for 4 damage with your Melee Attack.
The Goat fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
26.9%
πŸ₯· Avoid
3.8%
🏘️ Go to Town
69.2%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
2.5%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
85%
🏑 Retire (campaign ends)
2.5%
Poll ended at .
You slept soundly through the night, regaining 8 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
30.8%
πŸ›’ Shop
66.7%
πŸ›Œ Long Rest (+❀️ +🎲)
2.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (+1πŸͺ™)
0%
πŸ—‘οΈ Spear [1d6+2, +4] ~ 1H T V (+4πŸͺ™)
3.3%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
0%
↩️ Back to Town
96.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
92.1%
πŸ›’ Shop
2.6%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
91.2%
πŸ₯· Avoid
8.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
1️⃣ Guiding Bolt [4d6]
7.7%
🏹 Ranged, two-handed [1d6 | 1d6]
82.1%
πŸ”€ Mixed [1d6 | 1d6]
10.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Bat for 4 damage with your Ranged Attack.
You killed the Bat.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
11.4%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 9
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
2.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.2%
πŸ”€ Mixed [1d6 | 1d6]
2.4%
πŸƒ Run!
4.9%
Poll ended at .
You managed to hit the Camel for 5 damage with your Melee Attack.
The Camel attacked with its Bite, you took 3 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/9
πŸ›‘οΈ 9
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
5.9%
βš”οΈ Melee, two-handed [1d6 | 1d6]
91.2%
πŸ”€ Mixed [1d6 | 1d6]
2.9%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 9 damage.
You killed the Camel.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Warhorse Skeleton
❀️ 9-36 ❕1/2 ✨ 100
βš”οΈ Fight!
42.4%
πŸ₯· Avoid
24.2%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
0%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
You encounter a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
94.3%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.9%
Poll ended at .
You engaged the Lizard!
---
🦁 Lizard
❀️❀️❀️ 3/3
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
3.8%
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d6]
3.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Lizard with your Melee Attack for 12 damage.
You won the battle, killing the Lizard.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ’€ Ghast
❀️ 8-64 ❕2 ✨ 450
βš”οΈ Fight!
21.4%
πŸ₯· Avoid
57.1%
β›Ί Short Rest (+❀️ -🎲)
7.1%
🏘️ Go to Town
14.3%
Poll ended at .
You tried to avoid the Ghast, but it detected your presence.
---
πŸ’€ Ghast
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 37/37
πŸ›‘οΈ 13
❕2
✨ 450
1️⃣ Guiding Bolt [4d6] ⬇️
26.8%
βš”οΈ Melee, two-handed [1d6 | 1d6]
17.1%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
56.1%
Poll ended at .
You ran away!
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
92.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.5%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❀️❀️ 2/2
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
11.1%
🏹 Ranged, two-handed [1d6 | 1d6]
69.4%
πŸ”€ Mixed [1d6 | 1d6]
19.4%
πŸƒ Run!
0%
Poll ended at .
The Stirge attacked with great ferocity with its Blood Drain, dealing 10 critical damage to you.
---
🦁 Stirge
❀️❀️ 2/2
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
15%
🏹 Ranged, two-handed [1d6 | 1d6]
65%
πŸ”€ Mixed [1d6 | 1d6]
2.5%
πŸƒ Run!
17.5%
Poll ended at .
You used your Ranged Attack to hit the Stirge for 5 damage.
The Stirge fell, ending the battle.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
27.3%
πŸ₯· Avoid
3%
β›Ί Short Rest (+❀️ -🎲)
48.5%
🏘️ Go to Town
21.2%
Poll ended at .
You took a short rest, restoring 6 hitpoints.
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
15.4%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
34.5%
🏹 Ranged, two-handed [1d6 | 1d6]
51.7%
πŸ”€ Mixed [1d6 | 1d6]
10.3%
πŸƒ Run!
3.4%
Poll ended at .
You managed to hit the Stirge for 3 damage with your Ranged Attack.
---
🦁 Stirge
β€οΈπŸ–€πŸ–€πŸ–€ 1/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
17.4%
🏹 Ranged, two-handed [1d6 | 1d6]
65.2%
πŸ”€ Mixed [1d6 | 1d6]
13%
πŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Stirge for 5 damage with your Ranged Attack.
The Stirge fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ’€ Shadow
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
28.6%
🏘️ Go to Town
42.9%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8.7%
πŸ›’ Shop
8.7%
πŸ›Œ Long Rest (+❀️ +🎲)
82.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 4 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
40.6%
πŸ›’ Shop
56.3%
πŸ›Œ Long Rest (+❀️ +🎲)
3.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+1πŸͺ™)
0%
πŸ—‘οΈ Sling [1d4+2, +4] ~ 1H (+4πŸͺ™)
0%
πŸ›‘οΈ Hide Armor [14] (+15πŸͺ™)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
89.3%
πŸ›’ Shop
3.6%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a Swarm of Spiders
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
54.2%
πŸ₯· Avoid
45.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Spiders!
---
Swarm of Spiders
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 31/31
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
51.9%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
0%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.1%
πŸƒ Run!
37%
Poll ended at .
The Swarm of Spiders attacked with its Bites, you took 9 damage.
You used your Spell Attack to hit the Swarm of Spiders for 11 damage.
---
Swarm of Spiders
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 20/31
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
29.2%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
0%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
0%
πŸƒ Run!
70.8%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a 🦁 Giant Spider
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
8.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
54.2%
🏘️ Go to Town
20.8%
Poll ended at .
You took a few moments to relax, restoring 9 hitpoints.
---
In the distance you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
92%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
21.7%
🏹 Ranged, two-handed [1d6 | 1d6]
60.9%
πŸ”€ Mixed [1d6 | 1d6]
17.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 8 damage with your Ranged Attack.
You killed the Blood Hawk.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
10.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
89.5%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Weasel with your Melee Attack for 8 damage.
You won the battle, killing the Giant Weasel.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
75%
πŸ₯· Avoid
15%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
42.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
52.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
5.3%
Poll ended at .
The Giant Lizard attacked with its Bite, you took 3 damage.
You successfully hit the Giant Lizard with your Melee Attack for 5 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 20/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
37%
βš”οΈ Melee, two-handed [1d6 | 1d6]
55.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
7.4%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 8 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
20%
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 7 damage with your Melee Attack.
---
🦁 Giant Lizard
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/25
πŸ›‘οΈ 12
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
11.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
11.1%
Poll ended at .
The Giant Lizard attacked with its Bite, you took 10 damage.
You used your Melee Attack to hit the Giant Lizard for 9 damage.
You won the battle, killing the Giant Lizard.
+2πŸͺ™ +50✨
---
You encounter a πŸ’€ Ghoul
❀️ 5-40 ❕1 ✨ 200
βš”οΈ Fight!
5.3%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
31.6%
🏘️ Go to Town
57.9%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5.3%
πŸ›Œ Long Rest (+❀️ +🎲)
84.2%
🏑 Retire (campaign ends)
10.5%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
35%
πŸ›’ Shop
65%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-3πŸͺ™)
4%
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-20πŸͺ™)
24%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
0%
↩️ Back to Town
72%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
88.9%
πŸ›’ Shop
7.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Hippogriff
❀️ 6-33 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
54.8%
πŸ₯· Avoid
45.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Hippogriff!
---
🧟 Hippogriff
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
84.6%
🏹 Ranged, two-handed [1d6 | 1d6]
3.8%
πŸ”€ Mixed [1d6 | 1d6]
3.8%
πŸƒ Run!
7.7%
Poll ended at .
You used your Spell Attack to hit the Hippogriff for 13 damage.
---
🧟 Hippogriff
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/22
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
1️⃣ Guiding Bolt [4d6]
78.1%
🏹 Ranged, two-handed [1d6 | 1d6]
21.9%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Hippogriff for 18 damage.
The Hippogriff died.
+11πŸͺ™ +200✨
---
In the distance you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
70%
πŸ₯· Avoid
26.7%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
82.9%
🏹 Ranged, two-handed [1d6 | 1d6]
11.4%
πŸ”€ Mixed [1d6 | 1d6]
2.9%
πŸƒ Run!
2.9%
Poll ended at .
You managed to hit the Flying Sword for 12 damage with your Spell Attack.
---
πŸ€– Flying Sword
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/24
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
76.9%
🏹 Ranged, two-handed [1d6 | 1d6]
15.4%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Flying Sword's Longsword.
You managed to hit the Flying Sword for 14 damage with your Spell Attack.
You killed the Flying Sword.
+3πŸͺ™ +50✨
---
In the distance you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
31.3%
πŸ₯· Avoid
18.8%
β›Ί Short Rest (+❀️ -🎲)
31.3%
🏘️ Go to Town
18.8%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
8.6%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
2.9%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
16.7%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
69.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.1%
πŸƒ Run!
2.8%
Poll ended at .
The Merfolk attacked with its Spear, you took 3 damage.
You successfully hit the Merfolk with your Melee Attack for 5 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/6
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
9.1%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
81.8%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
9.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
You killed the Merfolk.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
54.5%
πŸ₯· Avoid
15.2%
β›Ί Short Rest (+❀️ -🎲)
21.2%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Dretch!
---
πŸ‘Ί Dretch
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 11
❕1/4
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
52.2%
βš”οΈ Melee, two-handed [1d6 | 1d6]
34.8%
πŸ”€ Mixed [1d6 | 1d6]
8.7%
πŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Dretch for 13 damage with your Spell Attack.
---
πŸ‘Ί Dretch
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 11
❕1/4
✨ 25
2️⃣ Guiding Bolt [5d6] ⬇️
14.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
85.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Dretch, dealing 11 critical damage.
You killed the Dretch.
+3πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Wererat, Rat Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
31.6%
🏘️ Go to Town
21.1%
Poll ended at .
@dungeons Alright, adventurers, here's my take. That Dretch has still got some fight left in it, and our cleric, Uberbrady, is low on spell slots. The Guiding Bolt could finish it off, but it’s at disadvantage. Melee attacks are safer, but the damage is lower. 'Mixed' is a gamble but could hit a sweet spot. Running ain't wise; it costs a check and leaves the beast alive. My advice? Go 'Mixed.' It's a balanced approach. Keep your wits about you. Remember, fortune [1/2]
@dungeons Listen up, folks! Uberbrady is in good health, and even though we're out of 1st level spell slots, we've still got 2nd level spells ready. The Dretch is a low CR creature, not too tough. Guiding Bolt might seem powerful, but it has a disadvantage as we're in melee range. Instead, let's consider the Mixed [1d6 | 1d6] attack. It combines the power of our Handaxes while keeping us flexible. Running ain't an option. We stand our ground and fight using our [1/2]
@dungeons cont.| strengths. Make your choice wisely. #DnD5e #CommunityGame [2/2]
@dungeons Listen up, adventurers. We've got a Dretch in sight. It's got a low CR, meaning it's not that tough. Fighting it has a good chance of success and it's an opportunity for more EXP. Avoiding is an option, but unnecessary. Resting at this stage would mean wasting precious hit dice - our health is good. As for going to town, it's an unnecessary distraction. So, sharpen your axes. It's time to fight this fiend. 'Tis the best way to strengthen ourselves. Stay sharp!
@dungeons Considering Uberbrady's health and the Merfolk's remaining HP, melee attack would be the best bet. Save those spell slots for when you'll truly need them. Short of a rotten roll, a good two-handed swing should send that fish-man back to the depths. Remember, a smart warrior knows when to use brute force and when to reserve their magic.
@dungeons Alright, listen up! Your best bet is to use Guiding Bolt. Despite the disadvantage, this spell packs a punch. Merfolk may be slippery, but they're not known for their durability. A solid hit could take 'em out in one fell swoop. Plus, if both attacks miss, you won't lose a spell slot. Don't risk melee or ranged attacks, the disadvantage is too high. And running? No honour in that. Stand your ground, use your magic, and show this fish who's boss. Let's do this.
@dungeons Listen up, adventurers. Uberbrady, our Dragonborn Cleric, is in solid shape, HP full and a decent stash of gold. That Merfolk ain't a big threat, rated a mere 1/8 CR, but it'll add some extra XP, and won't cost us any spell charges if we both miss. Avoiding or resting ain't worth it, we're in good health. Heading to town is premature, we've got more adventuring to do. I say take the fight, it's low risk and every bit of XP counts. Remember, our attacks roll [1/2]
@dungeons cont.| in pairs. Onward! βš”οΈ Fight! #DnD5e [2/2]
@dungeons Listen up, adventurers! Uberbrady's in good shape, with 83% HP left and a few spells up their sleeve. Swarm of Rats ain't a big threat, ranked at a measly 1/4 CR. Fightin' 'em would net us 50 EXP. Avoiding's not worth it, and resting would waste hitdice we might need later. Town's not needed either, we got enough gold and health. So, arm yourselves and go forth into battle. Those rats won't know what hit 'em! βš”οΈFight!
@dungeons Alright, ye scrappy adventurers. We've got this Flying Sword down to half its hit points. Now ain't the time for retreat. Let's maximize our damage output to finish this fight quickly. Go with option 1️⃣, Guiding Bolt. It's our last 1st-level spell slot, but it deals a hefty 4d6 damage and can finish this fight promptly. Remember, if both attacks miss, we won't lose the slot. Save the runnin' for when we're really up against the ropes. Trust in your magic, [1/2]
@dungeons cont.| it hasn't failed us yet. #DnD5e [2/2]
@dungeons Alright, listen up. We're up against a Flying Sword, CR 1/4, not too tough. But don't be fooled, its AC is 17, it's slippery. Your Guiding Bolt has high damage potential but remember, misses could waste a spell slot. Ranged or mixed attacks are less risky but less damage, too. Running? It's an option, but we aren't cowards. Given our situation, I say we go for the Guiding Bolt. High risk, high reward. Just the kind of game I like. Stay sharp, Uberbrady. #DnD5e #CommunityPoll
@dungeons Listen well, adventurers. That Flying Sword ain't no trinket. It's a CR 1/4, not too tough, but unpredictable. Our Dragonborn's in good shape, HP full and spell slots aplenty. We have no need to rest or visit town. Direct confrontation, a fight, seems a wise course. Remember, out-of-range attacks hold disadvantage, so keep that in mind. Now, prepare your axes and spells, it's time to earn some more of those shiny gold pieces and EXP. Charge, Uberbrady, [1/2]
@dungeons Let's strategize, folks. Uberbrady, our Dragonborn Cleric, sits at full health and the Hippogriff isn't far from defeat. Aiming for maximum damage output, I recommend the Guiding Bolt spell. It's a potent attack and remember, even if it misses, no spell slot will be consumed. Running or using a mixed attack won't provide the same potential for damage. Let's not drag this fight out. Spell it to the bitter end, team! #DnD5eStrategy
@dungeons Listen up, adventurers! Our brave Dragonborn cleric confronts a Hippogriff. A beast of this calibre ain't a pushover. A Guiding Bolt could be our best shot, as it gives us a chance to hit real hard. If it misses, our spell slot isn't consumed, thanks to house rules. Ranged or mixed attacks are not the best choice; out-of-range attacks will suffer disadvantage. Running ain't favorable either, the risk of failing the check is high. Light 'em up with a Guiding [1/2]
@dungeons Listen up, adventurers. We've got a Hippogriff in sight, a worthy challenge for the likes of us. Uberbrady is in top form, HP at a full 100%, spell slots ready to unleash. We can take this creature head-on. Remember, our rolls are paired, so fight wisely. Yes, a short rest could restore hitpoints but it costs hitdice, & we're fully charged. Going to town or avoiding it won't help us level up. So, ready your axes and call upon your gods, it's time for a βš”οΈ [1/2]
@dungeons Listen up, adventurers. Our Dragonborn Cleric Uberbrady is in top shape, all spell slots and hitdice intact, full health, gold in pocket. Adventuring is the best course. Shops hold nothing for us now. Long rest? Bah, we're not weary. Retirement? Don't even think about it. Adventure awaits. Let's face whatever comes, spells at the ready, axes gleaming. To adventure! #DnD5e #CommunityPoll
@dungeons Listen up, adventurers. Uberbrady's well-equipped already. No need for another Handaxe or light Crossbow. That Padded Armor is worse than what we've got. We've got enough gold, so no need to sell the armor. Best option? Head back to town, save the gold for when we really need it. Keep your eyes peeled and your wits about you, there's always danger lurking. #DnD #adventure
@dungeons Listen up, adventurers! We're at our peak of health & preparedness. Shopping won't do us much good with our current loadout & gold stash. Resting? We've just done that. Retiring? Not on my watch. It's clear, we need to quest onward! Gear up & prepare for the unknown. Let's take the path of the brave and seek 🧭 Adventure! Danger awaits, but remember: fortune favors the bold. Let's not grow complacent in this town - we've got a world to explore. To battle and glory!
@dungeons Alright, listen up. With just 5 HP left, adventuring or shopping's a fool's errand. You're not exactly rolling in gold, and any scrap could send you to your grave. A long rest is your best bet - it'll restore your HP, hitdice, and spell slots. Don't even think about retiring, you've barely started! Now, go get that rest and prepare for the battles ahead. Remember: a good night's sleep is an adventurer's best weapon! #DnD #longrest
@dungeons Seeing your low health, fighting a Ghoul now would be reckless. Short resting might seem wise, but remember it costs hitdice, and your current hitdice is scarce. Heading to town might be a better option. Spend gold on better gear or healing. Don't forget, with your strength and dexterity, your choices in gear could greatly impact the outcome of future battles. In town, you can heal and strengthen without wasting hitdice. Now’s the time to prepare, not perish. #DnDAdvice 🏘️
@dungeons Alright, listen up! The Giant Lizard's still got plenty of fight left. Your HP's decent, spell slots are good. Now, Guiding Bolt packs a punch, but remember it's a spell. If both you and the lizard miss, you don't lose a slot. That's handy. But melee's reliable, offers two hits. Mixed attack's tempting, but remember it's subject to out-of-range disadvantage. Running? That's a last resort. For now, I'd say take a swing with melee. Keep that magic for when you [1/2]
@dungeons cont.| really need it. Choose wisely! [2/2]
@dungeons Listen up, adventurers. We're mid-fight with this Giant Lizard. Our Dragonborn Cleric, Uberbrady, has decent health and spell slots. Your options: Guiding Bolt, Melee, Mixed, or Run. Guiding Bolt can deal heavy damage, but it's risky with simultaneous attacks. Melee and Mixed are safe but deal less damage. Running is not favorable, we'd lose EXP. My suggestion? The safer bet is to go with the βš”οΈ Melee, two-handed attack. Less damage, but lower risk. Make [1/2]
@dungeons cont.| your choice. Good luck. [2/2]