You easily managed to run away!
---
Ahead of your path, you see a đŸĻ Giant Spider
â¤ī¸ 8-44 ❕1 ✨ 200
âš”ī¸ Fight!
8.3%
đŸĨˇ Avoid
16.7%
â›ē Short Rest (+â¤ī¸ -🎲)
54.2%
đŸ˜ī¸ Go to Town
20.8%
Poll ended at .
You took a few moments to relax, restoring 9 hitpoints.
---
In the distance you see a đŸĻ Blood Hawk
â¤ī¸ 2-12 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
92%
đŸĨˇ Avoid
4%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4%
Poll ended at .
You confronted the Blood Hawk!
---
đŸĻ Blood Hawk
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 12 â˜ī¸
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6]
21.7%
🏹 Ranged, two-handed [1d6 | 1d6]
60.9%
🔀 Mixed [1d6 | 1d6]
17.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 8 damage with your Ranged Attack.
You killed the Blood Hawk.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a đŸĻ Giant Weasel
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
92.6%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
3.7%
đŸ˜ī¸ Go to Town
3.7%
Poll ended at .
You engaged the Giant Weasel!
---
đŸĻ Giant Weasel
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 13
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
10.5%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
89.5%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Weasel with your Melee Attack for 8 damage.
You won the battle, killing the Giant Weasel.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Giant Lizard
â¤ī¸ 6-33 ❕1/4 ✨ 50
âš”ī¸ Fight!
75%
đŸĨˇ Avoid
15%
â›ē Short Rest (+â¤ī¸ -🎲)
5%
đŸ˜ī¸ Go to Town
5%
Poll ended at .
You confronted the Giant Lizard!
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 25/25
đŸ›Ąī¸ 12
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
42.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
52.6%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
5.3%
Poll ended at .
The Giant Lizard attacked with its Bite, you took 3 damage.
You successfully hit the Giant Lizard with your Melee Attack for 5 damage.
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 20/25
đŸ›Ąī¸ 12
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
37%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
55.6%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
7.4%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 8 damage.
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 12/25
đŸ›Ąī¸ 12
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
20%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 7 damage with your Melee Attack.
---
đŸĻ Giant Lizard
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 5/25
đŸ›Ąī¸ 12
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
11.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
77.8%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
11.1%
Poll ended at .
The Giant Lizard attacked with its Bite, you took 10 damage.
You used your Melee Attack to hit the Giant Lizard for 9 damage.
You won the battle, killing the Giant Lizard.
+2đŸĒ™ +50✨
---
You encounter a 💀 Ghoul
â¤ī¸ 5-40 ❕1 ✨ 200
âš”ī¸ Fight!
5.3%
đŸĨˇ Avoid
5.3%
â›ē Short Rest (+â¤ī¸ -🎲)
31.6%
đŸ˜ī¸ Go to Town
57.9%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5.3%
🛌 Long Rest (+â¤ī¸ +🎲)
84.2%
🏡 Retire (campaign ends)
10.5%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
35%
🛒 Shop
65%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Handaxe [1d6+2, +4] ~ 1H L T (-3đŸĒ™)
4%
âš”ī¸ Crossbow, light [1d8+2, +4] ~ 2H (-20đŸĒ™)
24%
đŸ›Ąī¸ Padded Armor [13] (+20đŸĒ™)
0%
â†Šī¸ Back to Town
72%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
88.9%
🛒 Shop
7.4%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
3.7%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Hippogriff
â¤ī¸ 6-33 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
54.8%
đŸĨˇ Avoid
45.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Hippogriff!
---
🧟 Hippogriff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 22/22
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
1ī¸âƒŖ Guiding Bolt [4d6]
84.6%
🏹 Ranged, two-handed [1d6 | 1d6]
3.8%
🔀 Mixed [1d6 | 1d6]
3.8%
🏃 Run!
7.7%
Poll ended at .
You used your Spell Attack to hit the Hippogriff for 13 damage.
---
🧟 Hippogriff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/22
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
1ī¸âƒŖ Guiding Bolt [4d6]
78.1%
🏹 Ranged, two-handed [1d6 | 1d6]
21.9%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Hippogriff for 18 damage.
The Hippogriff died.
+11đŸĒ™ +200✨
---
In the distance you see a 🤖 Flying Sword
â¤ī¸ 5-30 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
70%
đŸĨˇ Avoid
26.7%
â›ē Short Rest (+â¤ī¸ -🎲)
3.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
🤖 Flying Sword
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 24/24
đŸ›Ąī¸ 17 â˜ī¸
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6]
82.9%
🏹 Ranged, two-handed [1d6 | 1d6]
11.4%
🔀 Mixed [1d6 | 1d6]
2.9%
🏃 Run!
2.9%
Poll ended at .
You managed to hit the Flying Sword for 12 damage with your Spell Attack.
---
🤖 Flying Sword
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 12/24
đŸ›Ąī¸ 17 â˜ī¸
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6]
76.9%
🏹 Ranged, two-handed [1d6 | 1d6]
15.4%
🔀 Mixed [1d6 | 1d6]
7.7%
🏃 Run!
0%
Poll ended at .
You took 3 damage from the Flying Sword's Longsword.
You managed to hit the Flying Sword for 14 damage with your Spell Attack.
You killed the Flying Sword.
+3đŸĒ™ +50✨
---
In the distance you see a Swarm of Rats
â¤ī¸ 1-49 ❕1/4 ✨ 50
âš”ī¸ Fight!
31.3%
đŸĨˇ Avoid
18.8%
â›ē Short Rest (+â¤ī¸ -🎲)
31.3%
đŸ˜ī¸ Go to Town
18.8%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
In the distance you see a đŸ§â€â™‚ī¸ Merfolk
â¤ī¸ 4-18 🌊 ❕1/8 ✨ 25
âš”ī¸ Fight!
85.7%
đŸĨˇ Avoid
8.6%
â›ē Short Rest (+â¤ī¸ -🎲)
2.9%
đŸ˜ī¸ Go to Town
2.9%
Poll ended at .
You confronted the Merfolk!
---
đŸ§â€â™‚ī¸ Merfolk
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 11 🌊
❕1/8
✨ 25
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
16.7%
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
69.4%
🏹 Ranged, two-handed [1d6 | 1d6] âŦ‡ī¸
11.1%
🏃 Run!
2.8%
Poll ended at .
The Merfolk attacked with its Spear, you took 3 damage.
You successfully hit the Merfolk with your Melee Attack for 5 damage.
---
đŸ§â€â™‚ī¸ Merfolk
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/6
đŸ›Ąī¸ 11 🌊
❕1/8
✨ 25
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
9.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
81.8%
🏹 Ranged, two-handed [1d6 | 1d6] âŦ‡ī¸
9.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
You killed the Merfolk.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a đŸ‘ē Dretch
â¤ī¸ 8-28 ❕1/4 ✨ 25
âš”ī¸ Fight!
54.5%
đŸĨˇ Avoid
15.2%
â›ē Short Rest (+â¤ī¸ -🎲)
21.2%
đŸ˜ī¸ Go to Town
9.1%
Poll ended at .
You engaged the Dretch!
---
đŸ‘ē Dretch
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 17/17
đŸ›Ąī¸ 11
❕1/4
✨ 25
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
52.2%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
34.8%
🔀 Mixed [1d6 | 1d6]
8.7%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Dretch for 13 damage with your Spell Attack.
---
đŸ‘ē Dretch
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/17
đŸ›Ąī¸ 11
❕1/4
✨ 25
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
14.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
85.7%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Dretch, dealing 11 critical damage.
You killed the Dretch.
+3đŸĒ™ +25✨
---
You encounter a đŸ§â€â™‚ī¸ Wererat, Rat Form
â¤ī¸ 12-54 ❕2 ✨ 450
âš”ī¸ Fight!
26.3%
đŸĨˇ Avoid
21.1%
â›ē Short Rest (+â¤ī¸ -🎲)
31.6%
đŸ˜ī¸ Go to Town
21.1%
Poll ended at .
You had a moment to take a breather, you regained 3 hitpoints.
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Wererat, Rat Form
â¤ī¸ 12-54 ❕2 ✨ 450
âš”ī¸ Fight!
23.5%
đŸĨˇ Avoid
61.8%
â›ē Short Rest (+â¤ī¸ -🎲)
2.9%
đŸ˜ī¸ Go to Town
11.8%
Poll ended at .
You deftly avoided the Wererat, Rat Form's sight.
---
Ahead of your path, you see a 🧚 Sprite
â¤ī¸ 1-4 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
94.7%
đŸĨˇ Avoid
2.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
2.6%
Poll ended at .
You confronted the Sprite!
---
🧚 Sprite
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 15 â˜ī¸
❕1/4
✨ 50
2ī¸âƒŖ Guiding Bolt [5d6]
28.6%
🏹 Ranged, two-handed [1d6 | 1d6]
65.7%
🔀 Mixed [1d6 | 1d6]
5.7%
🏃 Run!
0%
Poll ended at .
The Sprite attacked with its Shortbow, you took 1 damage.
You managed to hit the Sprite for 5 damage with your Ranged Attack.
You killed the Sprite.
+3đŸĒ™ +50✨
---
In the distance you see a đŸ§â€â™‚ī¸ Hobgoblin
â¤ī¸ 4-18 ❕1/2 ✨ 100
âš”ī¸ Fight!
79.5%
đŸĨˇ Avoid
2.6%
â›ē Short Rest (+â¤ī¸ -🎲)
5.1%
đŸ˜ī¸ Go to Town
12.8%
Poll ended at .
You confronted the Hobgoblin!
---
đŸ§â€â™‚ī¸ Hobgoblin
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 18
❕1/2
✨ 100
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
24.2%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
75.8%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
The Hobgoblin used Longsword, dealing 3 damage to you.
You used your Melee Attack to hit the Hobgoblin for 6 damage.
---
đŸ§â€â™‚ī¸ Hobgoblin
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/9
đŸ›Ąī¸ 18
❕1/2
✨ 100
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
7.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
87.8%
🔀 Mixed [1d6 | 1d6]
4.9%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Hobgoblin for 7 damage.
You won the battle, killing the Hobgoblin.
+6đŸĒ™ +100✨
---
In the distance you see a đŸĻ Giant Octopus
â¤ī¸ 16-88 🌊 ❕1 ✨ 200
âš”ī¸ Fight!
9.7%
đŸĨˇ Avoid
25.8%
â›ē Short Rest (+â¤ī¸ -🎲)
38.7%
đŸ˜ī¸ Go to Town
25.8%
Poll ended at .
You took a short rest, restoring 3 hitpoints.
---
In the distance you see a đŸĻ Octopus
â¤ī¸ 1-6 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
80.6%
đŸĨˇ Avoid
12.9%
đŸ˜ī¸ Go to Town
6.5%
Poll ended at .
You engaged the Octopus!
---
đŸĻ Octopus
â¤ī¸ 1/1
đŸ›Ąī¸ 12 🌊
❕0
✨ 10
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
4.8%
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
90.5%
🏹 Ranged, two-handed [1d6 | 1d6] âŦ‡ī¸
4.8%
🏃 Run!
0%
Poll ended at .
The Octopus attacked with its Tentacles, you took 1 damage.
You managed to hit the Octopus for 8 damage with your Melee Attack.
The Octopus fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Bat
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
77.8%
đŸĨˇ Avoid
5.6%
đŸ˜ī¸ Go to Town
16.7%
Poll ended at .
You engaged the Bat!
---
đŸĻ Bat
â¤ī¸ 1/1
đŸ›Ąī¸ 12 â˜ī¸
❕0
✨ 10
2ī¸âƒŖ Guiding Bolt [5d6]
4.5%
🏹 Ranged, two-handed [1d6 | 1d6]
72.7%
🔀 Mixed [1d6 | 1d6]
18.2%
🏃 Run!
4.5%
Poll ended at .
You used your Ranged Attack to hit the Bat for 7 damage.
You won the battle, killing the Bat.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Scout
â¤ī¸ 6-27 ❕1/2 ✨ 100
âš”ī¸ Fight!
73.7%
đŸĨˇ Avoid
5.3%
đŸ˜ī¸ Go to Town
21.1%
Poll ended at .
You confronted the Scout!
---
đŸ§â€â™‚ī¸ Scout
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 18/18
đŸ›Ąī¸ 13
❕1/2
✨ 100
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
33.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
57.1%
🔀 Mixed [1d6 | 1d6]
9.5%
🏃 Run!
0%
Poll ended at .
You took 8 damage from the Scout's Shortsword.
You managed to hit the Scout for 12 damage with your Melee Attack.
---
đŸ§â€â™‚ī¸ Scout
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/18
đŸ›Ąī¸ 13
❕1/2
✨ 100
2ī¸âƒŖ Guiding Bolt [5d6] âŦ‡ī¸
15.4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
61.5%
🔀 Mixed [1d6 | 1d6]
11.5%
🏃 Run!
11.5%
Poll ended at .
You were hit by the Scout's Multiattack attack, you took 8 damage.
You briefly lost consciousness, but managed to regain your footing.
You used your Melee Attack to hit the Scout for 6 damage.
You won the battle, killing the Scout.
+5đŸĒ™ +100✨
---
In the distance you see a đŸĻ Bat
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
0%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
100%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
4.8%
🛌 Long Rest (+â¤ī¸ +🎲)
90.5%
🏡 Retire (campaign ends)
4.8%
Poll ended at .
You drifted off to sleep, regaining 17 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
38.9%
🛒 Shop
61.1%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Handaxe [1d6+2, +4] ~ 1H L T (-3đŸĒ™)
0%
đŸ›Ąī¸ Padded Armor [13] (+20đŸĒ™)
0%
đŸ›Ąī¸ Studded Leather Armor [14] (-20đŸĒ™)
0%
â†Šī¸ Back to Town
100%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
90.5%
🛒 Shop
4.8%
🛌 Long Rest (+â¤ī¸ +🎲)
4.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧟 Hippogriff
â¤ī¸ 6-33 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
82.4%
đŸĨˇ Avoid
11.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.9%
Poll ended at .
You engaged the Hippogriff!
---
🧟 Hippogriff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 21/21
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
1ī¸âƒŖ Guiding Bolt [4d6]
80%
🏹 Ranged, two-handed [1d6 | 1d6]
15%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
5%
Poll ended at .
You managed to hit the Hippogriff for 17 damage with your Spell Attack.
You took 10 damage from the Hippogriff's Claws.
---
🧟 Hippogriff
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/21
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
1ī¸âƒŖ Guiding Bolt [4d6]
57.1%
🏹 Ranged, two-handed [1d6 | 1d6]
33.3%
🔀 Mixed [1d6 | 1d6]
4.8%
🏃 Run!
4.8%
Poll ended at .
⭐ Uberbrady reached level 4! #levelup
+7â¤ī¸
+2 Wis
+12ī¸âƒŖ
+ â˜ ī¸Spare the Dying, â¤ī¸â€đŸŠšCreate or Destroy Water, â˜ ī¸Inflict Wounds
You used your Spell Attack to hit the Hippogriff for 8 damage.
The Hippogriff fell, ending the battle.
+6đŸĒ™ +200✨
---
Ahead of your path, you see a đŸĻ Brown Bear
â¤ī¸ 16-52 ❕1 ✨ 200
âš”ī¸ Fight!
4%
đŸĨˇ Avoid
4%
â›ē Short Rest (+â¤ī¸ -🎲)
40%
đŸ˜ī¸ Go to Town
52%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
10.5%
🛌 Long Rest (+â¤ī¸ +🎲)
89.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 17 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
32.1%
🛒 Shop
67.9%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Mace [1d6+2, +4] ~ 1H (+0đŸĒ™)
4.8%
đŸ—Ąī¸ Spear [1d6+2, +4] ~ 1H T V (+4đŸĒ™)
14.3%
đŸ›Ąī¸ Chain Shirt [15] (-25đŸĒ™)
0%
â†Šī¸ Back to Town
81%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
90.5%
🛒 Shop
4.8%
🛌 Long Rest (+â¤ī¸ +🎲)
4.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a đŸ§â€â™‚ī¸ Spy
â¤ī¸ 6-48 ❕1 ✨ 200
âš”ī¸ Fight!
84.2%
đŸĨˇ Avoid
10.5%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.3%
Poll ended at .
You engaged the Spy!
---
đŸ§â€â™‚ī¸ Spy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 30/30
đŸ›Ąī¸ 12
❕1
✨ 200
1ī¸âƒŖ Inflict Wounds [3d10]
91.3%
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
0%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
4.3%
🏃 Run!
4.3%
Poll ended at .
You took 6 damage from the Spy's Hand Crossbow.
---
đŸ§â€â™‚ī¸ Spy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 30/30
đŸ›Ąī¸ 12
❕1
✨ 200
1ī¸âƒŖ Inflict Wounds [3d10]
84.2%
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
0%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
5.3%
🏃 Run!
10.5%
Poll ended at .
You used your Spell Attack to hit the Spy for 13 damage.
---
đŸ§â€â™‚ī¸ Spy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 17/30
đŸ›Ąī¸ 12
❕1
✨ 200
1ī¸âƒŖ Inflict Wounds [3d10]
84.2%
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
0%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
10.5%
🏃 Run!
5.3%
Poll ended at .
@dungeons Listen up, adventurers! Our dragonborn cleric Uberbrady is in the thick of it with a Spy, and took a nasty shot. Despite the hit, their condition remains sturdy, with 76% HP. Close combat is the way to go. Option 3, melee attack with two handaxes, is optimal. No spell slots wasted and a good chance to land a blow. We need to keep our magic for dire situations. Avoid running - we have the upper hand. Remember, in battle, strategy and grit win the day. #DnDAdvice
@dungeons Listen up, adventurers! We've got a Spy on our hands. Our Dragonborn Cleric, Uberbrady, is in top form, all spell slots ready. Considering our house rules, here's how we should proceed: "1ī¸âƒŖ Inflict Wounds" is the best bet. It’s a powerful spell that can potentially take down the Spy in one hit. Remember, if we miss, no spell slot's lost. "Guiding Bolt" and "Melee" are riskier with lower damage. Finally, running is not an option; we’re not cowards. Roll the [1/2]
@dungeons cont.| dice with Inflict Wounds, let's send this Spy packing! [2/2]
@dungeons Listen up! We've got a Spy in our sights. He's a CR 1 critter, only worth 200 XP. Our Uberbrady here is in top shape, hit points full and all spell slots ready. No need to rest or run to town. As for avoiding, it's an option but we won't grow stronger that way. My advice: take 'em head on! Put that Scale Mail and Handaxes to good use. Sure, fighting has its risks, but no pain, no gain. Get to it! âš”ī¸ Fight!
@folfdk
Cantrips:
Resistance, Mending, Light, Spare the Dying
Level 1:
Guiding Bolt, Command, Healing Word, Protection from Evil and Good, Create or Destroy Water, Inflict Wounds
Level 2:
Augury
@dungeons Listen here, Ubisoft! You're fit as a fiddle, gold in your pocket, and spells at the ready. 'Long Rest' and 'Retire'? Bah! You ain't no layabout. Shopping? What for? You're well-kitted already. Dust off those scales and pick 'Adventure!' – there's glory to be won, danger to face. Remember, a Cleric's duty ain't just healing. Let your divine fury be known! #DnD #5e #ChooseYourPath
@dungeons Alright, ye scaly cleric. If it's a shopping trip yer on, consider this: yer handaxes do the job well. No need for a mace or spear. A chain shirt, though? That's less armor than yer scale mail. So, unless you fancy a downgrade, best save yer coins. Turn tail and head back to town. There's better use for yer gold than trinkets you don't need. #DnD #strategy #advice
@dungeons Listen up, adventurers! Uberbrady is fit as a fiddle, with full hitpoints and spell slots to boot. No need to waste time on a long rest or shopping spree. With a solid 165 gold, retirement ain't in our sights yet. The call to adventure is clear! Sharpen your axes and prepare your spells, it's time to head out and face whatever lies ahead. The thrill of battle and sweet taste of victory await us on the road less traveled. Adventure's calling, let's answer it! [1/2]
@dungeons In our current state, a Long Rest's the best option. It'll restore our hitpoints, hitdice, and spell slots. Shopping might be tempting, but without full strength, it's risky. We're not ready for adventure, and retiring's premature. So, listen, take a break. Rest, rejuvenate, and prepare for the next challenge. That's the wisest move here.
@dungeons Given Uberbrady's current health status, engaging with the Brown Bear isn't advisable. Short Rest could restore HP but will cost hitdice, with no guarantee of full recovery. Despite the potential EXP, the risk of a Fight with current HP is too high. Going to Town or Avoiding seem safer. My grizzled wizard's sense says: let's play it safe. Head back to Town, gather your strength, and live to fight another day.

@dungeons
â˜ ī¸Inflict Wounds

Very nice!

@dungeons Another good damage spell? And this one is touch! Nice!!
@dungeons !rolls
@jahanson
â˜€ī¸ Character Rolls
Initiative: 7
Attack Roll: 13
Damage Roll: 8
Run: 19
Death Saving Throws: 9, 11, 9, 16, 15
@dungeons Listen up folks! Uberbrady's not in the best shape, but that Hippogriff's worse off. A Guiding Bolt (1ī¸âƒŖ) could finish it good. Save them hitpoints y'hear. The handaxes (🏹, 🔀) won't cut it - they've got disadvantage from range. If things look dire, running 🏃 isn't the worst idea, but remember, that's a dice roll too. So, if it were up to this old magus, I'd say blast that beast with your Guiding Bolt and let's be done with it!
@dungeons Alright, listen up! We're up against a Hippogriff, a CR 1 beast. Nasty piece of work. Given Uberbrady's weapons and spells, I advise using Guiding Bolt. It's your best chance to drop this beast quickly. If it doesn't fall, the good news is this spell also grants advantage on next attack if it hits. Keep in mind, running isn't the best option as it relies on a check. Now, get in there and get your hands dirty!
@dungeons Listen up, folks! With Uberbrady at full health and armed with a pair of handaxes, the âš”ī¸ Fight! option seems wise against the 🧟 Hippogriff. It's CR 1 and will be a fair challenge, but the ✨200 EXP reward is worth the risk. Short rest is unnecessary and avoiding's for cowards. Fight on, brave ones! Town can wait. Get that experience and level up! #DnDadvice #ChooseWisely
@dungeons Listen up, adventurers! Uberbrady is in top shape with full HP and spells ready. No need for a snooze or retirement yet. Shopping? With 159 gold, tempting, but let's push on. I say opt for the "🧭 Adventure!" option. Who knows what glory and EXP awaits? Keep that dragonborn cleric ready for battle, and may their handaxes strike true. Onward! #DnD5e #Adventure
@dungeons Listen here, adventurers. We're already packin' a pair of fine Handaxes, no need for more. That Padded Armor is rubbish - lower AC than our Scale Mail. Studded Leather ain't much better, either. Save your gold, I suggest we turn â†Šī¸ Back to Town. Let's keep our eyes peeled for better gear or opportunities there. Wise decisions lead to mighty victories. #DnD5e #ClericWisdom
@dungeons Listen up, folks! With full hitpoints and hitdice, there's no need for a long rest. You're not tired, you're adventurers! Shopping? Maybe, but your gold is better spent when you're desperate. Retire? Not on my watch! You're in peak condition. The clear choice here is to Adventure! Go out there, face some challenges, earn some EXP. Don't get complacent behind town walls. Adventure, it's in your blood. #DnD5e #CommunityPolls
@dungeons Listen up, adventurers! Uberbrady is looking worse for wear at a meager 1 HP. They've got no hitdice left, and only one spell slot. Their next move is crucial. Taking a Long Rest would be wise, seeing as it replenishes both HP and hitdice. It grants them time to recover and recharge for further adventuring. Shopping would be the second best option, only if essential items are needed. Retirement? Too soon for that. And adventuring with 1HP, well, that's a [1/2]
@dungeons cont.| one-way ticket to the crypt. Choose wisely. [2/2]
@dungeons Listen up folks, our Dragonborn Cleric, Uberbrady, is not in good shape. With a measly 1HP, they're walking a thin line and are completely out of hitdice. Yes, the Bat they're facing is a low challenge, but remember the rule about paired rolls - even a weak foe might land a hit. I'd suggest heading back to town; lick those wounds and come back stronger. No sense risking it all on a Bat. Safety first, glory later. đŸ˜ī¸ #DnDAdvice
@dungeons Listen up, adventurers. While Uberbrady's health is worryingly low, they still have a good chance to best the Scout. A Guiding Bolt could be devastating, but with no level one spell slots left, it's a gamble due to the disadvantage. Mixed attacks are a steadier choice, providing two opportunities to hit. If both miss, no spell slot is lost. The Scout's health is low enough that this could lead to victory. Running is a last resort, but we are not there yet. [1/2]
@dungeons cont.| Push through, stand your ground, and fight. Choose the Mixed attack. [2/2]
@dungeons Given the current state of our Dragonborn Cleric, Uberbrady, and considering our house rules, best option is âš”ī¸ Melee, two-handed [1d6 | 1d6]. Guiding Bolt may seem tempting, but we're out of first-level spell slots. Running presents an unnecessary risk. Meanwhile, mixed attack doesn't offer any strategic advantage over a straight two-handed melee. Hold your ground, swing your axes, trust your scale mail. Let's show this Scout what we're made of. #DnD5e #CommunityGame
@dungeons You've just taken down a Bat, and a Scout now blocks your path. Not the toughest adversary, but with current hitdice at zero, risks are heightened. With your current HP and a âŦ†ī¸ Ranged Attack, a fight could be an option. However, I'd suggest the đŸ˜ī¸ Go to Town option. A visit to town could allow for a much-needed rest, replenishing hitdice and spell slots. Remember, an unwinded adventurer is a dead one. Your journey is a marathon, not a sprint. Be smart [1/2]