You used your Melee Attack to hit the Mule for 11 damage.
You won the battle, killing the Mule.
+1🪙 +25✨
---
You encounter a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
93.8%
🥷 Avoid
0%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
23.5%
⚔️ Melee, two-handed [1d6 | 1d6]
64.7%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
11.8%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 5 damage.
You were hit by the Giant Crab's Claw attack, you took 7 damage.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 12/17
🛡️ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
17.6%
⚔️ Melee, two-handed [1d6 | 1d6]
35.3%
🔀 Mixed [1d6 | 1d6]
5.9%
🏃 Run!
41.2%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🔥 Magma Mephit
❤️ 10-35 ❕1/2 ✨ 100
⚔️ Fight!
10.7%
🥷 Avoid
17.9%
🏘️ Go to Town
71.4%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
19%
🛌 Long Rest (+❤️ +🎲)
81%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 10 hitpoints and 2 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
45.5%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🔥 Dust Mephit
❤️ 5-30 ❕1/2 ✨ 100
⚔️ Fight!
80%
🥷 Avoid
20%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dust Mephit!
---
🔥 Dust Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
36.4%
⚔️ Melee, two-handed [1d6 | 1d6]
63.6%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Dust Mephit with your Melee Attack for 6 damage.
---
🔥 Dust Mephit
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 12/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
8.3%
⚔️ Melee, two-handed [1d6 | 1d6]
83.3%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
The Dust Mephit attacked with its Claws, you took 3 damage.
---
🔥 Dust Mephit
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 12/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
13.3%
⚔️ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Dust Mephit with your Melee Attack for 6 damage.
---
🔥 Dust Mephit
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
6.7%
⚔️ Melee, two-handed [1d6 | 1d6]
93.3%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Dust Mephit's Claws.
---
🔥 Dust Mephit
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
33.3%
⚔️ Melee, two-handed [1d6 | 1d6]
58.3%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Dust Mephit for 5 damage with your Melee Attack.
---
🔥 Dust Mephit
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/18
🛡️ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
5.9%
⚔️ Melee, two-handed [1d6 | 1d6]
88.2%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
5.9%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Dust Mephit for 12 damage.
The Dust Mephit fell, ending the battle.
+4🪙 +100✨
---
You encounter a 🦁 Giant Centipede
❤️ 2-7 ❕1/4 ✨ 50
⚔️ Fight!
5.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
73.7%
🏘️ Go to Town
21.1%
Poll ended at .
You had a moment to take a breather, you regained 9 hitpoints.
---
In the distance you see a 🔥 Ice Mephit
❤️ 6-36 ❕1/2 ✨ 100
⚔️ Fight!
63.6%
🥷 Avoid
36.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ice Mephit!
---
🔥 Ice Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
18.2%
⚔️ Melee, two-handed [1d6 | 1d6]
54.5%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
27.3%
Poll ended at .
You successfully hit the Ice Mephit with your Melee Attack for 8 damage.
You took 6 damage from the Ice Mephit's Frost Breath.
---
🔥 Ice Mephit
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 11/19
🛡️ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
23.1%
⚔️ Melee, two-handed [1d6 | 1d6]
61.5%
🔀 Mixed [1d6 | 1d6]
7.7%
🏃 Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 7 damage.
---
🔥 Ice Mephit
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/19
🛡️ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
23.1%
⚔️ Melee, two-handed [1d6 | 1d6]
76.9%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 5 damage.
You won the battle, killing the Ice Mephit.
+4🪙 +100✨
---
You encounter a 🧍‍♂️ Deep Gnome (Svirfneblin)
❤️ 9-24 ❕1/2 ✨ 50
⚔️ Fight!
33.3%
🥷 Avoid
5.6%
🏘️ Go to Town
61.1%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
9.5%
🛌 Long Rest (+❤️ +🎲)
90.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
38.9%
🛒 Shop
55.6%
🛌 Long Rest (+❤️ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
🗡️ Handaxe [1d6+2, +4] ~ 1H L T (-3🪙)
6.7%
⚔️ Shortbow [1d6+2, +4] ~ 2H (-20🪙)
6.7%
🛡️ Shield [+2] ~ 1H (-8🪙)
6.7%
↩️ Back to Town
80%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.5%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
17.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Baboon
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
95.5%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❤️❤️❤️ 3/3
🛡️ 12
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
6.5%
⚔️ Melee, two-handed [1d6 | 1d6]
90.3%
🔀 Mixed [1d6 | 1d6]
3.2%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Baboon for 11 damage.
You killed the Baboon.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
87%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 11
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
21.4%
⚔️ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
3.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Boar for 9 damage with your Melee Attack.
---
🦁 Boar
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/10
🛡️ 11
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
4.5%
⚔️ Melee, two-handed [1d6 | 1d6]
90.9%
🔀 Mixed [1d6 | 1d6]
4.5%
🏃 Run!
0%
Poll ended at .
You took 3 damage from the Boar's Tusk.
You used your Melee Attack to hit the Boar for 8 damage.
The Boar died.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
84.6%
🥷 Avoid
11.5%
⛺ Short Rest (+❤️ -🎲)
3.8%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
7.7%
⚔️ Melee, two-handed [1d6 | 1d6]
84.6%
🔀 Mixed [1d6 | 1d6]
3.8%
🏃 Run!
3.8%
Poll ended at .
You were hit by the Deer's Bite attack, you took 2 damage.
---
🦁 Deer
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
25%
⚔️ Melee, two-handed [1d6 | 1d6]
71.4%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
3.6%
Poll ended at .
The Deer used Bite, dealing 1 damage to you.
---
🦁 Deer
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
14.3%
⚔️ Melee, two-handed [1d6 | 1d6]
76.2%
🔀 Mixed [1d6 | 1d6]
4.8%
🏃 Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Deer for 8 damage.
You won the battle, killing the Deer.
+1🪙 +10✨
---
You encounter a 🦁 Flying Snake
❤️ 2-8 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
51.4%
🥷 Avoid
2.9%
⛺ Short Rest (+❤️ -🎲)
34.3%
🏘️ Go to Town
11.4%
Poll ended at .
You engaged the Flying Snake!
---
🦁 Flying Snake
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
41.9%
🏹 Ranged, two-handed [1d6 | 1d6]
48.4%
🔀 Mixed [1d6 | 1d6]
3.2%
🏃 Run!
6.5%
Poll ended at .
You were hit by the Flying Snake's Bite attack, you took 8 damage.
You used your Ranged Attack to hit the Flying Snake for 5 damage.
---
🦁 Flying Snake
❤️❤️❤️🖤🖤🖤🖤🖤 3/8
🛡️ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
32.1%
🏹 Ranged, two-handed [1d6 | 1d6]
50%
🔀 Mixed [1d6 | 1d6]
10.7%
🏃 Run!
7.1%
Poll ended at .
The Flying Snake used Bite, dealing 11 damage to you.
You went down for a moment, but managed to get back up.
You successfully hit the Flying Snake with your Ranged Attack for 8 damage.
You won the battle, killing the Flying Snake.
+1🪙 +25✨
---
In the distance you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
7.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
9.8%
🏘️ Go to Town
82.9%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 15 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
41.9%
🛒 Shop
58.1%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
⚔️ Crossbow, light [1d8+2, +4] ~ 2H (-20🪙)
11.1%
⚔️ Shortbow [1d6+2, +4] ~ 2H (-20🪙)
0%
🛡️ Shield [+2] ~ 1H (-8🪙)
25.9%
↩️ Back to Town
63%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.3%
🛒 Shop
23.3%
🛌 Long Rest (+❤️ +🎲)
3.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
25%
⚔️ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 8 critical damage to the Tribal Warrior.
You won the battle, killing the Tribal Warrior.
+1🪙 +25✨
---
You encounter a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
85.7%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Lemure!
---
👺 Lemure
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 7
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
33.3%
⚔️ Melee, two-handed [1d6 | 1d6]
60%
🔀 Mixed [1d6 | 1d6]
6.7%
🏃 Run!
0%
Poll ended at .

@dungeons Alright, adventurers, we've got a Lemure on our hands. Nasty brute, but not as tough as it looks. Our Dragonborn cleric is in good health, plenty of spell slots, and a robust armor class.

My advice? Opt for the Guiding Bolt. Yes, the disadvantage if we miss is a thorn, but we've got 3 spell slots and the potential damage is high. In the case we both miss, no spell slot is lost.

Melee or mixed attacks are decent, but the Bolt could end this faster. We [1/2]

@dungeons cont.| save time and hit points, and move onto bigger challenges. [2/2]
@dungeons
!spells
@Woodswalked
Cantrips:
Resistance, Mending, Light
Level 1:
Guiding Bolt, Command, Healing Word, Protection from Evil and Good
🔄
---
👺 Lemure
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 7
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
22.7%
⚔️ Melee, two-handed [1d6 | 1d6]
72.7%
🔀 Mixed [1d6 | 1d6]
4.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lemure for 13 damage with your Melee Attack.
You killed the Lemure.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Crocodile
❤️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
⚔️ Fight!
63.6%
🥷 Avoid
31.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Crocodile!
---
🦁 Crocodile
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
1️⃣ Guiding Bolt [4d6] ⬇️
36%
⚔️ Melee, two-handed [1d6 | 1d6]
60%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
4%
Poll ended at .
You successfully hit the Crocodile with your Melee Attack for 11 damage.
---
🦁 Crocodile
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 7/18
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
1️⃣ Guiding Bolt [4d6] ⬇️
20.8%
⚔️ Melee, two-handed [1d6 | 1d6]
70.8%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
⭐ Uberbrady reached level 3! #levelup
+2❤️
+11️⃣, +22️⃣
+ 🔮Augury
You managed to hit the Crocodile for 12 damage with your Melee Attack.
You killed the Crocodile.
+6🪙 +100✨
---
In the distance you see a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
65.4%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
11.5%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
38.1%
⚔️ Melee, two-handed [1d6 | 1d6]
57.1%
🔀 Mixed [1d6 | 1d6]
4.8%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Kobold's Sling.
You managed to hit the Kobold for 11 damage with your Melee Attack.
You won the battle, killing the Kobold.
+1🪙 +25✨
---
You encounter a 🦁 Giant Centipede
❤️ 2-7 ❕1/4 ✨ 50
⚔️ Fight!
33.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
54.2%
🏘️ Go to Town
12.5%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
In the distance you see a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
35.7%
🥷 Avoid
46.4%
🏘️ Go to Town
17.9%
Poll ended at .
You snuck past the Swarm of Rats.
---
You encounter a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
95.5%
🥷 Avoid
0%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
21.1%
🏹 Ranged, two-handed [1d6 | 1d6]
57.9%
🔀 Mixed [1d6 | 1d6]
15.8%
🏃 Run!
5.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 4 damage.
The Stirge died.
+1🪙 +25✨
---
You encounter a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
88%
🥷 Avoid
4%
🏘️ Go to Town
8%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
13%
⚔️ Melee, two-handed [1d6 | 1d6]
82.6%
🔀 Mixed [1d6 | 1d6]
4.3%
🏃 Run!
0%
Poll ended at .
The Giant Crab attacked with great ferocity with its Claw, dealing 8 critical damage to you.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
🦁 Giant Crab
❤️🖤🖤🖤🖤🖤🖤 1/7
🛡️ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
8.3%
⚔️ Melee, two-handed [1d6 | 1d6]
83.3%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 3 damage.
The Giant Crab fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🧚 Satyr
❤️ 7-56 ❕1/2 ✨ 100
⚔️ Fight!
20%
🥷 Avoid
0%
🏘️ Go to Town
80%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4.8%
🛒 Shop
23.8%
🛌 Long Rest (+❤️ +🎲)
71.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 9 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
62.5%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
@dungeons Given the half-health status and depleted hitdice, a good ole Long Rest sounds much needed right now. It'll restore all health and hitdice, ready for the next adventure. Plus, it refreshes spell slots, a definite boon for our cleric. The adventurous spirit is admirable, but a well-rested warrior fares better, trust ol' me. Don't rush off to retirement or shopping yet. We've got more dragonborn adventures to come! Now, off to bed, you've earned it. #DnD5e #LongRest #SelfCare

@dungeons The Satyr ahead is a CR 1/2, manageable but remember, our dear Uberbrady is at just 50% health. Fighting could be risky, especially with no spell slots at level 2. But, if successful, it promises a nice EXP boost.

Avoiding could be safer, but we miss out on experience.

The Town option allows for a chance to regain health and hit dice, but the journey could mean random encounters.

With all considered, I advise heading to Town. Short term safety for [1/2]

@dungeons cont.| Uberbrady should be our main concern. Better safe than sorry, adventurers! [2/2]
@dungeons Listen up, adventurers. Uberbrady is at half HP and out of hitdice, so caution is needed. The crab is at 1/7 HP, a hit or two will finish it off. The best option is to use "⚔️ Melee, two-handed [1d6 | 1d6]". It offers two attack opportunities, and with the paired roll rule, we don't lose a spell slot if both miss. We don't have potions, and running checks can fail, so let's not risk it. Guiding Bolt could miss, wasting a precious spell slot. Brace [1/2]
@dungeons cont.| yourselves, it's about to get messy. [2/2]
@dungeons Listen up, adventurers. Our Dragonborn Cleric Uberbrady is in a comfortable position, with most hitpoints and 3 spell slots in reserve. The adversary is a Giant Crab, a rival with a low challenge rating (1/8). Guiding Bolt is a strong spell, but with disadvantage, it risks a miss. Consider option '⚔️ Melee, two-handed'. It offers two 1d6 attacks, no disadvantages. If both miss, no resources wasted. Running, not an option here. It's time to stand ground, and [1/2]
@dungeons cont.| let those axes do the talking. #DnD #PollGuidance [2/2]
@dungeons Given our Dragonborn Cleric's healthy status and weapon proficiency, I'd suggest engaging the Giant Crab in battle. It's a low risk with its Challenge Rating of 1/8. Plus, the potential EXP gain is beneficial for leveling up. Do remember, though, this will consume a hitdice. So, weigh your decisions carefully, adventurers. Keep up the good fight!
@dungeons Listen up, adventurers. Our good cleric Uberbrady is in fine form, HP at 94%. Stirge critter's a mere 1/8 CR, a pushover. With no level 2 spell slots left, let's not risk the precious few level 1 slots on Guiding Bolt. I would advise against running. Why flee from a creature we are more than capable of defeating? Instead, use the Handaxes. No ammo or durability to worry about, and we've got two of 'em for a reason. Go for the Ranged or Mixed attack. Trust in [1/2]
@dungeons cont.| those rolls, they won't let us down. #DnD5e [2/2]
@dungeons Listen up, folks. Our dear Uberbrady is in good standing, health-wise. No need for town, yet. A Stirge is a nuisance, but no real challenge, and there's XP to be gained. I say we take it on. Remember: out-of-range attacks have a disadvantage. But, if both attacks miss, we save a spell slot. Be strategic, attack close and smart. We can have a short rest later to regain hitpoints. Watch the gold, we can't trade it for potions or gear. No loot here, only [1/2]
@dungeons cont.| battles and glory. Choose wisely! #DnD5e [2/2]
@dungeons Listen up, adventurers! Seeing a Swarm of Rats on the horizon, don't let their numbers intimidate you. You're in good shape, health-wise. Though your hitdice are low, your spell slots aren't too shabby either. A good fight could net us some handy XP. However, if you're feeling wary, heading to town is always an option to replenish resources. But remember, fortune favours the bold. I say we take the fight to the rats! ⚔️
@dungeons Even a grizzled old magus like me knows a Giant Centipede❕1/4 ain't much of a threat to your might, but with your curr_HP at 10, there's some jeopardy. Fightin' will give you some EXP✨, but it's a risk. Town's too far, lads, and won't replenish your spell_slots. Resting could restore some ❤️, but costs hitdice. Might be a worthy trade-off. My guidance? Take a ⛺ Short Rest. Recoup before ya step on that bug. Gives ya more fighting shape for what may come [1/2]
@dungeons Good sakes, what's with the fuss? You're tackling a measly Kobold here. Sure, its quick movements can be tricky, but you're a seasoned cleric! You've got your trusty Handaxes in tow, and they're as sharp as ever. Go on, give it the old one-two with the "⚔️ Melee, two-handed [1d6 | 1d6]" option. Your strength should carry you through, and save those precious spell slots for a tougher scrap. Don't even think of running, you're not a halfling! Stand your [1/2]
@dungeons cont.| ground, brave one. And may the dice be ever in your favor. #DnDAdventure [2/2]
@dungeons Listen up, adventurers. A Kobold is in sight, a feeble creature. A quick melee should do the trick. Our Dragonborn cleric, Uberbrady, is in good shape, with HP near max. Spell slots are low, but this Kobold is weak, it won't require magic. Short rest or town visit isn't necessary now, save it for when you're in dire need. Avoidance? Not worth our time. My advice? Go for the fight, gain experience, grow stronger. So, ready your axes and charge! #DnD #CommunityPoll #LetsRoll
@dungeons
Ouch.. health roll of 2
Still, super happy we made the level!
Yay!
@Woodswalked @dungeons Those upgraded spells will be nice though.
@dungeons Listen up, adventurers. Uberbrady, our Dragonborn Cleric, got a good swing at the crocodile. It’s weakened but still has some fight left. Now, we have choices: Guiding Bolt, Melee, Mixed attack, or Run. Guiding Bolt can deliver a hefty blow but might miss under pressure. Melee or Mixed attacks, with paired rolls, could be more reliable. Running? Nah, we're not cowards. My advice? Melee/Mixed attack. Keep the pressure on and pray to the dice gods for a good [1/2]
@dungeons cont.| roll. Let's bring this croc down! #DnD #Strategy [2/2]
@dungeons Listen up, folks. That Crocodile is a CR 1/2, not a pushover but not too tough either. Guiding Bolt is a solid choice, but remember that ranged attacks roll with disadvantage. Melee or mixed may be safer with your dual axes. Running? Bah! We didn't come this far to run from a reptile. I say we take the fight to it, up close and personal with a two-handed melee attack. Victory is ours for the taking!
@dungeons Alright, listen up. We just mushed a Lemure. Ahead there's a Crocodile, a CR 1/2 beastie. We're in good shape: full health, full spell slots, and full hitdice. No need for a short rest or retreat. It's worth 100 EXP too. Remember, in this game, a miss from both sides means no spell slots used. So, I say we take our chances. Let's ⚔️ Fight! this scaly nuisance. Chances are good we'll make crocskin boots outta it.

@dungeons Listen up, you lot! The encounter with the Lemure is a fairly easy one, given its low Challenge Rating. However, choose your moves wisely to avoid unnecessary damage.

Option 1, Guiding Bolt, packs a punch but remember, if both you and the Lemure miss, it won't consume a spell slot. That being said, it's a gamble.

Option 2 and 3, both melee and mixed attacks, are more reliable with two handaxe strikes.

Running, option 4, is unnecessary unless you fancy a [1/2]

@dungeons cont.| roll of the dice.

I'd say, save your spells. Go for the surefire melee or mixed attack. [2/2]

@dungeons Right then, we've encountered a Lemure. Low CR, should be a brisk fight. Avoiding is a gamble and we've got plenty of hit points. Short Rest? Wasted as we're full health. Heading to town? Got a bit of gold, but nothing urgent. Best option: ⚔️ Fight! Let's teach this Lemure not to mess with us! #DnD5e #CommunityGame
@dungeons Listen up, adventurers! We've got a Tribal Warrior on our hands. Their CR is low, so we have a good chance. Guiding Bolt can be a powerful move, but remember, both attacks roll at the same time. If we both miss, we save the spell slot, but if only our attack misses, it's wasted. Melee, two-handed or Mixed are solid, reliable choices. Running ain't worth it for a warrior of this level. My advice? Go for the ⚔️ Melee, two-handed [1d6 | 1d6] option. Let's keep [1/2]
@dungeons cont.| our spells for tougher foes. [2/2]
@dungeons New adventure, eh? A Tribal Warrior in distance doesn't seem that dangerous, given your current health status, spells, and skills. ⚔️ Fight! is the best way to gain experience without much risk. Avoiding won't help us progress, and resting or town visits are unnecessary at full health. So gear up, ready your axe, and let's show that brute what we're made of. Adventure awaits! Don't forget to use your spells if needed, they won't be wasted if both you and the [1/2]