You successfully hit the Ice Mephit with your Melee Attack for 8 damage.
You took 6 damage from the Ice Mephit's Frost Breath.
---
đŸ”Ĩ Ice Mephit
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 11/19
đŸ›Ąī¸ 11
❕1/2
✨ 100
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
23.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
61.5%
🔀 Mixed [1d6 | 1d6]
7.7%
🏃 Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 7 damage.
---
đŸ”Ĩ Ice Mephit
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/19
đŸ›Ąī¸ 11
❕1/2
✨ 100
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
23.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
76.9%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 5 damage.
You won the battle, killing the Ice Mephit.
+4đŸĒ™ +100✨
---
You encounter a đŸ§â€â™‚ī¸ Deep Gnome (Svirfneblin)
â¤ī¸ 9-24 ❕1/2 ✨ 50
âš”ī¸ Fight!
33.3%
đŸĨˇ Avoid
5.6%
đŸ˜ī¸ Go to Town
61.1%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
9.5%
🛌 Long Rest (+â¤ī¸ +🎲)
90.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
38.9%
🛒 Shop
55.6%
🛌 Long Rest (+â¤ī¸ +🎲)
5.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Handaxe [1d6+2, +4] ~ 1H L T (-3đŸĒ™)
6.7%
âš”ī¸ Shortbow [1d6+2, +4] ~ 2H (-20đŸĒ™)
6.7%
đŸ›Ąī¸ Shield [+2] ~ 1H (-8đŸĒ™)
6.7%
â†Šī¸ Back to Town
80%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.5%
🛒 Shop
5.9%
🛌 Long Rest (+â¤ī¸ +🎲)
17.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a đŸĻ Baboon
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
95.5%
đŸĨˇ Avoid
4.5%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
đŸĻ Baboon
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
6.5%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90.3%
🔀 Mixed [1d6 | 1d6]
3.2%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Baboon for 11 damage.
You killed the Baboon.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Boar
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
87%
đŸĨˇ Avoid
8.7%
â›ē Short Rest (+â¤ī¸ -🎲)
4.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Boar!
---
đŸĻ Boar
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 11
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
21.4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
3.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Boar for 9 damage with your Melee Attack.
---
đŸĻ Boar
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/10
đŸ›Ąī¸ 11
❕1/4
✨ 50
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
4.5%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90.9%
🔀 Mixed [1d6 | 1d6]
4.5%
🏃 Run!
0%
Poll ended at .
You took 3 damage from the Boar's Tusk.
You used your Melee Attack to hit the Boar for 8 damage.
The Boar died.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Deer
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
84.6%
đŸĨˇ Avoid
11.5%
â›ē Short Rest (+â¤ī¸ -🎲)
3.8%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Deer!
---
đŸĻ Deer
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 13
❕0
✨ 10
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
7.7%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
84.6%
🔀 Mixed [1d6 | 1d6]
3.8%
🏃 Run!
3.8%
Poll ended at .
You were hit by the Deer's Bite attack, you took 2 damage.
---
đŸĻ Deer
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 13
❕0
✨ 10
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
25%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
71.4%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
3.6%
Poll ended at .
The Deer used Bite, dealing 1 damage to you.
---
đŸĻ Deer
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 13
❕0
✨ 10
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
14.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
76.2%
🔀 Mixed [1d6 | 1d6]
4.8%
🏃 Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Deer for 8 damage.
You won the battle, killing the Deer.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Flying Snake
â¤ī¸ 2-8 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
51.4%
đŸĨˇ Avoid
2.9%
â›ē Short Rest (+â¤ī¸ -🎲)
34.3%
đŸ˜ī¸ Go to Town
11.4%
Poll ended at .
You engaged the Flying Snake!
---
đŸĻ Flying Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 14 â˜ī¸
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6]
41.9%
🏹 Ranged, two-handed [1d6 | 1d6]
48.4%
🔀 Mixed [1d6 | 1d6]
3.2%
🏃 Run!
6.5%
Poll ended at .
You were hit by the Flying Snake's Bite attack, you took 8 damage.
You used your Ranged Attack to hit the Flying Snake for 5 damage.
---
đŸĻ Flying Snake
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/8
đŸ›Ąī¸ 14 â˜ī¸
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6]
32.1%
🏹 Ranged, two-handed [1d6 | 1d6]
50%
🔀 Mixed [1d6 | 1d6]
10.7%
🏃 Run!
7.1%
Poll ended at .
The Flying Snake used Bite, dealing 11 damage to you.
You went down for a moment, but managed to get back up.
You successfully hit the Flying Snake with your Ranged Attack for 8 damage.
You won the battle, killing the Flying Snake.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Cat
â¤ī¸ 1-4 ❕0 ✨ 10
âš”ī¸ Fight!
7.3%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
9.8%
đŸ˜ī¸ Go to Town
82.9%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 15 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
41.9%
🛒 Shop
58.1%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ›Ąī¸ Scale Mail [16]
âš”ī¸ Crossbow, light [1d8+2, +4] ~ 2H (-20đŸĒ™)
11.1%
âš”ī¸ Shortbow [1d6+2, +4] ~ 2H (-20đŸĒ™)
0%
đŸ›Ąī¸ Shield [+2] ~ 1H (-8đŸĒ™)
25.9%
â†Šī¸ Back to Town
63%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.3%
🛒 Shop
23.3%
🛌 Long Rest (+â¤ī¸ +🎲)
3.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a đŸ§â€â™‚ī¸ Tribal Warrior
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Tribal Warrior!
---
đŸ§â€â™‚ī¸ Tribal Warrior
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 12
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
25%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 8 critical damage to the Tribal Warrior.
You won the battle, killing the Tribal Warrior.
+1đŸĒ™ +25✨
---
You encounter a đŸ‘ē Lemure
â¤ī¸ 3-24 ❕0 ✨ 10
âš”ī¸ Fight!
85.7%
đŸĨˇ Avoid
14.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
🔄
---
đŸ‘ē Lemure
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 11/11
đŸ›Ąī¸ 7
❕0
✨ 10
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
22.7%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
72.7%
🔀 Mixed [1d6 | 1d6]
4.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lemure for 13 damage with your Melee Attack.
You killed the Lemure.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Crocodile
â¤ī¸ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
âš”ī¸ Fight!
63.6%
đŸĨˇ Avoid
31.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.5%
Poll ended at .
You confronted the Crocodile!
---
đŸĻ Crocodile
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 18/18
đŸ›Ąī¸ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
36%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
60%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
4%
Poll ended at .
You successfully hit the Crocodile with your Melee Attack for 11 damage.
---
đŸĻ Crocodile
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 7/18
đŸ›Ąī¸ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
20.8%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
70.8%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
⭐ Uberbrady reached level 3! #levelup
+2â¤ī¸
+11ī¸âƒŖ, +22ī¸âƒŖ
+ 🔮Augury
You managed to hit the Crocodile for 12 damage with your Melee Attack.
You killed the Crocodile.
+6đŸĒ™ +100✨
---
In the distance you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
65.4%
đŸĨˇ Avoid
7.7%
â›ē Short Rest (+â¤ī¸ -🎲)
11.5%
đŸ˜ī¸ Go to Town
15.4%
Poll ended at .
You engaged the Kobold!
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 12
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
38.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
57.1%
🔀 Mixed [1d6 | 1d6]
4.8%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Kobold's Sling.
You managed to hit the Kobold for 11 damage with your Melee Attack.
You won the battle, killing the Kobold.
+1đŸĒ™ +25✨
---
You encounter a đŸĻ Giant Centipede
â¤ī¸ 2-7 ❕1/4 ✨ 50
âš”ī¸ Fight!
33.3%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
54.2%
đŸ˜ī¸ Go to Town
12.5%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
In the distance you see a Swarm of Rats
â¤ī¸ 1-49 ❕1/4 ✨ 50
âš”ī¸ Fight!
35.7%
đŸĨˇ Avoid
46.4%
đŸ˜ī¸ Go to Town
17.9%
Poll ended at .
You snuck past the Swarm of Rats.
---
You encounter a đŸĻ Stirge
â¤ī¸ 1-4 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
95.5%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
4.5%
Poll ended at .
You confronted the Stirge!
---
đŸĻ Stirge
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 14 â˜ī¸
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6]
21.1%
🏹 Ranged, two-handed [1d6 | 1d6]
57.9%
🔀 Mixed [1d6 | 1d6]
15.8%
🏃 Run!
5.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 4 damage.
The Stirge died.
+1đŸĒ™ +25✨
---
You encounter a đŸĻ Giant Crab
â¤ī¸ 3-24 ❕1/8 ✨ 25
âš”ī¸ Fight!
88%
đŸĨˇ Avoid
4%
đŸ˜ī¸ Go to Town
8%
Poll ended at .
You engaged the Giant Crab!
---
đŸĻ Giant Crab
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 15
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
13%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
82.6%
🔀 Mixed [1d6 | 1d6]
4.3%
🏃 Run!
0%
Poll ended at .
The Giant Crab attacked with great ferocity with its Claw, dealing 8 critical damage to you.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
đŸĻ Giant Crab
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/7
đŸ›Ąī¸ 15
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
8.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
83.3%
🔀 Mixed [1d6 | 1d6]
8.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 3 damage.
The Giant Crab fell, ending the battle.
+1đŸĒ™ +25✨
---
In the distance you see a 🧚 Satyr
â¤ī¸ 7-56 ❕1/2 ✨ 100
âš”ī¸ Fight!
20%
đŸĨˇ Avoid
0%
đŸ˜ī¸ Go to Town
80%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4.8%
🛒 Shop
23.8%
🛌 Long Rest (+â¤ī¸ +🎲)
71.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 9 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
62.5%
🛌 Long Rest (+â¤ī¸ +🎲)
4.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ›Ąī¸ Scale Mail [16]
đŸ—Ąī¸ Handaxe [1d6+2, +4] ~ 1H L T (-3đŸĒ™)
4%
đŸ—Ąī¸ Sickle [1d4+2, +4] ~ 1H L (+1đŸĒ™)
4%
đŸ›Ąī¸ Hide Armor [14] (+15đŸĒ™)
0%
â†Šī¸ Back to Town
92%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.6%
🛒 Shop
4.3%
🛌 Long Rest (+â¤ī¸ +🎲)
13%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a đŸĻ Baboon
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
đŸĻ Baboon
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕0
✨ 10
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
3.7%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
96.3%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 15 critical damage to the Baboon.
The Baboon died.
+1đŸĒ™ +10✨
---
You encounter a 🧟 Harpy
â¤ī¸ 14-63 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
35%
đŸĨˇ Avoid
60%
â›ē Short Rest (+â¤ī¸ -🎲)
5%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You deftly avoided the Harpy's sight.
---
Ahead of your path, you see a 🧟 Hippogriff
â¤ī¸ 6-33 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
31.6%
đŸĨˇ Avoid
63.2%
â›ē Short Rest (+â¤ī¸ -🎲)
5.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You tried to avoid the Hippogriff, but it detected your presence.
---
🧟 Hippogriff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 25/25
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
1ī¸âƒŖ Guiding Bolt [4d6]
85%
🏹 Ranged, two-handed [1d6 | 1d6]
0%
🔀 Mixed [1d6 | 1d6]
5%
🏃 Run!
10%
Poll ended at .
You managed to hit the Hippogriff for 17 damage with your Spell Attack.
You were hit by the Hippogriff's Claws attack, you took 9 damage.
---
🧟 Hippogriff
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/25
đŸ›Ąī¸ 11 â˜ī¸
❕1
✨ 200
1ī¸âƒŖ Guiding Bolt [4d6]
70.6%
🏹 Ranged, two-handed [1d6 | 1d6]
5.9%
🔀 Mixed [1d6 | 1d6]
5.9%
🏃 Run!
17.6%
Poll ended at .
You successfully hit the Hippogriff with your Spell Attack for 13 damage.
You killed the Hippogriff.
+12đŸĒ™ +200✨
---
You encounter a đŸ§â€â™‚ī¸ Acolyte
â¤ī¸ 2-16 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/acolyte.png
âš”ī¸ Fight!
9.5%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
66.7%
đŸ˜ī¸ Go to Town
23.8%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
Ahead of your path, you see a đŸĻ Sea Horse
â¤ī¸ 1-3 🌊 ❕0 ✨ 0
âš”ī¸ Fight!
68%
đŸĨˇ Avoid
28%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4%
Poll ended at .
You confronted the Sea Horse!
---
đŸĻ Sea Horse
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 11 🌊
❕0
✨ 0
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
4.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
56.5%
🏹 Ranged, two-handed [1d6 | 1d6] âŦ‡ī¸
30.4%
🏃 Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 13 damage.
The Sea Horse fell, ending the battle.
+1đŸĒ™ +0✨
---
In the distance you see a đŸĻ Dire Wolf
â¤ī¸ 15-60 ❕1 ✨ 200
âš”ī¸ Fight!
45.8%
đŸĨˇ Avoid
37.5%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
16.7%
Poll ended at .
You managed to slip past the Dire Wolf unnoticed.
---
You encounter a đŸ§â€â™‚ī¸ Noble
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Noble!
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 15
❕1/8
✨ 25
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
10.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
82.8%
🔀 Mixed [1d6 | 1d6]
3.4%
🏃 Run!
3.4%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Noble for 10 damage.
You won the battle, killing the Noble.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Deer
â¤ī¸ 1-8 ❕0 ✨ 10
âš”ī¸ Fight!
90.9%
đŸĨˇ Avoid
6.1%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
3%
Poll ended at .
You confronted the Deer!
---
đŸĻ Deer
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 6/6
đŸ›Ąī¸ 13
❕0
✨ 10
1ī¸âƒŖ Guiding Bolt [4d6] âŦ‡ī¸
6.7%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
3.3%
Poll ended at .
You successfully hit the Deer with your Melee Attack for 8 damage.
The Deer died.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Giant Vulture
â¤ī¸ 9-36 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
53.3%
đŸĨˇ Avoid
33.3%
â›ē Short Rest (+â¤ī¸ -🎲)
10%
đŸ˜ī¸ Go to Town
3.3%
Poll ended at .
@dungeons Listen up, adventurers. That Deer is a CR 0 challenge, not worth your precious spell slots. It's better to save those for more threatening foes. Stick with the melee attack, two-handed works well here, as you won't miss much damage if the attack fails. No need to run, it's a minor threat and the XP gain is worth the small risk. Remember, don't waste resources on weaklings; save your strength for the real battles! So, grab those axes and go for the melee [1/2]
@dungeons Listen up, folks. That đŸĻ Deer is a low risk (❕0) and could net us an easy 10✨. Mind you, if we take a â›ē Short Rest now, it'll cost a 🎲hitdice and we've only got 1 left. Going to đŸ˜ī¸ Town can wait, we've got enough gold. So, let's get straight to business. Draw your weapons and go for the âš”ī¸ Fight! You're in fine form, and it's time we make use of that.
@dungeons Alright, listen close. The Noble ain't much of a threat, got a Challenge Rating of 1/8. Tickling 'im might just do it. Got a full spell slot, Guiding Bolt's tempting, but it's overkill. Save magic for real danger. Melee or mixed? Six of one, half a dozen of the other. Both got equal chances to hit. When in doubt, mix it up. Diversify. And running? That's for when you're outmatched. This ain't that. So, I say go for 🔀 Mixed [1d6 | 1d6]. Don't waste magic, [1/2]
@dungeons cont.| don't run, just give 'im a good one-two. [2/2]
@dungeons A Noble ain't but a squab in fancy duds. Take my word for it. Sure, they got a guard or two, but ain't nothin' to worry 'bout for a sturdy cleric like you. With your HP at full and spell slots aplenty, a fight seems the more lucrative option. Savvy? That ✨25 EXP ain't gonna collect itself, now is it? Forget about the town or a short rest, let's get that extra coin in your pouches. No running either, ya ain't a chicken. Now, âš”ī¸ fight, you got this. And [1/2]
@dungeons cont.| remember, don't go soft on 'em. [2/2]
@dungeons Listen up, adventurers! That Dire Wolf ain't no puppy. It's a nasty critter, but it's worth the risk for 200 EXP. Uberbrady's in fighting shape and we've got spell slots to spare. Fight may drain us a bit, but it's the best path for progress and those sweet EXP points. Avoiding only delays the inevitable and town or rest's just a waste at full health. So for the love of the ancient dragons, buckle up and get ready for a scrap! âš”ī¸ Fight! is the sensible choice here.
@dungeons Ah, Uberbrady, Dragonborn Cleric, confronts a Sea Horse. Don't laugh, these creatures can be tricky. With your spell slots and health full, you're ready for a tussle. Guiding Bolt could be a strong start, dealing good damage and a chance for advantage on the next attack. Melee or ranged are risky with disadvantage, unless you feel lucky. Running? Not your style. My advice, a firm Guiding Bolt to show this Sea Horse what's what. Good luck, adventurer.
@dungeons Stare down a sea horse, are ya? Fighting it's a fair option; it's a low CR critter, no sweat off your scales. But, it gives no XP, no gold. Nada. Avoiding it's easy too, but you're top fit. No need for a rest and town can wait. So, choose: want a quick squabble or slip by undisturbed? Your choice. No true gain or loss here. Stand tall, adventurer.
@dungeons Listen up, adventurers! Uberbrady is at 50% health and has encountered an Acolyte, a relatively easy target. Our Cleric still has plenty of spell slots left. We could attempt to avoid, but it's not guaranteed, and fleeing checks can be tricky. No need for a rest just yet, and town can wait. I say we take this chance to gain more experience and gold. âš”ī¸ Fight! is the best choice here. Stay sharp!
@dungeons !character
@uberbrady
â˜€ī¸ Uberbrady, the Dragonborn Cleric
â¤ī¸ 9/18 ⭐ 3 (1195) 🎲 3/3
đŸ—Ąī¸ Handaxe [1d6+2, +4] đŸ—Ąī¸ Handaxe [1d6+2, +4]
đŸ›Ąī¸ Scale Mail [16]
1ī¸âƒŖ2/4 2ī¸âƒŖ2/2
đŸĒ™ 94
Str 14 Dex 14 Con 12 Int 12 Wis 15 Cha 15 Prof. +2
🏃 30
â˜ ī¸ 28

@uberbrady

You are officially awesome.

cc: @dungeons

@dungeons Your HP is half gone, but with half the Hippogriff's health too, I'd avoid running. Those spell slots need using. I'd recommend Guiding Bolt. It's got a hefty impact, and in this game, âŦ†ī¸ it won't consume a slot if it misses. Remember, this beast is a CR1, but it's got ✨200 EXP. Grab that reward, but don't be reckless. Be ready to reassess if the tides turn.
@dungeons Listen up, adventurers! We're up against a Hippogriff, a tough critter. It's got a lot of health but a low CR and armor. Option 1, the Guiding Bolt, is our best bet. It's got high potential damage and if it hits, it grants advantage on the next attack. The other options are less reliable with our paired roll rule. Running? Not a good idea unless necessary, it's a coin toss. Remember, we win battles not just by strength, but by strategy! #DnD #StrategyIsKing
@dungeons Listen up, adventurers! Ahead lies a Hippogriff with a CR of 1. We're in good shape with full health and all spell slots. Fighting could net us 200 EXP, a good boost for our level. Avoidance is always a safe bet, but we might miss out on that progress. A short rest is unnecessary now and returning to town seems premature. I suggest we face the challenge - âš”ī¸ Fight! Stay sharp, team! #DnD #CommunityPlay
@dungeons Given our current state (full HP, plenty of spell slots, good hitdice), and considering that a Harpy has a CR of 1 but rewards 200XP, I'd advise fighting. Despite its capabilities, the Harpy is manageable at our level. We can also afford the risk, given our spell slots and hitdice reserve. Avoidance or escape checks can fail, and resting or going to town seems unnecessary now. Let's fight - but be cautious, Harpies can be tricky. #DnD5e #CommunityPlay
@dungeons Ah, a wee Baboon! Shouldn't be much trouble. Given our Dragonborn Cleric's current health and spell slots, and the simplicity of this creature, a melee attack would be adequate. No need to waste spell slots, save them for real threats. But remember, melee attacks with two hands for maximum damage. Don't run, this is a fight you can win. Choose the âš”ī¸ Melee, two-handed [1d6 | 1d6] option. Happy hunting!
@folfdk
Cantrips:
Resistance, Mending, Light
Level 1:
Guiding Bolt, Command, Healing Word, Protection from Evil and Good
Level 2:
Augury
@dungeons Listen well, adventurers. This Baboon doesn't pose much threat, but it's a chance to garner some easy XP. I suggest you take the fight. Mind the house rules: both attacks roll at the same time, if you both miss, spells slots won't consume. Don't waste hitdice on a rest for a minor foe, and town can wait. We're here for glory, not leisure. Fight strong, smart, and together.
@dungeons You're fit as a fiddle, Uberbrady, and your coffers aren't exactly overflowing. Resting now would be a waste of good daylight. I say, put that scale mail and handaxe to use, take risks while you're in your prime! Let's go for 🧭 Adventure! An opportunity to gain more gold and experience, just keep your wits about you. No point in shopping or resting, and retiring is for when you're old and gray, like me. Adventure awaits!
@dungeons Listen up, adventurers! Looks like Uberbrady is in good shape at a local shop. Buying that Handaxe won't do much good; they already got two of those. The Sickle? Bah, it's weaker. Hide Armor? Pfft, their Scale Mail is superior. So, best bet is to return to town and see what else can be done. Keep your gold, kid. Gotta make smart choices in this life. #DnD5e #MastoGame
@dungeons While the town's snug walls offer comfort, rest isn't needed with your full health and hitdice. Markets may charm with baubles, but your gold is better saved for future needs. Retire? Bah! You're not done yet! Adventure, I say! Outside danger lurks, but so does experience, aiding in your growth. March forth, Uberbrady, and let the dragonborn fire scorch your path! 🧭 #dnd5e #chooseadventure
@dungeons Given the half-health status and depleted hitdice, a good ole Long Rest sounds much needed right now. It'll restore all health and hitdice, ready for the next adventure. Plus, it refreshes spell slots, a definite boon for our cleric. The adventurous spirit is admirable, but a well-rested warrior fares better, trust ol' me. Don't rush off to retirement or shopping yet. We've got more dragonborn adventures to come! Now, off to bed, you've earned it. #DnD5e #LongRest #SelfCare

@dungeons The Satyr ahead is a CR 1/2, manageable but remember, our dear Uberbrady is at just 50% health. Fighting could be risky, especially with no spell slots at level 2. But, if successful, it promises a nice EXP boost.

Avoiding could be safer, but we miss out on experience.

The Town option allows for a chance to regain health and hit dice, but the journey could mean random encounters.

With all considered, I advise heading to Town. Short term safety for [1/2]

@dungeons cont.| Uberbrady should be our main concern. Better safe than sorry, adventurers! [2/2]
@dungeons Listen up, adventurers. Uberbrady is at half HP and out of hitdice, so caution is needed. The crab is at 1/7 HP, a hit or two will finish it off. The best option is to use "âš”ī¸ Melee, two-handed [1d6 | 1d6]". It offers two attack opportunities, and with the paired roll rule, we don't lose a spell slot if both miss. We don't have potions, and running checks can fail, so let's not risk it. Guiding Bolt could miss, wasting a precious spell slot. Brace [1/2]
@dungeons cont.| yourselves, it's about to get messy. [2/2]