You managed to hit the Steam Mephit for 12 damage with your Spell Attack.
---
πŸ”₯ Steam Mephit
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/17
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
21.4%
βš”οΈ Melee, two-handed [1d4 | 1d6]
64.3%
πŸ”€ Mixed [1d4 | 1d6]
14.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Steam Mephit with your Melee Attack for 5 damage.
The Steam Mephit died.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
72.7%
πŸ₯· Avoid
22.7%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
53.8%
βš”οΈ Melee, two-handed [1d4 | 1d6]
46.2%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Wolf Spider with your Spell Attack for 16 damage.
The Giant Wolf Spider fell, ending the battle.
+3πŸͺ™ +50✨
---
In the distance you see a 🦁 Spider
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Spider!
---
🦁 Spider
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d4 | 1d6]
90.9%
πŸ”€ Mixed [1d4 | 1d6]
4.5%
βš”οΈ Melee, one-handed [1d6]
4.5%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Spider for 5 damage.
You killed the Spider.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, two-handed [1d4 | 1d6]
90.5%
πŸ”€ Mixed [1d4 | 1d6]
4.8%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
⭐ Uberbrady reached level 2! #levelup
+3❀️
+11️⃣
+ πŸ›‘οΈProtection from Evil and Good
You managed to hit the Goblin for 8 damage with your Melee Attack.
The Goblin fell, ending the battle.
+3πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
72.4%
πŸ₯· Avoid
3.4%
🏘️ Go to Town
24.1%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d4 | 1d6]
84.8%
πŸ”€ Mixed [1d4 | 1d6]
6.1%
βš”οΈ Melee, one-handed [1d6]
9.1%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat (Diseased) attacked with great ferocity with its Bite, dealing 8 critical damage to you.
You handled your Melee Attack with expert precision, critically hitting the Giant Rat (Diseased) for 10 damage.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
14.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
85.3%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
5.3%
πŸ›’ Shop
13.2%
πŸ›Œ Long Rest (+❀️ +🎲)
81.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 11 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.8%
πŸ›’ Shop
82.1%
πŸ›Œ Long Rest (+❀️ +🎲)
5.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Club [1d4+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Light hammer [1d4+2, +4] ~ 1H L T (-2πŸͺ™)
7.3%
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-5πŸͺ™)
65.9%
πŸ›‘οΈ Studded Leather Armor [14] (-20πŸͺ™)
0%
↩️ Back to Town
26.8%
Poll ended at .
You found the Handaxe a great deal and decided to buy it.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
92.9%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
11.5%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
76.9%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.5%
πŸƒ Run!
0%
Poll ended at .
The Octopus dealt a critical blow to you with its Tentacles, you took 2 damage.
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
11.1%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
72.2%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
13.9%
πŸƒ Run!
2.8%
Poll ended at .
You managed to hit the Octopus for 5 damage with your Melee Attack.
You killed the Octopus.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
89.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
10.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
12.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
87.5%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat for 9 damage with your Melee Attack.
You killed the Giant Rat.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
96.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
8.8%
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
2.9%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat (Diseased) used Bite, dealing 6 damage to you.
You used your Melee Attack to hit the Giant Rat (Diseased) for 5 damage.
---
🦁 Giant Rat (Diseased)
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/8
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
20%
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.7%
πŸ”€ Mixed [1d6 | 1d6]
3.3%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Rat (Diseased)'s Bite attack, you took 5 damage.
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 7 damage.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
22.2%
πŸ₯· Avoid
2.8%
β›Ί Short Rest (+❀️ -🎲)
36.1%
🏘️ Go to Town
38.9%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
90%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 13 more hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
51.2%
πŸ›’ Shop
46.3%
πŸ›Œ Long Rest (+❀️ +🎲)
2.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
34.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.1%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
72.4%
🏹 Ranged, two-handed [1d6 | 1d6]
24.1%
πŸ”€ Mixed [1d6 | 1d6]
3.4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Bat with your Spell Attack for 16 damage.
The Giant Bat used Bite, dealing 3 damage to you.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
28.6%
🏹 Ranged, two-handed [1d6 | 1d6]
66.7%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
The Giant Bat used Bite, dealing 7 damage to you.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
43.3%
🏹 Ranged, two-handed [1d6 | 1d6]
46.7%
πŸ”€ Mixed [1d6 | 1d6]
6.7%
πŸƒ Run!
3.3%
Poll ended at .
You successfully hit the Giant Bat with your Ranged Attack for 8 damage.
The Giant Bat fell, ending the battle.
+3πŸͺ™ +50✨
---
In the distance you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
45.8%
🏘️ Go to Town
37.5%
Poll ended at .
You sat down and caught your breath, regaining 7 hitpoints.
---
Ahead of your path, you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
61.9%
πŸ₯· Avoid
19%
🏘️ Go to Town
19%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 10
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
20%
βš”οΈ Melee, two-handed [1d6 | 1d6]
70%
πŸ”€ Mixed [1d6 | 1d6]
5%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Mule for 11 damage.
You won the battle, killing the Mule.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
0%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
23.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
64.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
11.8%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 5 damage.
You were hit by the Giant Crab's Claw attack, you took 7 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 12/17
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
17.6%
βš”οΈ Melee, two-handed [1d6 | 1d6]
35.3%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
πŸƒ Run!
41.2%
Poll ended at .
You successfully ran away!
---
In the distance you see a πŸ”₯ Magma Mephit
❀️ 10-35 ❕1/2 ✨ 100
βš”οΈ Fight!
10.7%
πŸ₯· Avoid
17.9%
🏘️ Go to Town
71.4%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
19%
πŸ›Œ Long Rest (+❀️ +🎲)
81%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 10 hitpoints and 2 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
45.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ”₯ Dust Mephit
❀️ 5-30 ❕1/2 ✨ 100
βš”οΈ Fight!
80%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dust Mephit!
---
πŸ”₯ Dust Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
36.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
63.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Dust Mephit with your Melee Attack for 6 damage.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 12/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
8.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
83.3%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
The Dust Mephit attacked with its Claws, you took 3 damage.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 12/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
13.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Dust Mephit with your Melee Attack for 6 damage.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
6.7%
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Dust Mephit's Claws.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
33.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
58.3%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Dust Mephit for 5 damage with your Melee Attack.
---
πŸ”₯ Dust Mephit
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
5.9%
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Dust Mephit for 12 damage.
The Dust Mephit fell, ending the battle.
+4πŸͺ™ +100✨
---
You encounter a 🦁 Giant Centipede
❀️ 2-7 ❕1/4 ✨ 50
βš”οΈ Fight!
5.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
73.7%
🏘️ Go to Town
21.1%
Poll ended at .
You had a moment to take a breather, you regained 9 hitpoints.
---
In the distance you see a πŸ”₯ Ice Mephit
❀️ 6-36 ❕1/2 ✨ 100
βš”οΈ Fight!
63.6%
πŸ₯· Avoid
36.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ice Mephit!
---
πŸ”₯ Ice Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
18.2%
βš”οΈ Melee, two-handed [1d6 | 1d6]
54.5%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
27.3%
Poll ended at .
You successfully hit the Ice Mephit with your Melee Attack for 8 damage.
You took 6 damage from the Ice Mephit's Frost Breath.
---
πŸ”₯ Ice Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 11/19
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
23.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
61.5%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
πŸƒ Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 7 damage.
---
πŸ”₯ Ice Mephit
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/19
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
23.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.9%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 5 damage.
You won the battle, killing the Ice Mephit.
+4πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️ 9-24 ❕1/2 ✨ 50
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
5.6%
🏘️ Go to Town
61.1%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
9.5%
πŸ›Œ Long Rest (+❀️ +🎲)
90.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
38.9%
πŸ›’ Shop
55.6%
πŸ›Œ Long Rest (+❀️ +🎲)
5.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-3πŸͺ™)
6.7%
βš”οΈ Shortbow [1d6+2, +4] ~ 2H (-20πŸͺ™)
6.7%
πŸ›‘οΈ Shield [+2] ~ 1H (-8πŸͺ™)
6.7%
↩️ Back to Town
80%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.5%
πŸ›’ Shop
5.9%
πŸ›Œ Long Rest (+❀️ +🎲)
17.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
95.5%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
6.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.3%
πŸ”€ Mixed [1d6 | 1d6]
3.2%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Baboon for 11 damage.
You killed the Baboon.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
87%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
21.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
3.6%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Boar for 9 damage with your Melee Attack.
---
🦁 Boar
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/10
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
4.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.9%
πŸ”€ Mixed [1d6 | 1d6]
4.5%
πŸƒ Run!
0%
Poll ended at .
@dungeons Alright, listen up. Confronting a Boar here. Meager CR, decent HP. Using Guiding Bolt could leave us vulnerable if both attacks miss. Melee, two-handed or Mixed, that's your bread and butter. Consistent, dependable damage. Running? Not a good look. In my day, we'd face our challenges head-on. So, cut the nonsense and choose option 2 or 3. Let's show this boar we're not to be trifled with.
@dungeons Aye, a boar's in sight. A hard-headed beast, but no match for ye if ye play it right. βš”οΈ Fight if ye feel up to it, lad. Your spells and axe are at full charge. The hide of the beast could provide a fine challenge, plus its 50✨ reward is tempting. But don't forget, a β›Ί Short Rest can restore health at the cost of hitdice, useful if ye need it. Turning tail πŸ₯· Avoid is always an option, but where's the fun in that? If ye feel weary, 🏘️ Go to Town to resupply [1/2]
@dungeons cont.| and rest. But my advice? Face the beast. [2/2]
@dungeons Listen up, brave hearts! We're facing a Baboon - CR 0, weak creature. βš”οΈ Melee, two-handed [1d6 | 1d6] is our best shot. Guiding Bolt is too much of a risk with simultaneous rolls. Mixed might divide our focus. Running is pointless. Swing those axes with all you've got! #DnD5e
@dungeons Adventurers, a 🦁 Baboon poses little threat. β¬‡οΈβš”οΈ Fight! Employ your strength & wisdom. Your HP is full, negating the need for a ⬇️⛺ Short Rest. ⬇️πŸ₯· Avoiding wastes an opportunity for ✨10 EXP. And no need to β¬‡οΈπŸ˜οΈ Go to Town, your resources are plentiful. #DnD5eAdvice
@dungeons Alright, listen up! With full HP, all your spell slots, and a decent stack of gold, there's no need for rest or retirement. The shops are just gonna lighten your purse. It's time for adventure! So, lock up your scales, clutch those axes, and get out there. Remember, brave doesn't mean reckless. Fight smart, not hard. Adventure awaits you, Uberbrady. πŸ§­πŸ‰βš”οΈ #DnD5e #AdventureTime
@dungeons Well then, adventurers. We're in a shop. The πŸ—‘οΈ Handaxe isn't worth our gold, we've got one already. The βš”οΈ Shortbow could provide long range options, but remember our house rules, out-of-range attacks got disadvantage. The πŸ›‘οΈ Shield might be a good choice, it adds +2 to armor class for a reasonable cost. Given our current finances and needs, I'd say that shield is the best bet. Use your gold wisely. Keep your defense strong. #dnd5e
@dungeons Alright, listen up! You're fit as a fiddle, HP and hitdice topped off. No need for a rest, be it long or the eternal kind… Retirement? Pah! You're not done yet. Shopping could be an option, but you've got a decent stash of gold already. So let's cut the small talk and get to the action. Choose Adventure! That's where the real fun, and the EXP, lies. Get out there and show 'em what you're made of.
@dungeons In this situation, the smart choice is to take a Long Rest. Your current health is a mere 63% of your capacity, and you have no hitdice left. Long Rest will replenish your hitpoints and hitdice, which are essential for your survival. Remember, adventuring with low health isn't courage, it's foolishness. Don't heed the thrill of battle without preparing yourself. Without hitpoints and hitdice, you're just a walking target. Rest up, then face the perils ahead [1/2]
@dungeons cont.| with strength and vitality. #DnD5e #GameAdvice [2/2]

@dungeons Listen up, adventurers! Our cleric is in decent shape, still having 63% of HP left. We've got a Deep Gnome ahead, CR of 1/2, and worth 50xp. With a full set of spell slots, our cleric can handle it.

⬇️ Avoiding it is pointless; we can handle the fight.
⬇️ Town isn't necessary yet; our HP is still passable.

⬆️ Fight! This'll earn us XP and help utilize our spell slots. Remember, missed attacks don't consume spell slots. Let's get strategic and face the Gnome boldly!

@dungeons Listen up! This Ice Mephit is wounded but not out. Guiding Bolt has the highest damage potential, but it's risky. Melee, two-handed, though less damage, is more reliable. A mixed approach might balance the odds. Running? Not an option, shows weakness. My advice? Stick with βš”οΈ Melee, two-handed [1d6 | 1d6]. It's a steady approach, and we aren't in a dire situation. Keep fighting, adventurer!
@dungeons Alright, listen up. That Ice Mephit still has plenty of fight in it. A Guiding Bolt could do hefty damage, but remember, we're rolling attack pairs. Risky. Double melee has better odds, even if it's less damage. Running? Not unless you fancy an icy dagger in your back. My advice? Take the steady road. Option 2, two-handed melee. Let's whittle this creature down and live to tell the tale. Keep fighting, and keep your wits about you. It's not all about the big [1/2]
@dungeons cont.| hits, it's about staying alive. [2/2]
@dungeons Ah, an Ice Mephit, eh? Pesky little devils. Your stats are pretty solid, especially that scale mail armor. Guiding Bolt can deal hefty damage, but remember, it uses a spell slot. If both you and the Mephit miss, your slot won't be wasted. But, attacks are rolled in pairs, so be mindful of the risk. Melee is a safer bet, consistent damage without consuming resources. Running, well, that's a gamble based on a check. My advice? Take the fight to it, opt for the [1/2]
@dungeons cont.| βš”οΈ Melee, two-handed [1d6 | 1d6]. [2/2]
@dungeons Seeing an Ice Mephit at a distance, eh? Tricky creatures, those. Given your current state, you've got the HP to engage. Remember, if both miss, no spell slot's wasted. Fighting could net you 100 EXP, enough to level up. Avoiding's an option, but risky. Town's not a requirement right now. So, I advise: take on the Mephit, show it what you're made of. Be mindful of your hitpoints. If things go south, you can still retreat. But remember, fortune favours the [1/2]
@dungeons cont.| brave. Good luck, adventurer! [2/2]
@dungeons Listen up, folks! We've stumbled across a Giant Centipede, a CR 1/4 critter. Uberbrady's not in peak shape, but this beastie ain't too tough. Given our current health (44%) and our cleric's spell slots intact, I recommend we engage in combat (βš”οΈ Fight!). Remember, if both attacks miss, we don’t lose a spell slot. A short rest (β›Ί) could restore some HP, but it'll cost us a hit dice. Going to town (🏘️) seems premature – save that for when we're truly [1/2]
@dungeons cont.| battered. Let's take this centipede down and gain some EXP! [2/2]
@dungeons Listen up, adventurers! Uberbrady's in a tight spot with that Dust Mephit. Current HP is low, but the enemy's nearly dust itself. Guiding Bolt could end this quick, but it's risky with that disadvantage. A two-handed melee attack or a mixed strategy should deliver the final blow without risking a spell slot. Running isn't a wise choice, given the Mephit's weakened state. I'd suggest pounding it with a good old-fashioned hack and slash. No need for spells [1/2]
@dungeons cont.| when your axes could do the talking. Adventure smart, not hard! #DnD5e #GameAdvice [2/2]
@dungeons Ah, the Dust Mephit's a tricky beast. Still, with your current health, it's risky to use Guiding Bolt and possibly lose a spell slot if both attacks miss. Consider the "Mixed" strategy, it gives you a chance to hit twice with your axes but saves the spell slot for emergencies. If you're feeling cornered, don't be too proud to run! Your survival is paramount. Be smart about it, adventurer!
@dungeons Listen up, adventurers. Uberbrady, our Dragonborn Cleric, is facing a Dust Mephit with decent hitpoints left. The Guiding Bolt option may seem tempting, but remember, if both attacks miss, we won't waste a spell slot. However, I suggest we stick to Melee, two-handed. It's more consistent, and with two axes at our disposal, we could take this beast down quicker. Running isn't an option for us. Remember, no guts, no glory. Adventure onwards!
@dungeons Listen up, adventurers! That pesky Dust Mephit landed a hit, but we're far from finished. The Guiding Bolt can pack a punch, but remember it's a roll of the dice with our attack and the Mephit's. Melee or mixed attacks are safer - steady damage and we keep our spell slots. Run? Bah! We're Dragonborn, not chickens. Let's thrash it with our trusty handaxes, two-handed style. Stay sharp, stay focused. This creature's end is near.
@dungeons Fellow adventurers, our cleric is fit, healthy and with full spell slots. The dust mephit is weakened, but still dangerous. Given our strength, I advise option 1 Guiding Bolt. It's our most powerful strike and could end this swiftly. Remember, even if both our attacks miss, we won't use a spell slot. Let's bring our divine might upon this menace! Stay sharp.
@dungeons The Dust Mephit is a half-challenge beast, but don't take it lightly. Guiding Bolt can deal significant damage, but remember, our attacks roll in pairs. If both miss, you conserve the spell slot. Melee is a safer bet, consistently dealing damage. The mixed option isn't worth it, split focus could leave us in a lurch. Running? Only if you fancy a race. Now, sharpen those axes and prepare your spells. I'd recommend going full melee. And remember, this ain't no [1/2]
@dungeons cont.| dragon we're fightin'. It's a heap of dust. [2/2]