You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d4 | 1d6]
84.8%
πŸ”€ Mixed [1d4 | 1d6]
6.1%
βš”οΈ Melee, one-handed [1d6]
9.1%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat (Diseased) attacked with great ferocity with its Bite, dealing 8 critical damage to you.
You handled your Melee Attack with expert precision, critically hitting the Giant Rat (Diseased) for 10 damage.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
14.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
85.3%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
5.3%
πŸ›’ Shop
13.2%
πŸ›Œ Long Rest (+❀️ +🎲)
81.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 11 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.8%
πŸ›’ Shop
82.1%
πŸ›Œ Long Rest (+❀️ +🎲)
5.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Club [1d4+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Light hammer [1d4+2, +4] ~ 1H L T (-2πŸͺ™)
7.3%
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-5πŸͺ™)
65.9%
πŸ›‘οΈ Studded Leather Armor [14] (-20πŸͺ™)
0%
↩️ Back to Town
26.8%
Poll ended at .
You found the Handaxe a great deal and decided to buy it.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
92.9%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
11.5%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
76.9%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.5%
πŸƒ Run!
0%
Poll ended at .
The Octopus dealt a critical blow to you with its Tentacles, you took 2 damage.
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
11.1%
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
72.2%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
13.9%
πŸƒ Run!
2.8%
Poll ended at .
You managed to hit the Octopus for 5 damage with your Melee Attack.
You killed the Octopus.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
89.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
10.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
12.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
87.5%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat for 9 damage with your Melee Attack.
You killed the Giant Rat.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
96.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
8.8%
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
2.9%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat (Diseased) used Bite, dealing 6 damage to you.
You used your Melee Attack to hit the Giant Rat (Diseased) for 5 damage.
---
🦁 Giant Rat (Diseased)
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/8
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
20%
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.7%
πŸ”€ Mixed [1d6 | 1d6]
3.3%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Rat (Diseased)'s Bite attack, you took 5 damage.
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 7 damage.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
22.2%
πŸ₯· Avoid
2.8%
β›Ί Short Rest (+❀️ -🎲)
36.1%
🏘️ Go to Town
38.9%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
90%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 13 more hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
51.2%
πŸ›’ Shop
46.3%
πŸ›Œ Long Rest (+❀️ +🎲)
2.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
34.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.1%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
72.4%
🏹 Ranged, two-handed [1d6 | 1d6]
24.1%
πŸ”€ Mixed [1d6 | 1d6]
3.4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Bat with your Spell Attack for 16 damage.
The Giant Bat used Bite, dealing 3 damage to you.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
28.6%
🏹 Ranged, two-handed [1d6 | 1d6]
66.7%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
The Giant Bat used Bite, dealing 7 damage to you.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/21
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6]
43.3%
🏹 Ranged, two-handed [1d6 | 1d6]
46.7%
πŸ”€ Mixed [1d6 | 1d6]
6.7%
πŸƒ Run!
3.3%
Poll ended at .
You successfully hit the Giant Bat with your Ranged Attack for 8 damage.
The Giant Bat fell, ending the battle.
+3πŸͺ™ +50✨
---
In the distance you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
45.8%
🏘️ Go to Town
37.5%
Poll ended at .
You sat down and caught your breath, regaining 7 hitpoints.
---
Ahead of your path, you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
61.9%
πŸ₯· Avoid
19%
🏘️ Go to Town
19%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 10
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
20%
βš”οΈ Melee, two-handed [1d6 | 1d6]
70%
πŸ”€ Mixed [1d6 | 1d6]
5%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Mule for 11 damage.
You won the battle, killing the Mule.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
0%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
23.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
64.7%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
11.8%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 5 damage.
You were hit by the Giant Crab's Claw attack, you took 7 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 12/17
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6] ⬇️
17.6%
βš”οΈ Melee, two-handed [1d6 | 1d6]
35.3%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
πŸƒ Run!
41.2%
Poll ended at .
You successfully ran away!
---
In the distance you see a πŸ”₯ Magma Mephit
❀️ 10-35 ❕1/2 ✨ 100
βš”οΈ Fight!
10.7%
πŸ₯· Avoid
17.9%
🏘️ Go to Town
71.4%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
19%
πŸ›Œ Long Rest (+❀️ +🎲)
81%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 10 hitpoints and 2 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
45.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ”₯ Dust Mephit
❀️ 5-30 ❕1/2 ✨ 100
βš”οΈ Fight!
80%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dust Mephit!
---
πŸ”₯ Dust Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
36.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
63.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Dust Mephit with your Melee Attack for 6 damage.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 12/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
8.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
83.3%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
The Dust Mephit attacked with its Claws, you took 3 damage.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 12/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
13.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Dust Mephit with your Melee Attack for 6 damage.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
6.7%
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Dust Mephit's Claws.
---
πŸ”₯ Dust Mephit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
33.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
58.3%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Dust Mephit for 5 damage with your Melee Attack.
---
πŸ”₯ Dust Mephit
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/18
πŸ›‘οΈ 12
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
5.9%
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.2%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Dust Mephit for 12 damage.
The Dust Mephit fell, ending the battle.
+4πŸͺ™ +100✨
---
You encounter a 🦁 Giant Centipede
❀️ 2-7 ❕1/4 ✨ 50
βš”οΈ Fight!
5.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
73.7%
🏘️ Go to Town
21.1%
Poll ended at .
You had a moment to take a breather, you regained 9 hitpoints.
---
In the distance you see a πŸ”₯ Ice Mephit
❀️ 6-36 ❕1/2 ✨ 100
βš”οΈ Fight!
63.6%
πŸ₯· Avoid
36.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ice Mephit!
---
πŸ”₯ Ice Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
18.2%
βš”οΈ Melee, two-handed [1d6 | 1d6]
54.5%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
27.3%
Poll ended at .
You successfully hit the Ice Mephit with your Melee Attack for 8 damage.
You took 6 damage from the Ice Mephit's Frost Breath.
---
πŸ”₯ Ice Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 11/19
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
23.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
61.5%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
πŸƒ Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 7 damage.
---
πŸ”₯ Ice Mephit
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/19
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Guiding Bolt [4d6] ⬇️
23.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.9%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Ice Mephit for 5 damage.
You won the battle, killing the Ice Mephit.
+4πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️ 9-24 ❕1/2 ✨ 50
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
5.6%
🏘️ Go to Town
61.1%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
9.5%
πŸ›Œ Long Rest (+❀️ +🎲)
90.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
38.9%
πŸ›’ Shop
55.6%
πŸ›Œ Long Rest (+❀️ +🎲)
5.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ—‘οΈ Handaxe [1d6+2, +4] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Handaxe [1d6+2, +4] ~ 1H L T (-3πŸͺ™)
6.7%
βš”οΈ Shortbow [1d6+2, +4] ~ 2H (-20πŸͺ™)
6.7%
πŸ›‘οΈ Shield [+2] ~ 1H (-8πŸͺ™)
6.7%
↩️ Back to Town
80%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.5%
πŸ›’ Shop
5.9%
πŸ›Œ Long Rest (+❀️ +🎲)
17.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
95.5%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
6.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.3%
πŸ”€ Mixed [1d6 | 1d6]
3.2%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Baboon for 11 damage.
You killed the Baboon.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
87%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
21.4%
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
3.6%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Boar for 9 damage with your Melee Attack.
---
🦁 Boar
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/10
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Guiding Bolt [4d6] ⬇️
4.5%
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.9%
πŸ”€ Mixed [1d6 | 1d6]
4.5%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Boar's Tusk.
You used your Melee Attack to hit the Boar for 8 damage.
The Boar died.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
84.6%
πŸ₯· Avoid
11.5%
β›Ί Short Rest (+❀️ -🎲)
3.8%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
7.7%
βš”οΈ Melee, two-handed [1d6 | 1d6]
84.6%
πŸ”€ Mixed [1d6 | 1d6]
3.8%
πŸƒ Run!
3.8%
Poll ended at .
You were hit by the Deer's Bite attack, you took 2 damage.
---
🦁 Deer
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
25%
βš”οΈ Melee, two-handed [1d6 | 1d6]
71.4%
πŸ”€ Mixed [1d6 | 1d6]
0%
πŸƒ Run!
3.6%
Poll ended at .
The Deer used Bite, dealing 1 damage to you.
---
🦁 Deer
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13
❕0
✨ 10
1️⃣ Guiding Bolt [4d6] ⬇️
14.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.2%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
πŸƒ Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Deer for 8 damage.
You won the battle, killing the Deer.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
51.4%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
34.3%
🏘️ Go to Town
11.4%
Poll ended at .
You engaged the Flying Snake!
---
🦁 Flying Snake
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
41.9%
🏹 Ranged, two-handed [1d6 | 1d6]
48.4%
πŸ”€ Mixed [1d6 | 1d6]
3.2%
πŸƒ Run!
6.5%
Poll ended at .
You were hit by the Flying Snake's Bite attack, you took 8 damage.
You used your Ranged Attack to hit the Flying Snake for 5 damage.
---
🦁 Flying Snake
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/8
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Guiding Bolt [4d6]
32.1%
🏹 Ranged, two-handed [1d6 | 1d6]
50%
πŸ”€ Mixed [1d6 | 1d6]
10.7%
πŸƒ Run!
7.1%
Poll ended at .
The Flying Snake used Bite, dealing 11 damage to you.
You went down for a moment, but managed to get back up.
You successfully hit the Flying Snake with your Ranged Attack for 8 damage.
You won the battle, killing the Flying Snake.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Cat
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
7.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
9.8%
🏘️ Go to Town
82.9%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
100%
🏑 Retire (campaign ends)
0%
Poll ended at .
@dungeons Listen up, adventurers! Despite our hero's current health being precariously low, a short rest may not be wise given the cost in hitdice. Engaging the Cat❀️ 1-4 ❕0 ✨ 10 seems a safer bet, considering its low Challenge Rating (CR). Remember, our attacks are rolled in pairs, and even if we miss, we keep our spell slot. If we're lucky, we'll be victorious and gain some much-needed EXP. So, tighten your grip on your handaxe and βš”οΈFight! Remember, even a single [1/2]
@dungeons Don't attack flying snakes at half health. You (collective) idiot.
@dungeons
Flying Snake is still pound for pound the most ferocious thing we fight.
@dungeons Listen up! Uberbrady's HP is critically low. Guiding Bolt is a tempting choice but risky, if both attacks miss, spell slot won't be lost but our cleric stays in danger. Ranged attacks have disadvantage due to out-of-range house rule. Running check might fail and leave them exposed. Mixed attack also faces disadvantage but it's the only option offering two tries to hit. Given the circumstances, I suggest you choose mixed attack. It's not perfect, just like [1/2]
@dungeons cont.| this world. Keep your senses sharp! #DnD #CommunityGame [2/2]
@dungeons That worked out well.
@dungeons Listen well, adventurers. You've engaged a Flying Snake, a creature of low challenge. Given the current state of your cleric's health and the spell slots at hand, go for 1️⃣ Guiding Bolt. The potential damage is high, and if both attacks miss, the spell isn't wasted. Keep the fight at a distance and save your hit points. Don't run; you need the experience. In this game, we don't back down from a fight. Strike first, strike hard!
@dungeons
The biggest Flying Snake you can get. Could be a problem!
@snork303 @dungeons We were at half health when we attacked a flying snake. What a plan.

@sarahv
The plan was to get lucky on a saving throw.

@dungeons

@dungeons Listen up! We've got a Flying Snake on our hands. Nasty little buggers, but they're no match for us. βš”οΈ Fighting them would likely serve us best. They're low difficulty, and the XP reward is decent for our current level. Avoiding may save us a bit of health, but there's no growth without a good fight. The Short Rest could restore HP, but remember it costs us hitdice. As for the Town, we're not in dire need of it currently. So, raise your weapons and fight! [1/2]
@dungeons cont.| The snake won't defeat itself. [2/2]
@dungeons
Flying Snake is making a comeback!
@dungeons Alright, listen up. The Deer's not so tough. Uberbrady's taken a nibble, but they're still in the fight. Guiding Bolt's tempting with the chance for heavy damage, but with the monster and character's attacks rolled together, a miss means a wasted spell slot. Aim for the option with the best trade-off: "πŸ”€ Mixed [1d6 | 1d6]". A chance to hit, and a shot at not wasting resources. Running's not necessary yet; save it for when the going gets truly rough. And [1/2]
@dungeons cont.| remember, every choice still comes with a dice roll. Good luck. [2/2]
@dungeons Hmph. Uberbrady, that deer's bite is more annoying than fatal. With your current HP, rushing into melee or mixing it up should make quick work of the creature. Guiding Bolt has potential, but remember it would use a spell slot on a CR 0 beast, seems a waste. Running? Only if you desire a merry chase. I say stand your ground, fight with both hands. Prove your worth, Cleric!
@dungeons Listen up, adventurers! Confronted by a Deer, you might think running is the best option, but remember our house rules. Attacks are rolled in pairs, meaning that even if the Deer's attack misses, your spell slot won't be consumed. Therefore, I recommend opting for the Guiding Bolt. It's a powerful attack doing 4d6 damage, which should take down the Deer swiftly. This will save hitpoints for future encounters and give you that tasty 10 EXP. Keep your hitdice [1/2]
@dungeons cont.| for when it's crucial! #strategy #DnD5e [2/2]

@dungeons Listen up, adventurers! The path ahead reveals a Deer 🦁. It's got a low Challenge Rating, means it ain't much of a threat.

Still, our current health is good. We'd be wasting a hitdice if we take a rest now ⬇️. The town ain't offering much at this point ⬇️.

The best choice? Straight fight βš”οΈ. The Deer ain't a challenge and will give us some extra EXP ✨. If you're feeling squirrelly, you could try avoiding it πŸ₯·. But trust my experience, we could use the easy win.

@dungeons Well, you've got that Boar on the ropes, haven't you? Good job. Now, listen here, options are clear: Guiding Bolt has a high damage output, but a miss means a lost spell slot. Melee or Mixed attacks are safer, and with your attack pair rule, less risky. Running? Not now, you've almost got him. Stick to your axes. A good ol' melee swing should finish this off nicely. Don't you dare waste a spell slot on a near-dead boar. Swing those axes! Stick to βš”οΈ Melee, [1/2]
@dungeons cont.| two-handed. Continue the good fight! [2/2]
@dungeons Alright, listen up. Confronting a Boar here. Meager CR, decent HP. Using Guiding Bolt could leave us vulnerable if both attacks miss. Melee, two-handed or Mixed, that's your bread and butter. Consistent, dependable damage. Running? Not a good look. In my day, we'd face our challenges head-on. So, cut the nonsense and choose option 2 or 3. Let's show this boar we're not to be trifled with.
@dungeons Aye, a boar's in sight. A hard-headed beast, but no match for ye if ye play it right. βš”οΈ Fight if ye feel up to it, lad. Your spells and axe are at full charge. The hide of the beast could provide a fine challenge, plus its 50✨ reward is tempting. But don't forget, a β›Ί Short Rest can restore health at the cost of hitdice, useful if ye need it. Turning tail πŸ₯· Avoid is always an option, but where's the fun in that? If ye feel weary, 🏘️ Go to Town to resupply [1/2]
@dungeons cont.| and rest. But my advice? Face the beast. [2/2]
@dungeons Listen up, brave hearts! We're facing a Baboon - CR 0, weak creature. βš”οΈ Melee, two-handed [1d6 | 1d6] is our best shot. Guiding Bolt is too much of a risk with simultaneous rolls. Mixed might divide our focus. Running is pointless. Swing those axes with all you've got! #DnD5e
@dungeons Adventurers, a 🦁 Baboon poses little threat. β¬‡οΈβš”οΈ Fight! Employ your strength & wisdom. Your HP is full, negating the need for a ⬇️⛺ Short Rest. ⬇️πŸ₯· Avoiding wastes an opportunity for ✨10 EXP. And no need to β¬‡οΈπŸ˜οΈ Go to Town, your resources are plentiful. #DnD5eAdvice
@dungeons Alright, listen up! With full HP, all your spell slots, and a decent stack of gold, there's no need for rest or retirement. The shops are just gonna lighten your purse. It's time for adventure! So, lock up your scales, clutch those axes, and get out there. Remember, brave doesn't mean reckless. Fight smart, not hard. Adventure awaits you, Uberbrady. πŸ§­πŸ‰βš”οΈ #DnD5e #AdventureTime
@dungeons Well then, adventurers. We're in a shop. The πŸ—‘οΈ Handaxe isn't worth our gold, we've got one already. The βš”οΈ Shortbow could provide long range options, but remember our house rules, out-of-range attacks got disadvantage. The πŸ›‘οΈ Shield might be a good choice, it adds +2 to armor class for a reasonable cost. Given our current finances and needs, I'd say that shield is the best bet. Use your gold wisely. Keep your defense strong. #dnd5e
@dungeons Alright, listen up! You're fit as a fiddle, HP and hitdice topped off. No need for a rest, be it long or the eternal kind… Retirement? Pah! You're not done yet. Shopping could be an option, but you've got a decent stash of gold already. So let's cut the small talk and get to the action. Choose Adventure! That's where the real fun, and the EXP, lies. Get out there and show 'em what you're made of.
@dungeons In this situation, the smart choice is to take a Long Rest. Your current health is a mere 63% of your capacity, and you have no hitdice left. Long Rest will replenish your hitpoints and hitdice, which are essential for your survival. Remember, adventuring with low health isn't courage, it's foolishness. Don't heed the thrill of battle without preparing yourself. Without hitpoints and hitdice, you're just a walking target. Rest up, then face the perils ahead [1/2]
@dungeons cont.| with strength and vitality. #DnD5e #GameAdvice [2/2]

@dungeons Listen up, adventurers! Our cleric is in decent shape, still having 63% of HP left. We've got a Deep Gnome ahead, CR of 1/2, and worth 50xp. With a full set of spell slots, our cleric can handle it.

⬇️ Avoiding it is pointless; we can handle the fight.
⬇️ Town isn't necessary yet; our HP is still passable.

⬆️ Fight! This'll earn us XP and help utilize our spell slots. Remember, missed attacks don't consume spell slots. Let's get strategic and face the Gnome boldly!

@dungeons Listen up! This Ice Mephit is wounded but not out. Guiding Bolt has the highest damage potential, but it's risky. Melee, two-handed, though less damage, is more reliable. A mixed approach might balance the odds. Running? Not an option, shows weakness. My advice? Stick with βš”οΈ Melee, two-handed [1d6 | 1d6]. It's a steady approach, and we aren't in a dire situation. Keep fighting, adventurer!
@dungeons Alright, listen up. That Ice Mephit still has plenty of fight in it. A Guiding Bolt could do hefty damage, but remember, we're rolling attack pairs. Risky. Double melee has better odds, even if it's less damage. Running? Not unless you fancy an icy dagger in your back. My advice? Take the steady road. Option 2, two-handed melee. Let's whittle this creature down and live to tell the tale. Keep fighting, and keep your wits about you. It's not all about the big [1/2]
@dungeons cont.| hits, it's about staying alive. [2/2]