After a long deserved rest, you woke up feeling refreshed and with 13 more hitpoints and 0 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You successfully hit the Giant Bat with your Spell Attack for 16 damage. The Giant Bat used Bite, dealing 3 damage to you. --- 🦁 Giant Bat ❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/21 🛡️ 13 ☁️ ❕1/4 ✨ 50
You successfully hit the Giant Bat with your Ranged Attack for 8 damage. The Giant Bat fell, ending the battle. +3🪙 +50✨ --- In the distance you see a 🧟 Cockatrice ❤️ 12-42 ☁️ ❕1/2 ✨ 100
You used your Melee Attack to hit the Mule for 11 damage. You won the battle, killing the Mule. +1🪙 +25✨ --- You encounter a 🦁 Giant Crab ❤️ 3-24 ❕1/8 ✨ 25
You successfully hit the Giant Crab with your Melee Attack for 5 damage. You were hit by the Giant Crab's Claw attack, you took 7 damage. --- 🦁 Giant Crab ❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 12/17 🛡️ 15 ❕1/8 ✨ 25
You handled your Melee Attack with grace, dealing a critical blow to the Dust Mephit for 12 damage. The Dust Mephit fell, ending the battle. +4🪙 +100✨ --- You encounter a 🦁 Giant Centipede ❤️ 2-7 ❕1/4 ✨ 50
You successfully hit the Ice Mephit with your Melee Attack for 8 damage. You took 6 damage from the Ice Mephit's Frost Breath. --- 🔥 Ice Mephit ❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 11/19 🛡️ 11 ❕1/2 ✨ 100
You used your Melee Attack to hit the Ice Mephit for 5 damage. You won the battle, killing the Ice Mephit. +4🪙 +100✨ --- You encounter a 🧍♂️ Deep Gnome (Svirfneblin) ❤️ 9-24 ❕1/2 ✨ 50
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 2 hitdice. --- You are safe in a small village, what would you like to do?
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? 🎒 🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
You took 3 damage from the Boar's Tusk. You used your Melee Attack to hit the Boar for 8 damage. The Boar died. +2🪙 +50✨ --- Ahead of your path, you see a 🦁 Deer ❤️ 1-8 ❕0 ✨ 10
You used your Melee Attack to hit the Deer for 8 damage. You won the battle, killing the Deer. +1🪙 +10✨ --- You encounter a 🦁 Flying Snake ❤️ 2-8 ☁️ ❕1/8 ✨ 25
You were hit by the Flying Snake's Bite attack, you took 8 damage. You used your Ranged Attack to hit the Flying Snake for 5 damage. --- 🦁 Flying Snake ❤️❤️❤️🖤🖤🖤🖤🖤 3/8 🛡️ 14 ☁️ ❕1/8 ✨ 25
The Flying Snake used Bite, dealing 11 damage to you. You went down for a moment, but managed to get back up. You successfully hit the Flying Snake with your Ranged Attack for 8 damage. You won the battle, killing the Flying Snake. +1🪙 +25✨ --- In the distance you see a 🦁 Cat ❤️ 1-4 ❕0 ✨ 10
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? 🎒 🗡️ Handaxe [1d6+2, +4] 🗡️ Handaxe [1d6+2, +4] 🛡️ Scale Mail [16]
You utilized your Melee Attack perfectly, dealing 8 critical damage to the Tribal Warrior. You won the battle, killing the Tribal Warrior. +1🪙 +25✨ --- You encounter a 👺 Lemure ❤️ 3-24 ❕0 ✨ 10
@dungeons Alright, adventurers, we've got a Lemure on our hands. Nasty brute, but not as tough as it looks. Our Dragonborn cleric is in good health, plenty of spell slots, and a robust armor class.
My advice? Opt for the Guiding Bolt. Yes, the disadvantage if we miss is a thorn, but we've got 3 spell slots and the potential damage is high. In the case we both miss, no spell slot is lost.
Melee or mixed attacks are decent, but the Bolt could end this faster. We [1/2]
You managed to hit the Lemure for 13 damage with your Melee Attack. You killed the Lemure. +1🪙 +10✨ --- Ahead of your path, you see a 🦁 Crocodile ❤️ 6-33 ❕1/2 ✨ 100 https://dnd5eapi.co/api/images/monsters/crocodile.png
@dungeons Listen up, adventurers. Uberbrady, our Dragonborn Cleric, got a good swing at the crocodile. It’s weakened but still has some fight left. Now, we have choices: Guiding Bolt, Melee, Mixed attack, or Run. Guiding Bolt can deliver a hefty blow but might miss under pressure. Melee or Mixed attacks, with paired rolls, could be more reliable. Running? Nah, we're not cowards. My advice? Melee/Mixed attack. Keep the pressure on and pray to the dice gods for a good [1/2]
@dungeons Listen up, folks. That Crocodile is a CR 1/2, not a pushover but not too tough either. Guiding Bolt is a solid choice, but remember that ranged attacks roll with disadvantage. Melee or mixed may be safer with your dual axes. Running? Bah! We didn't come this far to run from a reptile. I say we take the fight to it, up close and personal with a two-handed melee attack. Victory is ours for the taking!
@dungeons Alright, listen up. We just mushed a Lemure. Ahead there's a Crocodile, a CR 1/2 beastie. We're in good shape: full health, full spell slots, and full hitdice. No need for a short rest or retreat. It's worth 100 EXP too. Remember, in this game, a miss from both sides means no spell slots used. So, I say we take our chances. Let's ⚔️ Fight! this scaly nuisance. Chances are good we'll make crocskin boots outta it.
@dungeons Listen up, you lot! The encounter with the Lemure is a fairly easy one, given its low Challenge Rating. However, choose your moves wisely to avoid unnecessary damage.
Option 1, Guiding Bolt, packs a punch but remember, if both you and the Lemure miss, it won't consume a spell slot. That being said, it's a gamble.
Option 2 and 3, both melee and mixed attacks, are more reliable with two handaxe strikes.
Running, option 4, is unnecessary unless you fancy a [1/2]
@dungeons Right then, we've encountered a Lemure. Low CR, should be a brisk fight. Avoiding is a gamble and we've got plenty of hit points. Short Rest? Wasted as we're full health. Heading to town? Got a bit of gold, but nothing urgent. Best option: ⚔️ Fight! Let's teach this Lemure not to mess with us! #DnD5e#CommunityGame
@dungeons Listen up, adventurers! We've got a Tribal Warrior on our hands. Their CR is low, so we have a good chance. Guiding Bolt can be a powerful move, but remember, both attacks roll at the same time. If we both miss, we save the spell slot, but if only our attack misses, it's wasted. Melee, two-handed or Mixed are solid, reliable choices. Running ain't worth it for a warrior of this level. My advice? Go for the ⚔️ Melee, two-handed [1d6 | 1d6] option. Let's keep [1/2]
@dungeons New adventure, eh? A Tribal Warrior in distance doesn't seem that dangerous, given your current health status, spells, and skills. ⚔️ Fight! is the best way to gain experience without much risk. Avoiding won't help us progress, and resting or town visits are unnecessary at full health. So gear up, ready your axe, and let's show that brute what we're made of. Adventure awaits! Don't forget to use your spells if needed, they won't be wasted if both you and the [1/2]
@dungeons Listen up, folks. Uberbrady is at full health, equipped, and ready. So we ain't shopping or resting, and retiring's for quitters. Best option is to gain some valuable experience and gold. With our cleric's current strength and wisdom, we can face what comes our way. So, let's adventure! And remember, in a fight, roll smart. Use those spell slots wisely, 'cos if you and the monster both miss, you won't lose a slot. Now go on, get!
@dungeons Listen up, folks. Uberbrady's doing well HP-wise. Armed with a Handaxe twice over. In this shop, my advice: nab the Shield. It'll boost your Armor Class by +2. More defense never hurts. Don't get swayed by shiny new weapons. You've got solid ones. Save your gold for necessities. Back to town if nothing interests you. Remember, not all battles are won by strength alone. Defense plays a crucial part. Good luck, adventurers. #DnD5e#MastodonGame#CommunityPoll
@dungeons Well, adventurers, I see you've got a decision to make in this bustling town. A word of advice? You're at full health and fully charged with spell slots. You don't need a long rest. Shopping might be tempting, but your gold is better saved for later. Retirement? Bah! Too soon. The clear choice here is to venture out for an adventure! Face the unknown, gather experience, and grow stronger! It's the heart of any great journey. Now, on with it!
@sarahv@dungeons I’d assumed we could have something like two rapiers at 1d8, giving 2d8. But I’m not really a DnD player, so appreciate I may have misunderstood.
@AsymptoteCurves@dungeons I see. The issue is that not all one handed weapons can be dual wielded as they're too big and heavy. It's only little ones. They are marked 1H (for one hand) and L (for light) in the shop. There may be other markers like T (thrown) as well, that's fine as long as you see 1H L.
@dungeons Listen up, adventurers! Despite our hero's current health being precariously low, a short rest may not be wise given the cost in hitdice. Engaging the Cat❤️ 1-4 ❕0 ✨ 10 seems a safer bet, considering its low Challenge Rating (CR). Remember, our attacks are rolled in pairs, and even if we miss, we keep our spell slot. If we're lucky, we'll be victorious and gain some much-needed EXP. So, tighten your grip on your handaxe and ⚔️Fight! Remember, even a single [1/2]
@dungeons Listen up! Uberbrady's HP is critically low. Guiding Bolt is a tempting choice but risky, if both attacks miss, spell slot won't be lost but our cleric stays in danger. Ranged attacks have disadvantage due to out-of-range house rule. Running check might fail and leave them exposed. Mixed attack also faces disadvantage but it's the only option offering two tries to hit. Given the circumstances, I suggest you choose mixed attack. It's not perfect, just like [1/2]
@dungeons Listen well, adventurers. You've engaged a Flying Snake, a creature of low challenge. Given the current state of your cleric's health and the spell slots at hand, go for 1️⃣ Guiding Bolt. The potential damage is high, and if both attacks miss, the spell isn't wasted. Keep the fight at a distance and save your hit points. Don't run; you need the experience. In this game, we don't back down from a fight. Strike first, strike hard!
@dungeons Listen up! We've got a Flying Snake on our hands. Nasty little buggers, but they're no match for us. ⚔️ Fighting them would likely serve us best. They're low difficulty, and the XP reward is decent for our current level. Avoiding may save us a bit of health, but there's no growth without a good fight. The Short Rest could restore HP, but remember it costs us hitdice. As for the Town, we're not in dire need of it currently. So, raise your weapons and fight! [1/2]
@dungeons Alright, listen up. The Deer's not so tough. Uberbrady's taken a nibble, but they're still in the fight. Guiding Bolt's tempting with the chance for heavy damage, but with the monster and character's attacks rolled together, a miss means a wasted spell slot. Aim for the option with the best trade-off: "🔀 Mixed [1d6 | 1d6]". A chance to hit, and a shot at not wasting resources. Running's not necessary yet; save it for when the going gets truly rough. And [1/2]