You successfully hit the Axe Beak with your Melee Attack for 9 damage.
---
🦁 Axe Beak
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 8/17
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
11.8%
⚔️ Melee, one-handed [1d12]
88.2%
👊 Melee, unarmed [4]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Axe Beak for 6 damage with your Melee Attack.
You took 6 damage from the Axe Beak's Beak.
---
🦁 Axe Beak
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/17
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
26.1%
⚔️ Melee, one-handed [1d12]
60.9%
👊 Melee, unarmed [4]
13%
🏃 Run!
0%
Poll ended at .
You successfully hit the Axe Beak with your Melee Attack for 6 damage.
You killed the Axe Beak.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Elk
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
65%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
35%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Elk!
---
🦁 Elk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
12%
⚔️ Melee, one-handed [1d12]
84%
👊 Melee, unarmed [4]
0%
🏃 Run!
4%
Poll ended at .
You successfully hit the Elk with your Melee Attack for 8 damage.
---
🦁 Elk
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 13/21
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.5%
⚔️ Melee, one-handed [1d12]
90.5%
👊 Melee, unarmed [4]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Elk for 9 damage.
---
🦁 Elk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/21
🛡️ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
22.2%
⚔️ Melee, one-handed [1d12]
61.1%
👊 Melee, unarmed [4]
16.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Elk for 5 damage.
The Elk died.
+3🪙 +50✨
---
Ahead of your path, you see a 🦁 Rat
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
78.3%
🥷 Avoid
4.3%
⛺ Short Rest (+❤️ -🎲)
17.4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❤️❤️❤️ 3/3
🛡️ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
12%
⚔️ Melee, one-handed [1d12]
72%
👊 Melee, unarmed [4]
12%
🏃 Run!
4%
Poll ended at .
You successfully hit the Rat with your Melee Attack for 13 damage.
You won the battle, killing the Rat.
+1🪙 +10✨
---
Ahead of your path, you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
69.2%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
23.1%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
7.1%
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 9 damage.
The Tribal Warrior attacked with its Spear, you took 6 damage.
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/12
🛡️ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
14.8%
⚔️ Melee, one-handed [1d12]
66.7%
👊 Melee, unarmed [4]
18.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 12 damage with your Melee Attack.
You won the battle, killing the Tribal Warrior.
+1🪙 +25✨
---
In the distance you see a 🦁 Giant Sea Horse
❤️ 3-30 🌊 ❕1/2 ✨ 100
⚔️ Fight!
10.7%
🥷 Avoid
3.6%
⛺ Short Rest (+❤️ -🎲)
35.7%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3.8%
🛒 Shop
11.5%
🛌 Long Rest (+❤️ +🎲)
84.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 12 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
39.1%
🛒 Shop
56.5%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Lance [1d12+3, +5] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Scimitar [1d6+3, +5] ~ 1H L (-20🪙)
4.2%
🗡️ Blowgun [1+2, +4] ~ 1H (-5🪙)
4.2%
🛡️ Chain Shirt [17] (-13🪙)
8.3%
↩️ Back to Town
83.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
80.6%
🛒 Shop
16.1%
🛌 Long Rest (+❤️ +🎲)
3.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
88%
🥷 Avoid
12%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❤️ 1/1
🛡️ 14 ☁️
❕1/8
✨ 25
1️⃣ Divine Favor [1d4] ⬇️
7.7%
🏹 Ranged, improvised [1d4]
65.4%
⚔️ Melee, one-handed [1d12] ⬇️
15.4%
🏃 Run!
11.5%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 4 damage.
You killed the Stirge.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Sahuagin
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
48.1%
🥷 Avoid
51.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
The Sahuagin saw you as you tried to sneak past.
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 12 🌊
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
29.6%
⚔️ Melee, one-handed [1d12] ⬇️
44.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
25.9%
Poll ended at .
You successfully hit the Sahuagin with your Melee Attack for 13 damage.
You took 3 damage from the Sahuagin's Multiattack.
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/24
🛡️ 12 🌊
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
24%
⚔️ Melee, one-handed [1d12] ⬇️
72%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4%
Poll ended at .
You used your Melee Attack to hit the Sahuagin for 10 damage.
---
🧍‍♂️ Sahuagin
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/24
🛡️ 12 🌊
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
53.6%
⚔️ Melee, one-handed [1d12] ⬇️
46.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Sahuagin for 3 damage.
The Sahuagin died.
+2🪙 +100✨
---
Ahead of your path, you see a 🦁 Lion
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
46.9%
🥷 Avoid
21.9%
⛺ Short Rest (+❤️ -🎲)
25%
🏘️ Go to Town
6.3%
Poll ended at .
You took a few moments to relax, restoring 3 hitpoints.
---
You encounter a 🦁 Giant Goat
❤️ 6-33 ❕1/2 ✨ 100
⚔️ Fight!
80%
🥷 Avoid
16%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Giant Goat!
---
🦁 Giant Goat
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
14.7%
⚔️ Melee, one-handed [1d12]
82.4%
👊 Melee, unarmed [4]
0%
🏃 Run!
2.9%
Poll ended at .
You used your Melee Attack to hit the Giant Goat for 7 damage.
The Giant Goat attacked with its Ram, you took 9 damage.
---
🦁 Giant Goat
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 19/26
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
8.3%
⚔️ Melee, one-handed [1d12]
87.5%
👊 Melee, unarmed [4]
0%
🏃 Run!
4.2%
Poll ended at .
You managed to hit the Giant Goat for 5 damage with your Melee Attack.
---
🦁 Giant Goat
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 14/26
🛡️ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
9.1%
⚔️ Melee, one-handed [1d12]
86.4%
👊 Melee, unarmed [4]
0%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Giant Goat with your Melee Attack for 14 damage.
You won the battle, killing the Giant Goat.
+6🪙 +100✨
---
In the distance you see a 👺 Quasit
❤️ 3-12 ❕1 ✨ 200
⚔️ Fight!
45%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
40%
🏘️ Go to Town
5%
Poll ended at .
You had a moment to take a breather, you regained 9 hitpoints.
---
In the distance you see a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
31.8%
🥷 Avoid
54.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
13.6%
Poll ended at .
The Harpy saw you as you tried to sneak past.
---
🧟 Harpy
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 11 ☁️
❕1
✨ 200
1️⃣ Divine Favor [1d4] ⬇️
18.2%
🏹 Ranged, improvised [1d4]
22.7%
⚔️ Melee, one-handed [1d12] ⬇️
27.3%
🏃 Run!
31.8%
Poll ended at .
You ran away!
---
In the distance you see a 🦁 Giant Poisonous Snake
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
73.9%
🥷 Avoid
4.3%
⛺ Short Rest (+❤️ -🎲)
8.7%
🏘️ Go to Town
13%
Poll ended at .
You engaged the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 14
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
4.3%
⚔️ Melee, one-handed [1d12]
95.7%
👊 Melee, unarmed [4]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 10 damage.
---
🦁 Giant Poisonous Snake
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/13
🛡️ 14
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
16.7%
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [4]
8.3%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 5 damage.
The Giant Poisonous Snake died.
+3🪙 +50✨
---
Ahead of your path, you see a 🧟 Mimic
❤️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
⚔️ Fight!
33.3%
🥷 Avoid
40%
⛺ Short Rest (+❤️ -🎲)
13.3%
🏘️ Go to Town
13.3%
Poll ended at .
You snuck past the Mimic.
---
In the distance you see a Swarm of Beetles
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
38.1%
🥷 Avoid
57.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You managed to avoid the Swarm of Beetles.
---
In the distance you see a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
37.5%
🥷 Avoid
62.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Flying Sword unnoticed.
---
In the distance you see a 🦁 Tiger
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
61.9%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You confronted the Tiger!
---
🦁 Tiger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 48/48
🛡️ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
25%
⚔️ Melee, one-handed [1d12]
56.3%
👊 Melee, unarmed [4]
0%
🏃 Run!
18.8%
Poll ended at .
You used your Melee Attack to hit the Tiger for 7 damage.
---
🦁 Tiger
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 41/48
🛡️ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
5.6%
⚔️ Melee, one-handed [1d12]
83.3%
👊 Melee, unarmed [4]
0%
🏃 Run!
11.1%
Poll ended at .
You used your Melee Attack to hit the Tiger for 10 damage.
You were hit by the Tiger's Bite attack, you took 12 damage.
---
🦁 Tiger
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 31/48
🛡️ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
5.3%
⚔️ Melee, one-handed [1d12]
47.4%
👊 Melee, unarmed [4]
0%
🏃 Run!
47.4%
Poll ended at .
You successfully hit the Tiger with your Melee Attack for 8 damage.
---
🦁 Tiger
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 23/48
🛡️ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
15.8%
⚔️ Melee, one-handed [1d12]
52.6%
👊 Melee, unarmed [4]
0%
🏃 Run!
31.6%
Poll ended at .
You were hit by the Tiger's Bite attack, you took 8 damage.
---
🦁 Tiger
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 23/48
🛡️ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
16%
⚔️ Melee, one-handed [1d12]
24%
👊 Melee, unarmed [4]
4%
🏃 Run!
56%
Poll ended at .
You ran away!
---
In the distance you see a 🧍‍♂️ Bandit
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
16.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
16.7%
🏘️ Go to Town
66.7%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
4.8%
🛌 Long Rest (+❤️ +🎲)
81%
🏡 Retire (campaign ends)
14.3%
Poll ended at .
You slept long through the night, regaining 20 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
20%
🛒 Shop
64%
🛌 Long Rest (+❤️ +🎲)
4%
🏡 Retire (campaign ends)
12%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Lance [1d12+3, +5] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Rapier [1d8+3, +5] ~ 1H (-20🪙)
0%
🗡️ Scimitar [1d6+3, +5] ~ 1H L (-20🪙)
0%
🛡️ Chain Shirt [17] (-13🪙)
27.3%
↩️ Back to Town
72.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
81.8%
🛒 Shop
9.1%
🛌 Long Rest (+❤️ +🎲)
4.5%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Eagle
❤️ 1-6 ☁️ ❕0 ✨ 10
⚔️ Fight!
85%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
1️⃣ Divine Favor [1d4] ⬇️
10%
🏹 Ranged, improvised [1d4]
50%
⚔️ Melee, one-handed [1d12] ⬇️
40%
🏃 Run!
0%
Poll ended at .
You managed to hit the Eagle for 5 damage with your Ranged Attack.
The Eagle died.
+1🪙 +10✨
---
In the distance you see a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
91.7%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Deer!
---
🦁 Deer
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕0
✨ 10
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Deer for 9 damage.
You killed the Deer.
+1🪙 +10✨
---
You encounter a 🦁 Eagle
❤️ 1-6 ☁️ ❕0 ✨ 10
⚔️ Fight!
80.6%
🥷 Avoid
16.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Eagle!
---
🦁 Eagle
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 12 ☁️
❕0
✨ 10
1️⃣ Divine Favor [1d4] ⬇️
13%
🏹 Ranged, improvised [1d4]
43.5%
⚔️ Melee, one-handed [1d12] ⬇️
43.5%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Eagle for 6 damage.
You killed the Eagle.
+1🪙 +10✨
---
In the distance you see a 🦁 Rhinoceros
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
37%
🥷 Avoid
63%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You managed to avoid the Rhinoceros.
---
Ahead of your path, you see a 🦁 Riding Horse
❤️ 4-22 ❕1/4 ✨ 25
⚔️ Fight!
91.3%
🥷 Avoid
4.3%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Riding Horse!
---
🦁 Riding Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 10
❕1/4
✨ 25
1️⃣ Divine Favor [1d4]
4.3%
⚔️ Melee, one-handed [1d12]
78.3%
👊 Melee, unarmed [4]
0%
🏃 Run!
17.4%
Poll ended at .
You were hit by the Riding Horse's Hooves attack, you took 9 damage.
---
🦁 Riding Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 10
❕1/4
✨ 25
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
64%
👊 Melee, unarmed [4]
0%
🏃 Run!
36%
Poll ended at .
You successfully hit the Riding Horse with your Melee Attack for 8 damage.
---
🦁 Riding Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/20
🛡️ 10
❕1/4
✨ 25
1️⃣ Divine Favor [1d4]
13.3%
⚔️ Melee, one-handed [1d12]
80%
👊 Melee, unarmed [4]
0%
🏃 Run!
6.7%
Poll ended at .
@dungeons Listen up, adventurers. Our Halfling Paladin, Mike, is in decent shape. With 67% HP, we've got room to rumble. We've a Riding Horse to deal with, and it's already taken a hit. We've got a Lance that packs a punch - ⚔️ Melee, one-handed [1d12] is our best bet. Divine Favor [1d4] would cost us a spell slot, and we'd still need to roll to hit. Unarmed attacks are weaker, and running isn't necessary yet. So, let's show this horse what we're made of. Stick 'em [1/2]
@dungeons cont.| with the pointy end, Mike! #GoWithOption2 [2/2]
🔄
---
🦁 Riding Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/20
🛡️ 10
❕1/4
✨ 25
1️⃣ Divine Favor [1d4]
0%
⚔️ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏃 Run!
7.1%
Poll ended at .
You successfully hit the Riding Horse with your Melee Attack for 15 damage.
You won the battle, killing the Riding Horse.
+3🪙 +25✨
---
Ahead of your path, you see a Swarm of Ravens
❤️ 1-49 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
16.2%
🥷 Avoid
32.4%
⛺ Short Rest (+❤️ -🎲)
37.8%
🏘️ Go to Town
13.5%
Poll ended at .
You took a short rest, restoring 9 hitpoints.
---
Ahead of your path, you see a 🧚 Sea Hag
❤️ 28-77 🌊 ❕2 ✨ 450
⚔️ Fight!
16.7%
🥷 Avoid
75%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
8.3%
Poll ended at .
You managed to slip past the Sea Hag unnoticed.
---
In the distance you see a 💀 Ogre Zombie
❤️ 45-126 ❕2 ✨ 450
⚔️ Fight!
20%
🥷 Avoid
73.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
@dungeons Listen up adventurers! Our Halfling Paladin Mike is at full health, armed with a Lance, and has all spell slots intact. Ahead lies a Sea Hag, a testy critter but one that could yield a sizeable EXP reward. Considering Mike's current condition, it's a worthy challenge. Avoiding the fight is an unnecessary precaution. A short rest is redundant at full health, and going to town seems premature with a full purse of gold. The wisest course is to face the beast [1/2]
@dungeons Alright, listen up folks. We've got a Swarm of Ravens ahead, a minor nuisance at best. But, our Paladin's taken some hits and might need a breather. Considering we won't lose our spell slot if we miss, a fight might be feasible. However, if you want my seasoned advice, take the Short Rest. Top up those hitpoints at the cost of hitdice - we've got a full set. Save that gold for a rainy day, we won't need a trip to town just yet. Remember, it's a long road [1/2]
@dungeons cont.| ahead. Be smart. Choose wise. [2/2]
@dungeons Listen up, folks. Mike's a tough halfling, but we're in a tight spot. The horse isn't a big threat, but don't get cocky. Save your spells; we might need them later. Melee with the lance is the way to go. Good reach, good damage. Unarmed is a last resort, and running? We're not cowards. So, here's the plan: use your lance, strike hard, and bring that beast down. Don't waste what you might need later. Remember, a smart adventurer lives to fight another day. [1/2]
@dungeons cont.| Now get to it. Don't make an old wizard do your job. [2/2]
@dungeons Listen up, folks! Stickin' to melee is our best bet. Riding horses ain't hardy, a solid lance strike oughta do it. Magic's precious, save your spells for tougher foes. Running? Bah! Ain't no honor in running from a horse. Stand your ground, let's show it what we're made of! Swing that lance, one-handed, and let's move on! ⚔️ #DnDadvice
@dungeons Listen up, folks! Stickin' to melee is our best bet. Riding horses ain't hardy, a solid lance strike oughta do it. Magic's precious, save your spells for tougher foes. Running? Bah! Ain't no honor in running from a horse. Stand your ground, let's show it what we're made of! Swing that lance, one-handed, and let's move on! ⚔️ #DnDadvice
@dungeons Listen up, folks! Our Halfling Paladin is fit as a fiddle and up against a Riding Horse with a challenge rating of 1/4. Option 1, Divine Favor, would add an extra 1d4 radiant damage to weapon attacks, but it'll consume a spell slot. Option 2, a one-handed melee attack, is a solid choice. No need to worry about spell slots or running. Unarmed Melee (Option 3) and running (Option 4) don't make much sense here. I say we put that lance to good use. Option 2 for [1/2]
@dungeons cont.| the win! Let's get that EXP! [2/2]
@dungeons Alright, adventurers, here's the rub. We've got a paladin at full strength, three spell slots, and a goodly number of hitdice. This Riding Horse 🦁 is just a CR of 1/4, so it's low risk with a bit of experience gain. No need for a rest or a trip to town. My advice? Gird your loins and ⚔️ Fight! Have faith in your abilities, and let's teach this horse a lesson it won't forget.
@dungeons By my beard, Mike, we've got a formidable foe ahead! A Rhinoceros, 18-72 health, CR 2, and a hefty 450 experience up for grabs. Given your current health and level, you're fit for a fight. But beware, a roll gone bad might cost you more than you'd like. Avoiding the fight is safer, though you'll miss out on the experience. A short rest isn't necessary now, and going to town can wait. Weigh the risks, adventurers, before you cast your votes. My guidance? ⚔️ [1/2]
@dungeons cont.| Fight! Use your strength, and let's tame this beast! [2/2]
@dungeons Listen up, adventurers. Our Halfling Paladin, Mike, is faced with an Eagle. Petite critter but no pushover. Option 3, a one-handed melee attack, gives us the best dice roll, but beware, the disadvantage due to our Lance's reach. That said, Mike's got a strength of 17 and a +5, which favors this choice even with disadvantage. Don't rely on Divine Favor or an improvised attack – they've lower potential damage. Running's for cowards. Stick it with the pointy [1/2]
@dungeons Alright, listen up. You've come across an Eagle with a CR of 0, which means it's as threatening as a fly on a pie. Your health is full, and you've got all your hit dice. Barely worth unsheathing your lance for. I say, ⚔️ Fight! This'll gain you some easy experience and gold, with little risk to your well-being. Don't bother with a rest or a trip to town, save those for when you've actually got a scratch on you. Now, get out there and show that bird what you're made of.
@dungeons Listen up, adventurers! We've got a Deer here, CR 0, no biggie. Best option, in my seasoned opinion, is ⚔️ Melee, one-handed [1d12]. With the Paladin's strength and the Lance's power, it's a sure hit. 'Tis no time to waste spells or run from a deer! And remember, fisticuffs ain't the best with such a nifty lance! Stay focused, and let's bag us some venison! #DnD5e #Strategy #Adventure
@dungeons Get ready to face the Deer, adventurers. It's a lower challenge rating (❕0) and with our Halfling Paladin in good health, we stand a good chance. ⚔️ Fight! option may be the way to go. Keep in mind that avoiding may lead us to a higher CR monster and resting or going to town seems unnecessary at this point. Stay sharp, stay alert. Good fortune favours the brave.
@dungeons Listen up, adventurers! That Eagle's got 3 HP left. Don't waste a spell slot on Divine Favor - it's overkill. Ranged attack? No need for that either, it's got a disadvantage. Why risk a miss? Melee, one-handed is your best bet. Yeah, it's got a drawback but you've got a good chance to finish off the critter in one hit. And running? Pah! Where's the glory in that? Stand your ground. Fight! Use that lance, show it who's boss. Don't be wasteful, be tactful. [1/2]
@dungeons cont.| Choose melee, one-handed attack. #DnDAdvice [2/2]
@dungeons Well then, a mere eagle in our path. Don't waste a short rest or gold for such a trifling encounter. Fight, I say! Your lance should make quick work of this creature. Besides, every bit of experience helps. Remember, if both your attacks miss, the spell slot won't be consumed. Plus, running checks can be risky. So, stand your ground, adventurer! Swing that lance with all your might and let's earn that sweet experience. ⚔️ Fight!
@dungeons Listen up, adventurers! Our Paladin, Mike, is in good shape. With full hitpoints, all spell slots, and max hitdice. No need for a long rest or shopping right now. Adventuring might bring challenges, but also the opportunity to gain XP and gold. Retirement? Pah! Not yet, too early to hang the lance. My advice? Choose adventure, it's the best way to make use of our current readiness. Let's face the world, ready your weapons, and charge!
@dungeons Attention, adventurers! When considering the local shop's wares, recall the value of defense. The Chain Shirt offers an upgrade to our paladin's AC, increasing survivability significantly. The Rapier and Scimitar, while decent options, don't surpass our current Lance's power. Spend those hard-earned coins wisely. Opt for the Chain Shirt for a much-needed defensive boost. To the town we can always get back later. Choose wisely and stay alert! #DnD5e #MastodonDnD
@dungeons chain shirt is an upgrade!
@folfdk @dungeons Yes. Our chain mail is 16 + 2 with the shield. The chain shirt is 17 + 2 with the shield.
@dungeons
Chain shirt has a way lower AC than 17, why does it say 17? It's AC 13 right @astrelion
@JustBrogrammer @dungeons 13 + Dex mod (+2) + shield (+2) = 17
@astrelion
Oh it shows the total not the items value. Got it
@dungeons
@dungeons Alright, you've had a good snooze. Full hitpoints, decent amount of gold in your pockets, and a fair number of hitdice. Options? Adventure? Shopping? Resting again? Or retirement? Bah, no proud Paladin retires this early! Resting again would waste hitdice and gold needs to be spent wisely. So, it's either adventure or shopping. If your equipment feels too shabby, go shop. But, if your heart aches for some action, then it's time to step out of the town walls - Adventure!
@dungeons Listen up, you lot! Mike, the Halfling Paladin, is badly injured with only 26% HP left. Out on an adventure? Foolhardy! Shopping? You've got 146 gold, but there's no loot or potions. Retire? Too soon for that. The best course of action is a Long Rest. This'll restore your health and hit dice, keeping you in fighting shape. Remember, a Paladin's strength is their vitality and divine magic. Preserve it. Now, off to bed, the lot of you! #RestAndRecover #WisdomPrevails
@dungeons Listen up! Our Paladin is hurting bad. With the current health status, a fight against this Bandit ain't wise. No, nosiree! I suggest taking a Short Rest. It'll cost a hitdice, but it could restore some precious health. Heading to town while on the brink ain't smart either. Town's far and who knows what else lurks on the way. We avoid fights, rest up, live to fight another day. Remember, a wise adventurer knows when to rest their head. So, I say Short Rest [1/2]
@dungeons Listen up, folks! Our Paladin's in a tight spot against this Tiger. With low health, a run attempt could be risky. Using our Divine Favor can provide a temporary power boost, but at the cost of a spell slot. A one-handed attack with the Lance has a good damage output, but we might miss. Unarmed strike is a safer bet but does less damage. Taking everything into account, option 1️⃣ Divine Favor seems the best bet. It could turn the tide of the battle, and if [1/2]
@dungeons cont.| we miss, we keep the spell slot. Think on it! [2/2]

@dungeons Listen up, adventurers. We've got a Tiger on our hands. It's a CR 1 monster and our Halfling Paladin, Mike, is at a bit over half health.

Option 1️⃣ is to cast Divine Favor, which adds 1d4 radiant damage to weapon hits. Advantage? More damage output. Disadvantage? Uses a spell slot.

Option ⚔️ is a one-handed melee attack. Solid choice. No disadvantages.

Option 👊: Gritty, but unarmed usually ain't best. And running 🏃 ain't an option. We ain't cowards. [1/2]

@dungeons cont.| I say we strike true with our lance - option ⚔️. No time for tricks, just good old steel. [2/2]