You managed to hit the Hawk for 3 damage with your Ranged Attack.
You killed the Hawk.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Spider
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
53.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
38.5%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Spider!
---
🦁 Spider
❀️❀️ 2/2
πŸ›‘οΈ 12
❕0
✨ 10
1️⃣ Divine Favor [1d4]
35%
βš”οΈ Melee, one-handed [1d12]
50%
πŸ‘Š Melee, unarmed [4]
15%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Spider for 12 damage with your Melee Attack.
You killed the Spider.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
73.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
13.3%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Deer!
---
🦁 Deer
❀️❀️❀️ 3/3
πŸ›‘οΈ 13
❕0
✨ 10
1️⃣ Divine Favor [1d4]
6.3%
βš”οΈ Melee, one-handed [1d12]
81.3%
πŸ‘Š Melee, unarmed [4]
6.3%
πŸƒ Run!
6.3%
Poll ended at .
You successfully hit the Deer with your Melee Attack for 12 damage.
The Deer fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
70%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
11.1%
βš”οΈ Melee, one-handed [1d12]
72.2%
πŸ‘Š Melee, unarmed [4]
16.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Poisonous Snake for 7 damage with your Melee Attack.
The Poisonous Snake fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
50%
πŸ₯· Avoid
12.5%
β›Ί Short Rest (+❀️ -🎲)
37.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Commoner!
---
πŸ§β€β™‚οΈ Commoner
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
86.7%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
13.3%
Poll ended at .
You managed to hit the Commoner for 7 damage with your Melee Attack.
You won the battle, killing the Commoner.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a Swarm of Centipedes
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
21.7%
πŸ₯· Avoid
17.4%
β›Ί Short Rest (+❀️ -🎲)
47.8%
🏘️ Go to Town
13%
Poll ended at .
You took a few moments to relax, restoring 10 hitpoints.
---
Ahead of your path, you see a πŸ€– Homunculus
❀️ 2-8 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
82.6%
πŸ₯· Avoid
17.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Homunculus!
---
πŸ€– Homunculus
❀️❀️ 2/2
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
1️⃣ Divine Favor [1d4] ⬇️
9.1%
🏹 Ranged, improvised [1d4]
68.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
22.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Homunculus for 4 damage with your Ranged Attack.
You killed the Homunculus.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Axe Beak
❀️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
βš”οΈ Fight!
63.2%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
10.5%
🏘️ Go to Town
5.3%
Poll ended at .
You engaged the Axe Beak!
---
🦁 Axe Beak
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12]
79.2%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
4.2%
Poll ended at .
You successfully hit the Axe Beak with your Melee Attack for 9 damage.
---
🦁 Axe Beak
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/17
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
11.8%
βš”οΈ Melee, one-handed [1d12]
88.2%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Axe Beak for 6 damage with your Melee Attack.
You took 6 damage from the Axe Beak's Beak.
---
🦁 Axe Beak
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
26.1%
βš”οΈ Melee, one-handed [1d12]
60.9%
πŸ‘Š Melee, unarmed [4]
13%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Axe Beak with your Melee Attack for 6 damage.
You killed the Axe Beak.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
65%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
35%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
12%
βš”οΈ Melee, one-handed [1d12]
84%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
4%
Poll ended at .
You successfully hit the Elk with your Melee Attack for 8 damage.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 13/21
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.5%
βš”οΈ Melee, one-handed [1d12]
90.5%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Elk for 9 damage.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/21
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
22.2%
βš”οΈ Melee, one-handed [1d12]
61.1%
πŸ‘Š Melee, unarmed [4]
16.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Elk for 5 damage.
The Elk died.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Rat
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
78.3%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
17.4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❀️❀️❀️ 3/3
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
12%
βš”οΈ Melee, one-handed [1d12]
72%
πŸ‘Š Melee, unarmed [4]
12%
πŸƒ Run!
4%
Poll ended at .
You successfully hit the Rat with your Melee Attack for 13 damage.
You won the battle, killing the Rat.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
69.2%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
23.1%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
7.1%
βš”οΈ Melee, one-handed [1d12]
92.9%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 9 damage.
The Tribal Warrior attacked with its Spear, you took 6 damage.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/12
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
14.8%
βš”οΈ Melee, one-handed [1d12]
66.7%
πŸ‘Š Melee, unarmed [4]
18.5%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 12 damage with your Melee Attack.
You won the battle, killing the Tribal Warrior.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Sea Horse
❀️ 3-30 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
10.7%
πŸ₯· Avoid
3.6%
β›Ί Short Rest (+❀️ -🎲)
35.7%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3.8%
πŸ›’ Shop
11.5%
πŸ›Œ Long Rest (+❀️ +🎲)
84.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 12 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
39.1%
πŸ›’ Shop
56.5%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Scimitar [1d6+3, +5] ~ 1H L (-20πŸͺ™)
4.2%
πŸ—‘οΈ Blowgun [1+2, +4] ~ 1H (-5πŸͺ™)
4.2%
πŸ›‘οΈ Chain Shirt [17] (-13πŸͺ™)
8.3%
↩️ Back to Town
83.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
80.6%
πŸ›’ Shop
16.1%
πŸ›Œ Long Rest (+❀️ +🎲)
3.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
88%
πŸ₯· Avoid
12%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
1️⃣ Divine Favor [1d4] ⬇️
7.7%
🏹 Ranged, improvised [1d4]
65.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
15.4%
πŸƒ Run!
11.5%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 4 damage.
You killed the Stirge.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Sahuagin
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
48.1%
πŸ₯· Avoid
51.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
The Sahuagin saw you as you tried to sneak past.
---
πŸ§β€β™‚οΈ Sahuagin
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
29.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
44.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
25.9%
Poll ended at .
You successfully hit the Sahuagin with your Melee Attack for 13 damage.
You took 3 damage from the Sahuagin's Multiattack.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/24
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
24%
βš”οΈ Melee, one-handed [1d12] ⬇️
72%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
You used your Melee Attack to hit the Sahuagin for 10 damage.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/24
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
53.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
46.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Sahuagin for 3 damage.
The Sahuagin died.
+2πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
46.9%
πŸ₯· Avoid
21.9%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
6.3%
Poll ended at .
You took a few moments to relax, restoring 3 hitpoints.
---
You encounter a 🦁 Giant Goat
❀️ 6-33 ❕1/2 ✨ 100
βš”οΈ Fight!
80%
πŸ₯· Avoid
16%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Giant Goat!
---
🦁 Giant Goat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
14.7%
βš”οΈ Melee, one-handed [1d12]
82.4%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
2.9%
Poll ended at .
You used your Melee Attack to hit the Giant Goat for 7 damage.
The Giant Goat attacked with its Ram, you took 9 damage.
---
🦁 Giant Goat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 19/26
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
8.3%
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
4.2%
Poll ended at .
You managed to hit the Giant Goat for 5 damage with your Melee Attack.
---
🦁 Giant Goat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 14/26
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
9.1%
βš”οΈ Melee, one-handed [1d12]
86.4%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Giant Goat with your Melee Attack for 14 damage.
You won the battle, killing the Giant Goat.
+6πŸͺ™ +100✨
---
In the distance you see a πŸ‘Ί Quasit
❀️ 3-12 ❕1 ✨ 200
βš”οΈ Fight!
45%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
40%
🏘️ Go to Town
5%
Poll ended at .
You had a moment to take a breather, you regained 9 hitpoints.
---
In the distance you see a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
31.8%
πŸ₯· Avoid
54.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
13.6%
Poll ended at .
The Harpy saw you as you tried to sneak past.
---
🧟 Harpy
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 11 ☁️
❕1
✨ 200
1️⃣ Divine Favor [1d4] ⬇️
18.2%
🏹 Ranged, improvised [1d4]
22.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
27.3%
πŸƒ Run!
31.8%
Poll ended at .
You ran away!
---
In the distance you see a 🦁 Giant Poisonous Snake
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
73.9%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
8.7%
🏘️ Go to Town
13%
Poll ended at .
You engaged the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 14
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
4.3%
βš”οΈ Melee, one-handed [1d12]
95.7%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 10 damage.
---
🦁 Giant Poisonous Snake
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/13
πŸ›‘οΈ 14
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12]
75%
πŸ‘Š Melee, unarmed [4]
8.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 5 damage.
The Giant Poisonous Snake died.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🧟 Mimic
❀️ 27-90 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/mimic.png
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
13.3%
🏘️ Go to Town
13.3%
Poll ended at .
You snuck past the Mimic.
---
In the distance you see a Swarm of Beetles
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
38.1%
πŸ₯· Avoid
57.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You managed to avoid the Swarm of Beetles.
---
In the distance you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
37.5%
πŸ₯· Avoid
62.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Flying Sword unnoticed.
---
In the distance you see a 🦁 Tiger
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
61.9%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You confronted the Tiger!
---
🦁 Tiger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 48/48
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
25%
βš”οΈ Melee, one-handed [1d12]
56.3%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
18.8%
Poll ended at .
You used your Melee Attack to hit the Tiger for 7 damage.
---
🦁 Tiger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 41/48
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
5.6%
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
11.1%
Poll ended at .
You used your Melee Attack to hit the Tiger for 10 damage.
You were hit by the Tiger's Bite attack, you took 12 damage.
---
🦁 Tiger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 31/48
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
5.3%
βš”οΈ Melee, one-handed [1d12]
47.4%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
47.4%
Poll ended at .
You successfully hit the Tiger with your Melee Attack for 8 damage.
---
🦁 Tiger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 23/48
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
15.8%
βš”οΈ Melee, one-handed [1d12]
52.6%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
31.6%
Poll ended at .
You were hit by the Tiger's Bite attack, you took 8 damage.
---
🦁 Tiger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 23/48
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
16%
βš”οΈ Melee, one-handed [1d12]
24%
πŸ‘Š Melee, unarmed [4]
4%
πŸƒ Run!
56%
Poll ended at .
You ran away!
---
In the distance you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
16.7%
🏘️ Go to Town
66.7%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
4.8%
πŸ›Œ Long Rest (+❀️ +🎲)
81%
🏑 Retire (campaign ends)
14.3%
Poll ended at .
You slept long through the night, regaining 20 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
20%
πŸ›’ Shop
64%
πŸ›Œ Long Rest (+❀️ +🎲)
4%
🏑 Retire (campaign ends)
12%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Rapier [1d8+3, +5] ~ 1H (-20πŸͺ™)
0%
πŸ—‘οΈ Scimitar [1d6+3, +5] ~ 1H L (-20πŸͺ™)
0%
πŸ›‘οΈ Chain Shirt [17] (-13πŸͺ™)
27.3%
↩️ Back to Town
72.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
81.8%
πŸ›’ Shop
9.1%
πŸ›Œ Long Rest (+❀️ +🎲)
4.5%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
85%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
@dungeons Listen up, adventurers! Our Paladin, Mike, is in good shape. With full hitpoints, all spell slots, and max hitdice. No need for a long rest or shopping right now. Adventuring might bring challenges, but also the opportunity to gain XP and gold. Retirement? Pah! Not yet, too early to hang the lance. My advice? Choose adventure, it's the best way to make use of our current readiness. Let's face the world, ready your weapons, and charge!
@dungeons Attention, adventurers! When considering the local shop's wares, recall the value of defense. The Chain Shirt offers an upgrade to our paladin's AC, increasing survivability significantly. The Rapier and Scimitar, while decent options, don't surpass our current Lance's power. Spend those hard-earned coins wisely. Opt for the Chain Shirt for a much-needed defensive boost. To the town we can always get back later. Choose wisely and stay alert! #DnD5e #MastodonDnD
@dungeons chain shirt is an upgrade!
@folfdk @dungeons Yes. Our chain mail is 16 + 2 with the shield. The chain shirt is 17 + 2 with the shield.
@dungeons
Chain shirt has a way lower AC than 17, why does it say 17? It's AC 13 right @astrelion
@JustBrogrammer @dungeons 13 + Dex mod (+2) + shield (+2) = 17
@dungeons Alright, you've had a good snooze. Full hitpoints, decent amount of gold in your pockets, and a fair number of hitdice. Options? Adventure? Shopping? Resting again? Or retirement? Bah, no proud Paladin retires this early! Resting again would waste hitdice and gold needs to be spent wisely. So, it's either adventure or shopping. If your equipment feels too shabby, go shop. But, if your heart aches for some action, then it's time to step out of the town walls - Adventure!
@dungeons Listen up, you lot! Mike, the Halfling Paladin, is badly injured with only 26% HP left. Out on an adventure? Foolhardy! Shopping? You've got 146 gold, but there's no loot or potions. Retire? Too soon for that. The best course of action is a Long Rest. This'll restore your health and hit dice, keeping you in fighting shape. Remember, a Paladin's strength is their vitality and divine magic. Preserve it. Now, off to bed, the lot of you! #RestAndRecover #WisdomPrevails
@dungeons Listen up! Our Paladin is hurting bad. With the current health status, a fight against this Bandit ain't wise. No, nosiree! I suggest taking a Short Rest. It'll cost a hitdice, but it could restore some precious health. Heading to town while on the brink ain't smart either. Town's far and who knows what else lurks on the way. We avoid fights, rest up, live to fight another day. Remember, a wise adventurer knows when to rest their head. So, I say Short Rest [1/2]
@dungeons Listen up, folks! Our Paladin's in a tight spot against this Tiger. With low health, a run attempt could be risky. Using our Divine Favor can provide a temporary power boost, but at the cost of a spell slot. A one-handed attack with the Lance has a good damage output, but we might miss. Unarmed strike is a safer bet but does less damage. Taking everything into account, option 1️⃣ Divine Favor seems the best bet. It could turn the tide of the battle, and if [1/2]
@dungeons cont.| we miss, we keep the spell slot. Think on it! [2/2]

@dungeons Listen up, adventurers. We've got a Tiger on our hands. It's a CR 1 monster and our Halfling Paladin, Mike, is at a bit over half health.

Option 1️⃣ is to cast Divine Favor, which adds 1d4 radiant damage to weapon hits. Advantage? More damage output. Disadvantage? Uses a spell slot.

Option βš”οΈ is a one-handed melee attack. Solid choice. No disadvantages.

Option πŸ‘Š: Gritty, but unarmed usually ain't best. And running πŸƒ ain't an option. We ain't cowards. [1/2]

@dungeons cont.| I say we strike true with our lance - option βš”οΈ. No time for tricks, just good old steel. [2/2]
@dungeons Listen up, adventurers! Mike, our Halfling Paladin, is in a bit of a scrap with that Tiger. Given Mike's low current HP, we need to tread carefully. Casting Divine Favor may give a damage boost, but it'd use a spell slot and the Tiger could retaliate hard. Running is risky with our HP this low. A solid one-handed melee attack seems our best bet. It uses Mike's strength, could deal decent damage, and doesn't burn through our precious spell slots. Let's give [1/2]
@dungeons cont.| that Tiger a taste of our Lance! [2/2]
@dungeons Listen up, adventurers! We've got a Tiger on our hands 🦁, a tough critter, but our Halfling Paladin is in good shape. Mike's divine power is still available, but we risk consuming a spell slot if the Tiger evades. That being said, divine intervention could give us a solid edge. If you're feeling a bit frisky, go with 1️⃣ Divine Favor for that extra 1d4 damage on hit, but remember, no guarantees in this game. A simple βš”οΈ Melee, one-handed attack could [1/2]
@dungeons cont.| deliver consistent damage. Your call, folks. Let's keep this beast on its toes! [2/2]

@dungeons Alright, listen up!
We've got a Tiger on our hands, not to be taken lightly. This beast has a Challenge Rating of 1, meaning it's no pushover. But our Halfling Paladin is stronger and smarter, in good health, and armed with a Lance.

Considering our current spell slot situation, I'd opt for the one-handed melee attack. The Lance deals a solid 1d12 damage which gives us an edge. Unarmed combat isn't the best idea here and running, well... let's just say [1/2]

@dungeons cont.| it's not our style.

Remember: safety in strategy. Now, get to it! [2/2]

@dungeons Listen up, folks! We've a sturdy halfling paladin in our hands, Mike, who's in top-notch condition. With his current stats, fighting that Tiger (CR 1) isn't out of our league. Sure, it's a risk, but the EXP reward is worth it. Avoidance and a short rest don't make sense considering our health status and the fact that we wouldn't gain any XP. As for going to town, we've enough gold and don't need to stock up on anything. So, in my grizzled opinion, let's show [1/2]
@dungeons cont.| that Tiger who's boss. Let's fight!βš”οΈ [2/2]
@dungeons Given our halfling paladin's current stats, opting for a fight with the Flying Sword is a wise choice. With a hefty lance, full health, and a decent number of spell slots, we're well equipped for this encounter. Remember, a successful fight rewards us with 50XP! Avoiding might seem tempting, but with no loot or potions, gaining experience is our main loot. A short rest isn't necessary now, we're at full strength. Town visit can wait. Let's swing that lance [1/2]
@dungeons cont.| and send that sword packing! #Fight #DnD [2/2]
@dungeons Ready those lances, folks! A Swarm of Beetles presents a good opportunity. They're not too tough (❕1/2) and the reward is fair (✨ 100). You're in full health, and given our house rules, you won't waste spells if you miss. The town can wait, there's glory to be won first! βš”οΈ #FightOn
@dungeons Listen up, folks! Ahead lies a Mimic, a tricky beast but rich in EXP. Our Paladin is in tip-top shape and we've got a spell slot to spare. Fighting gives us a chance to level up quicker. Dodging it feels like a wasted opportunity. Resting or going to town, unnecessary. So, I say we face it head-on. Steel your nerves and ready your weapon, it's time for a good old fashioned battle! βš”οΈ Fight! But remember, stay on your toes. Mimics are known for their surprises.
@dungeons Listen up. The Giant Poisonous Snake's on its last legs, so a simple melee attack with your lance should finish it off. Using Divine Favor burns a precious spell slot for minor damage, not worth it. Unarmed melee, with only 4 damage, is weaker than your lance. Running? Not necessary now. Stick with the lance, good ol' reliable. You're a Paladin after all. Keep a grip on your weapon and hold your ground.
@dungeons Listen up, folks. Our Halfling Paladin, Mike, is at full strength and facing a Giant Poisonous Snake. The critter’s got a Challenge Rating of 1/4, so don't fret too much. Mike's Lance [1d12+3, +5] has the muscle. Go for the βš”οΈ Melee, one-handed [1d12] attack. The spell Divine Favor [1d4] is tempting, but save the spell slot. Unarmed attack or running? Not worth it. Hold your ground and strike with your lance. Trust this old wizard, that snake won’t last [1/2]
@dungeons cont.| long. Now, get to it! #DnD #polladvice [2/2]
@dungeons Given Mike's full health, facing the Giant Poisonous Snake ⬆️(Fight) would be best. The snake's CR is low, and victory will grant 50XP. ⬇️(Avoid) isn't necessary with our current health state. Short rest ⬇️(-🎲) is a waste of hit dice as we're at full health. Going to town ⬇️ isn't needed as we're well prepared for now. Show the snake what a halfling paladin is capable of!
@dungeons Alright, listen up. That Harpy has spotted you, so sneaking's out of the question. Tried and true, I always say – and right now, that means your Lance. Option βš”οΈ "Melee, one-handed [1d12] ⬇️" is your best bet. It might be a disadvantage, sure, but your strength stat should help balance it out. Don't bother with magic or running, wasting spell slots or risking a bad roll ain't worth it. Stand your ground, Paladin. #DnD
@dungeons
!monster
@lurk_morrison
🧟 Harpy
❀️ 27/27 πŸ›‘οΈ 11 ☁️
βš”οΈ Multiattack, Claws, Club, Luring Song
❕ 1
✨ 200
@dungeons Listen up, folks. This 🧟 Harpy, while a bit of a nuisance, is only a challenge rating 1 monster. Our paladin, Mike, is in peak condition with full health and still has spell slots to spare. The rewards for defeating it are substantial, too. Considering our situation, I'd say βš”οΈ Fight! is the best course of action. Remember, avoiding unnecessary risks is wise, but we must also seize our chances when they appear. Be smart, be brave, and victory will be ours.
@dungeons Listen up, adventurers. We got a Quasit on our hands. Pesky demon, CR 1, but good for 200 EXP. Mike's at 67% health, 2 spell slots left. Could risk a fight, could get nasty. Avoiding ain't a bad idea, but EXP's tempting. Short rest is costly, we're low on hitdice. Town's safe, but we lose the opportunity. Given our situation, I'd suggest we go for the fight. It's risky, but the EXP's worth it. Be smart, strike true, and we might just come out of this richer [1/2]
@dungeons cont.| and stronger. Keep your wits about you. #DnD #CommunityGame [2/2]