You successfully hit the Eagle with your Mixed Attack for 10 damage.
You killed the Eagle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Giant Bat
â¤ī¸ 4-40 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
46.7%
đŸĨˇ Avoid
51.1%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
2.2%
Poll ended at .
You managed to avoid the Giant Bat.
---
In the distance you see a đŸĻ Giant Bat
â¤ī¸ 4-40 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
36.8%
đŸĨˇ Avoid
63.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You snuck past the Giant Bat.
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Goblin
â¤ī¸ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
âš”ī¸ Fight!
97.1%
đŸĨˇ Avoid
2.9%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Goblin!
---
đŸ§â€â™‚ī¸ Goblin
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
94.9%
🔀 Mixed [1d6 | 1d4]
5.1%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Goblin for 6 damage.
You won the battle, killing the Goblin.
+2đŸĒ™ +50✨
---
Ahead of your path, you see a Swarm of Ravens
â¤ī¸ 1-49 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
25.6%
đŸĨˇ Avoid
71.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
2.6%
Poll ended at .
You managed to slip past the Swarm of Ravens unnoticed.
---
Ahead of your path, you see a đŸĻ Mule
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
81.6%
đŸĨˇ Avoid
13.2%
â›ē Short Rest (+â¤ī¸ -🎲)
2.6%
đŸ˜ī¸ Go to Town
2.6%
Poll ended at .
You confronted the Mule!
---
đŸĻ Mule
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 10
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
97.3%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
2.7%
Poll ended at .
You managed to hit the Mule for 8 damage with your Melee Attack.
---
đŸĻ Mule
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/9
đŸ›Ąī¸ 10
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
92.5%
🔀 Mixed [1d6 | 1d4]
5%
🔀 Mixed [1d4 | 1d6]
2.5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Mule for 13 damage.
The Mule fell, ending the battle.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Giant Badger
â¤ī¸ 6-20 ❕1/4 ✨ 50
âš”ī¸ Fight!
64.9%
đŸĨˇ Avoid
29.7%
â›ē Short Rest (+â¤ī¸ -🎲)
2.7%
đŸ˜ī¸ Go to Town
2.7%
Poll ended at .
You engaged the Giant Badger!
---
đŸĻ Giant Badger
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 10
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90.5%
🔀 Mixed [1d6 | 1d4]
7.1%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
2.4%
Poll ended at .
You were hit by the Giant Badger's Multiattack attack, you took 8 damage.
You successfully hit the Giant Badger with your Melee Attack for 9 damage.
You won the battle, killing the Giant Badger.
+2đŸĒ™ +50✨
---
In the distance you see a đŸ§â€â™‚ī¸ Tribal Warrior
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
6.5%
đŸĨˇ Avoid
8.7%
â›ē Short Rest (+â¤ī¸ -🎲)
37%
đŸ˜ī¸ Go to Town
47.8%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
1.9%
🛒 Shop
5.7%
🛌 Long Rest (+â¤ī¸ +🎲)
90.6%
🏡 Retire (campaign ends)
1.9%
Poll ended at .
You rested peacefully through the night, regaining 8 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
37.5%
🛒 Shop
60.4%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
2.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ›Ąī¸ none [16]
đŸ—Ąī¸ Light hammer [1d4+2, +4] ~ 1H L T (+3đŸĒ™)
4.8%
đŸ—Ąī¸ Dart [1d4+4, +6] ~ 1H T (+9đŸĒ™)
4.8%
đŸ—Ąī¸ Spear [1d6+2, +4] ~ 1H T V (+9đŸĒ™)
8.1%
â†Šī¸ Back to Town
82.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.6%
🛒 Shop
17.1%
🛌 Long Rest (+â¤ī¸ +🎲)
4.9%
🏡 Retire (campaign ends)
2.4%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a đŸĻ Giant Bat
â¤ī¸ 4-40 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
42.1%
đŸĨˇ Avoid
52.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.3%
Poll ended at .
You managed to slip past the Giant Bat unnoticed.
---
Ahead of your path, you see a đŸĻ Jackal
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
96.7%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
3.3%
Poll ended at .
You engaged the Jackal!
---
đŸĻ Jackal
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.9%
🔀 Mixed [1d6 | 1d4]
11.1%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
⭐ Hearted reached level 2! #levelup
+5â¤ī¸
You successfully hit the Jackal with your Melee Attack for 10 damage.
The Jackal died.
+1đŸĒ™ +10✨
---
In the distance you see a đŸ§â€â™‚ī¸ Cultist
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
78.6%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
14.3%
đŸ˜ī¸ Go to Town
7.1%
Poll ended at .
You engaged the Cultist!
---
đŸ§â€â™‚ī¸ Cultist
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
86.7%
🔀 Mixed [1d6 | 1d4]
3.3%
🔀 Mixed [1d4 | 1d6]
6.7%
🏃 Run!
3.3%
Poll ended at .
The Cultist attacked with its Scimitar, you took 3 damage.
You successfully hit the Cultist with your Melee Attack for 8 damage.
The Cultist died.
+2đŸĒ™ +25✨
---
Ahead of your path, you see a đŸĻ Crab
â¤ī¸ 1-4 ❕0 ✨ 10
âš”ī¸ Fight!
50%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
30.8%
đŸ˜ī¸ Go to Town
19.2%
Poll ended at .
You engaged the Crab!
---
đŸĻ Crab
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
93.9%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
3%
🏃 Run!
3%
Poll ended at .
You used your Melee Attack to hit the Crab for 11 damage.
You won the battle, killing the Crab.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
46.7%
đŸĨˇ Avoid
3.3%
â›ē Short Rest (+â¤ī¸ -🎲)
43.3%
đŸ˜ī¸ Go to Town
6.7%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
You encounter a đŸ§â€â™‚ī¸ Noble
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
79.5%
đŸĨˇ Avoid
2.6%
đŸ˜ī¸ Go to Town
17.9%
Poll ended at .
You confronted the Noble!
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 11/11
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90.6%
🔀 Mixed [1d6 | 1d4]
3.1%
🔀 Mixed [1d4 | 1d6]
3.1%
🏃 Run!
3.1%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 9 damage.
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/11
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
96.6%
🔀 Mixed [1d6 | 1d4]
3.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Noble's Rapier attack, you took 5 damage.
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/11
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
93.1%
🔀 Mixed [1d6 | 1d4]
6.9%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 6 damage.
The Noble died.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Giant Owl
â¤ī¸ 6-33 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
15.4%
đŸĨˇ Avoid
19.2%
đŸ˜ī¸ Go to Town
65.4%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5%
🛒 Shop
10%
🛌 Long Rest (+â¤ī¸ +🎲)
85%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 8 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
57.9%
🛒 Shop
42.1%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a đŸĻ Hyena
â¤ī¸ 2-9 ❕0 ✨ 10
âš”ī¸ Fight!
91.3%
đŸĨˇ Avoid
4.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.3%
Poll ended at .
You confronted the Hyena!
---
đŸĻ Hyena
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
82.1%
🔀 Mixed [1d6 | 1d4]
14.3%
🔀 Mixed [1d4 | 1d6]
3.6%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Hyena for 10 damage.
You killed the Hyena.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Scorpion
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Scorpion!
---
đŸĻ Scorpion
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
87.5%
🔀 Mixed [1d6 | 1d4]
8.3%
🔀 Mixed [1d4 | 1d6]
4.2%
🏃 Run!
0%
Poll ended at .
You successfully hit the Scorpion with your Melee Attack for 13 damage.
You won the battle, killing the Scorpion.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Giant Weasel
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
92.6%
đŸĨˇ Avoid
3.7%
â›ē Short Rest (+â¤ī¸ -🎲)
3.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
đŸĻ Giant Weasel
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 13
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
95.5%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
4.5%
🏃 Run!
0%
Poll ended at .
The Giant Weasel attacked with great ferocity with its Bite, dealing 10 critical damage to you.
You managed to hit the Giant Weasel for 7 damage with your Melee Attack.
---
đŸĻ Giant Weasel
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/10
đŸ›Ąī¸ 13
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
The Giant Weasel used Bite, dealing 4 damage to you.
You handled your Melee Attack with grace, dealing a critical blow to the Giant Weasel for 14 damage.
The Giant Weasel died.
+1đŸĒ™ +25✨
---
In the distance you see a đŸĻ Stirge
â¤ī¸ 1-4 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
7.7%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
26.9%
đŸ˜ī¸ Go to Town
65.4%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
13.3%
🛒 Shop
6.7%
🛌 Long Rest (+â¤ī¸ +🎲)
76.7%
🏡 Retire (campaign ends)
3.3%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
31.3%
🛒 Shop
65.6%
🛌 Long Rest (+â¤ī¸ +🎲)
3.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ›Ąī¸ none [16]
đŸ—Ąī¸ Sickle [1d4+2, +4] ~ 1H L (+4đŸĒ™)
7.4%
đŸ—Ąī¸ Club [1d4+2, +4] ~ 1H L (+4đŸĒ™)
0%
đŸ—Ąī¸ Light hammer [1d4+2, +4] ~ 1H L T (+3đŸĒ™)
11.1%
â†Šī¸ Back to Town
81.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
89.3%
🛒 Shop
10.7%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ Boar
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
92.3%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
7.7%
Poll ended at .
You engaged the Boar!
---
đŸĻ Boar
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 11/11
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
96.6%
🔀 Mixed [1d6 | 1d4]
3.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Boar for 10 damage with your Melee Attack.
You were hit by the Boar's Tusk attack, you took 4 damage.
---
đŸĻ Boar
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/11
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d4]
5.9%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 12 damage.
The Boar died.
+2đŸĒ™ +50✨
---
You encounter a đŸĻ Hawk
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
69%
đŸĨˇ Avoid
6.9%
â›ē Short Rest (+â¤ī¸ -🎲)
17.2%
đŸ˜ī¸ Go to Town
6.9%
Poll ended at .
You confronted the Hawk!
---
đŸĻ Hawk
â¤ī¸ 1/1
đŸ›Ąī¸ 13 â˜ī¸
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
48.5%
🔀 Mixed [1d4 | 1d6]
9.1%
🏹 Ranged, two-handed [1d4 | 1d4]
42.4%
🏃 Run!
0%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
You used your Ranged Attack to hit the Hawk for 7 damage.
The Hawk fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸ”Ĩ Magma Mephit
â¤ī¸ 10-35 ❕1/2 ✨ 100
âš”ī¸ Fight!
7.5%
đŸĨˇ Avoid
25%
â›ē Short Rest (+â¤ī¸ -🎲)
55%
đŸ˜ī¸ Go to Town
12.5%
Poll ended at .
You sat down and caught your breath, regaining 4 hitpoints.
---
In the distance you see a đŸĻ Hawk
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
87.8%
đŸĨˇ Avoid
9.8%
đŸ˜ī¸ Go to Town
2.4%
Poll ended at .
You engaged the Hawk!
---
đŸĻ Hawk
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 13 â˜ī¸
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
60.5%
🔀 Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
36.8%
🏃 Run!
2.6%
Poll ended at .
You took 1 damage from the Hawk's Talons.
You managed to hit the Hawk for 8 damage with your Ranged Attack.
The Hawk died.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Quipper
â¤ī¸ 1-3 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
80.6%
đŸĨˇ Avoid
8.3%
đŸ˜ī¸ Go to Town
11.1%
Poll ended at .
You confronted the Quipper!
---
đŸĻ Quipper
â¤ī¸ 1/1
đŸ›Ąī¸ 13 🌊
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
87.2%
🔀 Mixed [1d6 | 1d4]
7.7%
🔀 Mixed [1d4 | 1d6]
5.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Quipper for 8 damage with your Melee Attack.
The Quipper fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Hawk
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
81.4%
đŸĨˇ Avoid
9.3%
đŸ˜ī¸ Go to Town
9.3%
Poll ended at .
You engaged the Hawk!
---
đŸĻ Hawk
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 13 â˜ī¸
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
46.2%
🔀 Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
51.3%
🏃 Run!
2.6%
Poll ended at .
You managed to hit the Hawk for 8 damage with your Ranged Attack.
The Hawk fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Giant Frog
â¤ī¸ 4-32 ❕1/4 ✨ 50
âš”ī¸ Fight!
52.9%
đŸĨˇ Avoid
32.4%
đŸ˜ī¸ Go to Town
14.7%
Poll ended at .
You engaged the Giant Frog!
---
đŸĻ Giant Frog
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 18/18
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
84.6%
🔀 Mixed [1d6 | 1d4]
5.1%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
10.3%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 7 damage.
---
đŸĻ Giant Frog
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 11/18
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
93.8%
🔀 Mixed [1d6 | 1d4]
4.2%
🔀 Mixed [1d4 | 1d6]
2.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 5 damage.
---
đŸĻ Giant Frog
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/18
đŸ›Ąī¸ 11
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
98%
🔀 Mixed [1d6 | 1d4]
2%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Frog for 11 damage.
The Giant Frog died.
+1đŸĒ™ +50✨
---
You encounter a đŸĻ Giant Poisonous Snake
â¤ī¸ 4-18 ❕1/4 ✨ 50
âš”ī¸ Fight!
79.1%
đŸĨˇ Avoid
11.6%
đŸ˜ī¸ Go to Town
9.3%
Poll ended at .
You engaged the Giant Poisonous Snake!
---
đŸĻ Giant Poisonous Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 14
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
1.9%
🏃 Run!
5.8%
Poll ended at .
@dungeons Fellow adventurers, you've come across a Giant Poisonous Snake, a formidable foe but within our grasp to defeat. 'Tis true, it carries venom in its bite, but remember, out-of-range attacks are rolled with disadvantage. So, take the fight to it! Our Monk, Hearted, is hale and hearty, and with their dual shortswords, they're a force to be reckoned with. The alternative? Running might fail. Town? No pressing need. Let's not flee; instead, face the beast [1/2]
@dungeons Listen up, Hearted! That Frog has plenty of fight left. With your current health and your nimble Halfling reflexes, I'd recommend keeping up the pressure. Choose "âš”ī¸ Melee, two-handed [1d6 | 1d6]" for your next move. Double shortsword swing is your best bet to end this quickly. Don't try to run yet, and don't mix up your attack. Stick with what you're best at. Stay sharp and keep your wits about you. Good luck, adventurer!
@dungeons Listen well, adventurers. The Giant Frog's health is dwindling. The wise choice would be to keep pounding with our two shortswords - âš”ī¸ Melee, two-handed [1d6 | 1d6]. Our health is high, no need for flight. Mixed styles risk lesser damage. Remember, a decisive strike could end this quicker. Choose wisely. #DnD #polls
@dungeons Listen up, adventurers! Hearted's facing down a Giant Frog. It's a low-risk fight (CR 1/4), but rewards are meager (✨50). With a decent health pool (88% HP), solid melee weaponry, and no spell slots to worry about, the priority should be a high-damage output. Opt for âš”ī¸ Melee, two-handed [1d6 | 1d6] attack. It maximizes damage potential, crucial for a speedy victory. Remember, running is a last resort, we're not there yet! Stand your ground and give that [1/2]
@dungeons cont.| frog a taste of your blades! #DnD5e #CommunityPlay [2/2]
@dungeons Listen up, travelers. Our monk, Hearted, is in fighting shape. A Giant Frog lurks in the distance - low risk, and a worthy 50✨ reward. Ain't the time to run to town with a purse heavy with 90đŸĒ™. A hitdice shortage? Manageable. Weapons ready, armour steady. Cast your vote for âš”ī¸ Fight! Should Hearted fall short, they can always skedaddle. Choose wisely, know your strengths.

@dungeon_guide @dungeons

Ok, this one is actually quite funny! 😂

@dungeons Well, we're up against a Hawk now. That feathery menace ain't got much to threaten us with, but don't let your guard down.

For Hearted, our nimble Halfling Monk, I'd recommend the "🔀 Mixed [1d6 | 1d4]" option. We get to roll a d6 for attack, with a d4 if our feathery opponent tries to counter.

Remember, if we both miss, no harm done - no spell slots wasted. And if things turn sour, running is always an option. But let's save that for when we really need [1/2]

@dungeons cont.| it, ey?

Good luck! #DnD5e [2/2]

@dungeons Don't let the Hawk's appearance fool ya, they're tougher than they look, but our Monk Hearted has a solid chance with their dual shortswords. No need to waste time avoiding or returning to town. Plus, a victory will give us some needed EXP. So dust off your gear, steady your stance, and let's âš”ī¸ Fight! Stand your ground, adventurer!
@dungeons Listen up, adventurers! We've a Quipper to deal with, and it's not much of a challenge. This nasty fish can bite, but Hearted can surely handle it with a little dexterity. I suggest we go with "âš”ī¸ Melee, two-handed [1d6 | 1d6]". We dish out two quick strikes with the shortswords, maximum damage. No need to mix things up or try running. Let's get this over with! Make it quick, and let the little bugger know it messed with the wrong Monk! No mercy. Let's roll those dice.
@dungeons Community, our Halfling Monk, Hearted, is well off with 88% HP. Our next opponent is a Quipper with a low CR. âŦ†ī¸ FIGHT option gives us a chance to gain more EXP. âŦ‡ī¸ AVOIDING might swipe away this golden opportunity. đŸ˜ī¸ GO TO TOWN doesn't seem necessary now. So, my suggestion? Engage the creature. Remember, every battle helps us grow. #DnDAdvice
@dungeons We just keeping chaining the smallest enemies
@dungeons Listen up, adventurers! We've got a hawk to handle - ain't difficult (❕0). It won't put much of a dent in our HP, & we stand to gain a bit of ✨EXP. With Hearted's dexterity, we're well set for this. Get in close, ignore the temptation of ranged attacks - they'll only bring disadvantage. Go for the Mixed (1d6 | 1d4) attack, it maximizes potential damage. And running? Don't make me laugh! Face this bird head-on, and let's see where the dice fall. Onwards!
@dungeons We see a Hawk in the distance. Not a challenge for Hearted, with their current health and skills. âŦ†ī¸ Fighting could earn us 10xp, chipping away at our level-up goal. Though, âŦ‡ī¸ avoiding won't harm. Going to town đŸ˜ī¸ though, doesn’t seem necessary right now. So, I'd say, let’s take this bird down. âš”ī¸ Fight, I recommend.
@dungeons Listen closely! That Magma Mephit is a tricky foe, but with your strength and dexterity, you have a fair chance. Yet, the chap's a bit battered and could use some rest. Here's my advice: Take a breather with a Short Rest, restore your energy, and then square up to that Magma Mephit. If luck's not with you, better to beat it back to town. Remember, there's no shame in living to fight another day!
@dungeons !rolls
@snork303
☯ Character Rolls
Initiative: 13
Attack Roll: 13, 4
Damage Roll: 3
Run: 18
@dungeons Listen up, adventurers! No need to panic, we're dealing with a Hawk here (❕0). It's minimal threat and decent for practice. Avoid the ranged option - we roll with disadvantage and it's unnecessary risk. Running? Pah, waste of a good fight. Now, the mixed options... either will work. Any hit should take this critter down. But remember, a good defense can be as vital as a swift offense. Might as well get comfortable with that concept now. I'd say, go with the [1/2]
@dungeons cont.| "🔀 Mixed [1d6 | 1d4]". Make it count! [2/2]
@dungeons @astrelion, we get dual-wielding improvised throwing? Seems like a bug.
@mndflayr @dungeons @astrelion I asked about it the other day. The improvised ranged in this system is literally just throwing your weapon, and we have two weapons to throw
@mndflayr @dungeons @astrelion I think the throwing is ok but it should be showing us what is at disadvantage.

@sarahv @mndflayr @dungeons the ranged attack is improvised throwing both shortswords (since they dont have the Thrown property)

Improvised attacks dont get disadvantage, they just do 1d4 damage instead of their 1d6

@astrelion @mndflayr @dungeons Right, but I meant it's showing the mixed attacks too which should be disadvantage? Or... half disadvantage? There's no indication there.

@sarahv @mndflayr @dungeons mixed attacks only show disadvantage if all attacks in the mix are disadvantaged

Since 1 isnt and 1 is, there is no disadvantage indicator

@dungeons You've encountered a Hawk, a creature with a CR of 0. While your HP is at 76%, you should be able to handle this without much fuss. Using a short rest now won't be efficient as it'll cost a hitdice, and going to town isn't urgent with 86 gold in your pocket. Therefore, I'd say, pick up that shortsword and engage! Time to âš”ī¸ Fight! Remember, even the smallest victories add up. Keep focused, stay sharp.
@dungeons Oi, adventurers! This Boar's got a mere whisker of life left. Don't bother with any fancy moves. Go with a âš”ī¸ Melee, two-handed [1d6 | 1d6] attack. That should finish it off. Remember, even if both attacks miss, our spell slot won't be used. Let's wrap this up, eh? No need to run with its tail between our legs. Happy hunting. #DnD #Strategy
@dungeons Listen up, adventurers. Given Hearted's nimble nature as a Halfling Monk and their twin shortswords, engaging in âš”ī¸ Melee, two-handed attack [1d6 | 1d6] against the Boar is your best bet. This approach leverages Hearted's strength and dexterity in combat. Running ain't our style, and mixed attacks might not deliver the punch we need. So, hoist those shortswords high and give that Boar a run for its money. Keep your wits about you and let's bring home the [1/2]
@dungeons Listen well, adventurers. Judging by Hearted's current state, a fight with a Boar, though not to be taken lightly, is manageable. With a Shortsword in hand, and full health, victory is feasible. Avoiding is unnecessary and rest, pointless. Heading to town is needless. Best course: engage in battle, find a win, and earn EXP. Remember, in this world, there's no growth without a bit of danger. But tread lightly, for the beast is not to be underestimated. #DnD [1/2]
@dungeons !rolls
@yuvrajhanspal
☯ Character Rolls
Initiative: 12
Attack Roll: 20, 18
Damage Roll: 7, 3
Run: 18
@dungeons Alright, ye lot! We got a healthy Halfling Monk here, hitpoints topped off and hitdice at the ready. No need for rest or retirement yet! Shopping can wait, the gold ain't going nowhere. It's clear as day, time to get that experience up and test our mettle. The call to adventure, that's what we need. Choose "🧭 Adventure!" and let's show 'em what we're made of!
@dungeons Listen up, team! The current weapons are superior to the ones in the shop. Be wise with your gold, don't squander it on lesser gear. Our Shortsword [1d6+4, +6] serves us well. Instead, let's head â†Šī¸ Back to Town, where we can prepare for what's ahead. Remember, a good adventurer knows when to save their gold. Now, back to the fray!
@dungeons Listen up, adventurers. Hearted is in top form, with max HP and hitdice. No need for a snooze. We're not retiring either; there's glory to be won. Shopping? With 84 gold, it's possible, but Hearted's gear is already decent. So, I say it's time for 🧭 Adventure! Let's carve our destiny in this world and gain some more experience. Remember, there's no such thing as too much XP! Choose wisely, and may your rolls be ever in your favor. #dnd #polladvice