You took a short rest, restoring 2 hitpoints.
---
You encounter a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
6.7%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
96.4%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Fire Beetle for 9 damage.
You won the battle, killing the Giant Fire Beetle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
88.5%
πŸ₯· Avoid
3.8%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Hawk!
---
🦁 Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
64.7%
βš”οΈ Melee, one-handed [1d6] ⬇️
29.4%
πŸ‘Š Melee, unarmed [3] ⬇️
2.9%
πŸƒ Run!
2.9%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
---
🦁 Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
65.6%
βš”οΈ Melee, one-handed [1d6] ⬇️
12.5%
πŸ‘Š Melee, unarmed [3] ⬇️
6.3%
πŸƒ Run!
15.6%
Poll ended at .
You took 1 damage from the Hawk's Talons.
---
🦁 Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
51.5%
βš”οΈ Melee, one-handed [1d6] ⬇️
21.2%
πŸ‘Š Melee, unarmed [3] ⬇️
9.1%
πŸƒ Run!
18.2%
Poll ended at .
You used your Ranged Attack to hit the Hawk for 8 damage.
You won the battle, killing the Hawk.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Deer
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
33.3%
Poll ended at .
You engaged the Deer!
---
🦁 Deer
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
82.6%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
πŸƒ Run!
8.7%
Poll ended at .
The Deer attacked with its Bite, you took 2 damage.
You used your Melee Attack to hit the Deer for 10 damage.
The Deer died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
13%
πŸ₯· Avoid
4.3%
🏘️ Go to Town
82.6%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4.3%
πŸ›’ Shop
17.4%
πŸ›Œ Long Rest (+❀️ +🎲)
73.9%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You rested peacefully through the night, regaining 7 hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
6.9%
πŸ›’ Shop
82.8%
πŸ›Œ Long Rest (+❀️ +🎲)
6.9%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Sling [1d4+4, +6] ~ 1H (+4πŸͺ™)
12%
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (-1πŸͺ™)
16%
πŸ—‘οΈ Quarterstaff [1d6+2, +4] ~ 1H V (+4πŸͺ™)
8%
↩️ Back to Town
64%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
53.3%
πŸ›’ Shop
43.3%
πŸ›Œ Long Rest (+❀️ +🎲)
3.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
60.6%
πŸ₯· Avoid
21.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
18.2%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
85.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
πŸƒ Run!
4.8%
Poll ended at .
The Constrictor Snake used Bite, dealing 4 damage to you.
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
71.1%
πŸ‘Š Melee, unarmed [3]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
πŸƒ Run!
21.1%
Poll ended at .
You successfully hit the Constrictor Snake with your Melee Attack for 8 damage.
---
🦁 Constrictor Snake
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
91.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
2.9%
Poll ended at .
You successfully hit the Constrictor Snake with your Melee Attack for 10 damage.
You won the battle, killing the Constrictor Snake.
+1πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
29.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
40.7%
🏘️ Go to Town
29.6%
Poll ended at .
You rested for a moment, regaining 1 hitpoints.
---
You encounter a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
77.4%
πŸ₯· Avoid
3.2%
🏘️ Go to Town
19.4%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
87.5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
6.3%
Poll ended at .
The Mastiff attacked with its Bite, you took 7 damage.
---
🦁 Mastiff
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
60.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
39.1%
Poll ended at .
You used your Melee Attack to hit the Mastiff for 8 damage.
The Mastiff died.
+1πŸͺ™ +25✨
---
You encounter a 🧚 Blink Dog
❀️ 8-36 ❕1/4 ✨ 50
βš”οΈ Fight!
3.3%
πŸ₯· Avoid
6.7%
🏘️ Go to Town
90%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
6.9%
πŸ›Œ Long Rest (+❀️ +🎲)
93.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
16.7%
πŸ›’ Shop
80.6%
πŸ›Œ Long Rest (+❀️ +🎲)
2.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Spear [1d6+2, +4] ~ 1H T V (+4πŸͺ™)
0%
πŸ—‘οΈ Shortsword [1d6+4, +6] ~ 1H L (-10πŸͺ™)
62.5%
βš”οΈ Crossbow, light [1d8+4, +6] ~ 2H (-20πŸͺ™)
21.9%
↩️ Back to Town
15.6%
Poll ended at .
You decided to buy the Shortsword and left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.7%
πŸ›’ Shop
13.5%
πŸ›Œ Long Rest (+❀️ +🎲)
10.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
17.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Eagle!
---
🦁 Eagle
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
πŸ”€ Mixed [1d6 | 1d4]
63.2%
πŸ”€ Mixed [1d4 | 1d6]
5.3%
🏹 Ranged, two-handed [1d4 | 1d4]
31.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Eagle with your Mixed Attack for 10 damage.
You killed the Eagle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
51.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.2%
Poll ended at .
You managed to avoid the Giant Bat.
---
In the distance you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
36.8%
πŸ₯· Avoid
63.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Giant Bat.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
97.1%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️❀️ 3/3
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.9%
πŸ”€ Mixed [1d6 | 1d4]
5.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Goblin for 6 damage.
You won the battle, killing the Goblin.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a Swarm of Ravens
❀️ 1-49 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
25.6%
πŸ₯· Avoid
71.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.6%
Poll ended at .
You managed to slip past the Swarm of Ravens unnoticed.
---
Ahead of your path, you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
81.6%
πŸ₯· Avoid
13.2%
β›Ί Short Rest (+❀️ -🎲)
2.6%
🏘️ Go to Town
2.6%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
97.3%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
2.7%
Poll ended at .
You managed to hit the Mule for 8 damage with your Melee Attack.
---
🦁 Mule
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.5%
πŸ”€ Mixed [1d6 | 1d4]
5%
πŸ”€ Mixed [1d4 | 1d6]
2.5%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Mule for 13 damage.
The Mule fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
64.9%
πŸ₯· Avoid
29.7%
β›Ί Short Rest (+❀️ -🎲)
2.7%
🏘️ Go to Town
2.7%
Poll ended at .
You engaged the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.5%
πŸ”€ Mixed [1d6 | 1d4]
7.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
2.4%
Poll ended at .
You were hit by the Giant Badger's Multiattack attack, you took 8 damage.
You successfully hit the Giant Badger with your Melee Attack for 9 damage.
You won the battle, killing the Giant Badger.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
6.5%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
37%
🏘️ Go to Town
47.8%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
1.9%
πŸ›’ Shop
5.7%
πŸ›Œ Long Rest (+❀️ +🎲)
90.6%
🏑 Retire (campaign ends)
1.9%
Poll ended at .
You rested peacefully through the night, regaining 8 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
37.5%
πŸ›’ Shop
60.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
2.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Light hammer [1d4+2, +4] ~ 1H L T (+3πŸͺ™)
4.8%
πŸ—‘οΈ Dart [1d4+4, +6] ~ 1H T (+9πŸͺ™)
4.8%
πŸ—‘οΈ Spear [1d6+2, +4] ~ 1H T V (+9πŸͺ™)
8.1%
↩️ Back to Town
82.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.6%
πŸ›’ Shop
17.1%
πŸ›Œ Long Rest (+❀️ +🎲)
4.9%
🏑 Retire (campaign ends)
2.4%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
52.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You managed to slip past the Giant Bat unnoticed.
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
96.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.9%
πŸ”€ Mixed [1d6 | 1d4]
11.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
⭐ Hearted reached level 2! #levelup
+5❀️
You successfully hit the Jackal with your Melee Attack for 10 damage.
The Jackal died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
14.3%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️ 2/2
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
86.7%
πŸ”€ Mixed [1d6 | 1d4]
3.3%
πŸ”€ Mixed [1d4 | 1d6]
6.7%
πŸƒ Run!
3.3%
Poll ended at .
The Cultist attacked with its Scimitar, you took 3 damage.
You successfully hit the Cultist with your Melee Attack for 8 damage.
The Cultist died.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
50%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
30.8%
🏘️ Go to Town
19.2%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
3%
πŸƒ Run!
3%
Poll ended at .
You used your Melee Attack to hit the Crab for 11 damage.
You won the battle, killing the Crab.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
3.3%
β›Ί Short Rest (+❀️ -🎲)
43.3%
🏘️ Go to Town
6.7%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
79.5%
πŸ₯· Avoid
2.6%
🏘️ Go to Town
17.9%
Poll ended at .
You confronted the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.6%
πŸ”€ Mixed [1d6 | 1d4]
3.1%
πŸ”€ Mixed [1d4 | 1d6]
3.1%
πŸƒ Run!
3.1%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
96.6%
πŸ”€ Mixed [1d6 | 1d4]
3.4%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Noble's Rapier attack, you took 5 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.1%
πŸ”€ Mixed [1d6 | 1d4]
6.9%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 6 damage.
The Noble died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Owl
❀️ 6-33 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
15.4%
πŸ₯· Avoid
19.2%
🏘️ Go to Town
65.4%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
85%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 8 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
57.9%
πŸ›’ Shop
42.1%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
82.1%
πŸ”€ Mixed [1d6 | 1d4]
14.3%
πŸ”€ Mixed [1d4 | 1d6]
3.6%
πŸƒ Run!
0%
Poll ended at .
@dungeons Hark adventurers, the path ahead holds a Hyena 🦁. Whilst a fight might seem tempting for the mere 10✨, consider this; Your HP is full, and a short rest serves no purpose now. The Hyena isn't a worthy opponent for you. Avoidance πŸ₯·, in this case, is a wise move. However, if your pockets feel light, a trip to Town 🏘️ won't go amiss either. Use your judgement wisely.
@dungeons Listen up, adventurers. We're at full health and hitdice, no need for a long rest. Retiring? Too early for that nonsense. Shopping could deplete our gold with no combat imminent. Best option? Adventure. Let's see what's out there, ready our swords, and gather more XP. Adventure is the name of the game, let's play it. #DnD #ChooseAdventure
@dungeons You're a bit battered, ain't ya? Not too worse for wear though. Now you got options... Adventure? Nah, you're not in top form. Shopping? What for, got no loot to sell. Retire? Pff, too soon for that. I'd suggest a Long Rest. You'll recover hitpoints, regain your strength, get your hitdice back. You ain't no good to anyone worn down. R&R, that's the ticket. #DnD5e
@dungeons Listen up, folks. Hearted's faced tougher challenges. Sure, their current health's a bit low, but that Giant Owl's a minor nuisance at worst. A good smack should sort it out. But remember, no running from a fight. Takes a check, and there's no guarantee. Fighting's the best bet here, gains us EXP, and we've got no hitdice left for a rest anyway. Town can wait. Let's show that feathered menace who's boss. βš”οΈ Fight! it is, then!
@dungeons This place seems unusually full of giant bats and owls lately 😬

@sarahv

This time we are at the edge of the Haunted Woods. Last time we were between Kipper Bay and the Ringo Octopus Garden.
So long as we don’t see swarms of flying snakes…

cc: @dungeons

@Woodswalked @dungeons You just had to say it out loud, didn't you... 🫣
@dungeons Alright, listen up. Our Monk, Hearted, got hit, but the Noble's on its last legs. We don't want to run, not with the victory so close. We've got options: going two-handed or mixed. Both got potential. Two-handed might pack a heavier punch, but a mixed attack gives a bit more balance, less risk of both attacks missing. Hearted's in a decent state, not great, but decent. I'd say, let's go for the βš”οΈ Melee, two-handed [1d6 | 1d6]. Let's finish this Noble once [1/2]
@dungeons cont.| for all. But be on your toes! [2/2]
@dungeons
!rolls

@snork303
☯ Character Rolls
Initiative: 11
Attack Roll: 2, 6
Run: 18

πŸ§β€β™‚οΈ Monster Rolls
Initiative: 3
Attack Roll: 15
Damage Roll: 5

@dungeons Listen up, Hearted! Your strength lies in your blades. You've whittled down that Noble's health already. I recommend you stick to what you're good at: a two-handed Melee. Sure, the mixed attacks offer versatility, but why gamble when you can ensure reliable damage? The run option? Bah! You've got this fight in the bag. Now, go on, show that Noble what a Halfling Monk can do! #DnD #Guidance
@dungeons
!rolls

@snork303
☯ Character Rolls
Initiative: 11
Attack Roll: 11, 11
Damage Roll: 4, 1
Run: 18

πŸ§β€β™‚οΈ Monster Rolls
Initiative: 3
Attack Roll: 12

@dungeons @snork303
Wait, we only get the one +damage effect?

@lurk_morrison

Yes. It is in the tips as well as Astrelion telling us. Also consistent with 5e’s API from what I recall.

cc: @dungeons @snork303

@dungeons Listen up, adventurers! We're up against a Noble with decent armor and health. Our Monk's got a silky smooth Shortsword and solid HP. If we go for a two-handed melee attack, we've got the maximum potential damage. Mixed attacks offer less damage potential, but it's a gamble. Running? Bah! Not on my watch! We've got the upper hand here. Keep your wits about you, hold your ground, and stick to the two-handed melee attack. Swing that Shortsword with gusto! Make [1/2]
@dungeons cont.| this Noble regret ever crossing paths with us. [2/2]
@dungeons EEEEEEAAAAAAAT THEEEEEEEE RIIIIIIIICH!
@dungeons Ey, look here, Hearted! You're in good shape now. This Noble ain't nothin'. CR 1/8, a mere fly in the ointment. And the potential EXP? Worth it. Put those shortswords to work, show 'em what a Halfling Monk can do. So go on, βš”οΈ Fight! But remember, every decision carries a risk. Make sure you're ready. Town can wait for later. #DnD #Advice
@dungeons All right, listen up, folks. Kobold ahead, looks fairly weak. But, make no mistake, Hearted is not looking too good either. The best bet? Take a short rest, regains some health, sacrifice a hit dice. Don't run off to town for every scratch. We've got gold, but we'll need it for tougher battles. Rest up, then tackle that Kobold. Stay sharp, stay alive. #dnd #strategy
@dungeons Listen up, folks! Facing a Crab, eh? It's got a low Challenge Rating (❕0) and isn't too formidable. Hearted isn't in the best shape (53% HP), but with their Monk agility, they've got a good shot. Opt for βš”οΈ Melee, two-handed [1d6 | 1d6], it maximizes your damage potential. Remember, if both you and the crab miss, no harm done, eh? Do tread wisely. This old magus is watching. #DnD5e #CommunityPlay
@dungeons Listen well. Healing's crucial with a HP of 9/17. A short rest may seem tempting, but it's a gamble. You'd gain HP but lose a hit dice. Town's a better bet. It's safe, can restore all HP & reset hit dice. Fighting the Crab could earn us 10✨, but with❕0, it's barely a challenge. Ignore the avoid option, it provides no advantage now. So, go to town 🏘️, mend your wounds, recruit allies or buy gear. Adventure demands strength, not reckless bravery.
@dungeons Take heed, adventurers! Engaging the Cultist is a fine chance to gain some valuable experience. Given Hearted's high dexterity, I'd advise choosing the βš”οΈ Melee, two-handed attack option. These dual shortswords will maximize damage potential. Keep in mind, if both Hearted and the Cultist miss their rolls, no harm done. Now, dust off your gear and let's get to it!
@dungeons Listen up, folks. We got a Cultist in sight, a weakling but can still cause trouble. Our Halfling Monk, Hearted, is in good shape with 71% HP left. Fighting seems viable ⬆️, given our robust melee attack. Avoiding the Cultist ⬇️ will miss out on valuable EXP. A short rest ⬇️ isn't necessary at this point with HP already at a fair level. Going to town ⬇️ can wait, we're on the adventuring path. My advice? Draw your shortswords and βš”οΈ Fight! Let's take this [1/2]
@dungeons cont.| Cultist down and pocket that EXP. [2/2]
@dungeons Listen up, folks! Hearted's engaged a Jackal. Simplicity's key here. Let's use βš”οΈ Melee, two-handed [1d6 | 1d6]. It's a simple beast, and this ensures we take it down with no fuss, maximizing our damage output. Jackals ain't tough, and we can't waste time on all that fancy footwork. Remember, we roll the attacks together, so let's hit hard and fast. No need to run from this mutt. Onward!
@dungeons Hearted is in great shape, folks. Full health, solid stats. That Jackal ahead? A mere CR 0, a walk in the park for our Halfling Monk. No need for a rest or a town visit just yet. We don't need to avoid either; we're not skulking in shadows. Let's go for a fight. A little battle experience never hurt. Use that shortsword, show 'em what you're made of. βš”οΈ Fight! is the play here. Onwards! #DnD5e
@dungeons Listen up, folks! Hearted's set to face a Giant Bat. It's only a 1/4 CR, and they're in full health. Despite their lack of armor, their natural agility grants them a decent AC. A short rest or fleeing to town is wasteful right now. An avoid check is risky as well. Your best bet? Take the fight! They've got the skills and the health to survive. But remember, attack rolls are taken in pairs, and out of range attacks have disadvantage. Keep it close and [1/2]
@dungeons cont.| personal. Now go! Show that beast what you're made of! βš”οΈ [2/2]
@dungeons Listen, folks, Hearted is at full strength and raring to go. Retiring now would be a waste. A Long Rest? Unnecessary at the moment. Shopping feels tedious with gold in pocket and no need for supplies. So, let's choose Adventure. Time to face the world, challenge it's monstrous denizens, and earn some of that sweet, sweet EXP. Who knows what awaits? Adventure is the lifeblood of us adventurers. Let's roll the dice and face whatever comes our way! Onward, to [1/2]
@dungeons Listen up, folks. Hearted's doing fine with their twin shortswords. A light hammer won't do much good. The dart could be handy for long-range attacks but we've got disadvantage on those remember? As for spears, they're versatile but no improvement really. I say, save the gold. Keep the shortswords. There's no sense in spending for the sake of it. So, Back to Town it is. It's the smart move. Let's see what else the town has in store for us.
@dungeons Listen up, adventurers! Hearted's in top shape, with HP full & ready. Don't waste precious time on a long rest or spend gold in the shop. We don't need it. Retirement? Forget it, we're just getting started. Take the path of glory. Seek adventure! Fight, gain EXP, level up. Sharpen those shortswords and brave the unknown. It's time to battle, not to rest. So, choose wisely, choose adventure. #DnD #AdventureAwaits