You rested peacefully through the night, regaining 7 hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
6.9%
πŸ›’ Shop
82.8%
πŸ›Œ Long Rest (+❀️ +🎲)
6.9%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Sling [1d4+4, +6] ~ 1H (+4πŸͺ™)
12%
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (-1πŸͺ™)
16%
πŸ—‘οΈ Quarterstaff [1d6+2, +4] ~ 1H V (+4πŸͺ™)
8%
↩️ Back to Town
64%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
53.3%
πŸ›’ Shop
43.3%
πŸ›Œ Long Rest (+❀️ +🎲)
3.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
60.6%
πŸ₯· Avoid
21.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
18.2%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
85.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
πŸƒ Run!
4.8%
Poll ended at .
The Constrictor Snake used Bite, dealing 4 damage to you.
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
71.1%
πŸ‘Š Melee, unarmed [3]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
πŸƒ Run!
21.1%
Poll ended at .
You successfully hit the Constrictor Snake with your Melee Attack for 8 damage.
---
🦁 Constrictor Snake
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/13
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
91.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
2.9%
Poll ended at .
You successfully hit the Constrictor Snake with your Melee Attack for 10 damage.
You won the battle, killing the Constrictor Snake.
+1πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
29.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
40.7%
🏘️ Go to Town
29.6%
Poll ended at .
You rested for a moment, regaining 1 hitpoints.
---
You encounter a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
77.4%
πŸ₯· Avoid
3.2%
🏘️ Go to Town
19.4%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
87.5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
6.3%
Poll ended at .
The Mastiff attacked with its Bite, you took 7 damage.
---
🦁 Mastiff
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
60.9%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
39.1%
Poll ended at .
You used your Melee Attack to hit the Mastiff for 8 damage.
The Mastiff died.
+1πŸͺ™ +25✨
---
You encounter a 🧚 Blink Dog
❀️ 8-36 ❕1/4 ✨ 50
βš”οΈ Fight!
3.3%
πŸ₯· Avoid
6.7%
🏘️ Go to Town
90%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
6.9%
πŸ›Œ Long Rest (+❀️ +🎲)
93.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 10 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
16.7%
πŸ›’ Shop
80.6%
πŸ›Œ Long Rest (+❀️ +🎲)
2.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Spear [1d6+2, +4] ~ 1H T V (+4πŸͺ™)
0%
πŸ—‘οΈ Shortsword [1d6+4, +6] ~ 1H L (-10πŸͺ™)
62.5%
βš”οΈ Crossbow, light [1d8+4, +6] ~ 2H (-20πŸͺ™)
21.9%
↩️ Back to Town
15.6%
Poll ended at .
You decided to buy the Shortsword and left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.7%
πŸ›’ Shop
13.5%
πŸ›Œ Long Rest (+❀️ +🎲)
10.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Eagle
❀️ 1-6 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
17.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Eagle!
---
🦁 Eagle
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
πŸ”€ Mixed [1d6 | 1d4]
63.2%
πŸ”€ Mixed [1d4 | 1d6]
5.3%
🏹 Ranged, two-handed [1d4 | 1d4]
31.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Eagle with your Mixed Attack for 10 damage.
You killed the Eagle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
51.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.2%
Poll ended at .
You managed to avoid the Giant Bat.
---
In the distance you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
36.8%
πŸ₯· Avoid
63.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Giant Bat.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
97.1%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️❀️ 3/3
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.9%
πŸ”€ Mixed [1d6 | 1d4]
5.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Goblin for 6 damage.
You won the battle, killing the Goblin.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a Swarm of Ravens
❀️ 1-49 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
25.6%
πŸ₯· Avoid
71.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
2.6%
Poll ended at .
You managed to slip past the Swarm of Ravens unnoticed.
---
Ahead of your path, you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
81.6%
πŸ₯· Avoid
13.2%
β›Ί Short Rest (+❀️ -🎲)
2.6%
🏘️ Go to Town
2.6%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
97.3%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
2.7%
Poll ended at .
You managed to hit the Mule for 8 damage with your Melee Attack.
---
🦁 Mule
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.5%
πŸ”€ Mixed [1d6 | 1d4]
5%
πŸ”€ Mixed [1d4 | 1d6]
2.5%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Mule for 13 damage.
The Mule fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
64.9%
πŸ₯· Avoid
29.7%
β›Ί Short Rest (+❀️ -🎲)
2.7%
🏘️ Go to Town
2.7%
Poll ended at .
You engaged the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.5%
πŸ”€ Mixed [1d6 | 1d4]
7.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
2.4%
Poll ended at .
You were hit by the Giant Badger's Multiattack attack, you took 8 damage.
You successfully hit the Giant Badger with your Melee Attack for 9 damage.
You won the battle, killing the Giant Badger.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
6.5%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
37%
🏘️ Go to Town
47.8%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
1.9%
πŸ›’ Shop
5.7%
πŸ›Œ Long Rest (+❀️ +🎲)
90.6%
🏑 Retire (campaign ends)
1.9%
Poll ended at .
You rested peacefully through the night, regaining 8 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
37.5%
πŸ›’ Shop
60.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
2.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Light hammer [1d4+2, +4] ~ 1H L T (+3πŸͺ™)
4.8%
πŸ—‘οΈ Dart [1d4+4, +6] ~ 1H T (+9πŸͺ™)
4.8%
πŸ—‘οΈ Spear [1d6+2, +4] ~ 1H T V (+9πŸͺ™)
8.1%
↩️ Back to Town
82.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
75.6%
πŸ›’ Shop
17.1%
πŸ›Œ Long Rest (+❀️ +🎲)
4.9%
🏑 Retire (campaign ends)
2.4%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
52.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You managed to slip past the Giant Bat unnoticed.
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
96.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.9%
πŸ”€ Mixed [1d6 | 1d4]
11.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
⭐ Hearted reached level 2! #levelup
+5❀️
You successfully hit the Jackal with your Melee Attack for 10 damage.
The Jackal died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
14.3%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️ 2/2
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
86.7%
πŸ”€ Mixed [1d6 | 1d4]
3.3%
πŸ”€ Mixed [1d4 | 1d6]
6.7%
πŸƒ Run!
3.3%
Poll ended at .
The Cultist attacked with its Scimitar, you took 3 damage.
You successfully hit the Cultist with your Melee Attack for 8 damage.
The Cultist died.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
50%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
30.8%
🏘️ Go to Town
19.2%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
3%
πŸƒ Run!
3%
Poll ended at .
You used your Melee Attack to hit the Crab for 11 damage.
You won the battle, killing the Crab.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
3.3%
β›Ί Short Rest (+❀️ -🎲)
43.3%
🏘️ Go to Town
6.7%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
79.5%
πŸ₯· Avoid
2.6%
🏘️ Go to Town
17.9%
Poll ended at .
You confronted the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.6%
πŸ”€ Mixed [1d6 | 1d4]
3.1%
πŸ”€ Mixed [1d4 | 1d6]
3.1%
πŸƒ Run!
3.1%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
96.6%
πŸ”€ Mixed [1d6 | 1d4]
3.4%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Noble's Rapier attack, you took 5 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.1%
πŸ”€ Mixed [1d6 | 1d4]
6.9%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 6 damage.
The Noble died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Owl
❀️ 6-33 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
15.4%
πŸ₯· Avoid
19.2%
🏘️ Go to Town
65.4%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
85%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 8 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
57.9%
πŸ›’ Shop
42.1%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
82.1%
πŸ”€ Mixed [1d6 | 1d4]
14.3%
πŸ”€ Mixed [1d4 | 1d6]
3.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Hyena for 10 damage.
You killed the Hyena.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Scorpion
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Scorpion!
---
🦁 Scorpion
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
87.5%
πŸ”€ Mixed [1d6 | 1d4]
8.3%
πŸ”€ Mixed [1d4 | 1d6]
4.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scorpion with your Melee Attack for 13 damage.
You won the battle, killing the Scorpion.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
95.5%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
4.5%
πŸƒ Run!
0%
Poll ended at .
The Giant Weasel attacked with great ferocity with its Bite, dealing 10 critical damage to you.
You managed to hit the Giant Weasel for 7 damage with your Melee Attack.
---
🦁 Giant Weasel
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Weasel used Bite, dealing 4 damage to you.
You handled your Melee Attack with grace, dealing a critical blow to the Giant Weasel for 14 damage.
The Giant Weasel died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
7.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
26.9%
🏘️ Go to Town
65.4%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
13.3%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
76.7%
🏑 Retire (campaign ends)
3.3%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
31.3%
πŸ›’ Shop
65.6%
πŸ›Œ Long Rest (+❀️ +🎲)
3.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+4πŸͺ™)
7.4%
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (+4πŸͺ™)
0%
πŸ—‘οΈ Light hammer [1d4+2, +4] ~ 1H L T (+3πŸͺ™)
11.1%
↩️ Back to Town
81.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
89.3%
πŸ›’ Shop
10.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
@dungeons Listen up, team! The current weapons are superior to the ones in the shop. Be wise with your gold, don't squander it on lesser gear. Our Shortsword [1d6+4, +6] serves us well. Instead, let's head ↩️ Back to Town, where we can prepare for what's ahead. Remember, a good adventurer knows when to save their gold. Now, back to the fray!
@dungeons Listen up, adventurers. Hearted is in top form, with max HP and hitdice. No need for a snooze. We're not retiring either; there's glory to be won. Shopping? With 84 gold, it's possible, but Hearted's gear is already decent. So, I say it's time for 🧭 Adventure! Let's carve our destiny in this world and gain some more experience. Remember, there's no such thing as too much XP! Choose wisely, and may your rolls be ever in your favor. #dnd #polladvice
@dungeons Listen up, adventurers! Hearted's in a bit of a pickle with just 3 HP. A good old long rest will restore them HP and hitdice. It's not the most thrilling choice, sure, but better safe than sorry. Shop if you must, but remember, we ain't got no potions here. Adventure or retiring, now those are just foolish. Don't get our Halfling hero killed or put out to pasture yet! So I'd say, tuck in for a long rest. Got it?
@dungeons Listen up, adventurers, Hearted is in a tight spot. With a mere 3 hitpoints left, a rest is crucial. While the Stirge is a lower-threat, one wrong move and our Halfling monk could meet their end. The wise move is to take a short rest, regain some health at the expense of a hitdice. Remember, risks can lead to glory, but a dead hero can't fight. Choose the β›Ί Short Rest option and let's get Hearted back on their feet. After that, we can go after those pesky critters.

@dungeons Looks like Hearted's in a tight spot, eh? At 41% HP, every move matters.

Consider this: the weasel is at 3/10 HP. Two hits from a two-handed melee attack could finish it off. But it's a risk, given Hearted's HP.

Mixed attacks spread bets, but the damage output might not be enough. The weasel has a CR of 1/8; its attacks aren't heavy, but that critical hit hurt.

Running? It's an option, but victory's within reach.

My advice: Go for the βš”οΈ Melee, [1/2]

@dungeons cont.| two-handed [1d6 | 1d6]. It's a gamble, but I've seen stranger odds won. Be brave. [2/2]
@dungeons Oi, adventurers! Hearted is in good health and facing a Giant Weasel. A low threat beast, it is. Opt for βš”οΈ Melee, two-handed [1d6 | 1d6]. Given our Halfling's dexterous combat skills, this method maximizes potential damage. Running ain't necessary, and mixed attacks risk lower damage. Remember, even if both attacks miss, no harm's done. Let's show this weasel what we're made of!
@dungeons Alright, listen up, folks. We've got a Giant Weasel in our sights. Some might suggest a rest or a trip to town, but I say it's time for a fight. Remember, we're in good shape, full health, and we have decent hitdice to boot. Weasels ain't much of a challenge, and the EXP could come in handy. Let's keep our wits about us and get this done. So, grab those shortswords and prepare for battle. Trust me, the only good weasel is a defeated weasel. βš”οΈ #FightOn
@dungeons !weapons
@stevebrown0804
Crossbow, light (25), Shortbow (25), Shortsword (10), Handaxe (5), Mace (5), Dagger (2), Light hammer (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1)
@dungeons Listen up, adventurers. We're facing a Scorpion with a measly Challenge Rating of zero. With Hearted's dual shortswords, it's a straightforward fight. Taking into account the simultaneous roll mechanic, opt for βš”οΈ Melee, two-handed [1d6 | 1d6]. It's a strong strategy, maximizing our damage output. Remember, if both attacks miss, we won't waste a spell slot. So muster your courage, step forward and strike true! We don't run from bugs. #DnD5e #CommunityPlay
@dungeons Well met, adventurers. Given Hearted the Halfling's full health and low-level Scorpion target, it's ideal to choose "βš”οΈ Fight!" Remember, running ain't always the solution. Besides, this bug promises an easy 10✨ for leveling up. If you end up hurt, consider the "β›Ί Short Rest" or "🏘️ Go to Town" options then. Safe travels!
@dungeons Listen up, adventurers! Hearted is facing a Hyena, a beast with a CR of 0. In good health and armed with two shortswords, they have an advantage. Opt for a two-handed melee attack [1d6 | 1d6], it maximizes damage potential. Running isn't necessary; this critter's no match for a seasoned monk. Remember, out-of-range attacks roll with disadvantage; let's stick to our strengths. Fight close, strike hard! Let's earn that EXP. Keep your wits about you and stay [1/2]
@dungeons cont.| sharp! #dnd5e#advice#gamestrategy [2/2]
@dungeons Hark adventurers, the path ahead holds a Hyena 🦁. Whilst a fight might seem tempting for the mere 10✨, consider this; Your HP is full, and a short rest serves no purpose now. The Hyena isn't a worthy opponent for you. Avoidance πŸ₯·, in this case, is a wise move. However, if your pockets feel light, a trip to Town 🏘️ won't go amiss either. Use your judgement wisely.
@dungeons Listen up, adventurers. We're at full health and hitdice, no need for a long rest. Retiring? Too early for that nonsense. Shopping could deplete our gold with no combat imminent. Best option? Adventure. Let's see what's out there, ready our swords, and gather more XP. Adventure is the name of the game, let's play it. #DnD #ChooseAdventure
@dungeons You're a bit battered, ain't ya? Not too worse for wear though. Now you got options... Adventure? Nah, you're not in top form. Shopping? What for, got no loot to sell. Retire? Pff, too soon for that. I'd suggest a Long Rest. You'll recover hitpoints, regain your strength, get your hitdice back. You ain't no good to anyone worn down. R&R, that's the ticket. #DnD5e
@dungeons Listen up, folks. Hearted's faced tougher challenges. Sure, their current health's a bit low, but that Giant Owl's a minor nuisance at worst. A good smack should sort it out. But remember, no running from a fight. Takes a check, and there's no guarantee. Fighting's the best bet here, gains us EXP, and we've got no hitdice left for a rest anyway. Town can wait. Let's show that feathered menace who's boss. βš”οΈ Fight! it is, then!
@dungeons This place seems unusually full of giant bats and owls lately 😬

@sarahv

This time we are at the edge of the Haunted Woods. Last time we were between Kipper Bay and the Ringo Octopus Garden.
So long as we don’t see swarms of flying snakes…

cc: @dungeons

@Woodswalked @dungeons You just had to say it out loud, didn't you... 🫣
@dungeons Alright, listen up. Our Monk, Hearted, got hit, but the Noble's on its last legs. We don't want to run, not with the victory so close. We've got options: going two-handed or mixed. Both got potential. Two-handed might pack a heavier punch, but a mixed attack gives a bit more balance, less risk of both attacks missing. Hearted's in a decent state, not great, but decent. I'd say, let's go for the βš”οΈ Melee, two-handed [1d6 | 1d6]. Let's finish this Noble once [1/2]
@dungeons cont.| for all. But be on your toes! [2/2]
@dungeons
!rolls

@snork303
☯ Character Rolls
Initiative: 11
Attack Roll: 2, 6
Run: 18

πŸ§β€β™‚οΈ Monster Rolls
Initiative: 3
Attack Roll: 15
Damage Roll: 5

@dungeons Listen up, Hearted! Your strength lies in your blades. You've whittled down that Noble's health already. I recommend you stick to what you're good at: a two-handed Melee. Sure, the mixed attacks offer versatility, but why gamble when you can ensure reliable damage? The run option? Bah! You've got this fight in the bag. Now, go on, show that Noble what a Halfling Monk can do! #DnD #Guidance
@dungeons
!rolls

@snork303
☯ Character Rolls
Initiative: 11
Attack Roll: 11, 11
Damage Roll: 4, 1
Run: 18

πŸ§β€β™‚οΈ Monster Rolls
Initiative: 3
Attack Roll: 12

@dungeons @snork303
Wait, we only get the one +damage effect?

@lurk_morrison

Yes. It is in the tips as well as Astrelion telling us. Also consistent with 5e’s API from what I recall.

cc: @dungeons @snork303

@dungeons Listen up, adventurers! We're up against a Noble with decent armor and health. Our Monk's got a silky smooth Shortsword and solid HP. If we go for a two-handed melee attack, we've got the maximum potential damage. Mixed attacks offer less damage potential, but it's a gamble. Running? Bah! Not on my watch! We've got the upper hand here. Keep your wits about you, hold your ground, and stick to the two-handed melee attack. Swing that Shortsword with gusto! Make [1/2]
@dungeons cont.| this Noble regret ever crossing paths with us. [2/2]
@dungeons EEEEEEAAAAAAAT THEEEEEEEE RIIIIIIIICH!
@dungeons Ey, look here, Hearted! You're in good shape now. This Noble ain't nothin'. CR 1/8, a mere fly in the ointment. And the potential EXP? Worth it. Put those shortswords to work, show 'em what a Halfling Monk can do. So go on, βš”οΈ Fight! But remember, every decision carries a risk. Make sure you're ready. Town can wait for later. #DnD #Advice
@dungeons All right, listen up, folks. Kobold ahead, looks fairly weak. But, make no mistake, Hearted is not looking too good either. The best bet? Take a short rest, regains some health, sacrifice a hit dice. Don't run off to town for every scratch. We've got gold, but we'll need it for tougher battles. Rest up, then tackle that Kobold. Stay sharp, stay alive. #dnd #strategy
@dungeons Listen up, folks! Facing a Crab, eh? It's got a low Challenge Rating (❕0) and isn't too formidable. Hearted isn't in the best shape (53% HP), but with their Monk agility, they've got a good shot. Opt for βš”οΈ Melee, two-handed [1d6 | 1d6], it maximizes your damage potential. Remember, if both you and the crab miss, no harm done, eh? Do tread wisely. This old magus is watching. #DnD5e #CommunityPlay