You successfully hit the Jackal with your Melee Attack for 10 damage.
The Jackal died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ§β€β™‚οΈ Cultist
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
14.3%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Cultist!
---
πŸ§β€β™‚οΈ Cultist
❀️❀️ 2/2
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
86.7%
πŸ”€ Mixed [1d6 | 1d4]
3.3%
πŸ”€ Mixed [1d4 | 1d6]
6.7%
πŸƒ Run!
3.3%
Poll ended at .
The Cultist attacked with its Scimitar, you took 3 damage.
You successfully hit the Cultist with your Melee Attack for 8 damage.
The Cultist died.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
50%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
30.8%
🏘️ Go to Town
19.2%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.9%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
3%
πŸƒ Run!
3%
Poll ended at .
You used your Melee Attack to hit the Crab for 11 damage.
You won the battle, killing the Crab.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
3.3%
β›Ί Short Rest (+❀️ -🎲)
43.3%
🏘️ Go to Town
6.7%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
79.5%
πŸ₯· Avoid
2.6%
🏘️ Go to Town
17.9%
Poll ended at .
You confronted the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.6%
πŸ”€ Mixed [1d6 | 1d4]
3.1%
πŸ”€ Mixed [1d4 | 1d6]
3.1%
πŸƒ Run!
3.1%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 9 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
96.6%
πŸ”€ Mixed [1d6 | 1d4]
3.4%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Noble's Rapier attack, you took 5 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.1%
πŸ”€ Mixed [1d6 | 1d4]
6.9%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Noble with your Melee Attack for 6 damage.
The Noble died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Owl
❀️ 6-33 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
15.4%
πŸ₯· Avoid
19.2%
🏘️ Go to Town
65.4%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
10%
πŸ›Œ Long Rest (+❀️ +🎲)
85%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 8 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
57.9%
πŸ›’ Shop
42.1%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
82.1%
πŸ”€ Mixed [1d6 | 1d4]
14.3%
πŸ”€ Mixed [1d4 | 1d6]
3.6%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Hyena for 10 damage.
You killed the Hyena.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Scorpion
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Scorpion!
---
🦁 Scorpion
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
87.5%
πŸ”€ Mixed [1d6 | 1d4]
8.3%
πŸ”€ Mixed [1d4 | 1d6]
4.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scorpion with your Melee Attack for 13 damage.
You won the battle, killing the Scorpion.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
92.6%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
95.5%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
4.5%
πŸƒ Run!
0%
Poll ended at .
The Giant Weasel attacked with great ferocity with its Bite, dealing 10 critical damage to you.
You managed to hit the Giant Weasel for 7 damage with your Melee Attack.
---
🦁 Giant Weasel
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Weasel used Bite, dealing 4 damage to you.
You handled your Melee Attack with grace, dealing a critical blow to the Giant Weasel for 14 damage.
The Giant Weasel died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
7.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
26.9%
🏘️ Go to Town
65.4%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
13.3%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
76.7%
🏑 Retire (campaign ends)
3.3%
Poll ended at .
You slept long through the night, regaining 14 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
31.3%
πŸ›’ Shop
65.6%
πŸ›Œ Long Rest (+❀️ +🎲)
3.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+4πŸͺ™)
7.4%
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (+4πŸͺ™)
0%
πŸ—‘οΈ Light hammer [1d4+2, +4] ~ 1H L T (+3πŸͺ™)
11.1%
↩️ Back to Town
81.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
89.3%
πŸ›’ Shop
10.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
96.6%
πŸ”€ Mixed [1d6 | 1d4]
3.4%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Boar for 10 damage with your Melee Attack.
You were hit by the Boar's Tusk attack, you took 4 damage.
---
🦁 Boar
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d4]
5.9%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 12 damage.
The Boar died.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
69%
πŸ₯· Avoid
6.9%
β›Ί Short Rest (+❀️ -🎲)
17.2%
🏘️ Go to Town
6.9%
Poll ended at .
You confronted the Hawk!
---
🦁 Hawk
❀️ 1/1
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
πŸ”€ Mixed [1d6 | 1d4]
48.5%
πŸ”€ Mixed [1d4 | 1d6]
9.1%
🏹 Ranged, two-handed [1d4 | 1d4]
42.4%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
You used your Ranged Attack to hit the Hawk for 7 damage.
The Hawk fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ”₯ Magma Mephit
❀️ 10-35 ❕1/2 ✨ 100
βš”οΈ Fight!
7.5%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
55%
🏘️ Go to Town
12.5%
Poll ended at .
You sat down and caught your breath, regaining 4 hitpoints.
---
In the distance you see a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
87.8%
πŸ₯· Avoid
9.8%
🏘️ Go to Town
2.4%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
πŸ”€ Mixed [1d6 | 1d4]
60.5%
πŸ”€ Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
36.8%
πŸƒ Run!
2.6%
Poll ended at .
You took 1 damage from the Hawk's Talons.
You managed to hit the Hawk for 8 damage with your Ranged Attack.
The Hawk died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
80.6%
πŸ₯· Avoid
8.3%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
87.2%
πŸ”€ Mixed [1d6 | 1d4]
7.7%
πŸ”€ Mixed [1d4 | 1d6]
5.1%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Quipper for 8 damage with your Melee Attack.
The Quipper fell, ending the battle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
81.4%
πŸ₯· Avoid
9.3%
🏘️ Go to Town
9.3%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❀️❀️❀️ 3/3
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
πŸ”€ Mixed [1d6 | 1d4]
46.2%
πŸ”€ Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
51.3%
πŸƒ Run!
2.6%
Poll ended at .
You managed to hit the Hawk for 8 damage with your Ranged Attack.
The Hawk fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
52.9%
πŸ₯· Avoid
32.4%
🏘️ Go to Town
14.7%
Poll ended at .
You engaged the Giant Frog!
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
84.6%
πŸ”€ Mixed [1d6 | 1d4]
5.1%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
10.3%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 7 damage.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/18
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.8%
πŸ”€ Mixed [1d6 | 1d4]
4.2%
πŸ”€ Mixed [1d4 | 1d6]
2.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Frog with your Melee Attack for 5 damage.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/18
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
98%
πŸ”€ Mixed [1d6 | 1d4]
2%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Frog for 11 damage.
The Giant Frog died.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Giant Poisonous Snake
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
79.1%
πŸ₯· Avoid
11.6%
🏘️ Go to Town
9.3%
Poll ended at .
You engaged the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
1.9%
πŸƒ Run!
5.8%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Melee Attack for 5 damage.
---
🦁 Giant Poisonous Snake
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/10
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
93.5%
πŸ”€ Mixed [1d6 | 1d4]
4.3%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
2.2%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 7 damage.
You killed the Giant Poisonous Snake.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Orc
❀️ 8-22 ❕1/2 ✨ 100
βš”οΈ Fight!
43.1%
πŸ₯· Avoid
11.8%
🏘️ Go to Town
45.1%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
18.4%
πŸ›Œ Long Rest (+❀️ +🎲)
81.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 2 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
29.7%
πŸ›’ Shop
70.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ—‘οΈ Shortsword [1d6+4, +6] πŸ›‘οΈ none [16]
πŸ—‘οΈ Dagger [1d4+4, +6] ~ 1H L T (+3πŸͺ™)
25.7%
πŸ—‘οΈ Sickle [1d4+2, +4] ~ 1H L (+4πŸͺ™)
2.9%
πŸ—‘οΈ Sling [1d4+4, +6] ~ 1H (+9πŸͺ™)
8.6%
↩️ Back to Town
62.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
84.4%
πŸ›’ Shop
12.5%
πŸ›Œ Long Rest (+❀️ +🎲)
3.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Scorpion
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Scorpion!
---
🦁 Scorpion
❀️ 1/1
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d4]
2.6%
πŸ”€ Mixed [1d4 | 1d6]
2.6%
πŸƒ Run!
2.6%
Poll ended at .
You managed to hit the Scorpion for 13 damage with your Melee Attack.
You killed the Scorpion.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ€– Homunculus
❀️ 2-8 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
86.2%
πŸ₯· Avoid
3.4%
β›Ί Short Rest (+❀️ -🎲)
10.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Homunculus!
---
πŸ€– Homunculus
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
πŸ”€ Mixed [1d6 | 1d4]
64.3%
πŸ”€ Mixed [1d4 | 1d6]
7.1%
🏹 Ranged, two-handed [1d4 | 1d4]
28.6%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Homunculus for 9 damage with your Mixed Attack.
The Homunculus died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d4]
3.8%
πŸ”€ Mixed [1d4 | 1d6]
3.8%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Jackal for 16 damage.
The Jackal died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
87.5%
πŸ₯· Avoid
9.4%
β›Ί Short Rest (+❀️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lemure!
---
πŸ‘Ί Lemure
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
96.3%
πŸ”€ Mixed [1d6 | 1d4]
0%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
3.7%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 8 damage.
The Lemure attacked with its Fist, you took 2 damage.
---
πŸ‘Ί Lemure
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/15
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.9%
πŸ”€ Mixed [1d6 | 1d4]
4.5%
πŸ”€ Mixed [1d4 | 1d6]
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 13 damage.
You killed the Lemure.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
πŸ”€ Mixed [1d6 | 1d4]
47.8%
πŸ”€ Mixed [1d4 | 1d6]
8.7%
🏹 Ranged, two-handed [1d4 | 1d4]
39.1%
πŸƒ Run!
4.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 5 damage.
The Stirge died.
+2πŸͺ™ +25✨
---
You encounter a 🦠 Gray Ooze
❀️ 12-33 ❕1/2 ✨ 100
βš”οΈ Fight!
32.1%
πŸ₯· Avoid
46.4%
β›Ί Short Rest (+❀️ -🎲)
17.9%
🏘️ Go to Town
3.6%
Poll ended at .
You snuck past the Gray Ooze.
---
In the distance you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
40.7%
πŸ₯· Avoid
29.6%
β›Ί Short Rest (+❀️ -🎲)
22.2%
🏘️ Go to Town
7.4%
Poll ended at .
@dungeons Listen up, folks! We've got a Gray Ooze up ahead, a bothersome blob but nothing too threatening for a tough sort like Hearted. With the current health and hitdice, there's no immediate need for a Short Rest or a trip back to town. Squaring up for a fight is a fine choice – it's not too difficult and the experience will be beneficial. However, if you're cautious, avoiding is also viable. But remember, adventure favors the bold. So, the recommended move here? [1/2]
@dungeons
People, please do not waste a short rest at the moment. Either avoid or fight. Short rest costs us and there is no need for it yet.
@dungeons Listen up, adventurers. We're facing a Stirge, a weak creature, with a CR of 1/8. Our Halfling Monk, Hearted, is in fine health and they have a strong Shortsword at their disposal. Running away from such a easy foe seems like a waste of time. The mixed attack options, [1d6 | 1d4] or [1d4 | 1d6], present a balanced attack and defense approach. However, given Hearted's impressive dexterity, my money's on the two-handed ranged attack [1d4 | 1d4]. Let's show [1/2]
@dungeons cont.| this Stirge what we're made of. #DnD5e #CommunityPoll [2/2]
@dungeons Listen up, adventurers! We're facing a Stirge with a low CR of 1/8. Hearted is in good shape at 88% HP. No need to rest or run to town just yet. That Stirge is worth 25 EXP and we're well equipped to take it on. So gather your courage, tighten your grip on your shortswords, and get ready to βš”οΈ Fight! Keep in mind, running from a fight isn't always the best option. It's time to put those dexterous halfling hands to use!
@dungeons Listen up, folks! The Lemure's injured but not beaten yet. Using 'Melee, two-handed' is a good choice; with Hearted's strength and Shortswords, damage can be substantial. 'Mixed' attacks are less consistent but offer flexibility. Running? Possible, but unnecessary. Hearted still has strong health. My advice, let's give that Lemure a taste of two-handed wrath and finish this fight. Remember, no potions or advanced moves here, just good ol' sword-swinging. But [1/2]
@dungeons cont.| it's up to you, adventurers. Choose wisely! [2/2]
@dungeons !rolls

@mlippert
☯ Character Rolls
Initiative: 18
Attack Roll: 2, 9
Damage Roll: 1, 3
Run: 18

πŸ‘Ί Monster Rolls
Initiative: -1
Attack Roll: 18
Damage Roll: 2

@dungeons Alright, listen up! This Lemure has a CR of 0, making it a weak opponent. Hearted's current wellbeing and their Monk prowess factor in. With two shortswords, a two-handed melee attack option is the best bet. Mixed attacks could yield less damage. Running? Not worth it. Use this opportunity to gain some EXP without much risk. Get to it!
@dungeons Alright, listen up adventurers. Nothing worthwhile in life comes without a bit of a skirmish. That Lemure is a lowly imp, a nuisance at best. You've got the strength and dexterity to take it down without so much as batting an eye. So, let's go in for the βš”οΈ Fight, let's bag that experience and move on to bigger things. Remember, running only lengthens the journey. And no need for a trip to the town or a rest, you're in top shape right now. So, stand tall, [1/2]
@dungeons cont.| weapons at the ready! [2/2]
@dungeons Listen up! We've got a Jackal on our hands. Don't underestimate it even though it has a low CR. Our monk, Hearted, is in good shape with max HP. Opt for βš”οΈ Melee, two-handed [1d6 | 1d6] attack. No need to mix things up. Your shortsword's in both hands will deal the most damage. Running isn't worth it; gain the ✨ EXP instead. Remember, if both you and Jackal miss, your spell slot stays intact. Keep your wits about you, and let's show this beast what we're [1/2]
@dungeons Listen up, folks! We have a healthy Monk with full hitpoints and hitdice. A low-level Jackal lies ahead. Nothing to fear, eh? We don't need to spend hitdice on rest or flee to town. β¬†οΈβš”οΈ Fight! is the clear choice. No risk, potential gains. A bit of gold and EXP for the taking. Get your weapons ready! You'll get more from this scrappy encounter than a peaceful snooze or a trip to town. If it gets too wild, remember the house rule – out-of-range attacks roll [1/2]
@dungeons cont.| with disadvantage. Onward then, brave ones! #DnD5e [2/2]

@dungeons Alright, folks. We've got a Homunculus on our hands. Pesky critters but not too tough. Considering our Halfling Monk's current state, we handle this with ease. Ignore the run, no need for that yet.

Now, when it comes to attack, given Hearted's dexterity and weapon, I'd recommend the Mixed option "[1d6 | 1d4]". The first roll has a higher potential for damage. The second one won't matter much given our house rules. Stand your ground and strike! #DnD #Guidance

@dungeons Considering Hearted's health is at its max, there's no need for a short rest or retreat to town. A Homunculus has a CR of 0, meaning it should be quite easy for Hearted. Fighting it would net us some additional gold and EXP without much risk. The only reason to avoid would be saving time, but the potential rewards outweigh this minor concern. So, dust off that shortsword and show the Homunculus who's boss. Don't shy away, let's choose "βš”οΈ Fight!"
@dungeons Listen up, folks. We're up against a lowly Scorpion, CR 0. This bug should be easy work for our halfling monk, Hearted. With a Dexterity of 19 and two shortswords, Hearted has a solid shot at defeating it. Choose to go in with "βš”οΈ Melee, two-handed [1d6 | 1d6]". Our strong attack might just squash this bug in one go. Running ain't an option; we've got a reputation to uphold. Remember, every victory gets us closer to leveling up. Onwards! #DnD5e #CommunityPlay
@dungeons Listen up, adventurers! We've come across a Scorpion. Now, I know it ain't much, a CR 0 creature, and I've seen Hearted face worse. Given that Hearted's in peak condition, full HP and hitdice, I'd advise a fight. Good chance to earn some easy EXP. Just remember, those out-of-range attacks are rolled with a disadvantage. Now get in there and show that Scorpion what a Monk's made of! Just don't get too cocky. I'll be watching. #DnD #CommunityPlay
@dungeons We're sitting pretty, folks! Our Halfling Monk, Hearted, is at full health with gold in their pocket. No need to rest or retire, that's for sure. Shopping could net us something useful, but adventuring brings both risk and reward. Considering our good state, it's time for some action. I say we choose 🧭 Adventure! It'll get the blood pumping and the EXP growing. But remember, stay sharp – the dice aren't always in our favor. Adventure wisely, my friends.
@dungeons Listen up, folks. Hearted, our spry Halfling, already wields twin shortswords. More than enough steel to handle most problems. The shop's wares offer no real advantage; a downgrade, in fact. Save the gold. Dagger and Sickle wield less damage, and the Sling, while long-range, still ends up less potent than our Shortsword. Don't buy for the sake of buying. My advice: ↩️ Back to Town. Keep our coins for necessities, or better equipment down the road. Remember, [1/2]
@dungeons cont.| it's not always about the shiny new toy. [2/2]
@dungeons
Go for the dagger!
It is only slightly worse than the sword but can be thrown for ranged attacks!
@dungeons Given Hearted's current state (full health, no missing hitdice) and a decent gold pouch, we don't need a rest. Retirement? Tch, no good story ends in the safety of walls. Shopping? Perhaps later. Now's the time for adventure! Grab your shortswords - we've rested enough. It's β¬†οΈπŸ§­ Adventure! time. Stagnation is the death of progress, don't forget that.
@dungeons Listen, adventurers. Hearted's in good shape, but without hitdice, a skirmish could be bad news. A Long Rest will restore 'em all and boost those hitpoints. Sure, we could shop, but 93 gold won't get us much. Adventure? No rush. Retire? Don't make me laugh. So, give our Halfling a break. Trust me, you'll thank me when you're in the thick of it with all resources at your disposal. #DnD #LongRest
@dungeons Despite the allure of experience the Orc battle might provide, you're short on hitdice. Town's your best bet. Replenish and recuperate before seeking more foes. Don't let your bravery lead to recklessness. Rest first, fight later.
@dungeons Listen up, adventurers. Hearted, our Halfling Monk, is in good shape. The Giant Poisonous Snake is halfway down. With their dual shortswords, I suggest using the βš”οΈ Melee, two-handed [1d6 | 1d6] option. It maximizes the damage potential. Remember, attacks are rolled in pairs, and with Hearted's high dexterity, they have a good shot. Keep fighting, but be mindful of the hitpoints. No time for running now, we've got a monster to slay. #DnD #CommunityPoll
@dungeons Alright, adventurers, we've got a Giant Poisonous Snake in our path. Its Challenge Rating of 1/4 and 10 HP tell us it's a manageable threat. Given our combat system, "βš”οΈ Melee, two-handed [1d6 | 1d6]" is the best option. With our monk's dexterity and twin shortswords, we stand a strong chance. Remember, if both attacks miss, spell slots won't be consumed. Running is risky and we gain nothing. Stand firm, strike true, and this slithering menace will be [1/2]
@dungeons Don't these monsters hit like a truck? I've got a pretty bad feeling about fighting this…
@dungeons Fellow adventurers, you've come across a Giant Poisonous Snake, a formidable foe but within our grasp to defeat. 'Tis true, it carries venom in its bite, but remember, out-of-range attacks are rolled with disadvantage. So, take the fight to it! Our Monk, Hearted, is hale and hearty, and with their dual shortswords, they're a force to be reckoned with. The alternative? Running might fail. Town? No pressing need. Let's not flee; instead, face the beast [1/2]
@dungeons cont.| head-on. My guidance? βš”οΈ Fight! [2/2]