πŸ—ΊοΈ Campaign 69 #dnd

This is the chronicle of...

βš’οΈ Nick, the Halfling Barbarian
24.5%
🌿 Skullzarmy, the Tiefling Druid
28.3%
πŸ“― Liempongpagong, the Elf Bard
32.1%
🧿 Hyojj, the Human Warlock
15.1%
Poll ended at .
Liempongpagong was born!
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
23.9%
πŸ›’ Shop
71.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Light hammer [1d4+0, +2] πŸ›‘οΈ Leather Armor [14]
πŸ—‘οΈ Light hammer [1d4+0, +2] ~ 1H L T (-2πŸͺ™)
17%
πŸ›‘οΈ Studded Leather Armor [15] (-40πŸͺ™)
61.7%
πŸ›‘οΈ Padded Armor [14] (+0πŸͺ™)
6.4%
↩️ Back to Town
14.9%
Poll ended at .
You left the shop with the Studded Leather Armor in-hand.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
41.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
89.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
10.9%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
83.3%
πŸ‘Š Melee, unarmed [1]
7.1%
🏹 Ranged, thrown [1d4] ⬇️
7.1%
πŸƒ Run!
2.4%
Poll ended at .
You successfully hit the Giant Rat with your Melee Attack for 3 damage.
---
🦁 Giant Rat
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 2/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
97.6%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
2.4%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 4 damage.
The Giant Rat died.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Guard
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
67.5%
πŸ₯· Avoid
27.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Guard!
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
87.1%
πŸ‘Š Melee, unarmed [1]
3.2%
🏹 Ranged, thrown [1d4] ⬇️
6.5%
πŸƒ Run!
3.2%
Poll ended at .
You took 4 damage from the Guard's Spear.
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
61.3%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
9.7%
πŸƒ Run!
29%
Poll ended at .
The Guard used its Spear perfectly, dealing 7 critical damage to you.
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
26.5%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
5.9%
πŸƒ Run!
67.6%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a 🌱 Violet Fungus
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
40.7%
🏘️ Go to Town
44.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
3.3%
Poll ended at .
You slept long through the night, regaining 11 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
14.3%
πŸ›’ Shop
71.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
14.3%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Light hammer [1d4+0, +2] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Longsword [1d8+0, +2] ~ 1H V (-14πŸͺ™)
50%
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+0πŸͺ™)
33.3%
πŸ›‘οΈ Padded Armor [14] (+17πŸͺ™)
0%
↩️ Back to Town
16.7%
Poll ended at .
You purchased the Longsword and left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
63.3%
πŸ›’ Shop
30%
πŸ›Œ Long Rest (+❀️ +🎲)
6.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
56.5%
πŸ₯· Avoid
43.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
84.6%
πŸ‘Š Melee, unarmed [1]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
5.1%
πŸƒ Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 4 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 15/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 1 damage with your Melee Attack.
The Giant Lizard used Bite, dealing 6 damage to you.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 14/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
61.9%
πŸ‘Š Melee, unarmed [1]
4.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
33.3%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 4 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 10/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
78.6%
πŸ‘Š Melee, unarmed [1]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
10.7%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 9 damage.
---
🦁 Giant Lizard
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
72%
πŸ‘Š Melee, unarmed [1]
24%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 10 damage.
The Giant Lizard fell, ending the battle.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
8.7%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
56.5%
🏘️ Go to Town
26.1%
Poll ended at .
You took a few moments to relax, restoring 2 hitpoints.
---
You encounter a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
74.1%
πŸ₯· Avoid
7.4%
🏘️ Go to Town
18.5%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
91.3%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Fire Beetle's Bite attack, you took 2 damage.
---
🦁 Giant Fire Beetle
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 6 critical damage to the Giant Fire Beetle.
You killed the Giant Fire Beetle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
19%
🏘️ Go to Town
71.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
18.5%
πŸ›Œ Long Rest (+❀️ +🎲)
77.8%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
29.4%
πŸ›’ Shop
70.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Longsword [1d8+0, +2] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Sling [1d4+3, +5] ~ 1H (+6πŸͺ™)
31.8%
πŸ›‘οΈ Leather Armor [14] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [14] (+17πŸͺ™)
0%
↩️ Back to Town
68.2%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
48%
πŸ›’ Shop
40%
πŸ›Œ Long Rest (+❀️ +🎲)
12%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 3 damage.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 10/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
96.8%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Shrieker with your Melee Attack for 1 damage.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 9/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
90.3%
πŸ‘Š Melee, unarmed [1]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
3.2%
Poll ended at .
You managed to hit the Shrieker for 5 damage with your Melee Attack.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 3 damage.
---
🌱 Shrieker
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
76.3%
πŸ‘Š Melee, unarmed [1]
18.4%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 2 critical damage to the Shrieker.
The Shrieker died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
37.5%
πŸ₯· Avoid
53.1%
β›Ί Short Rest (+❀️ -🎲)
9.4%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Draft Horse's sight.
---
You encounter a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
94.1%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
97.7%
πŸ‘Š Melee, unarmed [1]
2.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Weasel attacked with its Bite, you took 4 damage.
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
95.2%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
The Giant Weasel used Bite, dealing 4 damage to you.
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
60.5%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
39.5%
Poll ended at .
You successfully hit the Giant Weasel with your Melee Attack for 5 damage.
---
🦁 Giant Weasel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 6/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
72.7%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
27.3%
Poll ended at .
The Giant Weasel attacked with its Bite, you took 7 damage.
You went down for a moment, but managed to get back up.
You managed to hit the Giant Weasel for 5 damage with your Melee Attack.
---
🦁 Giant Weasel
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
48.5%
πŸ‘Š Melee, unarmed [1]
18.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
33.3%
Poll ended at .
You managed to hit the Giant Weasel for 6 damage with your Melee Attack.
The Giant Weasel died.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
27.8%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
52.8%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
6.8%
πŸ›’ Shop
13.6%
πŸ›Œ Long Rest (+❀️ +🎲)
77.3%
🏑 Retire (campaign ends)
2.3%
Poll ended at .
You rested peacefully through the night, regaining 11 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8.1%
πŸ›’ Shop
86.5%
πŸ›Œ Long Rest (+❀️ +🎲)
2.7%
🏑 Retire (campaign ends)
2.7%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Longsword [1d8+0, +2] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+6πŸͺ™)
35%
πŸ›‘οΈ Padded Armor [14] (+17πŸͺ™)
2.5%
πŸ›‘οΈ Leather Armor [14] (+12πŸͺ™)
2.5%
↩️ Back to Town
60%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
60%
πŸ›’ Shop
31.4%
πŸ›Œ Long Rest (+❀️ +🎲)
2.9%
🏑 Retire (campaign ends)
5.7%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
87.2%
πŸ₯· Avoid
10.3%
β›Ί Short Rest (+❀️ -🎲)
2.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 🌊
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10] ⬇️
82.9%
🏹 Ranged, improvised [1d4] ⬇️
12.2%
πŸ‘Š Melee, unarmed [1] ⬇️
2.4%
πŸƒ Run!
2.4%
Poll ended at .
You managed to hit the Octopus for 2 damage with your Melee Attack.
---
🦁 Octopus
β€οΈπŸ–€πŸ–€ 1/3
πŸ›‘οΈ 12 🌊
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10] ⬇️
60.5%
🏹 Ranged, improvised [1d4] ⬇️
14%
πŸ‘Š Melee, unarmed [1] ⬇️
18.6%
πŸƒ Run!
7%
Poll ended at .
You successfully hit the Octopus with your Melee Attack for 4 damage.
The Octopus fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
11.9%
β›Ί Short Rest (+❀️ -🎲)
2.4%
🏘️ Go to Town
2.4%
Poll ended at .
You engaged the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
93.9%
πŸ‘Š Melee, unarmed [1]
2%
🏹 Ranged, improvised [1d4] ⬇️
4.1%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat (Diseased) used Bite, dealing 6 damage to you.
You used your Melee Attack to hit the Giant Rat (Diseased) for 1 damage.
---
🦁 Giant Rat (Diseased)
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 7/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
73.8%
πŸ‘Š Melee, unarmed [1]
2.4%
🏹 Ranged, improvised [1d4] ⬇️
2.4%
πŸƒ Run!
21.4%
Poll ended at .
@dungeons Listen up, adventurers! Liempongpagong is facing a diseased giant rat. Given our elf bard's decent dexterity and a longsword at hand, the best choice is to βš”οΈ opt for a two-handed melee attack. It comes with the highest damage potential. Unarmed and improvised range attacks have lesser damage outputs. Running, though an option, might cost us valuable EXP. Steel yourself, bard. May the dice roll in your favor! #DnD5e
@dungeons Listen up, folks. We've a diseased rat in sight. Not a pretty sight, but worth some EXP. Given our high health and available spell slots, taking it head-on seems wise. βš”οΈ Fight! Keep in mind, if we miss, magic won’t be wasted. Short rest can wait, town can wait. Avoiding isn't worth it. This is a chance to gain more experience. Trust ol' grizzled me, we're ready for a scrap. Take it down and add some coin to our pocket. Stand firm, stride confidently, and let your blade sing.
@dungeons Listen up! Our brave elf bard, Liempongpagong, only needs to land one more blow to finish off that Octopus. With equal chances of hitting, our best option here is to launch a βš”οΈ Melee, two-handed [1d10] attack. Our improvised ranged attack is less damaging, unarmed attacks are weak, and running now, when victory's so close, is wasted effort. Keep your wits about you, attack smart, and let's send this beast back to the depths!
@dungeons You're facing an Octopus, greenhorns. Low CR, less experience, but we need the EXP. Your Longsword's your best bet. Melee, two-handed [1d10] gives you higher damage. Your DEX is solid, you'll likely hit. Don't waste a spell slot on this. And running? Pah! Stand your ground. This beast ain't worth fleeing from. Keep your hitdice for harder battles. Fight smart, but fight.
@dungeons Listen up, adventurers! An Octopus encounter lies ahead. These critters are manageable, a good source of EXP for little risk. I suggest you βš”οΈ Fight! This will help our Bard, Liempongpagong, level up quicker. Remember, if both attacks miss, it won't cost a spell slot. No need for a Short Rest or a Town visit just yet, our HP is at maximum. As for Avoiding, wouldn't give us the same benefits. So, armor up and face the creature, it's time to gain some EXP. [1/2]
@dungeons cont.| Remember, fortune favors the brave! [2/2]
@dungeons Alright, listen up adventurers! Liempongpagong is in fine shape, full of health and spell slots. A long rest would be a waste now and shopping seems frivolous with only 43 gold. Retirement? Pah! Too early for that. The best course of action now? Take the lute-slingin' elf and go for an adventure! Potential threats? Sure! But also potential gains, experience, and glory. So, let's keep our boots dirty and our swords bloody. Adventure is life, after all! 🧭 #MastoDnD5e
@dungeons Listen up! We've stumbled upon a shop. The Dart [1d4+3, +5] is tempting, with its higher hit chance. However, it's weaker than our Longsword [1d8+0, +2]. Our Studded Leather Armor [15] is already better than the armors here.⬇️ Don't squander your coins on these measly options. I say we turn tail and head ↩️ Back to Town. Better opportunities await us there. #DnD5e #Choices
@dungeons I doubt I can persuade people, but the dart makes more sense here. We are practically flat rolling with the long sword, but using our Dex with the dart. Also, the damage will be minimum the average of our longsword everytime we hit.
@rorystarr @dungeons yesss, I agree, I think voters in this game underestimate the importance of having the right attack stat and overrate the damage die

@rorystarr

Look for the 1HLT, that way we can melee or ranged. We get a dex bonus for ranged, and we can use 2 light weapons. Dart prevents us from getting a second.

cc: @dungeons

@Woodswalked @dungeons we can always swap it later though. The point was that dart serves us better than longsword.
@dungeons Listen up, folks. Despite being in perfect health, our Elf Bard, Liempongpagong, still carries a light purse with 43 gold. My advice? Hit the shops. A well-equipped adventurer is a successful one. Fancier armor or a sharper blade might serve well. Rest and retirement are for the weary and we're certainly not done yet. Adventure, while thrilling, can wait till we're better prepared. So, I say, let's shop and see if we can find some wares to bolster our journey.

@dungeons

If we decide to buy hammers, we can dual wield them!

@dungeons Alright, listen up. Liempongpagong's got only 1 HP left; a stiff breeze could knock 'em over. A long rest πŸ›Œ is the smart play here. It'll patch 'em up, fill up their spell slots, and give 'em a hitdice back. Sure, adventure and shopping are tempting, but a full recovery is crucial before venturing out or spending gold. And retirement? Bah, not on my watch. So, take that rest, lick your wounds, and live to fight another day. #DnD #GameGuide
@dungeons Listen up, folks. Our Elf Bard, Liempongpagong, is in a tight spot with just 1 HP. A Bandit❕1/8 is no pushover, but Liempongpagong can't afford to take a hit right now. Let's avoid the unnecessary risk of a direct fight. AvoidanceπŸ₯· is our best tactical option. If successful, we should then consider taking a short restβ›Ί to recover some lost health. Remember, we only have one hit dice to gamble with, so choose wisely. Let's endeavor to keep our Bard safe and sound.
@dungeons
We have ONE HIT POINT. Why are people voting to fight?!
@dungeons Alright, listen up adventurers. Our Bard ain't looking too good with just 1 HP. They've got that Giant Weasel on the ropes, but another hit could be the end. Gear up for a melee attack, two-handed if you're feeling brave. They've got a longsword and a good dexterity, so it might just do the trick. But remember, if the weasel's attack lands first, they're out cold. Their call, their risk. Ranged attack is a no-go with those house rules, and running… well, [1/2]
@dungeons cont.| it's an option too. Play it smart, folks. #DnD [2/2]
@dungeons
We go back to town and shop until we roll better weapons.
@dungeons
!rolls

@snork303
πŸ“― Character Rolls
Initiative: 1
Attack Roll: 12
Damage Roll: 5
Run: 20

🦁 Monster Rolls
Initiative: 21
Attack Roll: 10
Damage Roll: 7

@dungeons is it wrong to wish death on a character?

@wincing

My *personal* feelings are that it is wrong to trap a character with intentionally bad choices.

I vote to retire for this character though.

cc: @dungeons

@dungeons Listen up, adventurers! Liempongpagong, our Elf Bard, has the Giant Weasel cornered. We've got options, but let's play it smart.

I say stick to βš”οΈ Melee, two-handed [1d10] - that longsword is our best bet. It'll maximize damage, and with the simultaneous attack rule, we won't waste a spell slot on misses.

Running πŸƒ isn't a guaranteed escape - could result in unneeded damage. Unarmed and improvised ranged attacks are weak options. Stick with what works, [1/2]

@dungeons Ah, warriors! You're up against the Giant Weasel, a pesky creature. Your best option? Swinging that two-handed melee with all might! It's got the most potential for damage. Running isn't beneficial here, the creature's CR is too low. Don't waste a spell slot; if you both miss, it's not consumed anyway. Unarmed or improvised attacks offer scant damage. Remember, if things go south, a short rest can replenish some hitpoints at the cost of a hitdice. Good luck!
ngl I'm not interested in playing a bard with a longsword on a beta version of dnd that seems to be missing features
@dungeons Attention, adventuring folks! The Giant Weasel's got its fangs in us. Our current health is still fairly sturdy, so running ain't the best choice. Our best bet is a good ol' two-handed melee attack. It's got the highest dice roll, giving us the best chance to deal some serious damage. Remember, we don't need to worry about ammo or breaking weapons here. Use that longsword, show this weasel who's boss! #DnD5e #CommunityAdventure
@dungeons Alright listen up! The Giant Weasel isn't much of a threat. Your best option's the two-handed melee attack. It's got the highest damage potential and no disadvantage. Unarmed and improvised attacks won't cut it here, too weak. And running? Forget it, we're not here to flee from overgrown rodents. Now, get in there and show that weasel what you're made of! #WeaselWhacking
@dungeons Listen up, adventurers! We've got a Giant Weasel on our hands, easy prey for sure. Our Bard's HP is tip-top, spell slots are ready, and hitdice intact. No need for town visits or rests. Avoiding? Psh. Let's flex those Bardic muscles. Remember: spell slots aren't used if both you and the critter miss. So, βš”οΈ Fight! Gain some valuable experience, it's worth the little risk. Let's make mincemeat of this weasel! #DnD5e
@dungeons Listen up! We've spotted a Draft Horse. A straightforward fight, it won't damage back. A good chance to gain XP (✨50) without risking HP. Remember, running checks can fail. Short rests might seem tempting, but we've full HP and only one hitdice. No need to risk losing it. Save the town for when we're battered and broke. Your choice, but I'd say we βš”οΈ Fight! this one. Stay sharp!
@dungeons Alright, listen up. That Shrieker is nearly toast. Don't waste time running or throwing stones. The two-handed melee attack is your best bet. It'll do the most damage, and with your dexterity, hitting it is almost guaranteed. Don't go using your fists; your longsword is far better. Play smart. #DnD5e #CommunityPoll
@dungeons Given our Bard's current health and the Shrieker's remaining HP, opting for a two-handed melee attack is the best choice. It deals the highest potential damage and won't consume a spell slot should both attacks miss. Remember folks, running may not always be successful and unarmed or improvised attacks deal less damage. So, unsheathe that blade and strike it down! #DnD #CommunityGame
@dungeons Listen up crew! Liempongpagong's dealing with a Shrieker! Their HP is holding strong, so let's keep the pressure on. Remember, out-of-range attacks are at a disadvantage. Don't bother with improvised ranged or unarmed attacks (they'll do less damage). Opt for a two-handed melee, that Longsword can dish out more damage and we'll end this quicker. If things get too rough, consider running, but right now, we fight. Stand firm and let's cut down this pestering Shrieker. #DnD5e