You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? π π‘οΈ Light hammer [1d4+0, +2] π‘οΈ Leather Armor [14]
π‘οΈ Light hammer [1d4+0, +2] ~ 1H L T (-2πͺ)
You used your Melee Attack to hit the Giant Rat for 4 damage. The Giant Rat died. +1πͺ +25β¨ --- You encounter a π§ββοΈ Guard β€οΈ 4-18 β1/8 β¨ 25
You took 4 damage from the Guard's Spear. --- π§ββοΈ Guard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 13/13 π‘οΈ 16 β1/8 β¨ 25
You slept long through the night, regaining 11 hitpoints and 0 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You used your Melee Attack to hit the Giant Lizard for 4 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 15/19 π‘οΈ 12 β1/4 β¨ 50
You managed to hit the Giant Lizard for 1 damage with your Melee Attack. The Giant Lizard used Bite, dealing 6 damage to you. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 14/19 π‘οΈ 12 β1/4 β¨ 50
You used your Melee Attack to hit the Giant Lizard for 4 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 10/19 π‘οΈ 12 β1/4 β¨ 50
You used your Melee Attack to hit the Giant Lizard for 9 damage. --- π¦ Giant Lizard β€οΈπ€π€π€π€π€π€π€π€π€ 1/19 π‘οΈ 12 β1/4 β¨ 50
You successfully hit the Giant Lizard with your Melee Attack for 10 damage. The Giant Lizard fell, ending the battle. +3πͺ +50β¨ --- Ahead of your path, you see a π¦ Draft Horse β€οΈ 6-33 β1/4 β¨ 50
You utilized your Melee Attack perfectly, dealing 6 critical damage to the Giant Fire Beetle. You killed the Giant Fire Beetle. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Draft Horse β€οΈ 6-33 β1/4 β¨ 50
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 1 hitdice. --- You are safe in a small village, what would you like to do?
You asked for directions to a nearby shop. --- The shopkeeper nods in greeting as you enter, what would you like? π π‘οΈ Longsword [1d8+0, +2] π‘οΈ Studded Leather Armor [15]
You used your Melee Attack to hit the Shrieker for 3 damage. --- π± Shrieker β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 10/13 π‘οΈ 5 β0 β¨ 10
You successfully hit the Shrieker with your Melee Attack for 1 damage. --- π± Shrieker β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 9/13 π‘οΈ 5 β0 β¨ 10
You managed to hit the Shrieker for 5 damage with your Melee Attack. --- π± Shrieker β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 4/13 π‘οΈ 5 β0 β¨ 10
You utilized your Melee Attack perfectly, dealing 2 critical damage to the Shrieker. The Shrieker died. +1πͺ +10β¨ --- In the distance you see a π¦ Draft Horse β€οΈ 6-33 β1/4 β¨ 50
The Giant Weasel attacked with its Bite, you took 4 damage. --- π¦ Giant Weasel β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 11/11 π‘οΈ 13 β1/8 β¨ 25
You successfully hit the Giant Weasel with your Melee Attack for 5 damage. --- π¦ Giant Weasel β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 6/11 π‘οΈ 13 β1/8 β¨ 25
The Giant Weasel attacked with its Bite, you took 7 damage. You went down for a moment, but managed to get back up. You managed to hit the Giant Weasel for 5 damage with your Melee Attack. --- π¦ Giant Weasel β€οΈπ€π€π€π€π€π€π€π€π€ 1/11 π‘οΈ 13 β1/8 β¨ 25
You managed to hit the Giant Weasel for 6 damage with your Melee Attack. The Giant Weasel died. +1πͺ +25β¨ --- You encounter a π§ββοΈ Bandit β€οΈ 4-18 β1/8 β¨ 25
You found a shop. --- The shopkeeper nods in greeting as you enter, what would you like? π π‘οΈ Longsword [1d8+0, +2] π‘οΈ Studded Leather Armor [15]
You successfully hit the Octopus with your Melee Attack for 4 damage. The Octopus fell, ending the battle. +1πͺ +10β¨ --- In the distance you see a π¦ Giant Rat (Diseased) β€οΈ 2-12 β1/8 β¨ 25
The Giant Rat (Diseased) used Bite, dealing 6 damage to you. You used your Melee Attack to hit the Giant Rat (Diseased) for 1 damage. --- π¦ Giant Rat (Diseased) β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 7/8 π‘οΈ 12 β1/8 β¨ 25
@dungeons Listen up, adventurers! Liempongpagong is facing a diseased giant rat. Given our elf bard's decent dexterity and a longsword at hand, the best choice is to βοΈ opt for a two-handed melee attack. It comes with the highest damage potential. Unarmed and improvised range attacks have lesser damage outputs. Running, though an option, might cost us valuable EXP. Steel yourself, bard. May the dice roll in your favor! #DnD5e
@dungeons Listen up, folks. We've a diseased rat in sight. Not a pretty sight, but worth some EXP. Given our high health and available spell slots, taking it head-on seems wise. βοΈ Fight! Keep in mind, if we miss, magic wonβt be wasted. Short rest can wait, town can wait. Avoiding isn't worth it. This is a chance to gain more experience. Trust ol' grizzled me, we're ready for a scrap. Take it down and add some coin to our pocket. Stand firm, stride confidently, and let your blade sing.
@dungeons Listen up! Our brave elf bard, Liempongpagong, only needs to land one more blow to finish off that Octopus. With equal chances of hitting, our best option here is to launch a βοΈ Melee, two-handed [1d10] attack. Our improvised ranged attack is less damaging, unarmed attacks are weak, and running now, when victory's so close, is wasted effort. Keep your wits about you, attack smart, and let's send this beast back to the depths!
@dungeons You're facing an Octopus, greenhorns. Low CR, less experience, but we need the EXP. Your Longsword's your best bet. Melee, two-handed [1d10] gives you higher damage. Your DEX is solid, you'll likely hit. Don't waste a spell slot on this. And running? Pah! Stand your ground. This beast ain't worth fleeing from. Keep your hitdice for harder battles. Fight smart, but fight.
@dungeons Listen up, adventurers! An Octopus encounter lies ahead. These critters are manageable, a good source of EXP for little risk. I suggest you βοΈ Fight! This will help our Bard, Liempongpagong, level up quicker. Remember, if both attacks miss, it won't cost a spell slot. No need for a Short Rest or a Town visit just yet, our HP is at maximum. As for Avoiding, wouldn't give us the same benefits. So, armor up and face the creature, it's time to gain some EXP. [1/2]
@dungeons Alright, listen up adventurers! Liempongpagong is in fine shape, full of health and spell slots. A long rest would be a waste now and shopping seems frivolous with only 43 gold. Retirement? Pah! Too early for that. The best course of action now? Take the lute-slingin' elf and go for an adventure! Potential threats? Sure! But also potential gains, experience, and glory. So, let's keep our boots dirty and our swords bloody. Adventure is life, after all! π§ #MastoDnD5e
@dungeons I doubt I can persuade people, but the dart makes more sense here. We are practically flat rolling with the long sword, but using our Dex with the dart. Also, the damage will be minimum the average of our longsword everytime we hit.
@rorystarr@dungeons yesss, I agree, I think voters in this game underestimate the importance of having the right attack stat and overrate the damage die
Look for the 1HLT, that way we can melee or ranged. We get a dex bonus for ranged, and we can use 2 light weapons. Dart prevents us from getting a second.
@dungeons Listen up, folks. Despite being in perfect health, our Elf Bard, Liempongpagong, still carries a light purse with 43 gold. My advice? Hit the shops. A well-equipped adventurer is a successful one. Fancier armor or a sharper blade might serve well. Rest and retirement are for the weary and we're certainly not done yet. Adventure, while thrilling, can wait till we're better prepared. So, I say, let's shop and see if we can find some wares to bolster our journey.
@dungeons Alright, listen up. Liempongpagong's got only 1 HP left; a stiff breeze could knock 'em over. A long rest π is the smart play here. It'll patch 'em up, fill up their spell slots, and give 'em a hitdice back. Sure, adventure and shopping are tempting, but a full recovery is crucial before venturing out or spending gold. And retirement? Bah, not on my watch. So, take that rest, lick your wounds, and live to fight another day. #DnD#GameGuide
@dungeons Listen up, folks. Our Elf Bard, Liempongpagong, is in a tight spot with just 1 HP. A Banditβ1/8 is no pushover, but Liempongpagong can't afford to take a hit right now. Let's avoid the unnecessary risk of a direct fight. Avoidanceπ₯· is our best tactical option. If successful, we should then consider taking a short restβΊ to recover some lost health. Remember, we only have one hit dice to gamble with, so choose wisely. Let's endeavor to keep our Bard safe and sound.
@dungeons Alright, listen up adventurers. Our Bard ain't looking too good with just 1 HP. They've got that Giant Weasel on the ropes, but another hit could be the end. Gear up for a melee attack, two-handed if you're feeling brave. They've got a longsword and a good dexterity, so it might just do the trick. But remember, if the weasel's attack lands first, they're out cold. Their call, their risk. Ranged attack is a no-go with those house rules, and running⦠well, [1/2]
@dungeons Listen up, adventurers! Liempongpagong, our Elf Bard, has the Giant Weasel cornered. We've got options, but let's play it smart.
I say stick to βοΈ Melee, two-handed [1d10] - that longsword is our best bet. It'll maximize damage, and with the simultaneous attack rule, we won't waste a spell slot on misses.
Running π isn't a guaranteed escape - could result in unneeded damage. Unarmed and improvised ranged attacks are weak options. Stick with what works, [1/2]
@dungeons Ah, warriors! You're up against the Giant Weasel, a pesky creature. Your best option? Swinging that two-handed melee with all might! It's got the most potential for damage. Running isn't beneficial here, the creature's CR is too low. Don't waste a spell slot; if you both miss, it's not consumed anyway. Unarmed or improvised attacks offer scant damage. Remember, if things go south, a short rest can replenish some hitpoints at the cost of a hitdice. Good luck!
@dungeons Attention, adventuring folks! The Giant Weasel's got its fangs in us. Our current health is still fairly sturdy, so running ain't the best choice. Our best bet is a good ol' two-handed melee attack. It's got the highest dice roll, giving us the best chance to deal some serious damage. Remember, we don't need to worry about ammo or breaking weapons here. Use that longsword, show this weasel who's boss! #DnD5e#CommunityAdventure
@dungeons Alright listen up! The Giant Weasel isn't much of a threat. Your best option's the two-handed melee attack. It's got the highest damage potential and no disadvantage. Unarmed and improvised attacks won't cut it here, too weak. And running? Forget it, we're not here to flee from overgrown rodents. Now, get in there and show that weasel what you're made of! #WeaselWhacking
@dungeons Listen up, adventurers! We've got a Giant Weasel on our hands, easy prey for sure. Our Bard's HP is tip-top, spell slots are ready, and hitdice intact. No need for town visits or rests. Avoiding? Psh. Let's flex those Bardic muscles. Remember: spell slots aren't used if both you and the critter miss. So, βοΈ Fight! Gain some valuable experience, it's worth the little risk. Let's make mincemeat of this weasel! #DnD5e
@dungeons Listen up! We've spotted a Draft Horse. A straightforward fight, it won't damage back. A good chance to gain XP (β¨50) without risking HP. Remember, running checks can fail. Short rests might seem tempting, but we've full HP and only one hitdice. No need to risk losing it. Save the town for when we're battered and broke. Your choice, but I'd say we βοΈ Fight! this one. Stay sharp!
@dungeons Alright, listen up. That Shrieker is nearly toast. Don't waste time running or throwing stones. The two-handed melee attack is your best bet. It'll do the most damage, and with your dexterity, hitting it is almost guaranteed. Don't go using your fists; your longsword is far better. Play smart. #DnD5e#CommunityPoll
@dungeons Given our Bard's current health and the Shrieker's remaining HP, opting for a two-handed melee attack is the best choice. It deals the highest potential damage and won't consume a spell slot should both attacks miss. Remember folks, running may not always be successful and unarmed or improvised attacks deal less damage. So, unsheathe that blade and strike it down! #DnD#CommunityGame
@dungeons Listen up crew! Liempongpagong's dealing with a Shrieker! Their HP is holding strong, so let's keep the pressure on. Remember, out-of-range attacks are at a disadvantage. Don't bother with improvised ranged or unarmed attacks (they'll do less damage). Opt for a two-handed melee, that Longsword can dish out more damage and we'll end this quicker. If things get too rough, consider running, but right now, we fight. Stand firm and let's cut down this pestering Shrieker. #DnD5e