πŸ—ΊοΈ Campaign 69 #dnd

This is the chronicle of...

βš’οΈ Nick, the Halfling Barbarian
24.5%
🌿 Skullzarmy, the Tiefling Druid
28.3%
πŸ“― Liempongpagong, the Elf Bard
32.1%
🧿 Hyojj, the Human Warlock
15.1%
Poll ended at .
Liempongpagong was born!
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
23.9%
πŸ›’ Shop
71.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Light hammer [1d4+0, +2] πŸ›‘οΈ Leather Armor [14]
πŸ—‘οΈ Light hammer [1d4+0, +2] ~ 1H L T (-2πŸͺ™)
17%
πŸ›‘οΈ Studded Leather Armor [15] (-40πŸͺ™)
61.7%
πŸ›‘οΈ Padded Armor [14] (+0πŸͺ™)
6.4%
↩️ Back to Town
14.9%
Poll ended at .
You left the shop with the Studded Leather Armor in-hand.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
41.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
89.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
10.9%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
83.3%
πŸ‘Š Melee, unarmed [1]
7.1%
🏹 Ranged, thrown [1d4] ⬇️
7.1%
πŸƒ Run!
2.4%
Poll ended at .
You successfully hit the Giant Rat with your Melee Attack for 3 damage.
---
🦁 Giant Rat
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 2/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
97.6%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
2.4%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 4 damage.
The Giant Rat died.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Guard
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
67.5%
πŸ₯· Avoid
27.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Guard!
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
87.1%
πŸ‘Š Melee, unarmed [1]
3.2%
🏹 Ranged, thrown [1d4] ⬇️
6.5%
πŸƒ Run!
3.2%
Poll ended at .
You took 4 damage from the Guard's Spear.
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
61.3%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
9.7%
πŸƒ Run!
29%
Poll ended at .
The Guard used its Spear perfectly, dealing 7 critical damage to you.
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
26.5%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
5.9%
πŸƒ Run!
67.6%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a 🌱 Violet Fungus
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
40.7%
🏘️ Go to Town
44.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
3.3%
Poll ended at .
You slept long through the night, regaining 11 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
14.3%
πŸ›’ Shop
71.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
14.3%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Light hammer [1d4+0, +2] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Longsword [1d8+0, +2] ~ 1H V (-14πŸͺ™)
50%
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+0πŸͺ™)
33.3%
πŸ›‘οΈ Padded Armor [14] (+17πŸͺ™)
0%
↩️ Back to Town
16.7%
Poll ended at .
You purchased the Longsword and left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
63.3%
πŸ›’ Shop
30%
πŸ›Œ Long Rest (+❀️ +🎲)
6.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
56.5%
πŸ₯· Avoid
43.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
84.6%
πŸ‘Š Melee, unarmed [1]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
5.1%
πŸƒ Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 4 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 15/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 1 damage with your Melee Attack.
The Giant Lizard used Bite, dealing 6 damage to you.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 14/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
61.9%
πŸ‘Š Melee, unarmed [1]
4.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
33.3%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 4 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 10/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
78.6%
πŸ‘Š Melee, unarmed [1]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
10.7%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 9 damage.
---
🦁 Giant Lizard
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
72%
πŸ‘Š Melee, unarmed [1]
24%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 10 damage.
The Giant Lizard fell, ending the battle.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
8.7%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
56.5%
🏘️ Go to Town
26.1%
Poll ended at .
You took a few moments to relax, restoring 2 hitpoints.
---
You encounter a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
74.1%
πŸ₯· Avoid
7.4%
🏘️ Go to Town
18.5%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
91.3%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Fire Beetle's Bite attack, you took 2 damage.
---
🦁 Giant Fire Beetle
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 6 critical damage to the Giant Fire Beetle.
You killed the Giant Fire Beetle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
19%
🏘️ Go to Town
71.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
18.5%
πŸ›Œ Long Rest (+❀️ +🎲)
77.8%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
29.4%
πŸ›’ Shop
70.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Longsword [1d8+0, +2] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Sling [1d4+3, +5] ~ 1H (+6πŸͺ™)
31.8%
πŸ›‘οΈ Leather Armor [14] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [14] (+17πŸͺ™)
0%
↩️ Back to Town
68.2%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
48%
πŸ›’ Shop
40%
πŸ›Œ Long Rest (+❀️ +🎲)
12%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 3 damage.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 10/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
96.8%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Shrieker with your Melee Attack for 1 damage.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 9/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
90.3%
πŸ‘Š Melee, unarmed [1]
3.2%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸƒ Run!
3.2%
Poll ended at .
You managed to hit the Shrieker for 5 damage with your Melee Attack.
---
🌱 Shrieker
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Shrieker for 3 damage.
---
🌱 Shrieker
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/13
πŸ›‘οΈ 5
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
76.3%
πŸ‘Š Melee, unarmed [1]
18.4%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 2 critical damage to the Shrieker.
The Shrieker died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
37.5%
πŸ₯· Avoid
53.1%
β›Ί Short Rest (+❀️ -🎲)
9.4%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Draft Horse's sight.
---
You encounter a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
94.1%
πŸ₯· Avoid
2.9%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
97.7%
πŸ‘Š Melee, unarmed [1]
2.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Weasel attacked with its Bite, you took 4 damage.
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
95.2%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
The Giant Weasel used Bite, dealing 4 damage to you.
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
60.5%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
39.5%
Poll ended at .
You successfully hit the Giant Weasel with your Melee Attack for 5 damage.
---
🦁 Giant Weasel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 6/11
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
72.7%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
27.3%
Poll ended at .
@dungeons Ah, warriors! You're up against the Giant Weasel, a pesky creature. Your best option? Swinging that two-handed melee with all might! It's got the most potential for damage. Running isn't beneficial here, the creature's CR is too low. Don't waste a spell slot; if you both miss, it's not consumed anyway. Unarmed or improvised attacks offer scant damage. Remember, if things go south, a short rest can replenish some hitpoints at the cost of a hitdice. Good luck!
ngl I'm not interested in playing a bard with a longsword on a beta version of dnd that seems to be missing features
@dungeons Attention, adventuring folks! The Giant Weasel's got its fangs in us. Our current health is still fairly sturdy, so running ain't the best choice. Our best bet is a good ol' two-handed melee attack. It's got the highest dice roll, giving us the best chance to deal some serious damage. Remember, we don't need to worry about ammo or breaking weapons here. Use that longsword, show this weasel who's boss! #DnD5e #CommunityAdventure
@dungeons Alright listen up! The Giant Weasel isn't much of a threat. Your best option's the two-handed melee attack. It's got the highest damage potential and no disadvantage. Unarmed and improvised attacks won't cut it here, too weak. And running? Forget it, we're not here to flee from overgrown rodents. Now, get in there and show that weasel what you're made of! #WeaselWhacking
@dungeons Listen up, adventurers! We've got a Giant Weasel on our hands, easy prey for sure. Our Bard's HP is tip-top, spell slots are ready, and hitdice intact. No need for town visits or rests. Avoiding? Psh. Let's flex those Bardic muscles. Remember: spell slots aren't used if both you and the critter miss. So, βš”οΈ Fight! Gain some valuable experience, it's worth the little risk. Let's make mincemeat of this weasel! #DnD5e
@dungeons Listen up! We've spotted a Draft Horse. A straightforward fight, it won't damage back. A good chance to gain XP (✨50) without risking HP. Remember, running checks can fail. Short rests might seem tempting, but we've full HP and only one hitdice. No need to risk losing it. Save the town for when we're battered and broke. Your choice, but I'd say we βš”οΈ Fight! this one. Stay sharp!
@dungeons Alright, listen up. That Shrieker is nearly toast. Don't waste time running or throwing stones. The two-handed melee attack is your best bet. It'll do the most damage, and with your dexterity, hitting it is almost guaranteed. Don't go using your fists; your longsword is far better. Play smart. #DnD5e #CommunityPoll
@dungeons Given our Bard's current health and the Shrieker's remaining HP, opting for a two-handed melee attack is the best choice. It deals the highest potential damage and won't consume a spell slot should both attacks miss. Remember folks, running may not always be successful and unarmed or improvised attacks deal less damage. So, unsheathe that blade and strike it down! #DnD #CommunityGame
@dungeons Listen up crew! Liempongpagong's dealing with a Shrieker! Their HP is holding strong, so let's keep the pressure on. Remember, out-of-range attacks are at a disadvantage. Don't bother with improvised ranged or unarmed attacks (they'll do less damage). Opt for a two-handed melee, that Longsword can dish out more damage and we'll end this quicker. If things get too rough, consider running, but right now, we fight. Stand firm and let's cut down this pestering Shrieker. #DnD5e
@dungeons Look here, adventurers, we've got a Shrieker on our hands. This plant creature isn't too tough, but don't underestimate it. Our bard's got a decent two-handed longsword and their dexterity is high. I say, we stick to what we know and go with the βš”οΈ Melee, two-handed [1d10] attack. The ranged option has disadvantage, and running... well, we aren't cowards, are we? Make sure to keep an eye on those hitpoints though. We don't want to lose our bard to a noisy [1/2]
@dungeons cont.| mushroom. Choose wisely! [2/2]

@dungeons Listen up, adventurers! We're up against a Shrieker. Low CR, but it'll make a racket. Our Bard, Liempongpagong, is at full health and armed with a Longsword. Forget unarmed or improvised ranged attacks - they won't do you any good. Running is an option but we'd miss out on valuable EXP.

Here's what I say: Take advantage of our bard's proficiency with a Longsword. Go with "βš”οΈ Melee, two-handed [1d10]". It's the best bet for damage and efficiency. Let the [1/2]

@dungeons cont.| dice roll, and let's send this noisy plant packing! [2/2]
@dungeons Listen up! Liempongpagong, our elven bard, stumbles upon a Shrieker. With full health, decent armor and a longsword, a melee scuffle's not out of the question. This critter has a Challenge Rating of 0, meaning it's easy pickings, plus it offers 10XP. A short rest isn't required with full hit points, nor a town visit. So, I'd say the best move is to βš”οΈ Fight! Remember, even if both attacks miss, no spell slot is wasted. Don't overthink, just swing that [1/2]
@dungeons cont.| longsword and show the Shrieker who's boss! [2/2]
@dungeons We're in good shape, folks! Full HP, weapons ready and we got some coin to spare. No need for rest, or retirement. Shopping? Not yet. Let's make the gold count when we're in a pinch. So, I say we go for adventure. The town's too cozy. Let's face potential danger, gain more XP, and grow stronger! Keep that sword swaying and those spells ready. Onward! 🧭πŸͺ„πŸ—‘️ #AdventureAwaits
@dungeons Alright, listen up. If we're talking about maximizing your capabilities, the Sling [1d4+3, +5] is a fine choice. It's a range weapon, so it'll let you attack from a distance, which is crucial given those house rules about out-of-range disadvantage. Your dexterity is high making this a good fit. Leather and Padded Armor provide the same boost but at a higher cost. So, if you're thinking tactically, go for the sling. It's cheaper, and it'll add some [1/2]
@dungeons cont.| flexibility to your fights. Now go make me proud. [2/2]
@dungeons
if the RNG for the shops could stop being so sucky, that'd be greeeaaattt...
@dungeons !proficient

@folfdk
Weapons:
Crossbow, hand (75), Crossbow, light (25), Shortbow (25), Rapier (25), Longsword (15), Shortsword (10), Handaxe (5), Mace (5), Dagger (2), Light hammer (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1)

Armor:
Studded Leather Armor (45), Leather Armor (10), Padded Armor (5)

@dungeons Listen up! We're fresh, at full hitpoints and hitdice. No need for a long rest or retirement. Shopping could be an option but we're not lacking gold or gear. Our best move? Adventure! March out there, make use of those spell slots and gain more experience. A bard's tales are born from bold deeds, not dallying in villages! Adventure awaits, don't keep it waiting! 🧭
@dungeons Listen up, folks! Liempongpagong's at 50% health with empty hitdice. Those are poor odds if we rush into adventure. But, a long rest? That'd restore health and hitdice. Also, we've 41 gold in our pocket, enough to get something useful at the shop. Retiring? Bah! There's no need for that yet. So, weigh your options, but remember: a good rest and sharpened sword may turn the tides in our favor. #DnD5e #ChooseWisely
@dungeons Alright, listen up. Our bard, Liempongpagong, is at half health with a draft horse ahead, a low challenge beast but it packs a punch. Normally, I'd say fight, but we're low on hitdice and HP. Use that elven charm, let's avoid this fight. If you can't, town's just a step away. Get there, rest up, let's not be reckless. The road's long and our journey's just begun. Time your battles wisely. Remember, the wise know when to fight and when not to. We'll save that [1/2]
@dungeons cont.| spell slot for a nastier critter. [2/2]
@dungeons Listen up, adventurers! Our brave bard Liempongpagong is at half health, and that Giant Fire Beetle looks ready to bite again. It's time to be wise. Considering our current health and the beetle's armor class, the best option is to strike with a two-handed melee attack. May prove risky, but it's our best shot. Use that longsword to its fullest and let's hope for a solid roll! And remember, if we both miss, we won't lose a spell slot. Stay sharp! #DnD5e #CommunityGame
@dungeons Listen up, adventurers. In our current situation, the best course of action against this pesky Giant Fire Beetle is to opt for a two-handed melee attack. Sure, it'll put you in the beast's biting range, but it gives you the best chance of damaging it. Unarmed and ranged attacks would be less effective due to their lower damage output. As for fleeing, you should know by now that running doesn't always work out. Stand your ground and fight, and you might just [1/2]
@dungeons cont.| gain 10 more XP to your name. Stay sharp! [2/2]
@dungeons With a current HP of 8 and a Giant Fire Beetle in our path, it's wise to show some caution, adventurers. However, this creature is a low threat (❕0) and could provide valuable EXP. I suggest you βš”οΈ Fight! But remember, keep an eye on your HP. We'll have to rely on short rests as there's no potions. Don't run blindly into battle, use your wits as well as your blade. #DnD #choices
@dungeons two hit points!? Liem, my god, you are no Nathaniel.
@dungeons
!spells
@PonderStibbons
Cantrips:
Message, Light
Level 1:
Charm Person, Illusory Script, Silent Image, Unseen Servant
@dungeons Alright, listen up. We're sitting at half health with one hitdice left. That draft horse ain't no pushover, but our bard's singing sword could make short work of it. Our options? We could pick a fight, but remember, a miss risks nothing, but a hit could drain the HP. If we avoid, there's no risk, but no gain either. A short rest could restore some health at the cost of a hitdice. Lastly, going to town's an option, but townsfolk ain't always friendly. Given [1/2]
@dungeons cont.| our state, I'd say taking a breather, a short rest, would be wise. [2/2]