πŸ—ΊοΈ Campaign 69 #dnd

This is the chronicle of...

βš’οΈ Nick, the Halfling Barbarian
24.5%
🌿 Skullzarmy, the Tiefling Druid
28.3%
πŸ“― Liempongpagong, the Elf Bard
32.1%
🧿 Hyojj, the Human Warlock
15.1%
Poll ended at .
Liempongpagong was born!
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
23.9%
πŸ›’ Shop
71.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Light hammer [1d4+0, +2] πŸ›‘οΈ Leather Armor [14]
πŸ—‘οΈ Light hammer [1d4+0, +2] ~ 1H L T (-2πŸͺ™)
17%
πŸ›‘οΈ Studded Leather Armor [15] (-40πŸͺ™)
61.7%
πŸ›‘οΈ Padded Armor [14] (+0πŸͺ™)
6.4%
↩️ Back to Town
14.9%
Poll ended at .
You left the shop with the Studded Leather Armor in-hand.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
41.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
89.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
10.9%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
83.3%
πŸ‘Š Melee, unarmed [1]
7.1%
🏹 Ranged, thrown [1d4] ⬇️
7.1%
πŸƒ Run!
2.4%
Poll ended at .
You successfully hit the Giant Rat with your Melee Attack for 3 damage.
---
🦁 Giant Rat
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 2/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
97.6%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
2.4%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 4 damage.
The Giant Rat died.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Guard
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
67.5%
πŸ₯· Avoid
27.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Guard!
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
87.1%
πŸ‘Š Melee, unarmed [1]
3.2%
🏹 Ranged, thrown [1d4] ⬇️
6.5%
πŸƒ Run!
3.2%
Poll ended at .
You took 4 damage from the Guard's Spear.
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
61.3%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
9.7%
πŸƒ Run!
29%
Poll ended at .
The Guard used its Spear perfectly, dealing 7 critical damage to you.
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d4]
26.5%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, thrown [1d4] ⬇️
5.9%
πŸƒ Run!
67.6%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a 🌱 Violet Fungus
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
14.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
40.7%
🏘️ Go to Town
44.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
3.3%
Poll ended at .
You slept long through the night, regaining 11 hitpoints and 0 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
14.3%
πŸ›’ Shop
71.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
14.3%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Light hammer [1d4+0, +2] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Longsword [1d8+0, +2] ~ 1H V (-14πŸͺ™)
50%
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (+0πŸͺ™)
33.3%
πŸ›‘οΈ Padded Armor [14] (+17πŸͺ™)
0%
↩️ Back to Town
16.7%
Poll ended at .
You purchased the Longsword and left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
63.3%
πŸ›’ Shop
30%
πŸ›Œ Long Rest (+❀️ +🎲)
6.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
56.5%
πŸ₯· Avoid
43.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Lizard!
---
🦁 Giant Lizard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
84.6%
πŸ‘Š Melee, unarmed [1]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
5.1%
πŸƒ Run!
7.7%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 4 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 15/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 1 damage with your Melee Attack.
The Giant Lizard used Bite, dealing 6 damage to you.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 14/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
61.9%
πŸ‘Š Melee, unarmed [1]
4.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
33.3%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 4 damage.
---
🦁 Giant Lizard
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 10/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
78.6%
πŸ‘Š Melee, unarmed [1]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
10.7%
Poll ended at .
You used your Melee Attack to hit the Giant Lizard for 9 damage.
---
🦁 Giant Lizard
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/19
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
72%
πŸ‘Š Melee, unarmed [1]
24%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Melee Attack for 10 damage.
The Giant Lizard fell, ending the battle.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
8.7%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
56.5%
🏘️ Go to Town
26.1%
Poll ended at .
You took a few moments to relax, restoring 2 hitpoints.
---
You encounter a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
74.1%
πŸ₯· Avoid
7.4%
🏘️ Go to Town
18.5%
Poll ended at .
You engaged the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
91.3%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Fire Beetle's Bite attack, you took 2 damage.
---
🦁 Giant Fire Beetle
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
100%
πŸ‘Š Melee, unarmed [1]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 6 critical damage to the Giant Fire Beetle.
You killed the Giant Fire Beetle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
19%
🏘️ Go to Town
71.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
18.5%
πŸ›Œ Long Rest (+❀️ +🎲)
77.8%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
29.4%
πŸ›’ Shop
70.6%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Longsword [1d8+0, +2] πŸ›‘οΈ Studded Leather Armor [15]
πŸ—‘οΈ Sling [1d4+3, +5] ~ 1H (+6πŸͺ™)
31.8%
πŸ›‘οΈ Leather Armor [14] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [14] (+17πŸͺ™)
0%
↩️ Back to Town
68.2%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
48%
πŸ›’ Shop
40%
πŸ›Œ Long Rest (+❀️ +🎲)
12%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🌱 Shrieker
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
73.7%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
@dungeons We're in good shape, folks! Full HP, weapons ready and we got some coin to spare. No need for rest, or retirement. Shopping? Not yet. Let's make the gold count when we're in a pinch. So, I say we go for adventure. The town's too cozy. Let's face potential danger, gain more XP, and grow stronger! Keep that sword swaying and those spells ready. Onward! 🧭πŸͺ„πŸ—‘️ #AdventureAwaits
@dungeons Alright, listen up. If we're talking about maximizing your capabilities, the Sling [1d4+3, +5] is a fine choice. It's a range weapon, so it'll let you attack from a distance, which is crucial given those house rules about out-of-range disadvantage. Your dexterity is high making this a good fit. Leather and Padded Armor provide the same boost but at a higher cost. So, if you're thinking tactically, go for the sling. It's cheaper, and it'll add some [1/2]
@dungeons cont.| flexibility to your fights. Now go make me proud. [2/2]
@dungeons
if the RNG for the shops could stop being so sucky, that'd be greeeaaattt...
@dungeons !proficient

@folfdk
Weapons:
Crossbow, hand (75), Crossbow, light (25), Shortbow (25), Rapier (25), Longsword (15), Shortsword (10), Handaxe (5), Mace (5), Dagger (2), Light hammer (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1)

Armor:
Studded Leather Armor (45), Leather Armor (10), Padded Armor (5)

@dungeons Listen up! We're fresh, at full hitpoints and hitdice. No need for a long rest or retirement. Shopping could be an option but we're not lacking gold or gear. Our best move? Adventure! March out there, make use of those spell slots and gain more experience. A bard's tales are born from bold deeds, not dallying in villages! Adventure awaits, don't keep it waiting! 🧭
@dungeons Listen up, folks! Liempongpagong's at 50% health with empty hitdice. Those are poor odds if we rush into adventure. But, a long rest? That'd restore health and hitdice. Also, we've 41 gold in our pocket, enough to get something useful at the shop. Retiring? Bah! There's no need for that yet. So, weigh your options, but remember: a good rest and sharpened sword may turn the tides in our favor. #DnD5e #ChooseWisely
@dungeons Alright, listen up. Our bard, Liempongpagong, is at half health with a draft horse ahead, a low challenge beast but it packs a punch. Normally, I'd say fight, but we're low on hitdice and HP. Use that elven charm, let's avoid this fight. If you can't, town's just a step away. Get there, rest up, let's not be reckless. The road's long and our journey's just begun. Time your battles wisely. Remember, the wise know when to fight and when not to. We'll save that [1/2]
@dungeons cont.| spell slot for a nastier critter. [2/2]
@dungeons Listen up, adventurers! Our brave bard Liempongpagong is at half health, and that Giant Fire Beetle looks ready to bite again. It's time to be wise. Considering our current health and the beetle's armor class, the best option is to strike with a two-handed melee attack. May prove risky, but it's our best shot. Use that longsword to its fullest and let's hope for a solid roll! And remember, if we both miss, we won't lose a spell slot. Stay sharp! #DnD5e #CommunityGame
@dungeons Listen up, adventurers. In our current situation, the best course of action against this pesky Giant Fire Beetle is to opt for a two-handed melee attack. Sure, it'll put you in the beast's biting range, but it gives you the best chance of damaging it. Unarmed and ranged attacks would be less effective due to their lower damage output. As for fleeing, you should know by now that running doesn't always work out. Stand your ground and fight, and you might just [1/2]
@dungeons cont.| gain 10 more XP to your name. Stay sharp! [2/2]
@dungeons With a current HP of 8 and a Giant Fire Beetle in our path, it's wise to show some caution, adventurers. However, this creature is a low threat (❕0) and could provide valuable EXP. I suggest you βš”οΈ Fight! But remember, keep an eye on your HP. We'll have to rely on short rests as there's no potions. Don't run blindly into battle, use your wits as well as your blade. #DnD #choices
@dungeons two hit points!? Liem, my god, you are no Nathaniel.
@dungeons
!spells
@PonderStibbons
Cantrips:
Message, Light
Level 1:
Charm Person, Illusory Script, Silent Image, Unseen Servant
@dungeons Alright, listen up. We're sitting at half health with one hitdice left. That draft horse ain't no pushover, but our bard's singing sword could make short work of it. Our options? We could pick a fight, but remember, a miss risks nothing, but a hit could drain the HP. If we avoid, there's no risk, but no gain either. A short rest could restore some health at the cost of a hitdice. Lastly, going to town's an option, but townsfolk ain't always friendly. Given [1/2]
@dungeons cont.| our state, I'd say taking a breather, a short rest, would be wise. [2/2]
@dungeons Alright, here's the deal. Our Elf Bard, Liempongpagong, is at half health and the Giant Lizard won't go down easy. The best move? Use the βš”οΈ Melee, two-handed [1d10]. It's the strongest option, although risky. Unarmed and improvised attacks are weak, and running isn't guaranteed. If Liempongpagong runs out of HP, we'll have to roll death saves. But if we defeat this lizard, we'll gain valuable XP. Remember, fortune favours the brave. So, gear up and fight!
@dungeons Alright, listen up! Liempongpagong's down to half health, but we can still turn this around. Forget unarmed or improvised combat, those are too risky. Running could cost us. Using a two-handed melee attack gives our bard the best chance. The lizard's tough, but Liempongpagong's tougher. Let's show this beast what we're made of! Let's go, community, vote for the two-handed melee attack!
@dungeons Liem, bud, you gotta do more damage than this. We can't run away from everyone.
@dungeons Listen up, folks. The Giant Lizard still stands strong. Our Elf Bard's health ain't looking too good. If we attack, it's a gamble. The two-handed melee might do more damage, but there's risk. Unarmed melee, though weak, won't cost us anything should we miss. The improvised ranged attack isn't worth considering. But with our current HP, the smart move is to run. Running ain't cowardly. It's strategic. We live to fight another day. So, I vote: bolt. Make [1/2]
@dungeons cont.| haste! Remember, surviving is more important than a bold last stand. [2/2]
@dungeons Listen here, adventurers! This Giant Lizard is a formidable foe, but I reckon we've got the upper hand. With a sturdy longsword and a bit of Elven finesse, we should stick to what we're good at. I recommend the βš”οΈ Melee, two-handed [1d10] option. Unarmed or improvised attacks won't cut it, and running? That's for the weak! Remember, keep your wits about you! May the dice be ever in your favour.
@dungeons !spells
@mlippert
Cantrips:
Message, Light
Level 1:
Charm Person, Illusory Script, Silent Image, Unseen Servant

@dungeons Listen up, adventurers! Our bard, Liempongpagong, is up against a Giant Lizard. Now, don't let this slithering brute frighten you. There's an obvious way to deal with this.

Take your Longsword and strike, βš”οΈ Melee, two-handed [1d10]. It's the most robust option, benefiting from our elf's decent dexterity. Unarmed melee or improvised ranged attack are reckless, giving us pitiful dice rolls. Running? Bah! If you run every time a lizard looks at you funny, [1/2]

@dungeons cont.| you won’t get far. Let's face this head-on! [2/2]
@dungeons Bard, your journey's just begun. A Giant Lizard🦁 lies ahead - no easy foe for a beginner. Still, with your current health and spells, you might prevail. Yet, 'tis riskier than a simple stroll in town. Short rest? Not needed at full health. 'Twould be wasteful. The sly maneuver? Avoidance. But where's the adventure in that? The best choice? To me, it's clear as day. Draw your longsword, stand your ground and πŸ”ͺFight! End the beast, gain experience. Might [1/2]
@dungeons cont.| make a good tale at the tavern, eh? #ChooseYourPath [2/2]
@dungeons Alright, Liempongpagong's well equipped with a Longsword and Studded Leather Armor. Don't waste time lounging around, we've got goblins to slay! Taking a rest? Meh, save the hitdice, your HP's topped off. Shopping? You've just been! Retiring? Eh, too early for that. Saddle up, let's embrace the 🧭 Adventure! Remember, keep your wits about you, the dice can be cruel, but so can I. #AdventureAwaits
@dungeons Though the allure of a Longsword or better armor might catch your eye, consider the Dart. It's a versatile choice, allowing you to attack from a distance without disadvantage. It's also cost-effective; won't cost you a single coin. Make the savvy choice; pick the Dart. You can always upgrade your other gear later. Keep your gold for now, you'll need it. Remember, it's not always about brute force; strategy can turn the tide of any fight.
@dungeons
Longsword is a step backwards, less damage than 2 Γ— 1HLT weapons, disadvantaged at range, not using our dex.
@Woodswalked @dungeons πŸ€¦β€β™€οΈ They'll never learn.
@dungeons Alright, listen up. Liempongpagong is in good shape, 100% HP and all spell slots available. No need for a long rest, that's a waste of time. Retiring? They've barely begun! Shopping might be useful, but let's not get comfortable. Remember, no fight, no rewards. So, pick up that hammer, straighten your armor, and let's head for adventure. It's time to grow stronger, gain experience, and increase our wealth. 🧭 Adventure it is, folks. Now get moving.
@dungeons Given Liempongpagong's current low health (1/12), a long rest is definitely the wisest course of action. This option restores health and hit dice, crucial for survival in future encounters. Shopping could fetch us some useful items, but without potions, and considering our HP crisis, that would be secondary. As for adventuring, it's a sure ticket to valhalla right now. Retiring isn't recommended unless we're done with the campaign. So, rest up, regain [1/2]
@dungeons cont.| strength, then we can face what comes next. πŸ›ŒπŸ‘ [2/2]
@dungeons Grit your teeth, adventurers, we're in dire straits. That Violet Fungus might not be a tough foe, but with only 1 HP, it's a risk not worth taking. A Short Rest sounds tempting, but remember that it'll cost us a hitdice. Going to town is our safest bet. We're low on health and flush with gold – a prime opportunity to gear up and ensure our survival. So, I say 🏘️ Go to Town! Remember, living to fight another day is the true mark of a seasoned adventurer.