You confronted the Bandit!
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
29.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
70.8%
🏃 Run!
0%
Poll ended at .
The Bandit attacked with its Light Crossbow, you took 7 damage.
You used your Ranged Attack to hit the Bandit for 10 damage.
---
🧍‍♂️ Bandit
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/11
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
18.8%
👊 Melee, unarmed [3]
25%
🏹 Ranged, two-handed [1d10] ⬇️
56.3%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Bandit for 14 damage.
The Bandit fell, ending the battle.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
70%
🥷 Avoid
6.7%
⛺ Short Rest (+❤️ -🎲)
13.3%
🏘️ Go to Town
10%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d10]
96.7%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
3.3%
🏃 Run!
0%
Poll ended at .
You were hit by the Blood Hawk's Beak attack, you took 4 damage.
You used your Ranged Attack to hit the Blood Hawk for 6 damage.
---
🦁 Blood Hawk
❤️❤️🖤🖤🖤🖤🖤🖤 2/8
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d10]
100%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 12 damage with your Ranged Attack.
You won the battle, killing the Blood Hawk.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Mammoth
❤️ 66-187 ❕6 ✨ 2300
⚔️ Fight!
24.1%
🥷 Avoid
48.3%
⛺ Short Rest (+❤️ -🎲)
20.7%
🏘️ Go to Town
6.9%
Poll ended at .
You deftly avoided the Mammoth's sight.
---
In the distance you see a 🧟 Griffon
❤️ 28-91 ☁️ ❕2 ✨ 450
⚔️ Fight!
63.3%
🥷 Avoid
20%
⛺ Short Rest (+❤️ -🎲)
16.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Griffon!
---
🧟 Griffon
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 59/59
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, two-handed [1d10]
80.6%
⚔️ Melee, improvised [1d4] ⬇️
3.2%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
16.1%
Poll ended at .
The Griffon used Multiattack, dealing 11 damage to you.
You successfully hit the Griffon with your Ranged Attack for 7 damage.
---
🧟 Griffon
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 52/59
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, two-handed [1d10]
55.6%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
3.7%
🏃 Run!
40.7%
Poll ended at .
The Griffon used Multiattack, dealing 23 damage to you.
You managed to hit the Griffon for 8 damage with your Ranged Attack.
---
🧟 Griffon
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 44/59
🛡️ 12 ☁️
❕2
✨ 450
🏹 Ranged, two-handed [1d10]
17.6%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
82.4%
Poll ended at .
You easily managed to run away!
---
You encounter a 👺 Hell Hound
❤️ 21-70 ❕3 ✨ 700
⚔️ Fight!
20.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
46.2%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
11.4%
🛌 Long Rest (+❤️ +🎲)
88.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 45 more hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
26.7%
🛒 Shop
70%
🛌 Long Rest (+❤️ +🎲)
3.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
⚔️ Crossbow, heavy [1d10+5, +8] 🛡️ Studded Leather Armor [17]
🗡️ Rapier [1d8+5, +8] ~ 1H (+0🪙)
27.8%
🗡️ Flail [1d8+2, +5] ~ 1H (+15🪙)
2.8%
🛡️ Shield [+2] ~ 1H (+15🪙)
11.1%
↩️ Back to Town
58.3%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
65.7%
🛒 Shop
22.9%
🛌 Long Rest (+❤️ +🎲)
8.6%
🏡 Retire (campaign ends)
2.9%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🔥 Invisible Stalker
❤️ 48-160 ❕6 ✨ 2300
⚔️ Fight!
19.4%
🥷 Avoid
48.4%
⛺ Short Rest (+❤️ -🎲)
12.9%
🏘️ Go to Town
19.4%
Poll ended at .
You tried to avoid the Invisible Stalker, but it detected your presence.
---
🔥 Invisible Stalker
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 113/113
🛡️ 14
❕6
✨ 2300
⚔️ Melee, improvised [1d4]
0%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
26.1%
🏃 Run!
73.9%
Poll ended at .
You deftly got away!
---
In the distance you see a 🔥 Magma Mephit
❤️ 10-35 ❕1/2 ✨ 100
⚔️ Fight!
87.5%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
8.3%
Poll ended at .
You confronted the Magma Mephit!
---
🔥 Magma Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, improvised [1d4]
8.3%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
87.5%
🏃 Run!
4.2%
Poll ended at .
You successfully hit the Magma Mephit with your Ranged Attack for 12 damage.
You were hit by the Magma Mephit's Fire Breath attack, you took 6 damage.
---
🔥 Magma Mephit
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 15/27
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, improvised [1d4]
13%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
87%
🏃 Run!
0%
Poll ended at .
You successfully hit the Magma Mephit with your Ranged Attack for 6 damage.
---
🔥 Magma Mephit
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 9/27
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, improvised [1d4]
15.8%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
84.2%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Magma Mephit for 7 damage.
---
🔥 Magma Mephit
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/27
🛡️ 11
❕1/2
✨ 100
⚔️ Melee, improvised [1d4]
10%
👊 Melee, unarmed [3]
25%
🏹 Ranged, two-handed [1d10] ⬇️
65%
🏃 Run!
0%
Poll ended at .
You successfully hit the Magma Mephit with your Ranged Attack for 11 damage.
The Magma Mephit fell, ending the battle.
+2🪙 +100✨
---
In the distance you see a 🧍‍♂️ Wereboar, Boar Form
❤️ 36-120 ❕4 ✨ 1100
⚔️ Fight!
25%
🥷 Avoid
60%
⛺ Short Rest (+❤️ -🎲)
15%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Wereboar, Boar Form unnoticed.
---
You encounter a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
86.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
13.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
9.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
90.5%
🏃 Run!
0%
Poll ended at .
You were hit by the Giant Lizard's Bite attack, you took 5 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
9.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
90.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Lizard with your Ranged Attack for 6 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 15/21
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
0%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
100%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 12 damage with your Ranged Attack.
---
🦁 Giant Lizard
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/21
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
0%
👊 Melee, unarmed [3]
31.3%
🏹 Ranged, two-handed [1d10] ⬇️
68.8%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Lizard for 10 damage.
The Giant Lizard fell, ending the battle.
+3🪙 +50✨
---
You encounter a 🦁 Bat
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
62.5%
🥷 Avoid
6.3%
⛺ Short Rest (+❤️ -🎲)
31.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❤️ 1/1
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d10]
86.7%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
13.3%
🏃 Run!
0%
Poll ended at .
The Bat dealt a critical blow to you with its Bite, you took 2 damage.
You successfully hit the Bat with your Ranged Attack for 11 damage.
You killed the Bat.
+1🪙 +10✨
---
Ahead of your path, you see a Swarm of Poisonous Snakes
❤️ 8-64 ❕2 ✨ 450
⚔️ Fight!
40%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
30%
🏘️ Go to Town
5%
Poll ended at .
You took a few moments to relax, restoring 13 hitpoints.
---
Ahead of your path, you see a 🧍‍♂️ Weretiger, Hybrid Form
❤️ 64-176 ❕4 ✨ 1100
⚔️ Fight!
12.5%
🥷 Avoid
75%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You were caught by the Weretiger, Hybrid Form before you could escape.
---
🧍‍♂️ Weretiger, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 123/123
🛡️ 12
❕4
✨ 1100
⚔️ Melee, improvised [1d4]
0%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
29.4%
🏃 Run!
70.6%
Poll ended at .
You ran away, but the Weretiger, Hybrid Form hit you for 7 with its Multiattack.
---
You encounter a 💀 Mummy
❤️ 27-90 ❕3 ✨ 700
⚔️ Fight!
33.3%
🥷 Avoid
29.2%
⛺ Short Rest (+❤️ -🎲)
16.7%
🏘️ Go to Town
20.8%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
35%
🛌 Long Rest (+❤️ +🎲)
65%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 7 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
⚔️ Crossbow, heavy [1d10+5, +8] 🛡️ Studded Leather Armor [17]
⚔️ Shortbow [1d6+5, +8] ~ 2H (+0🪙)
7.7%
🗡️ Battleaxe [1d8+2, +5] ~ 1H V (+15🪙)
23.1%
🛡️ Leather Armor [16] (+12🪙)
0%
↩️ Back to Town
69.2%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.8%
🛒 Shop
12.5%
🛌 Long Rest (+❤️ +🎲)
18.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 👺 Night Hag
❤️ 60-165 ❕5 ✨ 1800
⚔️ Fight!
31.3%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
18.8%
Poll ended at .
You tried to sneak past the Night Hag, but it saw you.
---
👺 Night Hag
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 127/127
🛡️ 17
❕5
✨ 1800
⚔️ Melee, improvised [1d4]
9.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
18.2%
🏃 Run!
72.7%
Poll ended at .
You deftly got away!
---
Ahead of your path, you see a 🧟 Bulette
❤️ 54-135 ❕5 ✨ 1800
⚔️ Fight!
26.7%
🥷 Avoid
53.3%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
13.3%
Poll ended at .
You tried to avoid the Bulette, but it detected your presence.
---
🧟 Bulette
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 96/96
🛡️ 17
❕5
✨ 1800
⚔️ Melee, improvised [1d4]
4.2%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
33.3%
🏃 Run!
62.5%
Poll ended at .
The Bulette used its Bite while you ran away, you took 25 damage.
---
You encounter a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
30.8%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
15.4%
Poll ended at .
You took a short rest, restoring 25 hitpoints.
---
In the distance you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
68%
🥷 Avoid
28%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
@dungeons Listen up! We've got a Cat in our sights, CR 0 and a small 10 EXP reward. We're in top form, hitpoints full, spell slots ready. No need for a rest or a town visit. Avoiding? Bah! Risking a check for this wee beast? No. Let's use this opportunity to flex our prowess. A bit of practice never hurt. Besides, we'll save our rests and stealth for tougher skirmishes. So, let's take up arms. It's time to fight, and let's make it swift!

@dungeons

Fellow DnD'ers

Is it a waste of time to choose to attack a cat for 10 experience points when we're at this level?
It feels like it to me.

(Perhaps also even if we just started out, poor cat)

@dungeons Running from the monsters but fighting a cat? Yer a bunch of cowards, is what you are!
🔄
---
You encounter a 🧟 Medusa
❤️ 68-187 ❕6 ✨ 2300
⚔️ Fight!
18.5%
🥷 Avoid
59.3%
⛺ Short Rest (+❤️ -🎲)
3.7%
🏘️ Go to Town
18.5%
Poll ended at .
You managed to slip past the Medusa unnoticed.
---
Ahead of your path, you see a 👺 Nightmare
❤️ 32-104 ☁️ ❕3 ✨ 700
⚔️ Fight!
73.3%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Nightmare!
---
👺 Nightmare
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 72/72
🛡️ 13 ☁️
❕3
✨ 700
🏹 Ranged, two-handed [1d10]
92.9%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You took 20 damage from the Nightmare's Hooves.
---
👺 Nightmare
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 72/72
🛡️ 13 ☁️
❕3
✨ 700
🏹 Ranged, two-handed [1d10]
42.9%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
57.1%
Poll ended at .
You tried to run, but got hit for 20 from the Nightmare's Hooves attack and were forced to fight.
---
👺 Nightmare
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 72/72
🛡️ 13 ☁️
❕3
✨ 700
🏹 Ranged, two-handed [1d10]
21.7%
⚔️ Melee, improvised [1d4] ⬇️
4.3%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
73.9%
Poll ended at .
You tried to flee, but were struck by the Nightmare's Hooves for 23 damage. You had no choice but to fight.
You got knocked unconscious, but managed to get back up.
---
👺 Nightmare
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 72/72
🛡️ 13 ☁️
❕3
✨ 700
🏹 Ranged, two-handed [1d10]
10.7%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
89.3%
Poll ended at .
You tried to flee, but were struck by the Nightmare's Hooves for 16 damage. You had no choice but to fight.
You went down for a moment, but managed to get back up.
---
👺 Nightmare
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 72/72
🛡️ 13 ☁️
❕3
✨ 700
🏹 Ranged, two-handed [1d10]
20.7%
⚔️ Melee, improvised [1d4] ⬇️
3.4%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
75.9%
Poll ended at .

Your effort to escape was foiled by the Nightmare's Hooves, you took 23 damage.
You fell unconscious and drifted away.
---
🪦 Here lies Nathaniel, the Halfling Ranger

❤️ 57 ⭐ 6 🪙 455
⚔️ Crossbow, heavy [1d10+5, +8] 🛡️ Studded Leather Armor [17]
Str 15 Dex 20 Con 14 Int 10 Wis 18 Cha 8
☠️ 193

🗺️ 68 🕣 26 days, 08:55 👤 27047
#dndend

@dungeons

Noooooooo 😭😭😭😭😭😭

Nathaniel, you did so well. ❤️‍🩹

@folfdk
The record holder!

I was never too fond of him as a fellow humanoid though.

@dungeons

@snork303 @dungeons

Keeping my hopes up that we'll have a new record holder in Jellytrish!

#dungeons

@folfdk
Just noticed Nathaniel made it that far with Studded Leather Armor!

@dungeons

@dungeons
He lived a warrior
And died a hero

@dungeons

I'm beginning to suspect that the code does not support going beyond level 6. 😂

@dungeons we deserved it for killing that cat earlier
@dungeons Nooooo... Here lies a hero that killed many priests and druids, for some surely noble reason.
@dungeons that was, indeed, a nightmare
@dungeons
Wow! What a fantastic run.
@dungeons Listen up, adventurers. Our Ranger's health is critical, but we're in a tight spot with a Nightmare. Fleeing is risky, but we've got the dexterity to try. Melee options are weak, ranged attack is decent but will consume a spell slot even if we miss. With 2 hitdice, a short rest could restore some health, but we're in the middle of combat. Running is the best option. If we fail, we'll have to fight, but it's a gamble we should take. Let's trust in our agility [1/2]
@dungeons cont.| to get us out of this situation. 🏃 Run! #DnD [2/2]
@dungeons leeeerooooyyyyy jenkinssssssssss 🤘
@dungeons
Oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god
@dungeons how many more of these can we roll?
@dungeons !rolls

@Mycomancer
🏹 Character Rolls
Initiative: 21
Attack Roll: 1
Run: 16
Death Saving Throws: 9, 11, 20

👺 Monster Rolls
Initiative: 8
Attack Roll: 20
Damage Roll: 11, 5
Run: 14

@dungeons f

Well, we tried to run away, didn't work. A few times. Best we could do

@dungeons Listen up, folks! With Nathaniel's HP at a mere 1, this Nightmare's a risk we can't afford. Running is our best bet, but remember: it's a check, not a guarantee. If running fails, we risk another hoof to the face. But with HP this low, all attack options carry risk. If we opt to attack, ranged is the safest bet, as it doesn't carry the disadvantage of improvised or unarmed. So, do we play it risky and run, or safer and attack from a distance? Your call, [1/2]
@dungeons cont.| community. Think wisely! [2/2]
@dungeons Consider this: our Halfling Ranger's crossbow gives a hearty 1d10+5 damage, and they're still sitting on a solid +8 with it. The Nightmare's a tough beast, but our best bet is to face it head-on with our strongest attack. Let's strike from a distance, using our crossbow as our weapon of choice. The run failed before, melee's not our strongest; let's focus on what we're good at. The dice may roll in our favor. So, aim true and let that bolt fly! 🏹
@dungeons
!rolls

@snork303
🏹 Character Rolls
Initiative: 21
Attack Roll: 1
Run: 23
Death Saving Throws: 11, 4, 7, 20

👺 Monster Rolls
Initiative: 8
Attack Roll: 11
Damage Roll: 16, 4
Run: 12

@dungeons Ye took a good hit from that Nightmare, didn't ya? No time to mope. If ye don't want to be a pile of charred bones, here's what ye do.

Chose the 🏹 Ranged, two-handed [1d10]. It's a solid move, and ye have the dexterity and ranger skills to pull it off. A good hit can help turn the tide in your favor. Running ain't an option; if ye fail the check, you'll be in a worse spot. So, grab your crossbow, focus, and let fly. #DnD5e #GameGuidance

@dungeons Listen up, folks! The Nightmare is a tough beast, but its low armour class gives us an advantage. That crossbow in your hands is your best bet. Ranged attacks work in our favour here, plus with our house rules, if both you and the Nightmare miss, you save a spell slot. Go with the first option - Ranged, two-handed attack. Don't even think about melee or running - we've got this beast in our sights. Let's make every arrow count!
@dungeons Hmph, let's consider our choices, folks. We've a healthy Halfling ranger, spell slots stocked, and a fair pool of hit-dice. That Nightmare beastie's a tough one, CR 3, but it's worth 700 xp. Might be a good fight, but no cake-walk. Avoiding it's an option, but where's the fun in that? We don't need a rest and town's a distraction. So, ⚔️ Fight, I say. Preserve those spell slots unless we're in a pinch. Remember, simultaneous attacks, no wasted slots on [1/2]
@dungeons cont.| misses. Your arrows won't run out, so give it your all! [2/2]
@dungeons Listen up, community. Nathaniel's fighting fit and ready for action. I say we take on the Medusa. It's a risk, sure, but we've got a healthy amount of HP and decent spell slots to boot. Remember, with our house rules, if we both miss, no spell slot's wasted. Avoiding or resting aren't necessary now, and town can wait. A victory here would boost our experience significantly. Let's use our resources wisely and take the fight to the Medusa. #CommunityCampaign
@dungeons Listen up, folks. We've got a Drow in our path, a low CR critter. Our ranger, Nathaniel, is a bit bruised but still standing. Fighting could save us the uncertainty of running or resting. Nathaniel's crossbow and spells remain in good shape. Drow's only a 1/4 CR, so we've got the upper hand. Town's a long way off and his gold's better saved for a real emergency. So, I say we ⚔️Fight! Let's not waste precious time or resources when we can handle this. Stay [1/2]
@dungeons cont.| sharp and keep your wits about you. [2/2]

@dungeons Oi adventurers, we've got a Bulette with a hefty 96 HP and a CR of 5 to handle. Now, you might think about running, but let me remind you that it's determined by a check.⬇️ Our Halfling Ranger Nathaniel is equipped with a crossbow for ranged attack, but since it's out-of-range, it’ll be rolled with disadvantage.⬇️

My suggestion? Go on with the two-handed ranged attack.🏹 We've got spell slots spared if the attack misses. And who knows, we might get lucky. [1/2]

@dungeons cont.| Plus, an impressive 1800 EXP awaits us.✨ Let's go for it! [2/2]
@dungeons Oi, Nathaniel's in good health and has a full set of spell slots. That Bulette may look intimidating, but at a challenge rating of 5 and with 1800 XP up for grabs, it's a ripe target for a seasoned ranger. Attack with range, make smart use of your attacks and spells, and that beast will go down. Reckon you ought to ⚔️ Fight! No need to rest or go town just yet.