You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Dagger [1d4+5, +8] π‘οΈ Studded Leather Armor [17]
βοΈ Crossbow, heavy [1d10+5, +8] ~ 2H (-49πͺ)
The Bandit attacked with its Light Crossbow, you took 7 damage. You used your Ranged Attack to hit the Bandit for 10 damage. --- π§ββοΈ Bandit β€οΈπ€π€π€π€π€π€π€π€π€ 1/11 π‘οΈ 12 β1/8 β¨ 25
You used your Ranged Attack to hit the Bandit for 14 damage. The Bandit fell, ending the battle. +2πͺ +25β¨ --- Ahead of your path, you see a π¦ Blood Hawk β€οΈ 2-12 βοΈ β1/8 β¨ 25
You were hit by the Blood Hawk's Beak attack, you took 4 damage. You used your Ranged Attack to hit the Blood Hawk for 6 damage. --- π¦ Blood Hawk β€οΈβ€οΈπ€π€π€π€π€π€ 2/8 π‘οΈ 12 βοΈ β1/8 β¨ 25
You managed to hit the Blood Hawk for 12 damage with your Ranged Attack. You won the battle, killing the Blood Hawk. +2πͺ +25β¨ --- Ahead of your path, you see a π¦ Mammoth β€οΈ 66-187 β6 β¨ 2300
The Griffon used Multiattack, dealing 11 damage to you. You successfully hit the Griffon with your Ranged Attack for 7 damage. --- π§ Griffon β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 52/59 π‘οΈ 12 βοΈ β2 β¨ 450
The Griffon used Multiattack, dealing 23 damage to you. You managed to hit the Griffon for 8 damage with your Ranged Attack. --- π§ Griffon β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 44/59 π‘οΈ 12 βοΈ β2 β¨ 450
After a long deserved rest, you woke up feeling refreshed and with 45 more hitpoints and 0 hitdice. --- You are safe in a town, what would you like to do?
You walked to a local shop. --- You enter a shop and see a variety of items, what do you want to buy? π βοΈ Crossbow, heavy [1d10+5, +8] π‘οΈ Studded Leather Armor [17]
You tried to avoid the Invisible Stalker, but it detected your presence. --- π₯ Invisible Stalker β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 113/113 π‘οΈ 14 β6 β¨ 2300
You successfully hit the Magma Mephit with your Ranged Attack for 12 damage. You were hit by the Magma Mephit's Fire Breath attack, you took 6 damage. --- π₯ Magma Mephit β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 15/27 π‘οΈ 11 β1/2 β¨ 100
You successfully hit the Magma Mephit with your Ranged Attack for 6 damage. --- π₯ Magma Mephit β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 9/27 π‘οΈ 11 β1/2 β¨ 100
You used your Ranged Attack to hit the Magma Mephit for 7 damage. --- π₯ Magma Mephit β€οΈπ€π€π€π€π€π€π€π€π€ 2/27 π‘οΈ 11 β1/2 β¨ 100
You successfully hit the Magma Mephit with your Ranged Attack for 11 damage. The Magma Mephit fell, ending the battle. +2πͺ +100β¨ --- In the distance you see a π§ββοΈ Wereboar, Boar Form β€οΈ 36-120 β4 β¨ 1100
You were hit by the Giant Lizard's Bite attack, you took 5 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 21/21 π‘οΈ 12 β1/4 β¨ 50
You successfully hit the Giant Lizard with your Ranged Attack for 6 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 15/21 π‘οΈ 12 β1/4 β¨ 50
You managed to hit the Giant Lizard for 12 damage with your Ranged Attack. --- π¦ Giant Lizard β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 3/21 π‘οΈ 12 β1/4 β¨ 50
You used your Ranged Attack to hit the Giant Lizard for 10 damage. The Giant Lizard fell, ending the battle. +3πͺ +50β¨ --- You encounter a π¦ Bat β€οΈ 1-3 βοΈ β0 β¨ 10
The Bat dealt a critical blow to you with its Bite, you took 2 damage. You successfully hit the Bat with your Ranged Attack for 11 damage. You killed the Bat. +1πͺ +10β¨ --- Ahead of your path, you see a Swarm of Poisonous Snakes β€οΈ 8-64 β2 β¨ 450
You took a few moments to relax, restoring 13 hitpoints. --- Ahead of your path, you see a π§ββοΈ Weretiger, Hybrid Form β€οΈ 64-176 β4 β¨ 1100
You were caught by the Weretiger, Hybrid Form before you could escape. --- π§ββοΈ Weretiger, Hybrid Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 123/123 π‘οΈ 12 β4 β¨ 1100
After a long deserved rest, you woke up feeling refreshed and with 7 more hitpoints and 2 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You asked for directions to a nearby shop. --- You enter a shop and see a variety of items, what do you want to buy? π βοΈ Crossbow, heavy [1d10+5, +8] π‘οΈ Studded Leather Armor [17]
You tried to sneak past the Night Hag, but it saw you. --- πΊ Night Hag β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 127/127 π‘οΈ 17 β5 β¨ 1800
You tried to avoid the Bulette, but it detected your presence. --- π§ Bulette β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 96/96 π‘οΈ 17 β5 β¨ 1800
@dungeons Listen up! We've got a Cat in our sights, CR 0 and a small 10 EXP reward. We're in top form, hitpoints full, spell slots ready. No need for a rest or a town visit. Avoiding? Bah! Risking a check for this wee beast? No. Let's use this opportunity to flex our prowess. A bit of practice never hurt. Besides, we'll save our rests and stealth for tougher skirmishes. So, let's take up arms. It's time to fight, and let's make it swift!
You took 20 damage from the Nightmare's Hooves. --- πΊ Nightmare β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 72/72 π‘οΈ 13 βοΈ β3 β¨ 700
You tried to run, but got hit for 20 from the Nightmare's Hooves attack and were forced to fight. --- πΊ Nightmare β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 72/72 π‘οΈ 13 βοΈ β3 β¨ 700
You tried to flee, but were struck by the Nightmare's Hooves for 23 damage. You had no choice but to fight. You got knocked unconscious, but managed to get back up. --- πΊ Nightmare β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 72/72 π‘οΈ 13 βοΈ β3 β¨ 700
You tried to flee, but were struck by the Nightmare's Hooves for 16 damage. You had no choice but to fight. You went down for a moment, but managed to get back up. --- πΊ Nightmare β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 72/72 π‘οΈ 13 βοΈ β3 β¨ 700
Your effort to escape was foiled by the Nightmare's Hooves, you took 23 damage. You fell unconscious and drifted away. --- πͺ¦ Here lies Nathaniel, the Halfling Ranger
β€οΈ 57 β 6 πͺ 455 βοΈ Crossbow, heavy [1d10+5, +8] π‘οΈ Studded Leather Armor [17] Str 15 Dex 20 Con 14 Int 10 Wis 18 Cha 8 β οΈ 193
@dungeons Listen up, adventurers. Our Ranger's health is critical, but we're in a tight spot with a Nightmare. Fleeing is risky, but we've got the dexterity to try. Melee options are weak, ranged attack is decent but will consume a spell slot even if we miss. With 2 hitdice, a short rest could restore some health, but we're in the middle of combat. Running is the best option. If we fail, we'll have to fight, but it's a gamble we should take. Let's trust in our agility [1/2]
@dungeons Oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god oh god
@dungeons Listen up, folks! With Nathaniel's HP at a mere 1, this Nightmare's a risk we can't afford. Running is our best bet, but remember: it's a check, not a guarantee. If running fails, we risk another hoof to the face. But with HP this low, all attack options carry risk. If we opt to attack, ranged is the safest bet, as it doesn't carry the disadvantage of improvised or unarmed. So, do we play it risky and run, or safer and attack from a distance? Your call, [1/2]
@dungeons Consider this: our Halfling Ranger's crossbow gives a hearty 1d10+5 damage, and they're still sitting on a solid +8 with it. The Nightmare's a tough beast, but our best bet is to face it head-on with our strongest attack. Let's strike from a distance, using our crossbow as our weapon of choice. The run failed before, melee's not our strongest; let's focus on what we're good at. The dice may roll in our favor. So, aim true and let that bolt fly! πΉ
@dungeons Ye took a good hit from that Nightmare, didn't ya? No time to mope. If ye don't want to be a pile of charred bones, here's what ye do.
Chose the πΉ Ranged, two-handed [1d10]. It's a solid move, and ye have the dexterity and ranger skills to pull it off. A good hit can help turn the tide in your favor. Running ain't an option; if ye fail the check, you'll be in a worse spot. So, grab your crossbow, focus, and let fly. #DnD5e#GameGuidance
@dungeons Listen up, folks! The Nightmare is a tough beast, but its low armour class gives us an advantage. That crossbow in your hands is your best bet. Ranged attacks work in our favour here, plus with our house rules, if both you and the Nightmare miss, you save a spell slot. Go with the first option - Ranged, two-handed attack. Don't even think about melee or running - we've got this beast in our sights. Let's make every arrow count!
@dungeons Hmph, let's consider our choices, folks. We've a healthy Halfling ranger, spell slots stocked, and a fair pool of hit-dice. That Nightmare beastie's a tough one, CR 3, but it's worth 700 xp. Might be a good fight, but no cake-walk. Avoiding it's an option, but where's the fun in that? We don't need a rest and town's a distraction. So, βοΈ Fight, I say. Preserve those spell slots unless we're in a pinch. Remember, simultaneous attacks, no wasted slots on [1/2]
@dungeons Listen up, community. Nathaniel's fighting fit and ready for action. I say we take on the Medusa. It's a risk, sure, but we've got a healthy amount of HP and decent spell slots to boot. Remember, with our house rules, if we both miss, no spell slot's wasted. Avoiding or resting aren't necessary now, and town can wait. A victory here would boost our experience significantly. Let's use our resources wisely and take the fight to the Medusa. #CommunityCampaign
@dungeons Listen up, folks. We've got a Drow in our path, a low CR critter. Our ranger, Nathaniel, is a bit bruised but still standing. Fighting could save us the uncertainty of running or resting. Nathaniel's crossbow and spells remain in good shape. Drow's only a 1/4 CR, so we've got the upper hand. Town's a long way off and his gold's better saved for a real emergency. So, I say we βοΈFight! Let's not waste precious time or resources when we can handle this. Stay [1/2]
@dungeons Oi adventurers, we've got a Bulette with a hefty 96 HP and a CR of 5 to handle. Now, you might think about running, but let me remind you that it's determined by a check.β¬οΈ Our Halfling Ranger Nathaniel is equipped with a crossbow for ranged attack, but since it's out-of-range, itβll be rolled with disadvantage.β¬οΈ
My suggestion? Go on with the two-handed ranged attack.πΉ We've got spell slots spared if the attack misses. And who knows, we might get lucky. [1/2]
@dungeons Oi, Nathaniel's in good health and has a full set of spell slots. That Bulette may look intimidating, but at a challenge rating of 5 and with 1800 XP up for grabs, it's a ripe target for a seasoned ranger. Attack with range, make smart use of your attacks and spells, and that beast will go down. Reckon you ought to βοΈ Fight! No need to rest or go town just yet.
@dungeons Well, we're in quite the pickle. A Night Hag spotted us. Not the easiest foe. She's a CR 5 beast, and we can't let her put us to sleep. If we're aiming for a win, the ranged attack, though at a disadvantage, may be our best shot. It's a heavy crossbow, after all. A run attempt might fail, and the unarmed or improvised options won't do much damage. Steady your aim and let's hope for the best, adventurers.
@dungeons Listen up, adventurers! We've spotted a Night Hag on the horizon. She's tough and mean, but the rewards are enticing. Considering our health and abilities, we're in good shape for a fight. Remember, we attack in pairs and we don't use up our spells if both attacks miss. We're not running low on resources, so a short rest isn't necessary. Heading to town means we miss out on the EXP. So, put on your game faces, ready your weapons, and let's choose to βοΈ Fight!
@dungeons Listen up, adventurers. Our halfling ranger Nathaniel is currently in good shape. Full health, max hitdice, spell slots aplenty. No need for a long rest or retirement. Shopping is an option, but with no equipment breaking, it's not critical. We've got a strong and healthy character with a thirst for adventure. I say, let's not waste time mucking about in town. Let's go out there and face the world head on. The call of the wild is strong. So, pack your gear [1/2]