The Giant Goat attacked with its Ram, you took 8 damage. You used your Ranged Attack to hit the Giant Goat for 12 damage. The Giant Goat fell, ending the battle. +4đĒ +100⨠--- In the distance you see a Swarm of Spiders â¤ī¸ 5-40 â1/2 ⨠100
You managed to hit the Swarm of Spiders for 6 damage with your Ranged Attack. --- Swarm of Spiders â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 17/23 đĄī¸ 12 â1/2 ⨠100
You managed to hit the Swarm of Spiders for 6 damage with your Ranged Attack. --- Swarm of Spiders â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 11/23 đĄī¸ 12 â1/2 ⨠100
You successfully hit the Swarm of Spiders with your Ranged Attack for 5 damage. --- Swarm of Spiders â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 6/23 đĄī¸ 12 â1/2 ⨠100
You used your Ranged Attack to hit the Swarm of Spiders for 6 damage. The Swarm of Spiders fell, ending the battle. +5đĒ +100⨠--- You encounter a đ§ Green Hag â¤ī¸ 44-121 â3 ⨠700
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? đ âī¸ Crossbow, light [1d8+5, +8] đĄī¸ Studded Leather Armor [17]
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Dagger [1d4+5, +8] đĄī¸ Studded Leather Armor [17]
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? đ đĄī¸ Dagger [1d4+5, +8] đĄī¸ Studded Leather Armor [17]
You used your Melee Attack to hit the Draft Horse for 6 damage. --- đĻ Draft Horse â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 22/28 đĄī¸ 10 â1/4 ⨠50
You managed to hit the Draft Horse for 9 damage with your Melee Attack. --- đĻ Draft Horse â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 13/28 đĄī¸ 10 â1/4 ⨠50
You successfully hit the Draft Horse with your Melee Attack for 8 damage. The Draft Horse used Hooves, dealing 11 damage to you. --- đĻ Draft Horse â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 5/28 đĄī¸ 10 â1/4 ⨠50
You managed to hit the Draft Horse for 6 damage with your Melee Attack. You won the battle, killing the Draft Horse. +3đĒ +50⨠--- You encounter a đ§ Phase Spider â¤ī¸ 10-55 â3 ⨠700
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Dagger [1d4+5, +8] đĄī¸ Studded Leather Armor [17]
âī¸ Crossbow, heavy [1d10+5, +8] ~ 2H (-49đĒ)
The Bandit attacked with its Light Crossbow, you took 7 damage. You used your Ranged Attack to hit the Bandit for 10 damage. --- đ§ââī¸ Bandit â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 1/11 đĄī¸ 12 â1/8 ⨠25
You used your Ranged Attack to hit the Bandit for 14 damage. The Bandit fell, ending the battle. +2đĒ +25⨠--- Ahead of your path, you see a đĻ Blood Hawk â¤ī¸ 2-12 âī¸ â1/8 ⨠25
You were hit by the Blood Hawk's Beak attack, you took 4 damage. You used your Ranged Attack to hit the Blood Hawk for 6 damage. --- đĻ Blood Hawk â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤ 2/8 đĄī¸ 12 âī¸ â1/8 ⨠25
You managed to hit the Blood Hawk for 12 damage with your Ranged Attack. You won the battle, killing the Blood Hawk. +2đĒ +25⨠--- Ahead of your path, you see a đĻ Mammoth â¤ī¸ 66-187 â6 ⨠2300
The Griffon used Multiattack, dealing 11 damage to you. You successfully hit the Griffon with your Ranged Attack for 7 damage. --- đ§ Griffon â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤ 52/59 đĄī¸ 12 âī¸ â2 ⨠450
The Griffon used Multiattack, dealing 23 damage to you. You managed to hit the Griffon for 8 damage with your Ranged Attack. --- đ§ Griffon â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 44/59 đĄī¸ 12 âī¸ â2 ⨠450
After a long deserved rest, you woke up feeling refreshed and with 45 more hitpoints and 0 hitdice. --- You are safe in a town, what would you like to do?
You walked to a local shop. --- You enter a shop and see a variety of items, what do you want to buy? đ âī¸ Crossbow, heavy [1d10+5, +8] đĄī¸ Studded Leather Armor [17]
You tried to avoid the Invisible Stalker, but it detected your presence. --- đĨ Invisible Stalker â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 113/113 đĄī¸ 14 â6 ⨠2300
You successfully hit the Magma Mephit with your Ranged Attack for 12 damage. You were hit by the Magma Mephit's Fire Breath attack, you took 6 damage. --- đĨ Magma Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 15/27 đĄī¸ 11 â1/2 ⨠100
You successfully hit the Magma Mephit with your Ranged Attack for 6 damage. --- đĨ Magma Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤ 9/27 đĄī¸ 11 â1/2 ⨠100
You used your Ranged Attack to hit the Magma Mephit for 7 damage. --- đĨ Magma Mephit â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 2/27 đĄī¸ 11 â1/2 ⨠100
You successfully hit the Magma Mephit with your Ranged Attack for 11 damage. The Magma Mephit fell, ending the battle. +2đĒ +100⨠--- In the distance you see a đ§ââī¸ Wereboar, Boar Form â¤ī¸ 36-120 â4 ⨠1100
You were hit by the Giant Lizard's Bite attack, you took 5 damage. --- đĻ Giant Lizard â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 21/21 đĄī¸ 12 â1/4 ⨠50
You successfully hit the Giant Lizard with your Ranged Attack for 6 damage. --- đĻ Giant Lizard â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 15/21 đĄī¸ 12 â1/4 ⨠50
You managed to hit the Giant Lizard for 12 damage with your Ranged Attack. --- đĻ Giant Lizard â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 3/21 đĄī¸ 12 â1/4 ⨠50
You used your Ranged Attack to hit the Giant Lizard for 10 damage. The Giant Lizard fell, ending the battle. +3đĒ +50⨠--- You encounter a đĻ Bat â¤ī¸ 1-3 âī¸ â0 ⨠10
The Bat dealt a critical blow to you with its Bite, you took 2 damage. You successfully hit the Bat with your Ranged Attack for 11 damage. You killed the Bat. +1đĒ +10⨠--- Ahead of your path, you see a Swarm of Poisonous Snakes â¤ī¸ 8-64 â2 ⨠450
You took a few moments to relax, restoring 13 hitpoints. --- Ahead of your path, you see a đ§ââī¸ Weretiger, Hybrid Form â¤ī¸ 64-176 â4 ⨠1100
You were caught by the Weretiger, Hybrid Form before you could escape. --- đ§ââī¸ Weretiger, Hybrid Form â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 123/123 đĄī¸ 12 â4 ⨠1100
After a long deserved rest, you woke up feeling refreshed and with 7 more hitpoints and 2 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
@dungeons Being adventurers with 88% HP, decent reserves of spell slots and hitdice, it ain't a time to retire or rest, or even shop with a good chunk of gold. The walls of this village might seem safe, but safety ain't what we're here for. Let's get back to what we do best: adventuring. Let's pick the đ§ Adventure option. Keep your crossbows ready and let's face danger head on, as it should be.
@dungeons Alright, listen up folks. We've got a Mummy on our hands, CR 3, 700 XP up for grabs. Nathaniel's in decent shape, HP at 88%. We've got full spell slots and 4 hit dice. Abundance of gold but no use here. We're Rangers, not cowards. âŦī¸ Fighting gives XP and a chance to hone skills. âŦī¸ Avoiding means potential missed XP. âŦī¸ Resting consumes hit dice, unnecessary at this HP. âŦī¸ Town visit has no benefits now. Let's show this Mummy what we're made of. My vote: âī¸ Fight!
@dungeons Listen up folks! Weretiger, Hybrid Form's got us cornered. This beast's a CR 4, not a cakewalk. That said, Nathaniel's hefty crossbow and high dexterity give us an edge. Ignore the improvised and unarmed melee options, they're weak. Don't try to run, chances are slim. The best bet is the ranged attack, even with disadvantage. It's our regular weapon, after all. Time to grit your teeth and let loose those bolts. Remember, missed attacks won't consume spell [1/2]
@dungeons Listen up, adventurers. We've got a Weretiger on our hands, a tricky foe indeed. But we've got a healthy Ranger with a heavy crossbow and solid armor. A fight might seem risky, but remember, our attacks are rolled in pairs. If both miss, no spell slot gets wasted. With our current stats, we stand a good chance to strike a solid blow. A win gets us a sweet 1100 EXP. Avoiding could be safer, but it's a missed opportunity. We're in good shape, so a rest or town [1/2]
@dungeons Listen well, adventurers. A Swarm of Poisonous Snakes await us, a tough fight, but the rewards are worth it. We're in good shape, wounds are few and magic is aplenty. Consider the fight, but be warned, their venom stings. Avoiding might be safer but we'd lose valuable experience. Town can wait, we're not desperate. Rest? Maybe, if you feel the need, but we're hearty still. My counsel? Show those serpents what we're made of. To battle! #DnD5e#ChooseWisely
@dungeons Listen up, adventurers! We're facing a Bat. With Nathaniel's Crossbow, we've got quite the upper hand. Select đš Ranged, two-handed [1d10]. Remember, casting spells at close quarters isn't wise, and running from such a weak foe is unnecessary. Stand your ground and let's claim that precious 10⨠EXP! #DnD#CommunityPlay
@dungeons Alright, here's the play. Nathaniel's health is sitting pretty at 81%, spell slots are full, and we've got a 0 CR Bat with pathetic XP on our hands. No need for a town visit or rest yet. Avoiding a fight's tempting due to low reward, but let's consider it practice. Swing that heavy crossbow, and let's get this over with.âī¸ #Fight
@dungeons Listen up, folks. Nathaniel's on a roll dealing damage to that Giant Lizard. Even though the creature's defense is high, our chance to defeat it is near. Unarmed and improvised melee attacks won't cut it. A ranged attack with the crossbow, despite the disadvantage, is our strongest strike. Running now isn't in our interest, the experience we gain from this fight will be valuable. Let's tough it out and use the crossbow to finish this beast. Remember, spell [1/2]
@dungeons Listen up, folks. Nathaniel, our Halfling Ranger, has hit the Giant Lizard good. We're winning, but let's not get reckless. A ranged attack is riskier now. Melee isn't our strength either. The improvised melee option is weak and unarmed melee lacks the necessary punch. Running? Unnecessary. Let's capitalize on our Ranger's dexterity and skills. My advice, roll with the ranged two-handed attack. It might have a disadvantage, but our Ranger's prowess can tip [1/2]
@dungeons With our ranger Nathaniel in a fair state and the Giant Lizard being low-level, it's best we take this critter head on. The crossbow's our top weapon, but out-of-range attacks have disadvantage. 'Twould be wise to use the âī¸ Melee, improvised [1d4] instead, for an equal chance to hit. Running's not needed here. Remember, missed attacks won't use spell slots. Stand your ground and face this beast!
@dungeons Listen up, adventurers! We've got ourselves a Giant Lizard. It's a low challenge beast, but we've no cause to underestimate it. Melee and unarmed attacks won't do us any good. The best course of action is the ranged, two-handed attack. Sure, it's at a disadvantage due to the range, but Nathaniel's high dexterity might just turn the tables. A successful hit could do significant damage. An attempt to run is risky - we could lose the fight and miss out on [1/2]
@dungeons Avoiding the Giant Lizard might be tempting, but it's a missed opportunity. Fighting will grant EXP, and with our present health and spell slots, we're well-equipped to engage. Remember, we roll attacks in pairs, reducing potential damage. Short rest or town trip can wait. So, combat-ready adventurers, draw your weapons and prepare to fight! Let's turn this lizard into XP. âī¸ Fight!
@dungeons Listen up, folks! We've got a Wereboar in sight. It's a tough brute, CR 4. Our ranger is in good shape, though, with 89% health and all spell slots. Not much reason for a town visit or short rest. We could avoid, sure, but look at the potential EXP - 1100. Nathaniel can stomach a hit or two. So, I say we take the fight. Remember, even if attacks miss, we don't lose a spell slot. Let's give this Wereboar a lesson it won't forget! âī¸ #Fight
@dungeons Community, the Magma Mephit is nearly defeated. Given Nathaniel's current health and his ranged skill, the best option here is to keep distance and finish it off with the ranged attack, although it's at a disadvantage. We don't want to risk getting closer for melee or running. Let's take this firebug down!
@dungeons Listen up, folks! Our Ranger's in good shape and this Magma Mephit is close to defeat. Don't waste time or risk missing with a long-range attack. Go for the sure bet: Melee, improvised. It might deal less damage, but we've got this beast on the ropes and we want to maintain pressure. Remember, the dice can be fickle. And running? Ha! No need for that yet. Keep your wits, trust your instincts, press the attack. And keep an eye on that health, be ready for a [1/2]
@dungeons Listen up, folks! Our Ranger's best bet is the Ranged, two-handed attack. Yes, it's at a disadvantage, but remember, if both attacks miss, no spell slot is consumed. A miss isn't the end of the world, and the potential damage is higher than other options. Melee is riskier with less payoff. Running? That's a last resort - we don't want to rely on checks. Let's use that crossbow and show this Magma Mephit who's boss! #gameadvice
@dungeons Listen closely, adventurers. We confront a Magma Mephit, a CR 1/2 beast. Our Halfling Ranger, Nathaniel, is in robust health and well-equipped. Given our house rules, ranged attack will roll with a disadvantage, but it's our best bet. We risk not hitting, but remember, a miss from both sides won't consume a spell slot. Melee options laudable, but not prudent. Running seems unwise â we've got the upper hand. So, pull tight on that heavy crossbow, aim, and let loose. đš #DnD5e
@dungeons Alright, listen up. That Magma Mephit might not seem like much at half a challenge rating, but don't forget it can spit fire. Our mighty ranger is at full health and got some unused spells. Now's not the time for rest or a town visit. Avoidance? Maybe, but I say âī¸ Fight! Let's get that 100 experience, it won't be handed to us on a silver platter! Remember, even the smallest creatures can pose a threat if underestimated. Be smart, be swift. Good luck, adventurers.
@dungeons Listen up, folks! Nathaniel's facing an Invisible Stalker, a crafty beast with a high CR of 6. With our current HP at 100%, we're in a strong position. The ranged attack may seem tempting, but remember the house rule: out-of-range attacks roll with disadvantage. Running is an option, but a failed check could leave us vulnerable. Given that our strength and dexterity are well-rounded, I recommend the "âī¸ Melee, improvised [1d4]" option. It might be a [1/2]
@dungeons Listen up, adventurers. We've got an Invisible Stalker on our horizon, a tough adversary, no doubt. However, Nathaniel is in peak condition. Full health, full hit dice, and all spell slots ready. The Stalker may be CR 6, but with Nathaniel's stats and a heavy crossbow, he has a fair chance. I say we âī¸ Fight! If things get rough, we can always consider a short rest or retreat. But remember, no guts, no glory! Facing tough enemies is the quickest way to level up.
@dungeons About five years ago I created a Facebook account but deleted it after six months because all I did with it was keep looking at the timelines of old girlfriends. I creeped myself out.