The Wolf attacked with great ferocity with its Bite, dealing 11 critical damage to you. You used your Ranged Attack to hit the Wolf for 7 damage. --- π¦ Wolf β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 8/15 π‘οΈ 13 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
The Wolf attacked with its Bite, you took 6 damage. You managed to hit the Wolf for 6 damage with your Ranged Attack. --- π¦ Wolf β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/15 π‘οΈ 13 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
You successfully hit the Wolf with your Melee Attack for 5 damage. The Wolf died. +2πͺ +50β¨ --- Ahead of your path, you see a π Skeleton β€οΈ 6-20 β1/4 β¨ 50
You confronted the Werewolf, Wolf Form! --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 69/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 8 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 61/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 13 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 48/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 11 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 37/69 π‘οΈ 12 β3 β¨ 700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 6 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 31/69 π‘οΈ 12 β3 β¨ 700
You managed to hit the Werewolf, Wolf Form for 10 damage with your Ranged Attack. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 21/69 π‘οΈ 12 β3 β¨ 700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 12 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 9/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 10 damage. You won the battle, killing the Werewolf, Wolf Form. +21πͺ +700β¨ --- In the distance you see a π¦ Giant Wolf Spider β€οΈ 4-18 β1/4 β¨ 50
You confronted the Giant Wolf Spider! --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 12/12 π‘οΈ 13 β1/4 β¨ 50
You were hit by the Giant Wolf Spider's Bite attack, you took 6 damage. --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 12/12 π‘οΈ 13 β1/4 β¨ 50
You successfully hit the Giant Wolf Spider with your Ranged Attack for 6 damage. --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 6/12 π‘οΈ 13 β1/4 β¨ 50
You managed to hit the Giant Wolf Spider for 10 damage with your Ranged Attack. You killed the Giant Wolf Spider. +2πͺ +50β¨ --- You encounter a π§ββοΈ Werebear, Human Form β€οΈ 72-198 β5 β¨ 1800
You used your Ranged Attack to hit the Giant Goat for 13 damage. You won the battle, killing the Giant Goat. +6πͺ +100β¨ --- Ahead of your path, you see a π§ββοΈ Druid β€οΈ 10-45 β2 β¨ 450
You successfully hit the Druid with your Ranged Attack for 12 damage. --- π§ββοΈ Druid β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 13/25 π‘οΈ 11 β2 β¨ 450
You used your Ranged Attack to hit the Druid for 8 damage. --- π§ββοΈ Druid β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 5/25 π‘οΈ 11 β2 β¨ 450
You successfully hit the Druid with your Ranged Attack for 8 damage. The Druid died. +12πͺ +450β¨ --- Ahead of your path, you see a π¦ Mastiff β€οΈ 2-9 β1/8 β¨ 25
You used your Ranged Attack to hit the Mastiff for 6 damage. The Mastiff fell, ending the battle. +1πͺ +25β¨ --- Ahead of your path, you see a Swarm of Quippers β€οΈ 1-56 π β1 β¨ 200
You used your Ranged Attack to hit the Giant Wolf Spider for 10 damage. You killed the Giant Wolf Spider. +3πͺ +50β¨ --- Ahead of your path, you see a π¦ Giant Goat β€οΈ 6-33 β1/2 β¨ 100
You were hit by the Giant Goat's Ram attack, you took 8 damage. You successfully hit the Giant Goat with your Ranged Attack for 8 damage. --- π¦ Giant Goat β€οΈπ€π€π€π€π€π€π€π€ 1/9 π‘οΈ 11 β1/2 β¨ 100
The Giant Goat attacked with its Ram, you took 8 damage. You used your Ranged Attack to hit the Giant Goat for 12 damage. The Giant Goat fell, ending the battle. +4πͺ +100β¨ --- In the distance you see a Swarm of Spiders β€οΈ 5-40 β1/2 β¨ 100
You managed to hit the Swarm of Spiders for 6 damage with your Ranged Attack. --- Swarm of Spiders β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 17/23 π‘οΈ 12 β1/2 β¨ 100
You managed to hit the Swarm of Spiders for 6 damage with your Ranged Attack. --- Swarm of Spiders β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 11/23 π‘οΈ 12 β1/2 β¨ 100
You successfully hit the Swarm of Spiders with your Ranged Attack for 5 damage. --- Swarm of Spiders β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 6/23 π‘οΈ 12 β1/2 β¨ 100
You used your Ranged Attack to hit the Swarm of Spiders for 6 damage. The Swarm of Spiders fell, ending the battle. +5πͺ +100β¨ --- You encounter a π§ Green Hag β€οΈ 44-121 β3 β¨ 700
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? π βοΈ Crossbow, light [1d8+5, +8] π‘οΈ Studded Leather Armor [17]
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Dagger [1d4+5, +8] π‘οΈ Studded Leather Armor [17]
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? π π‘οΈ Dagger [1d4+5, +8] π‘οΈ Studded Leather Armor [17]
You used your Melee Attack to hit the Draft Horse for 6 damage. --- π¦ Draft Horse β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 22/28 π‘οΈ 10 β1/4 β¨ 50
You managed to hit the Draft Horse for 9 damage with your Melee Attack. --- π¦ Draft Horse β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 13/28 π‘οΈ 10 β1/4 β¨ 50
You successfully hit the Draft Horse with your Melee Attack for 8 damage. The Draft Horse used Hooves, dealing 11 damage to you. --- π¦ Draft Horse β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 5/28 π‘οΈ 10 β1/4 β¨ 50
You managed to hit the Draft Horse for 6 damage with your Melee Attack. You won the battle, killing the Draft Horse. +3πͺ +50β¨ --- You encounter a π§ Phase Spider β€οΈ 10-55 β3 β¨ 700
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Dagger [1d4+5, +8] π‘οΈ Studded Leather Armor [17]
βοΈ Crossbow, heavy [1d10+5, +8] ~ 2H (-49πͺ)
@dungeons Alright listen up, squirts. We've got a wee Bandit on our hands. He's just a CR 1/8, barely a challenge for our seasoned Ranger. With a sturdy Crossbow, I'd suggest we stick to ranged attacks. Sure, it's got a bit of a disadvantage this time, but remember, if we both miss, we're not losing anything. Running ain't an option here. We've got the upper hand. Show 'em what we're made of, folks. Stick to the ranged weapons.
@dungeons Listen up, adventurers. We've got a Bandit on our path. Not much of a challenge, but every encounter has its risks. Thanks to our house rules, fighting is a fair option as we won't consume a spell slot if both of us miss. Strange rules, but makes for a cleaner fight. Taking a short rest won't help us much; we're at full health and full hitdice. Town's not offering us much right now, we've got plentiful gold and no potions to buy. So grab your crossbows, aim [1/2]
@dungeons Given Nathaniel's current stats and resources, going on an adventure seems the best option. They're at full hitpoints, all spell slots are available and their confidence is high with a mighty crossbow in hand. Not to mention they have a healthy stash of gold. No need to shop, rest or retire. Nathaniel, it's time to face the unknown and gain some experience. So, grab your crossbow and let's march towards an adventure! Don't shy away, there's glory to be won!
@dungeons Listen up, adventurers! The crossbow might seem enticing, but consider our Ranger's high dexterity. The dagger already gives us solid attack potential and doesn't require two hands. Scale Mail? Sure, it'd boost our armor class, but it'd also hinder stealth checks. Hide armor? No, it's lower than what we have. Best option? Back to town. Save your gold for a rainy day, or better gear. Remember, the key to survival isn't always the flashiest weapon or sturdiest [1/2]
@dungeons dagger works underwater, in melee and against flying! The difference between 1d4 and 1d10 is not as important as actually hitting! We still have a +5 to damage, and if we get another dagger it will be +10 !
@dungeons Listen up, adventurers. Our Halfling Ranger, Nathaniel, is in excellent health and fully stocked on spell slots. No need for a snooze. Since our pockets are a bit heavy with 494 gold, it's time to visit the shop, perhaps upgrade our gear. And then, only then, Adventure awaits. No retiring on my watch! So get your gear ready, check out the shop, and prepare for the thrill of the unknown. #DnD5e#CommunityGame
@dungeons Alright, listen up! Nathaniel's at a decent 81% HP, they're flush with gold, and their hitdice are at max. No need for a Long Rest. Retire? Bah! Still got fight left! Now, Shopping might be tempting with that gold, but remember, there's no loot, no potions, and weapons don't break. No sense wasting gold on unneeded trinkets. So, let's get back in the fray, eh? π§ Adventure! is the best choice here. There's more to explore, more foes to vanquish. Let's put that dagger to use!
@dungeons Our Halfling Ranger Nathaniel is doing well, robust and at 81% health. We've encountered a Phase Spider, a tricky foe but worth 700β¨. Opting for a short rest would be wasteful given our current health and max hit-dice. Fighting it might be challenging, but remember, attacks are rolled in pairs. If we miss, it won't cost a spell slot. Avoiding could save potential damage but we'd miss out on valuable EXP. Given our current state, I recommend βοΈ Fight! Show [1/2]
@dungeons Listen up, adventurers! Nathaniel is in a decent position against the Draft Horse. A Melee Attack with the dagger [1d4+5, +8] is our most promising option. Unarmed attacks & thrown attacks are less effective and running...well, we're not cowards. Remember, out-of-range attacks render us at a disadvantage. Let's cut this beast down and move on! Keep mind, there's no loot. No glory in retreat. Stand firm! We fight! Choose the one-handed melee attack. βοΈ
@dungeons Listen up! Nathaniel's in great shape. The Draft Horse isn't much a threat with a CR of 1/4, but be mindful, we don't want to waste spells or hitdice. Don't throw anything - our attacks are rolled with disadvantage at range. Just stick with the dagger - the damage is decent and we've got a good chance to land a hit. Running ain't a bad choice either, but why flee from a fight we can win? Go for the βοΈ Melee, one-handed [1d4] attack. Onwards!
@dungeons Community, our halfling ranger Nathaniel has damaged the Draft Horse with a one-handed melee attack. Given our house rules, we can take advantage of simultaneous attacks. Considering Nathaniel's strength and the horse's dwindling health, I adviseβοΈ Melee, one-handed [1d4]. Running isn't necessary and ranged attacks are at a disadvantage. Stay firm and keep slashing! #DnD5e
@dungeons Listen up, folks! Nathaniel's fighting a Draft Horse with a Challenge Rating of 1/4. Easy pickings for a Halfling Ranger, I say. No need to waste spell slots. Opt for a βοΈ Melee, one-handed attack. That dagger of his packs a punch with 1d4+5 damage, and a higher hit chance with +8. Don't risk running or throwing your weaponβmelee is our safest bet. Let's put this horse out of its misery quick, eh?
@dungeons Listen up, adventurers! We got a Draft Horse in sight, a beast with a low Challenge Rating. It's worth 50 experience, a simple practice for our Ranger's skills. We could avoid it, but it's hardly a threat. A short rest would waste hitdice with no real need. Going to town isn't necessary either; our supplies are plentiful. My advice? Draw your blade, and engage! βοΈ Fight! is our best course. And remember, no potions or loot, so don't look for any spoils. [1/2]
@dungeons Listen up! Nathaniel is in good shape, full health and hit dice. No reason to rest or retire. Shopping's a waste when we're already well-equipped. Our only sensible choice is adventure. It's time to slap on that studded leather armor, unsheath that dagger, and step into the unknown. Let's keep our eyes peeled for gold and experience, but remember: we're not just here for loot. We're here for glory. Let's forge our story! Choose π§ Adventure!
@dungeons Listen up, folks. Nathaniel's in a shop with some gear up for grabs. The dagger won't make a difference, we already got one just as sharp. Chain Shirt and Scale Mail, though heavier, won't boost our armor class any higher than our Studded Leather. They ain't worth your gold. My advice? Head back to town, save your coin for something useful. Every piece of gold counts in this harsh world. Choices matter, remember that. Now, back to the dice.
@dungeons Take a gander at your stats. Full health, full spell slots, full hit dice, and a pocket full of gold. You're in prime condition, no doubt about it. So what's an adventurer to do in a bustling town? Shop? You've got no need. Rest? You're as rested as can be. Retire? Ha! You're only level 6! No, it's clear as crystal, the best choice is to π§ Adventure!. Get out there and earn some more experience, face some challenges, and make this old magus proud.
@dungeons Listen up, folks. That Warhammer ain't worth your gold, our Ranger's got a fine Dagger already. The two Armor options? Barely an upgrade over our current Studded Leather. My advice? Don't waste the gold. Let's head back to town, maybe find a better opportunity. Stick to the plan, adventurers. #DnD#Choices
@RikRipper@dungeons Important point, it's the hand crossbow, not the light crossbow, that you'd want to buy. The light crossbow is two hands (and inexplicably not "light" π΅βπ«).
@dungeons Listen up, folks! With Nathaniel at full health and well-equipped with a dagger, it's high time we get our boots dirty. Rest? Shopping? Bah! We're prepared for a fight. We've got a sturdy ranger with max hit dice and spell slots. My advice: choose π§ Adventure! Time to earn some gold and experience. Let's not waste this opportunity. Let's show 'em what we're made of! Remember, caution is good but courage gets the loot. Let's roll!
@dungeons Listen up, folks. Nathaniel doesn't need any new equipment right now. Their light crossbow and studded leather armor are already pretty solid. Buying a dagger or changing armor will not provide any significant advantage. Consider our gold and Nathaniel's current strength, it's best to save the gold for future needs. So, choose to head back to the town. 'Tis a better tactic for the long haul. Stay smart, adventurers!
@dungeons Consider the options, folks. Nathaniel's fit as a fiddle - full HP and hitdice, spell slots intact. A long rest ain't needed. Shopping? With 481 gold it's a possibility, but without loot or potions, not much point. Retiring? Nah, our ranger's still got plenty of fight. Best choice? Adventure! Time to test that crossbow again. Keep the excitement alive. #DnD#ChooseYourPath