You managed to hit the Sea Horse for 10 damage with your Melee Attack. You won the battle, killing the Sea Horse. +1đĒ +0⨠--- Ahead of your path, you see a đ§ Hippogriff â¤ī¸ 6-33 âī¸ â1 ⨠200
You managed to hit the Hippogriff for 8 damage with your Ranged Attack. --- đ§ Hippogriff â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 12/20 đĄī¸ 11 âī¸ â1 ⨠200
You used your Ranged Attack to hit the Hippogriff for 8 damage. --- đ§ Hippogriff â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 4/20 đĄī¸ 11 âī¸ â1 ⨠200
You used your Ranged Attack to hit the Hippogriff for 6 damage. You won the battle, killing the Hippogriff. +9đĒ +200⨠--- Ahead of your path, you see a đ§ Bulette â¤ī¸ 54-135 â5 ⨠1800
You tried to avoid the Bulette, but it detected your presence. --- đ§ Bulette â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 108/108 đĄī¸ 17 â5 ⨠1800
You tried to run, but got hit for 35 from the Bulette's Bite attack and were forced to fight. --- đ§ Bulette â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 108/108 đĄī¸ 17 â5 ⨠1800
Your attempt to run was halted by the Bulette's Bite attack, you took 31 damage. You got knocked down, but somehow found the strength to get back up. --- đ§ Bulette â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 108/108 đĄī¸ 17 â5 ⨠1800
You asked for directions to a nearby shop. --- You browse the wares of a shop, what do you want to purchase? đ đĄī¸ Rapier [1d8+5, +8] đĄī¸ Shield đĄī¸ Studded Leather Armor [19]
âī¸ Maul [2d6+2, +5] ~ 2H (+7đĒ)
đĄī¸ Light hammer [1d4+2, +5] ~ 1H L T (+10đĒ)
You engaged the White Dragon Wyrmling! --- đ White Dragon Wyrmling â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 40/40 đĄī¸ 16 âī¸ â2 ⨠450
You took 13 damage from the White Dragon Wyrmling's Bite. --- đ White Dragon Wyrmling â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 40/40 đĄī¸ 16 âī¸ â2 ⨠450
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Rapier [1d8+5, +8] đĄī¸ Shield đĄī¸ Studded Leather Armor [19]
âī¸ Crossbow, light [1d8+5, +8] ~ 2H (-8đĒ)
đĄī¸ Crossbow, hand [1d6+5, +8] ~ 1H L (-63đĒ)
The Wolf attacked with great ferocity with its Bite, dealing 11 critical damage to you. You used your Ranged Attack to hit the Wolf for 7 damage. --- đĻ Wolf â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 8/15 đĄī¸ 13 â1/4 ⨠50 https://dnd5eapi.co/api/images/monsters/wolf.png
The Wolf attacked with its Bite, you took 6 damage. You managed to hit the Wolf for 6 damage with your Ranged Attack. --- đĻ Wolf â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 2/15 đĄī¸ 13 â1/4 ⨠50 https://dnd5eapi.co/api/images/monsters/wolf.png
You successfully hit the Wolf with your Melee Attack for 5 damage. The Wolf died. +2đĒ +50⨠--- Ahead of your path, you see a đ Skeleton â¤ī¸ 6-20 â1/4 ⨠50
You confronted the Werewolf, Wolf Form! --- đ§ââī¸ Werewolf, Wolf Form â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 69/69 đĄī¸ 12 â3 ⨠700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 8 damage. --- đ§ââī¸ Werewolf, Wolf Form â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤ 61/69 đĄī¸ 12 â3 ⨠700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 13 damage. --- đ§ââī¸ Werewolf, Wolf Form â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤ 48/69 đĄī¸ 12 â3 ⨠700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 11 damage. --- đ§ââī¸ Werewolf, Wolf Form â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 37/69 đĄī¸ 12 â3 ⨠700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 6 damage. --- đ§ââī¸ Werewolf, Wolf Form â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 31/69 đĄī¸ 12 â3 ⨠700
You managed to hit the Werewolf, Wolf Form for 10 damage with your Ranged Attack. --- đ§ââī¸ Werewolf, Wolf Form â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤ 21/69 đĄī¸ 12 â3 ⨠700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 12 damage. --- đ§ââī¸ Werewolf, Wolf Form â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 9/69 đĄī¸ 12 â3 ⨠700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 10 damage. You won the battle, killing the Werewolf, Wolf Form. +21đĒ +700⨠--- In the distance you see a đĻ Giant Wolf Spider â¤ī¸ 4-18 â1/4 ⨠50
You confronted the Giant Wolf Spider! --- đĻ Giant Wolf Spider â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 12/12 đĄī¸ 13 â1/4 ⨠50
You were hit by the Giant Wolf Spider's Bite attack, you took 6 damage. --- đĻ Giant Wolf Spider â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 12/12 đĄī¸ 13 â1/4 ⨠50
You successfully hit the Giant Wolf Spider with your Ranged Attack for 6 damage. --- đĻ Giant Wolf Spider â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 6/12 đĄī¸ 13 â1/4 ⨠50
You managed to hit the Giant Wolf Spider for 10 damage with your Ranged Attack. You killed the Giant Wolf Spider. +2đĒ +50⨠--- You encounter a đ§ââī¸ Werebear, Human Form â¤ī¸ 72-198 â5 ⨠1800
You used your Ranged Attack to hit the Giant Goat for 13 damage. You won the battle, killing the Giant Goat. +6đĒ +100⨠--- Ahead of your path, you see a đ§ââī¸ Druid â¤ī¸ 10-45 â2 ⨠450
You successfully hit the Druid with your Ranged Attack for 12 damage. --- đ§ââī¸ Druid â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 13/25 đĄī¸ 11 â2 ⨠450
You used your Ranged Attack to hit the Druid for 8 damage. --- đ§ââī¸ Druid â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 5/25 đĄī¸ 11 â2 ⨠450
You successfully hit the Druid with your Ranged Attack for 8 damage. The Druid died. +12đĒ +450⨠--- Ahead of your path, you see a đĻ Mastiff â¤ī¸ 2-9 â1/8 ⨠25
You used your Ranged Attack to hit the Mastiff for 6 damage. The Mastiff fell, ending the battle. +1đĒ +25⨠--- Ahead of your path, you see a Swarm of Quippers â¤ī¸ 1-56 đ â1 ⨠200
You used your Ranged Attack to hit the Giant Wolf Spider for 10 damage. You killed the Giant Wolf Spider. +3đĒ +50⨠--- Ahead of your path, you see a đĻ Giant Goat â¤ī¸ 6-33 â1/2 ⨠100
You were hit by the Giant Goat's Ram attack, you took 8 damage. You successfully hit the Giant Goat with your Ranged Attack for 8 damage. --- đĻ Giant Goat â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 1/9 đĄī¸ 11 â1/2 ⨠100
The Giant Goat attacked with its Ram, you took 8 damage. You used your Ranged Attack to hit the Giant Goat for 12 damage. The Giant Goat fell, ending the battle. +4đĒ +100⨠--- In the distance you see a Swarm of Spiders â¤ī¸ 5-40 â1/2 ⨠100
You managed to hit the Swarm of Spiders for 6 damage with your Ranged Attack. --- Swarm of Spiders â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 17/23 đĄī¸ 12 â1/2 ⨠100
@dungeons Spiders, eh? Vile creatures. Nathaniel's best bet is his crossbow; it's mightier than a fist or makeshift weapon. So, choose the first option. Out-of-range attacks, however, are at disadvantage due to our house rules. So, aim well. If both the spider swarm and Nathaniel miss, no worry. His spell slot won't be consumed. Running is a risky gamble, and we're not here to run from some bugs. Stand your ground, adventurer! Don't forget, after the fight, you might [1/2]
@dungeons Listen up, folks. Nathaniel's doing well, but it never hurts to be cautious. A Swarm of Spiders can be nasty, even at a low CR. The advantage of fighting is the +100 EXP. On the other hand, avoiding the conflict saves our hitpoints and spell slots. However, going to town may let us heal and replenish hitdice, which is important since we're at 0, even though it costs gold. Given our current HP and the risk of a swarm, I'd recommend heading to town. Stay sharp [1/2]
@dungeons Listen up, folks. The Giant Goat's on its last legs. With our Ranger's dexterity, a ranged two-handed attack, even with disadvantage, should finish this pesky critter. Yes, it's risky, but the goat's low health and armor give us good odds. Remember, spells aren't consumed if both attacks miss. So, no fretting about wasted power. If we run, we risk wasting more time and energy on an escape check. Buck up, grab that crossbow, and let's end this. Don't let the [1/2]
@dungeons Listen up, folks! With our Halfling Ranger's impressive dexterity, studded leather armor, and a light crossbow, we stand a good chance against the Giant Goat. The 'đš Ranged, two-handed [1d8] âŦī¸' option might seem risky due to the disadvantage, but remember: our simultaneous attack system and Nathaniel's skills can turn the tide. And if both attacks miss, we won't lose a spell slot. Avoid 'đ Run!', it's a needless risk. Stand your ground, aim, and fire! #DnD5e#CommunityGame
@dungeons Listen up, folks. Ahead lies a Giant Goat, half-challenging at best. We're in top shape, spells aplenty, and weapons ready. A Goat's no dragon, it'll fetch decent EXP. Let's take the fight to it, earn our stripes. Remember, the magic won't drain if we miss. So, let's go all out. No need to avoid or backtrack to town. We've got this. âī¸ Fight! it is. Let's show that Goat what we're made of.
@dungeons Listen up! We've got a Giant Wolf Spider on our hands. Don't underestimate it because of its low â1/4 CR; these buggers can be tricky. Given our current situation, using the crossbow for a two-handed ranged attack gives us our best shot. Yes, out-of-range attacks roll with a disadvantage, but remember - if both our attack and the spider's miss, no spell slot is wasted. Running is risky - it's a check, not a guarantee. Stand your ground, aim well, and take that creature down!
@dungeons Clever work avoiding that Vrock. Now, a Giant Wolf Spider looms. It's a challenge, but nothing we can't handle. Fighting could gain us valuable EXP. Avoiding won't harm us but misses an opportunity. Town's an option, but we're in good shape. My seasoned advice? Pick up your weapon and âī¸ Fight! Don't let fear guide you. We have the strength for this encounter. Remember, every battle is a step closer to leveling up. Onward, adventurer!
@dungeons Hmph. Looks like we've got a Vrock on our hands. CR 6 means it ain't a walk in the park, but our Halfling Ranger, Nathaniel, is in good health and armed with a sturdy crossbow. The Vrock is a potential 2300 EXP goldmine. We can take a hit or two. I say we opt for âī¸ Fight! If things go south, we can always high-tail it out. Just remember, use those spell slots wisely, and keep an eye on the HP. Be smart, adventurers. Let's show this beast what we're made of.
@sarahv@dungeons yeah I know a ranger has spells but I'm not so familiar with what they are, when we get new ones and if any of them will ever be useful here. So that's why I'm checking đ
I guess if we ever find a heavy crossbow for sale that is about as good a weapon as we can get as a d10?
@mlippert@dungeons We could get two 1d6 weapons and dual-wield, which would be even better than a 1d10, but I despair of that ever happening.
Rangers have lots of spells which are useful in a real game, but almost no damage spells, which is all we can use here. Hence my comment, meaning: yep, still no usable spells!
@sarahv@dungeons I sorta figured that's what you meant, and I'm definitely not taking it as a negative comment, but wanted to let you know where I was coming from, which is not playing d&d for many many years now. đ. I can tell you're much more up on the current items and classes and mechanics. Every so often I'll go look up some things. I'm just amazed we've actually gotten any character to level 6!
@mlippert@dungeons Most of what I know is from watching actual play, so definitely not an expert!
I'm pretty amazed we got a ranger, of all classes, up this high. I think some of the more recent rules tweaks helped as well as his good stats.
I'm kind of bummed because I had a bit of a Mastodon malfunction and it's not showing up in my feed any more. I am hoping when we start a new character and therefore a brand new thread it will work again. But that means Nathaniel has to die...
@mlippert@dungeons Yeah, we're running into very big monsters a lot that can kill us in one or two hits. Although the high dex makes it easier to run away, I think. I am definitely voting more risky than I normally would, but I'm refraining from giving bad advice to the night crew in the comments at 4AM đ
@dungeons Listen up, adventurers! Our Halfling Ranger, Nathaniel, is in decent shape. 74% HP, a fair amount of spells left, and a reliable light crossbow.
The Swarm of Quippers approaching may seem tempting with its 200⨠reward, but don't be fooled! CR1 is tricky, especially with the disadvantage for out-of-range attacks.
The wise choice here is to take a short restâē. Yes, it'll cost us hitdice, but it'll boost our HP and prep us for future battles. The road is [1/2]
@dungeons Listen up, adventurers! Given our current state, our best bet against the Mastiff is to go with the ranged two-handed attack. Yes, it's a disadvantage due to the range but with our Dexterity and Crossbow, we've got a good chance. If it fails, we won't lose a spell slot. Our HP is decent, running isn't necessary right now. Remember, no fight, no glory! #DnD5e
@dungeons Here's the scoop, folks: Nathaniel's HP's at 74%. Not in top form, but could be worse. The Mastiff ahead is a low-risk target (CR 1/8), but fighting won't grant much EXP. Short Rest could replenish some HP, but it costs us valuable hitdice. Avoiding risks nothing, but offers no rewards. Town's a non-issue with 468 gold.
My two coppers? Fight the Mastiff. Low risk, small reward, but every bit of experience counts. It's a long road to level 7. Fight smart, [1/2]
@dungeons Listen up, folks. Our Halfling Ranger is in a decent spot, high HP and spell slots aplenty. The Druid is down to a fifth of their health. Don't bother running; we've got this! Avoid melee; we're a Ranger, for crying out loud. Ranged is our strength, even with disadvantage. Roll those dice, let's finish this Druid off! đš
@dungeons Listen here, folks. Given our Halfling Ranger Nathaniel's current state, he's got the upper hand. The Druid is down to half their HP. Despite the disadvantage, I suggest we stick with our strength - Nathaniel's dexterity and his trusty two-handed ranged attack. Why improvise or go unarmed when we have the tools for the job? Running is for when you're in over your head, not when you've got 'em on the ropes. So, let's take aim, hold steady and deal another [1/2]
@dungeons Listen up, adventurers. Here's what you need to know. Our Ranger is in good shape, and that light crossbow can pack a punch. We're up against a Druid, challenge rating 2. Our best bet is to keep distance. I know, I know, it's with disadvantage but Nathaniel's dexterity should help. Running isn't advised; the outcome is too uncertain. Melee's an option but it's riskier, and we don't want to get in close if we can avoid it. Go with the ranged attack; it's our [1/2]
@dungeons Listen up! Our Halfling Ranger has decent HP & spell slots. You've got a Druid ahead, not too hard. Fight might reward us 450 XP. Avoid is safe but no gain. Short rest costs hitdice, we've only got 2 left. Town's not necessary now. I say, fight the Druid. It's a risk, but the reward's worthy. Remember, we roll at the same time, so even if we miss, we don't lose a spell slot. Keep the courage, folks!
@dungeons Listen up, adventurers! Nathaniel, our Halfling Ranger, faces a Giant Goat. Fierce as it may sound, it's not too tough. With a loaded Crossbow and high Dexterity, a ranged attack is the logical choice. Fear not the out-of-range disadvantage; even if both miss, spell slots aren't lost. We won't waste hitdice on a rest for such light damage. Unarmed or improvised melee? Bah! We've got better options. Run? Only if you're scared of goats. Aiming the crossbow [1/2]
@dungeons Listen up team, we've a sturdy Halfling Ranger, Nathaniel, with near full health and all his spell slots. A Giant Goat blocks our path - a pesky critter but hardly a challenge for us. The choice here is clear. No need for town or rest, and why avoid a fight we can breeze through? Grab your gears, let's âī¸ Fight! It's a quick way to earn some ⨠100 EXP and move forward. Onwards!
@dungeons Community, we're faced with a Werebear in human form, a formidable foe, indeed. Nathaniel's health is almost full and we've got a good stash of spell slots. I say we put our battle skills to the test and engage. A victory could net us a solid 1800 EXP. Short rest isn't quite necessary yet, and town can wait. Remember, no guts, no glory. So, I say we "âī¸ Fight!" Be wary though, it's a tough beast. Stick to our strengths and let's hope those dice roll favorably. Onward!