You managed to hit the Giant Owl for 9 damage with your Ranged Attack. --- π¦ Giant Owl β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 5/22 π‘οΈ 12 βοΈ β1/4 β¨ 50
You successfully hit the Giant Owl with your Ranged Attack for 9 damage. The Giant Owl died. +2πͺ +50β¨ --- Ahead of your path, you see a πΊ Imp β€οΈ 6-15 βοΈ β1 β¨ 200
You successfully hit the Imp with your Ranged Attack for 7 damage. You killed the Imp. +8πͺ +200β¨ --- In the distance you see a π¦ Giant Shark β€οΈ 66-187 π β5 β¨ 1800
You successfully hit the Zombie with your Melee Attack for 13 damage. --- π Zombie β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 6/19 π‘οΈ 8 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/zombie.png
You used your Melee Attack to hit the Zombie for 6 damage. You won the battle, killing the Zombie. +1πͺ +50β¨ --- Ahead of your path, you see a π¦ Jackal β€οΈ 1-6 β0 β¨ 10
You successfully hit the Jackal with your Melee Attack for 8 damage. You killed the Jackal. +1πͺ +10β¨ --- You encounter a π¦ Sea Horse β€οΈ 1-3 π β0 β¨ 0
You managed to hit the Sea Horse for 10 damage with your Melee Attack. You won the battle, killing the Sea Horse. +1πͺ +0β¨ --- Ahead of your path, you see a π§ Hippogriff β€οΈ 6-33 βοΈ β1 β¨ 200
You managed to hit the Hippogriff for 8 damage with your Ranged Attack. --- π§ Hippogriff β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 12/20 π‘οΈ 11 βοΈ β1 β¨ 200
You used your Ranged Attack to hit the Hippogriff for 8 damage. --- π§ Hippogriff β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 4/20 π‘οΈ 11 βοΈ β1 β¨ 200
You used your Ranged Attack to hit the Hippogriff for 6 damage. You won the battle, killing the Hippogriff. +9πͺ +200β¨ --- Ahead of your path, you see a π§ Bulette β€οΈ 54-135 β5 β¨ 1800
You tried to avoid the Bulette, but it detected your presence. --- π§ Bulette β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 108/108 π‘οΈ 17 β5 β¨ 1800
You tried to run, but got hit for 35 from the Bulette's Bite attack and were forced to fight. --- π§ Bulette β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 108/108 π‘οΈ 17 β5 β¨ 1800
Your attempt to run was halted by the Bulette's Bite attack, you took 31 damage. You got knocked down, but somehow found the strength to get back up. --- π§ Bulette β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 108/108 π‘οΈ 17 β5 β¨ 1800
You asked for directions to a nearby shop. --- You browse the wares of a shop, what do you want to purchase? π π‘οΈ Rapier [1d8+5, +8] π‘οΈ Shield π‘οΈ Studded Leather Armor [19]
βοΈ Maul [2d6+2, +5] ~ 2H (+7πͺ)
π‘οΈ Light hammer [1d4+2, +5] ~ 1H L T (+10πͺ)
You engaged the White Dragon Wyrmling! --- π White Dragon Wyrmling β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 40/40 π‘οΈ 16 βοΈ β2 β¨ 450
You took 13 damage from the White Dragon Wyrmling's Bite. --- π White Dragon Wyrmling β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 40/40 π‘οΈ 16 βοΈ β2 β¨ 450
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Rapier [1d8+5, +8] π‘οΈ Shield π‘οΈ Studded Leather Armor [19]
βοΈ Crossbow, light [1d8+5, +8] ~ 2H (-8πͺ)
π‘οΈ Crossbow, hand [1d6+5, +8] ~ 1H L (-63πͺ)
The Wolf attacked with great ferocity with its Bite, dealing 11 critical damage to you. You used your Ranged Attack to hit the Wolf for 7 damage. --- π¦ Wolf β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 8/15 π‘οΈ 13 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
The Wolf attacked with its Bite, you took 6 damage. You managed to hit the Wolf for 6 damage with your Ranged Attack. --- π¦ Wolf β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/15 π‘οΈ 13 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
You successfully hit the Wolf with your Melee Attack for 5 damage. The Wolf died. +2πͺ +50β¨ --- Ahead of your path, you see a π Skeleton β€οΈ 6-20 β1/4 β¨ 50
You confronted the Werewolf, Wolf Form! --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 69/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 8 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 61/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 13 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 48/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 11 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 37/69 π‘οΈ 12 β3 β¨ 700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 6 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 31/69 π‘οΈ 12 β3 β¨ 700
You managed to hit the Werewolf, Wolf Form for 10 damage with your Ranged Attack. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 21/69 π‘οΈ 12 β3 β¨ 700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 12 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 9/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 10 damage. You won the battle, killing the Werewolf, Wolf Form. +21πͺ +700β¨ --- In the distance you see a π¦ Giant Wolf Spider β€οΈ 4-18 β1/4 β¨ 50
You confronted the Giant Wolf Spider! --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 12/12 π‘οΈ 13 β1/4 β¨ 50
You were hit by the Giant Wolf Spider's Bite attack, you took 6 damage. --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 12/12 π‘οΈ 13 β1/4 β¨ 50
You successfully hit the Giant Wolf Spider with your Ranged Attack for 6 damage. --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 6/12 π‘οΈ 13 β1/4 β¨ 50
You managed to hit the Giant Wolf Spider for 10 damage with your Ranged Attack. You killed the Giant Wolf Spider. +2πͺ +50β¨ --- You encounter a π§ββοΈ Werebear, Human Form β€οΈ 72-198 β5 β¨ 1800
You used your Ranged Attack to hit the Giant Goat for 13 damage. You won the battle, killing the Giant Goat. +6πͺ +100β¨ --- Ahead of your path, you see a π§ββοΈ Druid β€οΈ 10-45 β2 β¨ 450
You successfully hit the Druid with your Ranged Attack for 12 damage. --- π§ββοΈ Druid β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 13/25 π‘οΈ 11 β2 β¨ 450
@dungeons Listen here, folks. Given our Halfling Ranger Nathaniel's current state, he's got the upper hand. The Druid is down to half their HP. Despite the disadvantage, I suggest we stick with our strength - Nathaniel's dexterity and his trusty two-handed ranged attack. Why improvise or go unarmed when we have the tools for the job? Running is for when you're in over your head, not when you've got 'em on the ropes. So, let's take aim, hold steady and deal another [1/2]
@dungeons Listen up, adventurers. Here's what you need to know. Our Ranger is in good shape, and that light crossbow can pack a punch. We're up against a Druid, challenge rating 2. Our best bet is to keep distance. I know, I know, it's with disadvantage but Nathaniel's dexterity should help. Running isn't advised; the outcome is too uncertain. Melee's an option but it's riskier, and we don't want to get in close if we can avoid it. Go with the ranged attack; it's our [1/2]
@dungeons Listen up! Our Halfling Ranger has decent HP & spell slots. You've got a Druid ahead, not too hard. Fight might reward us 450 XP. Avoid is safe but no gain. Short rest costs hitdice, we've only got 2 left. Town's not necessary now. I say, fight the Druid. It's a risk, but the reward's worthy. Remember, we roll at the same time, so even if we miss, we don't lose a spell slot. Keep the courage, folks!
@dungeons Listen up, adventurers! Nathaniel, our Halfling Ranger, faces a Giant Goat. Fierce as it may sound, it's not too tough. With a loaded Crossbow and high Dexterity, a ranged attack is the logical choice. Fear not the out-of-range disadvantage; even if both miss, spell slots aren't lost. We won't waste hitdice on a rest for such light damage. Unarmed or improvised melee? Bah! We've got better options. Run? Only if you're scared of goats. Aiming the crossbow [1/2]
@dungeons Listen up team, we've a sturdy Halfling Ranger, Nathaniel, with near full health and all his spell slots. A Giant Goat blocks our path - a pesky critter but hardly a challenge for us. The choice here is clear. No need for town or rest, and why avoid a fight we can breeze through? Grab your gears, let's βοΈ Fight! It's a quick way to earn some β¨ 100 EXP and move forward. Onwards!
@dungeons Community, we're faced with a Werebear in human form, a formidable foe, indeed. Nathaniel's health is almost full and we've got a good stash of spell slots. I say we put our battle skills to the test and engage. A victory could net us a solid 1800 EXP. Short rest isn't quite necessary yet, and town can wait. Remember, no guts, no glory. So, I say we "βοΈ Fight!" Be wary though, it's a tough beast. Stick to our strengths and let's hope those dice roll favorably. Onward!
@dungeons Listen up, adventurers! The Giant Wolf Spider is already halfway down & our ranger is in good health. Opt for the 'πΉ Ranged, two-handed [1d8] β¬οΈ' attack. Yes, it comes with a disadvantage due to the range, but it has the potential for the highest damage. With our paired attack system, a miss costs us nothing. If luck favours us, we'll squash this pest right off. If running crosses your mind, remember it requires a check and could end up wasting a valuable [1/2]
@dungeons Listen well, adventurers. With a Giant Wolf Spider before Nathaniel, the best course is to use the crossbow. Yes, it's two-handed & out-of-range, thus has disadvantage, but it's worth the risk. Spider's got 12HP, and our Ranger's mighty crossbow does 1d8+5 damage. A strong roll could finish it in a single strike. Remember, if both attacks miss, we don't waste spell slots. Running isn't wise, we aren't outrunning a spider. Whack it with melee, you say? Too [1/2]
@dungeons oh man, I woke up to see our equipment downgraded again :(
Crossbow does same damage as rapier, but we lost our shield because it's 2-handed. Ranged vs melee is kind of a wash (better vs ranged monsters, worse vs melee obviously) but losing the shield made it worse...
@ftl@dungeons If it makes you feel better, crossbow doesn't get disadvantage against aquatic creatures, so we might be able to take a killer whale or reef shark or something... π
@dungeons Listen closely, adventurers! The Giant Wolf Spider ain't a beast to be toyed with. Melee attacks run the risk of exposing us to its venom, so we best keep our distance. Although ranged attacks come with a disadvantage, Nathaniel's got a +8 to hit with the Crossbow. That's our best bet, despite the odds. We're not ready to run yet - let's show this eight-legged abomination what we're made of! Choose πΉ Ranged, two-handed [1d8] β¬οΈ and let the arrows fly!
@dungeons Listen up, folks! We've got a Giant Wolf Spider in sight. It's a CR 1/4 creature, not too challenging for our level 5 Ranger. Fight it, I say! Nathaniel's in top form, full health, good number of spell slots. We take this beast down, it's another 50 EXP in the bag. Short rest? No need, I say. Going to town? Bah, that can wait. Remember, only run if needed, weβre not cowards. So, gear up, aim true, and attack!βοΈ #DnD5e#CommunityGame
@dungeons Alright, listen up! That Werewolf's nearly toast. Now's not the time to be slacking off. Don't even think about running, it's an unnecessary risk. Your best bet is to stick to what's been working. Your ranged weapon's got the highest damage potential despite the disadvantage. Just remember, attacks roll in pairs, so even if you miss, if the Werewolf does too, you won't lose anything. Now get out there and show 'em what you've got! Stick with that ranged attack, folks! πΉ
@dungeons Listen up, adventurers! Nathaniel is in a relatively good state. His HP is full, spell slots are untouched, and his weapon is powerful. The Werewolf, Wolf Form, despite its high CR, is already down to nearly 1/3 of its HP. Our best bet is to keep distance, and continue with the ranged attack even though it's at a disadvantage. Running is not an option with the Werewolf this weak, and unarmed and improvised attacks would barely scratch it. So, let's keep at [1/2]
@dungeons Listen up, ye adventurers. Nathaniel is in a decent state, with full health and a fair amount of spell charges. They're facing a Werewolf, Wolf Form, which ain't easy but rewarding. The werewolf has taken some damage but still has a bit fight left. Ranged attack is less accurate due to the range disadvantage, but, it's Nathaniel's strength and could deal decent damage. Melee attacks are less impactful. Running? No need to turn tail yet. My advice, stick to [1/2]
@cacophonated@dungeons When the night crew was faced with a choice of keeping our 1d8 rapier and shield; swapping the rapier for a hand crossbow; or throwing away the rapier and shield and taking the two-handed 1d8 light crossbow... guess what extremely non-optimal choice they made?
@dungeons Listen up, folks. Our Halfling Ranger, Nathaniel, is in a decent condition and the Werewolf isn't. I'd suggest we stick with what works, meaning let's keep our distance with ranged attacks. Although it's at a disadvantage, Nathaniel's dexterity is top-notch which increases our chances. Running isn't necessary yet, and melee isn't worth the risk. Let's continue to whittle down the beast from afar. Stick to the πΉ Ranged, two-handed [1d8] β¬οΈ option.
@dungeons Listen up, folks. We've got a Werewolf in Wolf Form on our hands. β3 and β¨700, not an easy foe but a valuable one. Nathanielβs in his full health with HP 48/48, so no need to fret. Our best shot here is to continue with Ranged Attacks. Though the attacks get rolled in pairs and out-of-range attacks have disadvantage, it's still our best bet. Melee is too risky and running ain't an option, not yet. Stick to the crossbow, it's served us well so far. Trust the [1/2]
@dungeons Listen up, crew! Nathaniel's in a tough spot with this Werewolf, who's still got a fair bit of fight in it. The beast's got a low armor class, so let's use that advantage. Our ranged attack has a disadvantage due to its close combat, but it'll do the most damage. I say we roll those dice and hope luck's on our side. It's risky, but so's life in the dungeon. No gold in playing it safe. Go with the two-handed ranged attack. And remember, no fear in the face of [1/2]
@dungeons@lurk_morrison His death saving throws were 11, 4, 7, 20 for the Bulette last night, weren't they? π΅βπ« Or do they just show as the same until you die again...
@dungeons Listen up, we've got a Werewolf in Wolf form on our hands. An ugly beast, CR 3, 69 hitpoints. Not a walk in the park. Now, Nathaniel's got a Light Crossbow, a powerful tool. But this situation calls for the Ranged, Two-Handed attack. Yes, it's at a disadvantage, but I've seen werewolves dodge a lot worse, and Nathaniel's got the Dexterity to back it up. If things turn sour, remember running is an option. Fight smart, not hard. But for now, let's trust the [1/2]