You used your Ranged Attack to hit the Werewolf, Wolf Form for 11 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 37/69
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, improvised [1d4]
10.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
75.9%
πŸƒ Run!
13.8%
Poll ended at .
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 6 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 31/69
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, improvised [1d4]
7.1%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
82.1%
πŸƒ Run!
10.7%
Poll ended at .
You managed to hit the Werewolf, Wolf Form for 10 damage with your Ranged Attack.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 21/69
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, improvised [1d4]
19.4%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
74.2%
πŸƒ Run!
6.5%
Poll ended at .
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 12 damage.
---
πŸ§β€β™‚οΈ Werewolf, Wolf Form
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/69
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, improvised [1d4]
16.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
83.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Werewolf, Wolf Form for 10 damage.
You won the battle, killing the Werewolf, Wolf Form.
+21πŸͺ™ +700✨
---
In the distance you see a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
80.6%
πŸ₯· Avoid
3.2%
β›Ί Short Rest (+❀️ -🎲)
6.5%
🏘️ Go to Town
9.7%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
16.1%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
77.4%
πŸƒ Run!
6.5%
Poll ended at .
You were hit by the Giant Wolf Spider's Bite attack, you took 6 damage.
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
23.1%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76.9%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Wolf Spider with your Ranged Attack for 6 damage.
---
🦁 Giant Wolf Spider
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/12
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
20%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
80%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Wolf Spider for 10 damage with your Ranged Attack.
You killed the Giant Wolf Spider.
+2πŸͺ™ +50✨
---
You encounter a πŸ§β€β™‚οΈ Werebear, Human Form
❀️ 72-198 ❕5 ✨ 1800
βš”οΈ Fight!
4.8%
πŸ₯· Avoid
57.1%
β›Ί Short Rest (+❀️ -🎲)
19%
🏘️ Go to Town
19%
Poll ended at .
You deftly avoided the Werebear, Human Form's sight.
---
Ahead of your path, you see a 🦁 Giant Goat
❀️ 6-33 ❕1/2 ✨ 100
βš”οΈ Fight!
96.2%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You engaged the Giant Goat!
---
🦁 Giant Goat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
20%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
76.7%
πŸƒ Run!
3.3%
Poll ended at .
You used your Ranged Attack to hit the Giant Goat for 13 damage.
You won the battle, killing the Giant Goat.
+6πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Druid
❀️ 10-45 ❕2 ✨ 450
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
11.5%
🏘️ Go to Town
11.5%
Poll ended at .
You confronted the Druid!
---
πŸ§β€β™‚οΈ Druid
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, improvised [1d4]
29.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
70.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Druid with your Ranged Attack for 12 damage.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 13/25
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, improvised [1d4]
20.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
79.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Druid for 8 damage.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/25
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, improvised [1d4]
17.6%
πŸ‘Š Melee, unarmed [3]
5.9%
🏹 Ranged, two-handed [1d8] ⬇️
76.5%
πŸƒ Run!
0%
Poll ended at .
⭐ Nathaniel reached level 6! #levelup
+9❀️
You successfully hit the Druid with your Ranged Attack for 8 damage.
The Druid died.
+12πŸͺ™ +450✨
---
Ahead of your path, you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
70.4%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
14.8%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
41.7%
πŸ‘Š Melee, unarmed [3]
4.2%
🏹 Ranged, two-handed [1d8] ⬇️
54.2%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Mastiff for 6 damage.
The Mastiff fell, ending the battle.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
48.1%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
22.2%
🏘️ Go to Town
22.2%
Poll ended at .
You took a short rest, restoring 15 hitpoints.
---
You encounter a πŸ‘Ί Vrock
❀️ 55-154 ☁️ ❕6 ✨ 2300
βš”οΈ Fight!
27.6%
πŸ₯· Avoid
48.3%
🏘️ Go to Town
24.1%
Poll ended at .
You deftly avoided the Vrock's sight.
---
In the distance you see a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
25%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
75%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Giant Wolf Spider for 10 damage.
You killed the Giant Wolf Spider.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Giant Goat
❀️ 6-33 ❕1/2 ✨ 100
βš”οΈ Fight!
90%
πŸ₯· Avoid
0%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Giant Goat!
---
🦁 Giant Goat
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
15%
πŸ‘Š Melee, unarmed [3]
10%
🏹 Ranged, two-handed [1d8] ⬇️
75%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Goat's Ram attack, you took 8 damage.
You successfully hit the Giant Goat with your Ranged Attack for 8 damage.
---
🦁 Giant Goat
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 11
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
20.7%
πŸ‘Š Melee, unarmed [3]
24.1%
🏹 Ranged, two-handed [1d8] ⬇️
55.2%
πŸƒ Run!
0%
Poll ended at .
The Giant Goat attacked with its Ram, you took 8 damage.
You used your Ranged Attack to hit the Giant Goat for 12 damage.
The Giant Goat fell, ending the battle.
+4πŸͺ™ +100✨
---
In the distance you see a Swarm of Spiders
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
53.8%
πŸ₯· Avoid
19.2%
🏘️ Go to Town
26.9%
Poll ended at .
You confronted the Swarm of Spiders!
---
Swarm of Spiders
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 12
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8] ⬇️
69.2%
βš”οΈ Melee, improvised [1d4] ⬇️
3.8%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
26.9%
Poll ended at .
You managed to hit the Swarm of Spiders for 6 damage with your Ranged Attack.
---
Swarm of Spiders
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 17/23
πŸ›‘οΈ 12
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8] ⬇️
84%
βš”οΈ Melee, improvised [1d4] ⬇️
4%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
12%
Poll ended at .
You managed to hit the Swarm of Spiders for 6 damage with your Ranged Attack.
---
Swarm of Spiders
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/23
πŸ›‘οΈ 12
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8] ⬇️
83.3%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
5.6%
πŸƒ Run!
11.1%
Poll ended at .
You successfully hit the Swarm of Spiders with your Ranged Attack for 5 damage.
---
Swarm of Spiders
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/23
πŸ›‘οΈ 12
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8] ⬇️
90.9%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
4.5%
πŸƒ Run!
4.5%
Poll ended at .
You used your Ranged Attack to hit the Swarm of Spiders for 6 damage.
The Swarm of Spiders fell, ending the battle.
+5πŸͺ™ +100✨
---
You encounter a 🧚 Green Hag
❀️ 44-121 ❕3 ✨ 700
βš”οΈ Fight!
17.4%
πŸ₯· Avoid
39.1%
🏘️ Go to Town
43.5%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
25%
πŸ›Œ Long Rest (+❀️ +🎲)
70%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 16 hitpoints and 6 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
90%
πŸ›Œ Long Rest (+❀️ +🎲)
5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
βš”οΈ Crossbow, light [1d8+5, +8] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Dagger [1d4+5, +8] ~ 1H L T (+10πŸͺ™)
38.9%
πŸ›‘οΈ Scale Mail [16] (-28πŸͺ™)
11.1%
πŸ›‘οΈ Breastplate [16] (-378πŸͺ™)
11.1%
↩️ Back to Town
38.9%
Poll ended at .
You purchased the Dagger and left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
38.9%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
11.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+5, +8] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Warhammer [1d8+2, +5] ~ 1H V (-14πŸͺ™)
35.7%
πŸ›‘οΈ Breastplate [16] (-378πŸͺ™)
7.1%
πŸ›‘οΈ Leather Armor [16] (+12πŸͺ™)
0%
↩️ Back to Town
57.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
20%
πŸ›’ Shop
65%
πŸ›Œ Long Rest (+❀️ +🎲)
10%
🏑 Retire (campaign ends)
5%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+5, +8] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Dagger [1d4+5, +8] ~ 1H L T (-2πŸͺ™)
30.8%
πŸ›‘οΈ Scale Mail [16] (-28πŸͺ™)
7.7%
πŸ›‘οΈ Chain Shirt [15] (-28πŸͺ™)
0%
↩️ Back to Town
61.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
70%
πŸ›’ Shop
30%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
56.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d4] ⬇️
37.5%
πŸƒ Run!
6.3%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 6 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 22/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
83.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d4] ⬇️
16.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Draft Horse for 9 damage with your Melee Attack.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 13/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
84.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d4] ⬇️
15.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Draft Horse with your Melee Attack for 8 damage.
The Draft Horse used Hooves, dealing 11 damage to you.
---
🦁 Draft Horse
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
84.2%
πŸ‘Š Melee, unarmed [3]
5.3%
🏹 Ranged, thrown [1d4] ⬇️
5.3%
πŸƒ Run!
5.3%
Poll ended at .
You managed to hit the Draft Horse for 6 damage with your Melee Attack.
You won the battle, killing the Draft Horse.
+3πŸͺ™ +50✨
---
You encounter a 🧟 Phase Spider
❀️ 10-55 ❕3 ✨ 700
βš”οΈ Fight!
40%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
45%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
13.6%
πŸ›’ Shop
27.3%
πŸ›Œ Long Rest (+❀️ +🎲)
59.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 11 hitpoints and 0 hitdice when you woke.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
27.8%
πŸ›’ Shop
72.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+5, +8] πŸ›‘οΈ Studded Leather Armor [17]
βš”οΈ Crossbow, heavy [1d10+5, +8] ~ 2H (-49πŸͺ™)
55%
πŸ›‘οΈ Hide Armor [14] (+12πŸͺ™)
0%
πŸ›‘οΈ Scale Mail [16] (-28πŸͺ™)
0%
↩️ Back to Town
45%
Poll ended at .
You found the Crossbow, heavy a great deal and decided to buy it.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
87.5%
πŸ›’ Shop
12.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
29.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d10] ⬇️
70.8%
πŸƒ Run!
0%
Poll ended at .
The Bandit attacked with its Light Crossbow, you took 7 damage.
You used your Ranged Attack to hit the Bandit for 10 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/11
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, improvised [1d4]
18.8%
πŸ‘Š Melee, unarmed [3]
25%
🏹 Ranged, two-handed [1d10] ⬇️
56.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Bandit for 14 damage.
The Bandit fell, ending the battle.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
70%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
13.3%
🏘️ Go to Town
10%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d10]
96.7%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
3.3%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Blood Hawk's Beak attack, you took 4 damage.
You used your Ranged Attack to hit the Blood Hawk for 6 damage.
---
🦁 Blood Hawk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/8
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d10]
100%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 12 damage with your Ranged Attack.
You won the battle, killing the Blood Hawk.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Mammoth
❀️ 66-187 ❕6 ✨ 2300
βš”οΈ Fight!
24.1%
πŸ₯· Avoid
48.3%
β›Ί Short Rest (+❀️ -🎲)
20.7%
🏘️ Go to Town
6.9%
Poll ended at .
You deftly avoided the Mammoth's sight.
---
In the distance you see a 🧟 Griffon
❀️ 28-91 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
63.3%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
16.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Griffon!
---
🧟 Griffon
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 12 ☁️
❕2
✨ 450
🏹 Ranged, two-handed [1d10]
80.6%
βš”οΈ Melee, improvised [1d4] ⬇️
3.2%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
16.1%
Poll ended at .
The Griffon used Multiattack, dealing 11 damage to you.
You successfully hit the Griffon with your Ranged Attack for 7 damage.
---
🧟 Griffon
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 52/59
πŸ›‘οΈ 12 ☁️
❕2
✨ 450
🏹 Ranged, two-handed [1d10]
55.6%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
3.7%
πŸƒ Run!
40.7%
Poll ended at .
The Griffon used Multiattack, dealing 23 damage to you.
You managed to hit the Griffon for 8 damage with your Ranged Attack.
---
🧟 Griffon
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 44/59
πŸ›‘οΈ 12 ☁️
❕2
✨ 450
🏹 Ranged, two-handed [1d10]
17.6%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
82.4%
Poll ended at .
You easily managed to run away!
---
You encounter a πŸ‘Ί Hell Hound
❀️ 21-70 ❕3 ✨ 700
βš”οΈ Fight!
20.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
46.2%
Poll ended at .
@dungeons Listen up, adventurers! We’ve landed a good hit on this Griffon, but we've taken a hefty blow ourselves. 🏹 Ranged Attack, our crossbow, gives us the best damage output. Given our low health, engaging in melee is risky. Running's an even worse idea; we'd lose out on the experience points. Use your hitdice and spell slots wisely, and keep the fight at a distance. Stick to the plan, and we'll bring this beast down. Now, go! Choose wisely and let's get this [1/2]
@dungeons Alright, listen up, folks. We've got a Griffon on our hands, a tough one at that, with plenty of health left. Ignore melee options; they're weak and we're not close enough. Try your luck with a ranged attack, your crossbow has good damage potential. Running ain't worth it, we've got a fair chance at defeating this beast. So, load up that crossbow and aim straight! Good luck, kids.
@dungeons Listen up, adventurers! We're up against a Griffon. Our Halfling Ranger, Nathaniel, has full spell slots and near full health. A ranged two-handed attack is our best bet. It uses Nathaniel's weapon strength, and we won't waste spell slots if we miss. Ignore the melee options. They're weaker and put Nathaniel at risk. Running isn't necessary. We've got this beast. Trust your Ranger, trust your weapon, and let's take that Griffon down! 🏹 #DnD5e #CommunityCampaign
@dungeons Alright, you lot. Nathaniel's looking a bit banged up, but still hearty. This Griffon's a challenge but offers decent experience. I say we tackle it. If we miss our attacks, we won't lose a spell slot - less risk there. Short rests are tempting but we've full hitdice and a town option can wait. Remember, courage earns glory. So, βš”οΈ Fight! But keep your wits about you.
@dungeons Ah, a Mammoth, you say? They are impressive beasts, aren't they? But don't be fooled by their size, they are tougher than they look. Now, you're in good shape, but this isn't a fight to underestimate. You could opt for a rest to be in top form, but remember it'll cost ya a hit dice. Avoiding it could work, but you'll miss the experience. If you feel up to it, I say take the fight. Just remember, it's no walk in the park. Best of luck, adventurer.
@dungeons Alright, listen up. Nathaniel's in good condition, and he's got plenty of hit points left. This Blood Hawk's almost toast, with only 2/8 HP remaining. Now, running won't make sense here; we've got the upper hand. Melee options would limit our damage. So, pull that heavy crossbow out and aim straight for the heart. Let's finish this, and rake in those sweet 25 EXP points. #WeGotThis #GameStrategy
@dungeons Listen up, adventurers! We've got a pesky Blood Hawk to deal with. It's a low challenge creature, so running ain't the strategy here. A ranger like Nathaniel excels at ranged combat. Rely on his crossbow, it's the best choice. Melee fights are not our forte. So choose the option 'Ranged, two-handed [1d10]'. Remember, we keep our distance and strike 'em down. No scuffling up close. This bird's gonna be our breakfast. Let's show 'em what we're made of!
@dungeons With Nathaniel's HP quite high and spell slots intact, we're in a strong position. Staring down a Blood Hawk (CR 1/8, EXP 25) should pose little threat. I say we βš”οΈ Fight! Our chances are good, especially with those dexterous ranger skills. Avoiding would waste an opportunity for easy EXP. Short Rest is unnecessary now and going to town seems premature. So, ready your crossbows, stand your ground and let's see if this bird can fly with a few bolts in its wings.
@dungeons Listen up, folks! Our Halfling Ranger, Nathaniel, is in pretty good shape, despite the hit. The bandit's on his last leg, a single hit should do him in. With our advantage in a ranged fight, and no risk of wasting a spell slot if we miss, I'd suggest we go with 🏹 Ranged, two-handed [1d10] ⬇️. It's got the best damage potential. Now, let's finish this quickly and move on to the next challenge!
@dungeons Alright listen up, squirts. We've got a wee Bandit on our hands. He's just a CR 1/8, barely a challenge for our seasoned Ranger. With a sturdy Crossbow, I'd suggest we stick to ranged attacks. Sure, it's got a bit of a disadvantage this time, but remember, if we both miss, we're not losing anything. Running ain't an option here. We've got the upper hand. Show 'em what we're made of, folks. Stick to the ranged weapons.
@dungeons what mean the stars?
@manpotao_de_oceania @dungeons If you mean these ✨, I think they display how much XP we'll get if we succeed in killing something.

@manpotao_de_oceania

✨ is experience points,
more points means we get closer to the next level
more points also means harder to defeat

cc: @dungeons

@dungeons Listen up, adventurers. We've got a Bandit on our path. Not much of a challenge, but every encounter has its risks. Thanks to our house rules, fighting is a fair option as we won't consume a spell slot if both of us miss. Strange rules, but makes for a cleaner fight. Taking a short rest won't help us much; we're at full health and full hitdice. Town's not offering us much right now, we've got plentiful gold and no potions to buy. So grab your crossbows, aim [1/2]
@dungeons cont.| well, and let's take this lout down. Fight! [2/2]
@dungeons Given Nathaniel's current stats and resources, going on an adventure seems the best option. They're at full hitpoints, all spell slots are available and their confidence is high with a mighty crossbow in hand. Not to mention they have a healthy stash of gold. No need to shop, rest or retire. Nathaniel, it's time to face the unknown and gain some experience. So, grab your crossbow and let's march towards an adventure! Don't shy away, there's glory to be won!
@dungeons
πŸ€¦β€β™‚οΈ
@dungeons Listen up, adventurers! The crossbow might seem enticing, but consider our Ranger's high dexterity. The dagger already gives us solid attack potential and doesn't require two hands. Scale Mail? Sure, it'd boost our armor class, but it'd also hinder stealth checks. Hide armor? No, it's lower than what we have. Best option? Back to town. Save your gold for a rainy day, or better gear. Remember, the key to survival isn't always the flashiest weapon or sturdiest [1/2]
@dungeons cont.| armor, it's using what you have wisely. [2/2]
@dungeons dagger works underwater, in melee and against flying! The difference between 1d4 and 1d10 is not as important as actually hitting! We still have a +5 to damage, and if we get another dagger it will be +10 !

@dungeons

Please don't vote for the crossbow ☹️

@dungeons Listen up, adventurers. Our Halfling Ranger, Nathaniel, is in excellent health and fully stocked on spell slots. No need for a snooze. Since our pockets are a bit heavy with 494 gold, it's time to visit the shop, perhaps upgrade our gear. And then, only then, Adventure awaits. No retiring on my watch! So get your gear ready, check out the shop, and prepare for the thrill of the unknown. #DnD5e #CommunityGame
@dungeons Alright, listen up! Nathaniel's at a decent 81% HP, they're flush with gold, and their hitdice are at max. No need for a Long Rest. Retire? Bah! Still got fight left! Now, Shopping might be tempting with that gold, but remember, there's no loot, no potions, and weapons don't break. No sense wasting gold on unneeded trinkets. So, let's get back in the fray, eh? 🧭 Adventure! is the best choice here. There's more to explore, more foes to vanquish. Let's put that dagger to use!
@dungeons Our Halfling Ranger Nathaniel is doing well, robust and at 81% health. We've encountered a Phase Spider, a tricky foe but worth 700✨. Opting for a short rest would be wasteful given our current health and max hit-dice. Fighting it might be challenging, but remember, attacks are rolled in pairs. If we miss, it won't cost a spell slot. Avoiding could save potential damage but we'd miss out on valuable EXP. Given our current state, I recommend βš”οΈ Fight! Show [1/2]
@dungeons cont.| that Phase Spider we aren't easily scared. [2/2]
@dungeons Listen up, adventurers! Nathaniel is in a decent position against the Draft Horse. A Melee Attack with the dagger [1d4+5, +8] is our most promising option. Unarmed attacks & thrown attacks are less effective and running...well, we're not cowards. Remember, out-of-range attacks render us at a disadvantage. Let's cut this beast down and move on! Keep mind, there's no loot. No glory in retreat. Stand firm! We fight! Choose the one-handed melee attack. βš”οΈ
@dungeons Listen up! Nathaniel's in great shape. The Draft Horse isn't much a threat with a CR of 1/4, but be mindful, we don't want to waste spells or hitdice. Don't throw anything - our attacks are rolled with disadvantage at range. Just stick with the dagger - the damage is decent and we've got a good chance to land a hit. Running ain't a bad choice either, but why flee from a fight we can win? Go for the βš”οΈ Melee, one-handed [1d4] attack. Onwards!
@dungeons Community, our halfling ranger Nathaniel has damaged the Draft Horse with a one-handed melee attack. Given our house rules, we can take advantage of simultaneous attacks. Considering Nathaniel's strength and the horse's dwindling health, I adviseβš”οΈ Melee, one-handed [1d4]. Running isn't necessary and ranged attacks are at a disadvantage. Stay firm and keep slashing! #DnD5e
@dungeons Listen up, folks! Nathaniel's fighting a Draft Horse with a Challenge Rating of 1/4. Easy pickings for a Halfling Ranger, I say. No need to waste spell slots. Opt for a βš”οΈ Melee, one-handed attack. That dagger of his packs a punch with 1d4+5 damage, and a higher hit chance with +8. Don't risk running or throwing your weaponβ€”melee is our safest bet. Let's put this horse out of its misery quick, eh?