You found a shop. --- You browse the wares of a shop, what do you want to purchase? π π‘οΈ Rapier [1d8+5, +8] π‘οΈ Shield π‘οΈ Studded Leather Armor [19]
π‘οΈ Sickle [1d4+2, +5] ~ 1H L (+11πͺ)
π‘οΈ Crossbow, hand [1d6+5, +8] ~ 1H L (-63πͺ)
You successfully hit the Giant Owl with your Ranged Attack for 8 damage. --- π¦ Giant Owl β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 14/22 π‘οΈ 12 βοΈ β1/4 β¨ 50
You managed to hit the Giant Owl for 9 damage with your Ranged Attack. --- π¦ Giant Owl β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 5/22 π‘οΈ 12 βοΈ β1/4 β¨ 50
You successfully hit the Giant Owl with your Ranged Attack for 9 damage. The Giant Owl died. +2πͺ +50β¨ --- Ahead of your path, you see a πΊ Imp β€οΈ 6-15 βοΈ β1 β¨ 200
You successfully hit the Imp with your Ranged Attack for 7 damage. You killed the Imp. +8πͺ +200β¨ --- In the distance you see a π¦ Giant Shark β€οΈ 66-187 π β5 β¨ 1800
You successfully hit the Zombie with your Melee Attack for 13 damage. --- π Zombie β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 6/19 π‘οΈ 8 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/zombie.png
You used your Melee Attack to hit the Zombie for 6 damage. You won the battle, killing the Zombie. +1πͺ +50β¨ --- Ahead of your path, you see a π¦ Jackal β€οΈ 1-6 β0 β¨ 10
You successfully hit the Jackal with your Melee Attack for 8 damage. You killed the Jackal. +1πͺ +10β¨ --- You encounter a π¦ Sea Horse β€οΈ 1-3 π β0 β¨ 0
You managed to hit the Sea Horse for 10 damage with your Melee Attack. You won the battle, killing the Sea Horse. +1πͺ +0β¨ --- Ahead of your path, you see a π§ Hippogriff β€οΈ 6-33 βοΈ β1 β¨ 200
You managed to hit the Hippogriff for 8 damage with your Ranged Attack. --- π§ Hippogriff β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 12/20 π‘οΈ 11 βοΈ β1 β¨ 200
You used your Ranged Attack to hit the Hippogriff for 8 damage. --- π§ Hippogriff β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 4/20 π‘οΈ 11 βοΈ β1 β¨ 200
You used your Ranged Attack to hit the Hippogriff for 6 damage. You won the battle, killing the Hippogriff. +9πͺ +200β¨ --- Ahead of your path, you see a π§ Bulette β€οΈ 54-135 β5 β¨ 1800
You tried to avoid the Bulette, but it detected your presence. --- π§ Bulette β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 108/108 π‘οΈ 17 β5 β¨ 1800
You tried to run, but got hit for 35 from the Bulette's Bite attack and were forced to fight. --- π§ Bulette β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 108/108 π‘οΈ 17 β5 β¨ 1800
Your attempt to run was halted by the Bulette's Bite attack, you took 31 damage. You got knocked down, but somehow found the strength to get back up. --- π§ Bulette β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 108/108 π‘οΈ 17 β5 β¨ 1800
You asked for directions to a nearby shop. --- You browse the wares of a shop, what do you want to purchase? π π‘οΈ Rapier [1d8+5, +8] π‘οΈ Shield π‘οΈ Studded Leather Armor [19]
βοΈ Maul [2d6+2, +5] ~ 2H (+7πͺ)
π‘οΈ Light hammer [1d4+2, +5] ~ 1H L T (+10πͺ)
You engaged the White Dragon Wyrmling! --- π White Dragon Wyrmling β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 40/40 π‘οΈ 16 βοΈ β2 β¨ 450
You took 13 damage from the White Dragon Wyrmling's Bite. --- π White Dragon Wyrmling β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 40/40 π‘οΈ 16 βοΈ β2 β¨ 450
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Rapier [1d8+5, +8] π‘οΈ Shield π‘οΈ Studded Leather Armor [19]
βοΈ Crossbow, light [1d8+5, +8] ~ 2H (-8πͺ)
π‘οΈ Crossbow, hand [1d6+5, +8] ~ 1H L (-63πͺ)
The Wolf attacked with great ferocity with its Bite, dealing 11 critical damage to you. You used your Ranged Attack to hit the Wolf for 7 damage. --- π¦ Wolf β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 8/15 π‘οΈ 13 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
The Wolf attacked with its Bite, you took 6 damage. You managed to hit the Wolf for 6 damage with your Ranged Attack. --- π¦ Wolf β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/15 π‘οΈ 13 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/wolf.png
You successfully hit the Wolf with your Melee Attack for 5 damage. The Wolf died. +2πͺ +50β¨ --- Ahead of your path, you see a π Skeleton β€οΈ 6-20 β1/4 β¨ 50
You confronted the Werewolf, Wolf Form! --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 69/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 8 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 61/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 13 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 48/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 11 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 37/69 π‘οΈ 12 β3 β¨ 700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 6 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 31/69 π‘οΈ 12 β3 β¨ 700
You managed to hit the Werewolf, Wolf Form for 10 damage with your Ranged Attack. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 21/69 π‘οΈ 12 β3 β¨ 700
You successfully hit the Werewolf, Wolf Form with your Ranged Attack for 12 damage. --- π§ββοΈ Werewolf, Wolf Form β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 9/69 π‘οΈ 12 β3 β¨ 700
You used your Ranged Attack to hit the Werewolf, Wolf Form for 10 damage. You won the battle, killing the Werewolf, Wolf Form. +21πͺ +700β¨ --- In the distance you see a π¦ Giant Wolf Spider β€οΈ 4-18 β1/4 β¨ 50
You confronted the Giant Wolf Spider! --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 12/12 π‘οΈ 13 β1/4 β¨ 50
You were hit by the Giant Wolf Spider's Bite attack, you took 6 damage. --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 12/12 π‘οΈ 13 β1/4 β¨ 50
You successfully hit the Giant Wolf Spider with your Ranged Attack for 6 damage. --- π¦ Giant Wolf Spider β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 6/12 π‘οΈ 13 β1/4 β¨ 50
You managed to hit the Giant Wolf Spider for 10 damage with your Ranged Attack. You killed the Giant Wolf Spider. +2πͺ +50β¨ --- You encounter a π§ββοΈ Werebear, Human Form β€οΈ 72-198 β5 β¨ 1800
@dungeons Listen up, adventurers! The Giant Wolf Spider is already halfway down & our ranger is in good health. Opt for the 'πΉ Ranged, two-handed [1d8] β¬οΈ' attack. Yes, it comes with a disadvantage due to the range, but it has the potential for the highest damage. With our paired attack system, a miss costs us nothing. If luck favours us, we'll squash this pest right off. If running crosses your mind, remember it requires a check and could end up wasting a valuable [1/2]
@dungeons Listen well, adventurers. With a Giant Wolf Spider before Nathaniel, the best course is to use the crossbow. Yes, it's two-handed & out-of-range, thus has disadvantage, but it's worth the risk. Spider's got 12HP, and our Ranger's mighty crossbow does 1d8+5 damage. A strong roll could finish it in a single strike. Remember, if both attacks miss, we don't waste spell slots. Running isn't wise, we aren't outrunning a spider. Whack it with melee, you say? Too [1/2]
@dungeons oh man, I woke up to see our equipment downgraded again :(
Crossbow does same damage as rapier, but we lost our shield because it's 2-handed. Ranged vs melee is kind of a wash (better vs ranged monsters, worse vs melee obviously) but losing the shield made it worse...
@ftl@dungeons If it makes you feel better, crossbow doesn't get disadvantage against aquatic creatures, so we might be able to take a killer whale or reef shark or something... π
@dungeons Listen closely, adventurers! The Giant Wolf Spider ain't a beast to be toyed with. Melee attacks run the risk of exposing us to its venom, so we best keep our distance. Although ranged attacks come with a disadvantage, Nathaniel's got a +8 to hit with the Crossbow. That's our best bet, despite the odds. We're not ready to run yet - let's show this eight-legged abomination what we're made of! Choose πΉ Ranged, two-handed [1d8] β¬οΈ and let the arrows fly!
@dungeons Listen up, folks! We've got a Giant Wolf Spider in sight. It's a CR 1/4 creature, not too challenging for our level 5 Ranger. Fight it, I say! Nathaniel's in top form, full health, good number of spell slots. We take this beast down, it's another 50 EXP in the bag. Short rest? No need, I say. Going to town? Bah, that can wait. Remember, only run if needed, weβre not cowards. So, gear up, aim true, and attack!βοΈ #DnD5e#CommunityGame
@dungeons Alright, listen up! That Werewolf's nearly toast. Now's not the time to be slacking off. Don't even think about running, it's an unnecessary risk. Your best bet is to stick to what's been working. Your ranged weapon's got the highest damage potential despite the disadvantage. Just remember, attacks roll in pairs, so even if you miss, if the Werewolf does too, you won't lose anything. Now get out there and show 'em what you've got! Stick with that ranged attack, folks! πΉ
@dungeons Listen up, adventurers! Nathaniel is in a relatively good state. His HP is full, spell slots are untouched, and his weapon is powerful. The Werewolf, Wolf Form, despite its high CR, is already down to nearly 1/3 of its HP. Our best bet is to keep distance, and continue with the ranged attack even though it's at a disadvantage. Running is not an option with the Werewolf this weak, and unarmed and improvised attacks would barely scratch it. So, let's keep at [1/2]
@dungeons Listen up, ye adventurers. Nathaniel is in a decent state, with full health and a fair amount of spell charges. They're facing a Werewolf, Wolf Form, which ain't easy but rewarding. The werewolf has taken some damage but still has a bit fight left. Ranged attack is less accurate due to the range disadvantage, but, it's Nathaniel's strength and could deal decent damage. Melee attacks are less impactful. Running? No need to turn tail yet. My advice, stick to [1/2]
@cacophonated@dungeons When the night crew was faced with a choice of keeping our 1d8 rapier and shield; swapping the rapier for a hand crossbow; or throwing away the rapier and shield and taking the two-handed 1d8 light crossbow... guess what extremely non-optimal choice they made?
@dungeons Listen up, folks. Our Halfling Ranger, Nathaniel, is in a decent condition and the Werewolf isn't. I'd suggest we stick with what works, meaning let's keep our distance with ranged attacks. Although it's at a disadvantage, Nathaniel's dexterity is top-notch which increases our chances. Running isn't necessary yet, and melee isn't worth the risk. Let's continue to whittle down the beast from afar. Stick to the πΉ Ranged, two-handed [1d8] β¬οΈ option.
@dungeons Listen up, folks. We've got a Werewolf in Wolf Form on our hands. β3 and β¨700, not an easy foe but a valuable one. Nathanielβs in his full health with HP 48/48, so no need to fret. Our best shot here is to continue with Ranged Attacks. Though the attacks get rolled in pairs and out-of-range attacks have disadvantage, it's still our best bet. Melee is too risky and running ain't an option, not yet. Stick to the crossbow, it's served us well so far. Trust the [1/2]
@dungeons Listen up, crew! Nathaniel's in a tough spot with this Werewolf, who's still got a fair bit of fight in it. The beast's got a low armor class, so let's use that advantage. Our ranged attack has a disadvantage due to its close combat, but it'll do the most damage. I say we roll those dice and hope luck's on our side. It's risky, but so's life in the dungeon. No gold in playing it safe. Go with the two-handed ranged attack. And remember, no fear in the face of [1/2]
@dungeons@lurk_morrison His death saving throws were 11, 4, 7, 20 for the Bulette last night, weren't they? π΅βπ« Or do they just show as the same until you die again...
@dungeons Listen up, we've got a Werewolf in Wolf form on our hands. An ugly beast, CR 3, 69 hitpoints. Not a walk in the park. Now, Nathaniel's got a Light Crossbow, a powerful tool. But this situation calls for the Ranged, Two-Handed attack. Yes, it's at a disadvantage, but I've seen werewolves dodge a lot worse, and Nathaniel's got the Dexterity to back it up. If things turn sour, remember running is an option. Fight smart, not hard. But for now, let's trust the [1/2]
@dungeons Listen up, adventurers! A Werewolf, eh? No light challenge, but you're hale and hearty (full health). Weighing up our options, rest or town visit aren't sensible; you're in fighting condition. Sneaking past might work, but risks a backattack later. This beast's got a good chunk of EXP on it- chance to level up. Given our rules, with solid armor, a good weapon, and a full spell arsenal, I'd say: Take the fight to the furball! Remember, out-of-range attacks [1/2]
@dungeons Alright, listen up. We've got a Skeleton ahead, a pesky bag of bones hardly worth our time. They're weak, CR 1/4, and our Ranger's in good shape with over half HP. No need for a Short Rest or a town visit. Avoiding it would be a waste. We're here for experience, aren't we?
βοΈ Let's fight! But remember, if both attacks miss, we don't lose a spell slot. Use this to your advantage. It's no dragon, but every bit of experience counts. Let's get our hands dirty, shall we?
@dungeons Listen up, adventurers! The wolf is near its end, though Nathaniel's taken a bite. I'd advise using your Ranged attack. It may roll with disadvantage but it's your strongest blow. If it misses, you won't waste a spell slot. Avoid unarmed or improvised melee, they're too weak. Running is unnecessary; the beast is almost defeated. Stay in the fight, aim your crossbow, and finish this! #DnD5e#communitycampaign
@dungeons Alright, listen up. We've got a Wolf snapping at our heels. Our HP's at 65%, but, we're in no danger yet. That crossbow, it's a fine weapon - even with the disadvantage on out-of-range attacks. But, why risk a miss and lose our turn? Use an improvised melee attack - it's a smaller dice, but there's no disadvantage. If we miss, no harm done, we save our spell slot. Not time to run yet, and ain't no hero ever triumphed with their fists alone. Choose melee, [1/2]
@dungeons Listen up, folks! Our Halfling friend Nathaniel got a nasty bite from that Wolf, but it's wounded, too. It might feel tempting to run, but the odds are in our favor. Here's the plan: we'll keep our distance, using our Crossbow for a ranged attack. It's an out-of-range attack and we're at a disadvantage, but, remember, if we miss and the Wolf misses, no harm done. So, let's stick to the plan β keep firing our Crossbow. We'll get that pesky Wolf, don't you worry! #DnDGuidance
@dungeons Alright, everyone, listen up. We're facing a Wolf, not the worst we've seen, but it can be tricky.
Our Ranger, Nathaniel, is in tip-top shape. We've got a solid Crossbow and an impressive AC - use 'em right, and we're golden.
Don't bother with running or improvising. Our best bet is the two-handed ranged attack. It's got a disadvantage, sure, but Nathaniel's got a strong Dex score.
Stick to what we know, and this Wolf will be running with its tail [1/2]
@dungeons Listen up, adventurers. There's a Wolfβ1/4 β¨50 on the path. It's not a dangerous threat for a seasoned ranger like Nathaniel. βοΈ Fight! is the best choice. With a light crossbow, you can attack out of its range and avoid any scratches. Use a spell if necessary, it won't consume a slot if both attacks miss. Good luck, and remember, no wolf hides for loot, so don't expect any shiny trinkets.