You engaged the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
70.6%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
17.6%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 7 damage.
You used your Melee Attack to hit the Giant Crab for 6 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
86.4%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
13.6%
Poll ended at .
You took 5 damage from the Giant Crab's Claw.
You managed to hit the Giant Crab for 3 damage with your Melee Attack.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
6.3%
βš”οΈ Melee, one-handed [1d6]
6.3%
πŸƒ Run!
12.5%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
80%
πŸ”€ Mixed [1d6 | 1d6]
6.7%
βš”οΈ Melee, one-handed [1d6]
6.7%
πŸƒ Run!
6.7%
Poll ended at .
The Giant Crab used Claw, dealing 3 damage to you.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
92.3%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
7.7%
Poll ended at .
The Giant Crab dealt a critical blow to you with its Claw, you took 5 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
70.6%
πŸ”€ Mixed [1d6 | 1d6]
11.8%
βš”οΈ Melee, one-handed [1d6]
5.9%
πŸƒ Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Giant Crab for 6 damage.
You killed the Giant Crab.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
21.4%
🏘️ Go to Town
42.9%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
90.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 20 more hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
35.7%
πŸ›Œ Long Rest (+❀️ +🎲)
14.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ”₯ Gargoyle
❀️ 28-77 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
9.1%
πŸ₯· Avoid
81.8%
β›Ί Short Rest (+❀️ -🎲)
9.1%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Gargoyle unnoticed.
---
In the distance you see a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
91.7%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Crab for 5 damage with your Melee Attack.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Crab for 10 damage.
The Giant Crab used Claw, dealing 4 damage to you.
---
🦁 Giant Crab
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/16
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.9%
πŸ”€ Mixed [1d6 | 1d6]
5.6%
βš”οΈ Melee, one-handed [1d6]
5.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 2 damage.
You won the battle, killing the Giant Crab.
+2πŸͺ™ +25✨
---
You encounter a 🧚 Sea Hag
❀️ 28-77 🌊 ❕2 ✨ 450
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
42.9%
β›Ί Short Rest (+❀️ -🎲)
23.8%
🏘️ Go to Town
23.8%
Poll ended at .
You had a moment to take a breather, you regained 4 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Hyena
❀️ 18-72 ❕1 ✨ 200
βš”οΈ Fight!
45.5%
πŸ₯· Avoid
36.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
18.2%
Poll ended at .
You confronted the Giant Hyena!
---
🦁 Giant Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 29/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.2%
πŸ”€ Mixed [1d6 | 1d6]
14.3%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
4.8%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Giant Hyena for 12 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 17/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5.9%
Poll ended at .
The Giant Hyena attacked with its Bite, you took 8 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 17/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
87%
πŸ”€ Mixed [1d6 | 1d6]
4.3%
βš”οΈ Melee, one-handed [1d6]
4.3%
πŸƒ Run!
4.3%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Hyena for 12 damage.
The Giant Hyena dealt a critical blow to you with its Bite, you took 21 damage.
---
🦁 Giant Hyena
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/29
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, two-handed [1d6 | 1d6]
63%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
3.7%
πŸƒ Run!
22.2%
Poll ended at .
You successfully hit the Giant Hyena with your Melee Attack for 7 damage.
You won the battle, killing the Giant Hyena.
+8πŸͺ™ +200✨
---
You encounter a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
20.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
54.2%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
9.1%
πŸ›’ Shop
9.1%
πŸ›Œ Long Rest (+❀️ +🎲)
77.3%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 29 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
34.8%
πŸ›’ Shop
65.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Light hammer [1d4+1, +3] ~ 1H L T (+0πŸͺ™)
15.8%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
5.3%
↩️ Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80%
πŸ›’ Shop
6.7%
πŸ›Œ Long Rest (+❀️ +🎲)
13.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ€– Flying Sword
❀️ 5-30 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
68.4%
πŸ₯· Avoid
31.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Sword!
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
76%
πŸ”€ Mixed [1d6 | 1d6]
12%
🏹 Ranged, thrown [1d6]
8%
πŸƒ Run!
4%
Poll ended at .
You took 4 damage from the Flying Sword's Longsword.
---
πŸ€– Flying Sword
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 17 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
76.9%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
🏹 Ranged, thrown [1d6]
11.5%
πŸƒ Run!
3.8%
Poll ended at .
You handled your Ranged Attack with grace, dealing a critical blow to the Flying Sword for 16 damage.
The Flying Sword died.
+1πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Wererat, Human Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
59.3%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
22.2%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Wererat, Human Form!
---
πŸ§β€β™‚οΈ Wererat, Human Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 39/39
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, two-handed [1d6 | 1d6]
63.6%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
4.5%
πŸƒ Run!
31.8%
Poll ended at .
You managed to hit the Wererat, Human Form for 5 damage with your Melee Attack.
The Wererat, Human Form used Hand Crossbow, dealing 7 damage to you.
---
πŸ§β€β™‚οΈ Wererat, Human Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 34/39
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, two-handed [1d6 | 1d6]
44%
πŸ”€ Mixed [1d6 | 1d6]
4%
βš”οΈ Melee, one-handed [1d6]
4%
πŸƒ Run!
48%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
44.4%
🏘️ Go to Town
11.1%
Poll ended at .
You took a short rest, restoring 11 hitpoints.
---
You encounter a 🦁 Crocodile
❀️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Crocodile!
---
🦁 Crocodile
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
79.2%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
βš”οΈ Melee, one-handed [1d6]
4.2%
πŸƒ Run!
8.3%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Crocodile for 13 damage.
---
🦁 Crocodile
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 15/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.5%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Crocodile with your Melee Attack for 10 damage.
---
🦁 Crocodile
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
10%
πŸƒ Run!
0%
Poll ended at .
The Crocodile attacked with its Bite, you took 5 damage.
You managed to hit the Crocodile for 4 damage with your Melee Attack.
---
🦁 Crocodile
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/28
πŸ›‘οΈ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
βš”οΈ Melee, two-handed [1d6 | 1d6]
81%
πŸ”€ Mixed [1d6 | 1d6]
4.8%
βš”οΈ Melee, one-handed [1d6]
9.5%
πŸƒ Run!
4.8%
Poll ended at .
The Crocodile used Bite, dealing 4 damage to you.
You used your Melee Attack to hit the Crocodile for 7 damage.
You killed the Crocodile.
+4πŸͺ™ +100✨
---
You encounter a 🦁 Giant Spider
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
13.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
73.3%
🏘️ Go to Town
6.7%
Poll ended at .
You sat down and caught your breath, regaining 3 hitpoints.
---
You encounter a Swarm of Insects
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
27.8%
πŸ₯· Avoid
44.4%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
22.2%
Poll ended at .
You managed to avoid the Swarm of Insects.
---
You encounter a 🧟 Ettercap
❀️ 16-72 ❕2 ✨ 450
βš”οΈ Fight!
27.8%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
27.8%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
95%
🏑 Retire (campaign ends)
5%
Poll ended at .
You rested peacefully through the night, regaining 6 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
42.9%
πŸ›’ Shop
47.6%
πŸ›Œ Long Rest (+❀️ +🎲)
9.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Sickle [1d4+1, +3] ~ 1H L (+1πŸͺ™)
5.3%
πŸ—‘οΈ Quarterstaff [1d6+1, +3] ~ 1H V (+4πŸͺ™)
10.5%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
5.3%
↩️ Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
87.5%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
12.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ‰ Copper Dragon Wyrmling
❀️ 8-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
38.9%
πŸ₯· Avoid
55.6%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Copper Dragon Wyrmling unnoticed.
---
Ahead of your path, you see a Swarm of Insects
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
41.7%
πŸ₯· Avoid
54.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4.2%
Poll ended at .
You deftly avoided the Swarm of Insects's sight.
---
Ahead of your path, you see a 🦁 Giant Wasp
❀️ 3-24 ❕1/2 ✨ 100
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Wasp!
---
🦁 Giant Wasp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
94.1%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Giant Wasp's Sting.
---
🦁 Giant Wasp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
81.3%
πŸ”€ Mixed [1d6 | 1d6]
6.3%
βš”οΈ Melee, one-handed [1d6]
6.3%
πŸƒ Run!
6.3%
Poll ended at .
You managed to hit the Giant Wasp for 11 damage with your Melee Attack.
---
🦁 Giant Wasp
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.2%
πŸ”€ Mixed [1d6 | 1d6]
9.5%
βš”οΈ Melee, one-handed [1d6]
14.3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Wasp with your Melee Attack for 3 damage.
The Giant Wasp dealt a critical blow to you with its Sting, you took 7 damage.
---
🦁 Giant Wasp
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/15
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6]
65%
πŸ”€ Mixed [1d6 | 1d6]
20%
βš”οΈ Melee, one-handed [1d6]
10%
πŸƒ Run!
5%
Poll ended at .
⭐ Brandon reached level 4!
+4❀️
+2 Cha
+ ☠️Chill Touch, ⚑Shatter
You used your Melee Attack with incredible skill, critically hitting the Giant Wasp for 6 damage.
You killed the Giant Wasp.
+5πŸͺ™ +100✨
---
Ahead of your path, you see a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
20%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
40%
🏘️ Go to Town
26.7%
Poll ended at .
You rested for a moment, regaining 17 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Wererat, Rat Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
13.3%
Poll ended at .
You engaged the Wererat, Rat Form!
---
πŸ§β€β™‚οΈ Wererat, Rat Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 20/20
πŸ›‘οΈ 12
❕2
✨ 450
0️⃣ Chill Touch [1d8] ⬇️
0%
2️⃣ Shatter [3d8]
53.3%
βš”οΈ Melee, two-handed [1d6 | 1d6]
33.3%
πŸƒ Run!
13.3%
Poll ended at .
You used your Spell Attack to hit the Wererat, Rat Form for 6 damage.
---
πŸ§β€β™‚οΈ Wererat, Rat Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 14/20
πŸ›‘οΈ 12
❕2
✨ 450
0️⃣ Chill Touch [1d8] ⬇️
0%
2️⃣ Shatter [3d8]
86.7%
βš”οΈ Melee, two-handed [1d6 | 1d6]
6.7%
πŸƒ Run!
6.7%
Poll ended at .
You took 3 damage from the Wererat, Rat Form's Bite.
You managed to hit the Wererat, Rat Form for 7 damage with your Spell Attack.
---
πŸ§β€β™‚οΈ Wererat, Rat Form
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/20
πŸ›‘οΈ 12
❕2
✨ 450
0️⃣ Chill Touch [1d8] ⬇️
11.1%
βš”οΈ Melee, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
5.6%
πŸƒ Run!
5.6%
Poll ended at .
The Wererat, Rat Form used Bite, dealing 3 damage to you.
You used your Melee Attack to hit the Wererat, Rat Form for 11 damage.
The Wererat, Rat Form died.
+18πŸͺ™ +450✨
---
You encounter a 🦠 Gray Ooze
❀️ 12-33 ❕1/2 ✨ 100
βš”οΈ Fight!
42.9%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
21.4%
🏘️ Go to Town
21.4%
Poll ended at .
You engaged the Gray Ooze!
---
🦠 Gray Ooze
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 8
❕1/2
✨ 100
0️⃣ Chill Touch [1d8] ⬇️
18.8%
βš”οΈ Melee, two-handed [1d6 | 1d6]
62.5%
πŸ”€ Mixed [1d6 | 1d6]
12.5%
πŸƒ Run!
6.3%
Poll ended at .
@dungeons Listen up, adventurers! The choice is yours, but as a retired magus, I'm advising you to choose the βš”οΈ Fight! option. The Gray Ooze's high HP and damage resistance make it a tough opponent to deal with, but it has low mobility. You have a good chance to hit it in melee, so close the gap and attack. Remember, ranged attacks are at a disadvantage, so don't bother with them. In case things get rough, keep the Short Rest option in mind, but be aware that it will [1/2]
@dungeons cont.| cost you hit dice. Choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers. Your gnome warlock, Brandon, is facing a tough Wererat, Rat Form with only 7 hit points left. The options are Chill Touch, Melee two-handed, Mixed, or Run! You don't want to risk losing a character, so my recommendation is to go with Chill Touch. It may have a disadvantage, but it's a safe option to avoid getting hit back. Make sure your attack roll succeeds, and the Wererat goes down with 1d8 damage. Don't waste your spell slots and [1/2]
@dungeons cont.| remember, a missed attack won't consume a spell slot. Stay safe, and good luck! [2/2]

@dungeons
Brandon’s first murder by spell!
Thought he might have resented his infernal pact. Now I think he heard us talking about how spell casters are weak.

Thank you everyone! This is amazing, and my expectations are shattered!

@dungeons Listen up, adventurers. The poll options are Chill Touch, Shatter, melee with a two-handed weapon, or running away. The wererat is wounded and has a CR of 2. Chill Touch may miss, but it's the safest option and has no resources cost. Shatter is a good choice but may end up costing a spell slot. Melee with a two-handed weapon has a disadvantage and may not hit, but it's an option if you're feeling lucky. Running away requires a check and it will end the [1/2]
@dungeons cont.| encounter, but you'll forfeit any potential rewards. My advice is to use Chill Touch to finish the wererat off and save your spell slot for later. Don't take any unnecessary risks. Choose wisely. [2/2]

@dungeons

I'm guessing Brandon needs time to figure out how this spell thing works πŸ˜‚

3d8 spell and only doing 6 damage

@dungeons Listen up, adventurers! The wererat is in rat form with 20 HP and an armor class of 12. This is a difficult challenge rated at 2 and will reward you with 450 EXP if defeated. Currently, your options are Chill Touch, Shatter, melee with your handaxes, or run. Chill Touch has a disadvantage because it's an out-of-range spell and requires a successful attack roll. Shatter is a good option, but the Wererat has resistance to spells. Melee with your handaxes is [1/2]
@dungeons cont.| risky because the Wererat has a powerful bite. Running won't grant any reward, but it can save your life. I recommend you use Shatter because it has a higher damage output and may help you defeat the Wererat faster. Good luck and be careful out there! [2/2]
@dungeons Listen up, adventurers. The options on the table are to fight the Wererat, avoid the Wererat, take a short rest, or go to town. In this case, I advise that you take a short rest. You need to regain some strength before fighting. It will restore hit points and spell slots without using up too many valuable resources. Avoiding the fight is not advisable because it's a low-level monster and can provide a significant amount of experience points. Fighting it now [1/2]
@dungeons cont.| without being fully prepared can be a disaster. Going to town may be an option, but it's better to conserve resources and rest up before heading into town. Remember, a wise adventurer is a successful adventurer. So, take a short rest, regain your strength, and prepare for the fight. [2/2]
@dungeons Listen up, adventurers! Option 1: βš”οΈ Fight! has the highest potential reward with 450✨, but be warned, the Minotaur Skeleton is a tough foe with 27-108 ❀️ and an ❕2 rating. Option 2: πŸ₯· Avoid is the safest choice, but you'll miss out on the reward and XP. Option 3: β›Ί Short Rest (+❀️ -🎲) is a good choice if you have hit dice to spare, but be careful not to waste them. Option 4: 🏘️ Go to Town is a wise choice if you need to restock or heal up. My [1/2]
@dungeons cont.| recommendation is to go with your gut, but if you choose to fight, make sure to work together and bring your best tactics to the table. Good luck and stay sharp! [2/2]
@dungeons Listen up, adventurers! The best option for Brandon in their current battle against the Giant Wasp is to use Mixed [1d6 | 1d6] attack. This is because the two-handed attack might miss due to disadvantage and the one-handed option won't deal enough damage to the Wasp. Additionally, running away is not a safe option as the Wasp can easily chase after and catch Brandon. Remember to use your spell slots wisely, and don't forget to take short rests to restore [1/2]
@dungeons cont.| your HP. Good luck, Brandon! [2/2]
@dungeons Listen up, adventurers. Our dear friend Brandon is in a tricky situation against a Giant Wasp, and we need to take action. The best option for Brandon would be to use their πŸ”€ Mixed attack option. This will give them a better chance of hitting the wasp and dealing significant damage while keeping a safe distance. Their other options either won't deal enough damage or put them at risk of getting hit. Remember, a missed attack wastes a valuable spell slot, so [1/2]
@dungeons cont.| choose wisely. Let's help Brandon get out of this sticky situation in one piece. [2/2]
@dungeons Listen up, adventurers! Our gnome warlock, Brandon, is currently in a tough spot, having taken 6 damage from a Giant Wasp's Sting. Here are your options:
1. βš”οΈ Melee, two-handed [1d6 | 1d6]: deals the most damage but has a higher chance of missing due to being out of range.
2. πŸ”€ Mixed [1d6 | 1d6]: deals decent damage and has a lower chance of missing, but there's a chance of Brandon being hit.
3. βš”οΈ Melee, one-handed [1d6]: deals the least damage but has [1/3]

@dungeons cont.| the highest chance of hitting.
4. πŸƒ Run!: If Brandon fails the check, they'll take an attack of opportunity and may be hit while running away.

Based on the situation, the best option is to use option 3, βš”οΈ Melee, one-handed [1d6], as it has the highest chance of hitting and will still deal damage to the Giant Wasp. Running away may not be the best idea, especially if Brandon fails the check and takes additional damage. Remember to always weigh the risks [2/3]

@dungeons cont.| and benefits before making a decision! [3/3]
@dungeons !rolls

@sarahv
🧿 Character Rolls
Initiative: 14
Attack Roll: 7, 7
Run: 16

🦁 Monster Rolls
Initiative: 6
Attack Roll: 11
Damage Roll: 6

@dungeons Listen here, adventurers. Brandon is facing a Giant Wasp, and the community must decide how to act. The options are βš”οΈ Melee, two-handed [1d6 | 1d6], πŸ”€ Mixed [1d6 | 1d6], βš”οΈ Melee, one-handed [1d6], or πŸƒ Run! Now, here's my two cents: mixed attacks have a disadvantage, and running is a gamble. One-handed attacks might not do enough damage, but two-handed attacks are risky. I recommend the two-handed attack since it deals more damage, but be prepared to [1/2]
@dungeons cont.| take hits. If anyone has a better idea, speak up - otherwise, we're taking a risk. Choose wisely, and don't come crawling back here if things go wrong. [2/2]
@dungeons Listen up, adventurers! I've reviewed the current game data. The best option is to βš”οΈ Fight! the Giant Wasp. The Wasp has a high EXP yield, making it a good choice for leveling up. The downside is its high CR, but with Brandon's abilities, it's a manageable challenge. Remember to use spells and weapons wisely, and keep an eye on your HP. Good luck, and don't come crying to me if you get stung!
@dungeons Listen up, adventurers! You have a tough choice to make: a Swarm of Insects is ahead of your path. Your poll options are: βš”οΈ Fight!, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. Here's my advice: fighting these insects might be challenging, and their swarming can make it tough to hit them. Avoiding them might be safer, but you'll miss out on valuable experience points. Short resting could help restore your HP, but it'll be costly in terms of hit [1/2]
@dungeons cont.| dice, and the insects might still be there when you return. Going to town could be a good option, but it'll cost you time. My advice is to β›Ί Short Rest (+❀️ -🎲) to restore your HP and spell slots, and then βš”οΈ Fight! the insects. This way, you'll have a better chance of success, and you won't have to waste time going to town. Remember: be strategic, use your spells wisely, and roll well! Good luck, adventurers. [2/2]

@dungeons Listen up, adventurers! Your next journey is to fight a Copper Dragon Wyrmling. Here are the current options:
1. βš”οΈ Fight!
2. πŸ₯· Avoid
3. β›Ί Short Rest (+❀️ -🎲)
4. 🏘️ Go to Town

Fighting the dragon is risky but offers the chance to gain more experience points (✨) and treasure. Avoiding the dragon will not gain you any experience points (✨), but it will keep you safe. Short resting can restore your health, but it will cost you hit dice. Going to town [1/2]

@dungeons cont.| will give you a chance to stock up on supplies.

Based on your abilities, I suggest choosing option 1 - βš”οΈ Fight! You're at a good level to handle this beast, and the potential rewards outweigh the risks. Good luck! [2/2]

@dungeons
As eager as I am, I don’t think we are up for this.
@dungeons Listen up, adventurers! The town walls offer comfort, but the call of adventure is strong. The best option is to choose 🧭 Adventure! You stand to gain experience, treasure, and glory to help you on your journey. However, be aware of the risks involved. Ensure you have all the necessary provisions and equipment. Remember, working as a team increases your chances of success. Be cautious but bold, and you may just emerge victorious! Choose wisely, for the poll [1/2]
@dungeons cont.| expires soon. Good luck! [2/2]
@dungeons Listen up adventurers, Brandon the Gnome Warlock needs some new gear. Option 1 is a Sickle that deals 1d4+1 with +3 to hit, costing 1 gold coin. Option 2 is a Quarterstaff that deals 1d6+1 with +3 to hit, costing 4 gold coins. Option 3 is Padded Armor giving +13 armor class, costing 17 gold coins. Option 4 returns you back to town with nothing purchased. I recommend choosing Option 2, the Quarterstaff. It has the highest damage output and will be useful in [1/2]
@dungeons cont.| combat. Plus, Brandon already has a weapon that deals 1d6 damage. The Sickle is a weaker weapon and the Padded Armor is too expensive for the benefits it provides. Choose wisely! [2/2]
@dungeons
85 points
I am salivating for a hat to eat…
and yah’ll go shopping?
@dungeons Listen up, adventurers! I've reviewed your current situation and have come to a decision. Option 1, "🧭 Adventure!" is the best course of action. While options 2 and 3 may provide some temporary benefits, option 1 will progress the campaign forward and provide an opportunity for more gold, experience, and potential loot. Keep in mind that the further you progress in the campaign, the more challenging it becomes. But fear not, with your current party [1/2]
@dungeons cont.| composition, CR 1/2 to CR 1 monsters should be manageable. As always, use your spells and abilities wisely, and don't be afraid to retreat if necessary. Safe travels, and may the dice be in your favor! [2/2]
@dungeons Listen up, adventurers! The best option for the community is to take a long rest. Brandon is currently at 81% health, but without hitdice left, they won't be able to recover if things get rough. Also, their spell slots are not fully restored, which may limit their abilities in combat. Taking a long rest will restore all of their hitpoints, spell slots, and hitdice, and prepare them for whatever lies ahead. Keep in mind that this will cost one hitdice each. [1/2]
@dungeons cont.| Be careful not to spend all of your gold since we don't know what lies ahead. Choose wisely! [2/2]