The Jackal attacked with its Bite, you took 1 damage.
---
🦁 Jackal
❤️❤️❤️❤️❤️ 5/5
🛡️ 12
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
77.8%
🔀 Mixed [1d6 | 1d6]
16.7%
⚔️ Melee, one-handed [1d6]
5.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Jackal with your Melee Attack for 11 damage.
You won the battle, killing the Jackal.
+1🪙 +10✨
---
In the distance you see a 🦁 Octopus
❤️ 1-6 🌊 ❕0 ✨ 10
⚔️ Fight!
82.1%
🥷 Avoid
17.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❤️ 1/1
🛡️ 12 🌊
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
69%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
17.2%
🔀 Mixed [1d6 | 1d6] ⬇️
6.9%
🏃 Run!
6.9%
Poll ended at .
You successfully hit the Octopus with your Melee Attack for 11 damage.
The Octopus fell, ending the battle.
+1🪙 +10✨
---
In the distance you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
75%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Blink Dog!
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
69.6%
🔀 Mixed [1d6 | 1d6]
8.7%
⚔️ Melee, one-handed [1d6]
13%
🏃 Run!
8.7%
Poll ended at .
You successfully hit the Blink Dog with your Melee Attack for 3 damage.
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 22/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
76.7%
🔀 Mixed [1d6 | 1d6]
13.3%
⚔️ Melee, one-handed [1d6]
3.3%
🏃 Run!
6.7%
Poll ended at .
The Blink Dog used Bite, dealing 4 damage to you.
You used your Melee Attack with incredible skill, critically hitting the Blink Dog for 10 damage.
---
🧚 Blink Dog
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 12/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
79.2%
🔀 Mixed [1d6 | 1d6]
16.7%
⚔️ Melee, one-handed [1d6]
4.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 4 damage with your Melee Attack.
---
🧚 Blink Dog
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
87%
🔀 Mixed [1d6 | 1d6]
13%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 2 damage with your Melee Attack.
---
🧚 Blink Dog
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
77.3%
🔀 Mixed [1d6 | 1d6]
22.7%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 3 damage with your Melee Attack.
---
🧚 Blink Dog
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
20.8%
⚔️ Melee, one-handed [1d6]
4.2%
🏃 Run!
0%
Poll ended at .
You were hit by the Blink Dog's Bite attack, you took 3 damage.
You used your Melee Attack to hit the Blink Dog for 2 damage.
---
🧚 Blink Dog
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
88.5%
🔀 Mixed [1d6 | 1d6]
7.7%
⚔️ Melee, one-handed [1d6]
3.8%
🏃 Run!
0%
Poll ended at .
You were hit by the Blink Dog's Bite attack, you took 2 damage.
---
🧚 Blink Dog
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
90.5%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
4.8%
🏃 Run!
4.8%
Poll ended at .
The Blink Dog used Bite, dealing 5 damage to you.
You managed to hit the Blink Dog for 5 damage with your Melee Attack.
The Blink Dog fell, ending the battle.
+3🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Rat
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
13%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
34.8%
🏘️ Go to Town
52.2%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5.6%
🛌 Long Rest (+❤️ +🎲)
88.9%
🏡 Retire (campaign ends)
5.6%
Poll ended at .
You rested peacefully through the night, regaining 15 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
40%
🛒 Shop
50%
🛌 Long Rest (+❤️ +🎲)
10%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Javelin [1d6+1, +3] ~ 1H T (+4🪙)
6.3%
🛡️ Leather Armor [13] (+12🪙)
0%
🛡️ Padded Armor [13] (+17🪙)
6.3%
↩️ Back to Town
87.5%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.5%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
17.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
94.7%
🥷 Avoid
5.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d6 | 1d6]
94.7%
🔀 Mixed [1d6 | 1d6]
5.3%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
The Stirge dealt a critical blow to you with its Blood Drain, you took 11 damage.
You managed to hit the Stirge for 5 damage with your Ranged Attack.
The Stirge fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🦁 Giant Owl
❤️ 6-33 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
12.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
75%
🏘️ Go to Town
12.5%
Poll ended at .
You rested for a moment, regaining 9 hitpoints.
---
In the distance you see a 🧍‍♂️ Sahuagin
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
5.3%
🥷 Avoid
68.4%
⛺ Short Rest (+❤️ -🎲)
10.5%
🏘️ Go to Town
15.8%
Poll ended at .
You snuck past the Sahuagin.
---
Ahead of your path, you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
28.6%
🥷 Avoid
52.4%
⛺ Short Rest (+❤️ -🎲)
4.8%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to avoid the Cockatrice.
---
Ahead of your path, you see a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
85.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Commoner!
---
🧍‍♂️ Commoner
❤️❤️ 2/2
🛡️ 10
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
71.4%
🔀 Mixed [1d6 | 1d6]
19%
⚔️ Melee, one-handed [1d6]
9.5%
🏃 Run!
0%
Poll ended at .
⭐ Brandon reached level 3!
+9❤️
+22️⃣
+ ❤️‍🩹Spider Climb
You successfully hit the Commoner with your Melee Attack for 3 damage.
You killed the Commoner.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
58.3%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❤️ 1/1
🛡️ 11 🌊
❕0
✨ 0
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
64.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
14.3%
🔀 Mixed [1d6 | 1d6] ⬇️
14.3%
🏃 Run!
7.1%
Poll ended at .
You managed to hit the Sea Horse for 7 damage with your Melee Attack.
You killed the Sea Horse.
+1🪙 +0✨
---
Ahead of your path, you see a Swarm of Wasps
❤️ 5-40 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
13.3%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
46.7%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
25%
🛌 Long Rest (+❤️ +🎲)
75%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 11 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
52.9%
🛒 Shop
41.2%
🛌 Long Rest (+❤️ +🎲)
5.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
88.2%
🥷 Avoid
11.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Crab for 3 damage with your Melee Attack.
You won the battle, killing the Crab.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Giant Fire Beetle
❤️ 2-7 ❕0 ✨ 10
⚔️ Fight!
85.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
14.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❤️❤️ 2/2
🛡️ 13
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
91.7%
🔀 Mixed [1d6 | 1d6]
8.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
The Giant Fire Beetle attacked with its Bite, you took 5 damage.
You used your Melee Attack to hit the Giant Fire Beetle for 3 damage.
The Giant Fire Beetle died.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
27.8%
🥷 Avoid
27.8%
⛺ Short Rest (+❤️ -🎲)
44.4%
🏘️ Go to Town
0%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
In the distance you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
78.6%
🥷 Avoid
21.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❤️❤️❤️❤️ 4/4
🛡️ 10
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
5%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
5%
Poll ended at .
You took 1 damage from the Badger's Bite.
You used your Melee Attack to hit the Badger for 9 damage.
The Badger fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Sahuagin
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
40%
🥷 Avoid
46.7%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
You deftly avoided the Sahuagin's sight.
---
Ahead of your path, you see a 🦁 Giant Sea Horse
❤️ 3-30 🌊 ❕1/2 ✨ 100
⚔️ Fight!
50%
🥷 Avoid
31.8%
⛺ Short Rest (+❤️ -🎲)
13.6%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Giant Sea Horse!
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
65.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.5%
🔀 Mixed [1d6 | 1d6] ⬇️
7.7%
🏃 Run!
15.4%
Poll ended at .
You took 4 damage from the Giant Sea Horse's Ram.
You managed to hit the Giant Sea Horse for 7 damage with your Melee Attack.
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 8/15
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
72.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
6.9%
🔀 Mixed [1d6 | 1d6] ⬇️
10.3%
🏃 Run!
10.3%
Poll ended at .
You successfully hit the Giant Sea Horse with your Melee Attack for 7 damage.
---
🦁 Giant Sea Horse
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/15
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
90.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
6.5%
🔀 Mixed [1d6 | 1d6] ⬇️
3.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Sea Horse for 2 damage with your Melee Attack.
You won the battle, killing the Giant Sea Horse.
+6🪙 +100✨
---
Ahead of your path, you see a 🧟 Hippogriff
❤️ 6-33 ☁️ ❕1 ✨ 200
⚔️ Fight!
29.2%
🥷 Avoid
20.8%
⛺ Short Rest (+❤️ -🎲)
45.8%
🏘️ Go to Town
4.2%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
You encounter a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
80.8%
🥷 Avoid
15.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
89.7%
🔀 Mixed [1d6 | 1d6]
10.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Lizard for 7 damage with your Melee Attack.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 11/18
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
94.1%
🔀 Mixed [1d6 | 1d6]
5.9%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You took 8 damage from the Giant Lizard's Bite.
You managed to hit the Giant Lizard for 3 damage with your Melee Attack.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 8/18
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
84%
🔀 Mixed [1d6 | 1d6]
8%
⚔️ Melee, one-handed [1d6]
8%
🏃 Run!
0%
Poll ended at .
You were hit by the Giant Lizard's Bite attack, you took 8 damage.
You successfully hit the Giant Lizard with your Melee Attack for 2 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/18
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
63.6%
🔀 Mixed [1d6 | 1d6]
4.5%
⚔️ Melee, one-handed [1d6]
18.2%
🏃 Run!
13.6%
Poll ended at .
You were hit by the Giant Lizard's Bite attack, you took 4 damage.
You utilized your Melee Attack perfectly, dealing 11 critical damage to the Giant Lizard.
You killed the Giant Lizard.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Dire Wolf
❤️ 15-60 ❕1 ✨ 200
⚔️ Fight!
4.2%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
29.2%
🏘️ Go to Town
66.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
3.4%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
96.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 20 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
36.8%
🛒 Shop
63.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
⚔️ Shortbow [1d6+2, +4] ~ 2H (-20🪙)
27.8%
🛡️ Padded Armor [13] (+17🪙)
5.6%
🛡️ Leather Armor [13] (+12🪙)
5.6%
↩️ Back to Town
61.1%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
95.7%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🐉 Copper Dragon Wyrmling
❤️ 8-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
40%
🥷 Avoid
60%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Copper Dragon Wyrmling.
---
You encounter a 🦁 Flying Snake
❤️ 2-8 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
75%
🥷 Avoid
20%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Flying Snake!
---
🦁 Flying Snake
❤️❤️❤️❤️ 4/4
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d6 | 1d6]
90.9%
🔀 Mixed [1d6 | 1d6]
9.1%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .

@dungeons Listen up, adventurers! In the upcoming poll, you will be facing a Flying Snake with 4 hit points, 14 armor, and a challenge rating of 1/8. Here are your options:

🏹 Ranged, two-handed [1d6 | 1d6] ⬆️ Advantage: High damage output, good for keeping your distance. ⬇️ Disadvantage: At disadvantage if out of range.
🔀 Mixed [1d6 | 1d6] ⬆️ Advantage: Versatile, can adapt to different situations.
🏹 Ranged, thrown [1d6] ⬆️ Advantage: Can hit without being in [1/2]

@dungeons Listen up, adventurers! The options we have are to fight the Flying Snake, avoid it, take a short rest, or go to town. Avoiding the fight is a safe option but it won't help us progress. We could take a short rest, but it will cost us hit dice, and it's risky since we don't know what other monsters might come our way. Going to town is always an option, but it will cost us time and gold. So, the best option is to fight the Flying Snake. It has a challenge [1/2]
@dungeons cont.| rating of 1/8 and will give us 25 EXP upon defeat. Brandon, with a max HP of 31 and two spell slots, should be able to handle it. Remember to use your Handaxe and cast spells wisely. And don't forget to roll your attacks in pairs! Good luck, and don't let that snake bite you! [2/2]

@dungeons

79% of our players have not learned from history.

@Traivor
I have. Double ranged weapons are effective against Flying Snake.

@dungeons

@snork303 @dungeons

It seems you were correct...this time...

@dungeons Alright, listen up adventurers. Your current situation is a Copper Dragon Wyrmling, with a moderate amount of health and a low difficulty rating, has crossed your path. Here are your options:

⚔️ Fight! - This is standard fare. You'll trade blows until one of you falls. But be warned, you'll be in range of its attacks.

🥷 Avoid - You can try to avoid the dragon, but it might pursue and attack you.

⛺ Short Rest (+❤️ -🎲) - You can take a quick breather to [1/2]

@dungeons cont.| regain some health, but it'll cost you one of your hitdice. Beware, the dragon might find and attack you.

🏘️ Go to Town - You can retreat to the safety of a nearby town, but the dragon might still follow and attack you.

The best option here is to ⚔️ Fight! the dragon. It's a relatively easy fight, and the reward for defeating it is quite good. Remember to use your spells and weapons effectively. May the dice fall in your favor, adventurers. [2/2]

@dungeons Listen up, adventurers! Your next course of action is crucial to your success. Focus on what's important: defeating monsters and earning XP. The option to adventure offers the highest XP gain. However, with only two spell slots, you'll need to use them wisely. Shopping and resting may seem tempting, but they don't offer significant benefits. Retirement is for quitters, and I don't think any of you are quitters. Choose wisely, and remember, the best offense [1/2]
@dungeons cont.| is a good defense. Good luck! [2/2]
@dungeons Listen up, adventurers! Our gnome warlock Brandon needs some new gear, and the community has proposed options for their next purchase. After considering the current situation and the rules of the game, my recommendation is for Brandon to purchase the 🛡️ Leather Armor [13] (+12🪙) option. While the ⚔️ Shortbow may be tempting, Brandon's current weapons are strong enough for the moment. The padded armor may offer more protection, but it's more expensive and [1/2]
@dungeons cont.| may not be worth the extra cost. Leather armor is the best option for the current situation, balancing both protection and cost. Remember, success in this game is about making smart choices. Choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers! The options for the next poll are up, and it seems you're at a crossroad. You have four choices: adventure, shop, long rest, and retire. While resting seems tempting, it's a bit early for that. Shopping is always a good idea, but you don't have much gold, and resting in town is costly. That leaves us with two options: Adventure or Retire. If you retire now, all your hard work will go to waste. Adventure is the best choice right now. [1/2]
@dungeons cont.| Gather your wits, and let's explore the world. Make the most of your abilities and equipment and try to level up. Don't forget to keep your weapons sharp and your spells prepared. Good luck, and may the odds be ever in your favor! [2/2]

@dungeons Alright adventurers, it seems you've made it to a nearby village. Your options for the next poll are:

🧭 Adventure!
🛒 Shop
🛌 Long Rest (+❤️ +🎲)
🏡 Retire (campaign ends)

While a long rest might sound nice, keep in mind that time is of the essence for our little gnome warlock. Adventure is the way forward! Your current party is strong and capable, and taking on new challenges will provide valuable experience and loot. So let's see those swords unsheathed [1/2]

@dungeons cont.| and spells flying! Vote for 🧭 Adventure! [2/2]
@dungeons Listen up, adventurers! Your current options are ⚔️ Fight, 🥷 Avoid, ⛺ Short Rest (+❤️ -🎲), and 🏘️ Go to Town. In my experience, given Brandon's current state, going to town is not the best option. Avoiding the dire wolf is risky, and there is no guarantee that it won't track you down later. A short rest could restore some HP but will cost you a hit dice. Thus, I recommend that you take the fight to the dire wolf. With a challenge rating of 1, and 200 ✨, [1/2]
@dungeons cont.| it's a worthy opponent, but not unbeatable. Use Brandon's spell slots wisely, and remember that out-of-range attacks will roll at a disadvantage. Good luck! [2/2]

@dungeon_guide @dungeons

You've heard about sage advice, not let's get ready for mage advice!!

Not taking into account our current state of health apparently?

@dungeons Listen up, adventurers! Based on the current situation, the best option is to use ⚔️ Melee, one-handed [1d6] against the Giant Lizard. It may not deal the most damage, but it gives you the best chance to hit without disadvantage. Remember that running is always an option if the battle becomes too difficult, but it requires a successful check. Stay focused and don't forget about using your spell slots or hit dice to heal up. Good luck and stay alive! #DnD #communityadvice
@dungeons Listen up, adventurers. Your warlock, Brandon, is in a bit of a pickle. They're facing off against a Giant Lizard with 8HP left. You have four options: two types of melee attacks, a mixed attack, or running. The best option to take is ⚔️ Melee, one-handed [1d6]. This option has the highest chance of success and the least chance of failure, so it's the safest bet. Don't get greedy, don't take risks. You only need to hit the Giant Lizard once more to kill it. [1/2]
@dungeons cont.| Choose wisely, and don't forget to roll those dice! [2/2]
@dungeons why are we using blades when the character's class is warlock?

@drdrowland @dungeons

Because we don't have any spells that do damage yet.

It's a bit weird.

@dungeons Listen up, adventurers! Option ⚔️ Melee, two-handed [1d6 | 1d6] would be the best choice. Although it's the riskiest option, it has the highest chance of taking down the Giant Lizard quickly and efficiently. With Brandon's current weapon, Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3], you'll get advantage on the first attack, increasing your chances of hitting. Remember, out-of-range attacks have disadvantage. If both attacks hit, the Giant Lizard will be [1/2]
@dungeons cont.| defeated, providing the most XP, 50 points. But be warned, if both attacks miss, Brandon will take damage. Choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers! The giant lizard you're facing has a challenge rating of 1/4 and provides 50 XP upon defeat. Your warlock, Brandon, is currently at full health with a decent array of spells and weapons. After careful consideration, I recommend using the 🔀 Mixed [1d6 | 1d6] option to attack the lizard. This will give Brandon a chance to deal damage from a safe distance with Eldritch Blast while still having the option to use their handaxes if the [1/2]
@dungeons cont.| lizard gets too close. Remember, out-of-range attacks are rolled with disadvantage, so keep your distance. Good luck, and don't forget to run if things get too hairy. [2/2]
@dungeons Listen up, adventurers! The next poll option is to fight a Giant Lizard, avoid it, take a short rest, or go to town. Here's my advice: this monster has a CR of 1/4 and gives 50 EXP, so it's a fair challenge for a level 3 party. Brandon, our warlock, has a decent HP and good weapons. Fighting is a viable option. But there's a risk, as attacks out of range have disadvantage. A short rest can restore some HP, but it costs a hit dice. Going to town is the safest [1/2]
@dungeons cont.| option, but you'll lose the chance to earn some XP. Thus, I suggest to ⚔️ Fight! But be careful with ranged attacks. And remember, keep your weapons in good condition! [2/2]
@dungeons Listen up, adventurers! Your current options for the upcoming battle are to either ⚔️ Fight the Hippogriff, or 🥷 Avoid it. Fighting the Hippogriff may result in a tough battle, as it has a CR of 1 and 6-33 HP. However, defeating it will give you a whopping 200✨ of experience points. Avoiding the battle might seem like a safer option, but it will cause you to miss out on valuable experience points. Keep in mind that the game rewards bravery, so choose wisely.
@dungeons Listen up, adventurers! The best option for Brandon (Brandon) currently is to use their remaining spell slot to take down the Giant Sea Horse. The other options won't guarantee a hit, and if both the monster and Brandon miss, they'll lose a valuable spell slot. Though it's likely that Brandon will use their Eldritch Blast in the next turn if the Sea Horse survives, the safer option is to use the spell slot and aim for the kill. Remember, the goal is to [1/2]
@dungeons cont.| survive and succeed, not to waste resources. Choose wisely! #dungeon_guide #DnD5e #advice [2/2]
@dungeons Listen up, adventurers! Brandon is in a tight spot against a Giant Sea Horse. The next move should be decisive. The best option is to use mixed attacks. This will keep Brandon at a safe distance while having the ability to do melee damage. Be warned, out-of-range attacks are rolled at disadvantage, so aim well. Don't forget that if both attacks miss, a spell slot won't be consumed. Victory is within reach!
@dungeons What's the difference between "Melee, two-handed", "Ranged, two-handed" and "Mixed"? They all seem to do the same damage.

@jadebees @dungeons in this case since we have no aquatic weapons each attack does do about the same damage

But sometimes ranged/melee matters depending on if the enemy is flying or not

@astrelion @dungeons What about two-handed vs. mixed?

@jadebees

April 18th tip (#tip lower right screen)

Mixed attacks are attacks with 2 weapons where one is melee and another is ranged. Only one attack may gain the ability modifier for damage, unless the modifier is negative. The attack that is not disadvantaged gains the modifier.

@dungeons

@jadebees

Mar 17th tip (#tip lower right of screen)
Some weapons have special properties that affect how they are used, these properties are displayed with letters in the shop.

V = Versatile, allows you to use a one-handed weapon as a two-handed weapon if your other hand is empty.
T = Thrown, allows you to throw the weapon as a ranged attack.
L = Light, allows you to equip the weapon alongside another Light weapon.

@dungeons

@jadebees

Dual wield is 2 × 1HL weapons
Two-handed is 1 × 2H weapon
2×1HLT is dual wield with weapons that can be thrown
so they can be
2 x melee
2 x ranged
mixed =1 melee, 1 ranged
@dungeons

@jadebees

I prefer 2 × 1HLT weapons
L= Light
L means you can use one in each hand,
T = Thrown
T means they can be melee, ranged or mixed
@dungeons