You successfully hit the Octopus with your Melee Attack for 11 damage.
The Octopus fell, ending the battle.
+1🪙 +10✨
---
In the distance you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
75%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Blink Dog!
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
69.6%
🔀 Mixed [1d6 | 1d6]
8.7%
⚔️ Melee, one-handed [1d6]
13%
🏃 Run!
8.7%
Poll ended at .
You successfully hit the Blink Dog with your Melee Attack for 3 damage.
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 22/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
76.7%
🔀 Mixed [1d6 | 1d6]
13.3%
⚔️ Melee, one-handed [1d6]
3.3%
🏃 Run!
6.7%
Poll ended at .
The Blink Dog used Bite, dealing 4 damage to you.
You used your Melee Attack with incredible skill, critically hitting the Blink Dog for 10 damage.
---
🧚 Blink Dog
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 12/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
79.2%
🔀 Mixed [1d6 | 1d6]
16.7%
⚔️ Melee, one-handed [1d6]
4.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 4 damage with your Melee Attack.
---
🧚 Blink Dog
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
87%
🔀 Mixed [1d6 | 1d6]
13%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 2 damage with your Melee Attack.
---
🧚 Blink Dog
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
77.3%
🔀 Mixed [1d6 | 1d6]
22.7%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 3 damage with your Melee Attack.
---
🧚 Blink Dog
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
75%
🔀 Mixed [1d6 | 1d6]
20.8%
⚔️ Melee, one-handed [1d6]
4.2%
🏃 Run!
0%
Poll ended at .
You were hit by the Blink Dog's Bite attack, you took 3 damage.
You used your Melee Attack to hit the Blink Dog for 2 damage.
---
🧚 Blink Dog
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
88.5%
🔀 Mixed [1d6 | 1d6]
7.7%
⚔️ Melee, one-handed [1d6]
3.8%
🏃 Run!
0%
Poll ended at .
You were hit by the Blink Dog's Bite attack, you took 2 damage.
---
🧚 Blink Dog
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/25
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, two-handed [1d6 | 1d6]
90.5%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
4.8%
🏃 Run!
4.8%
Poll ended at .
The Blink Dog used Bite, dealing 5 damage to you.
You managed to hit the Blink Dog for 5 damage with your Melee Attack.
The Blink Dog fell, ending the battle.
+3🪙 +50✨
---
Ahead of your path, you see a 🦁 Giant Rat
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
13%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
34.8%
🏘️ Go to Town
52.2%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
5.6%
🛌 Long Rest (+❤️ +🎲)
88.9%
🏡 Retire (campaign ends)
5.6%
Poll ended at .
You rested peacefully through the night, regaining 15 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
40%
🛒 Shop
50%
🛌 Long Rest (+❤️ +🎲)
10%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Handaxe [1d6+1, +3] 🗡️ Handaxe [1d6+1, +3] 🛡️ Studded Leather Armor [14]
🗡️ Javelin [1d6+1, +3] ~ 1H T (+4🪙)
6.3%
🛡️ Leather Armor [13] (+12🪙)
0%
🛡️ Padded Armor [13] (+17🪙)
6.3%
↩️ Back to Town
87.5%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.5%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
17.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
94.7%
🥷 Avoid
5.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d6 | 1d6]
94.7%
🔀 Mixed [1d6 | 1d6]
5.3%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
The Stirge dealt a critical blow to you with its Blood Drain, you took 11 damage.
You managed to hit the Stirge for 5 damage with your Ranged Attack.
The Stirge fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🦁 Giant Owl
❤️ 6-33 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
12.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
75%
🏘️ Go to Town
12.5%
Poll ended at .
You rested for a moment, regaining 9 hitpoints.
---
In the distance you see a 🧍‍♂️ Sahuagin
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
5.3%
🥷 Avoid
68.4%
⛺ Short Rest (+❤️ -🎲)
10.5%
🏘️ Go to Town
15.8%
Poll ended at .
You snuck past the Sahuagin.
---
Ahead of your path, you see a 🧟 Cockatrice
❤️ 12-42 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
28.6%
🥷 Avoid
52.4%
⛺ Short Rest (+❤️ -🎲)
4.8%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to avoid the Cockatrice.
---
Ahead of your path, you see a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
85.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Commoner!
---
🧍‍♂️ Commoner
❤️❤️ 2/2
🛡️ 10
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
71.4%
🔀 Mixed [1d6 | 1d6]
19%
⚔️ Melee, one-handed [1d6]
9.5%
🏃 Run!
0%
Poll ended at .
⭐ Brandon reached level 3!
+9❤️
+22️⃣
+ ❤️‍🩹Spider Climb
You successfully hit the Commoner with your Melee Attack for 3 damage.
You killed the Commoner.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
58.3%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❤️ 1/1
🛡️ 11 🌊
❕0
✨ 0
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
64.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
14.3%
🔀 Mixed [1d6 | 1d6] ⬇️
14.3%
🏃 Run!
7.1%
Poll ended at .
You managed to hit the Sea Horse for 7 damage with your Melee Attack.
You killed the Sea Horse.
+1🪙 +0✨
---
Ahead of your path, you see a Swarm of Wasps
❤️ 5-40 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
13.3%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
46.7%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
25%
🛌 Long Rest (+❤️ +🎲)
75%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 11 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
52.9%
🛒 Shop
41.2%
🛌 Long Rest (+❤️ +🎲)
5.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
88.2%
🥷 Avoid
11.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
100%
🔀 Mixed [1d6 | 1d6]
0%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Crab for 3 damage with your Melee Attack.
You won the battle, killing the Crab.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Giant Fire Beetle
❤️ 2-7 ❕0 ✨ 10
⚔️ Fight!
85.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
14.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❤️❤️ 2/2
🛡️ 13
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
91.7%
🔀 Mixed [1d6 | 1d6]
8.3%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
0%
Poll ended at .
The Giant Fire Beetle attacked with its Bite, you took 5 damage.
You used your Melee Attack to hit the Giant Fire Beetle for 3 damage.
The Giant Fire Beetle died.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
27.8%
🥷 Avoid
27.8%
⛺ Short Rest (+❤️ -🎲)
44.4%
🏘️ Go to Town
0%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
In the distance you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
78.6%
🥷 Avoid
21.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❤️❤️❤️❤️ 4/4
🛡️ 10
❕0
✨ 10
⚔️ Melee, two-handed [1d6 | 1d6]
90%
🔀 Mixed [1d6 | 1d6]
5%
⚔️ Melee, one-handed [1d6]
0%
🏃 Run!
5%
Poll ended at .
You took 1 damage from the Badger's Bite.
You used your Melee Attack to hit the Badger for 9 damage.
The Badger fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Sahuagin
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
40%
🥷 Avoid
46.7%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
You deftly avoided the Sahuagin's sight.
---
Ahead of your path, you see a 🦁 Giant Sea Horse
❤️ 3-30 🌊 ❕1/2 ✨ 100
⚔️ Fight!
50%
🥷 Avoid
31.8%
⛺ Short Rest (+❤️ -🎲)
13.6%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Giant Sea Horse!
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
65.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.5%
🔀 Mixed [1d6 | 1d6] ⬇️
7.7%
🏃 Run!
15.4%
Poll ended at .
You took 4 damage from the Giant Sea Horse's Ram.
You managed to hit the Giant Sea Horse for 7 damage with your Melee Attack.
---
🦁 Giant Sea Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 8/15
🛡️ 13 🌊
❕1/2
✨ 100
⚔️ Melee, two-handed [1d6 | 1d6] ⬇️
72.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
6.9%
🔀 Mixed [1d6 | 1d6] ⬇️
10.3%
🏃 Run!
10.3%
Poll ended at .
@dungeons What's the difference between "Melee, two-handed", "Ranged, two-handed" and "Mixed"? They all seem to do the same damage.

@jadebees @dungeons in this case since we have no aquatic weapons each attack does do about the same damage

But sometimes ranged/melee matters depending on if the enemy is flying or not

@astrelion @dungeons What about two-handed vs. mixed?

@jadebees

April 18th tip (#tip lower right screen)

Mixed attacks are attacks with 2 weapons where one is melee and another is ranged. Only one attack may gain the ability modifier for damage, unless the modifier is negative. The attack that is not disadvantaged gains the modifier.

@dungeons

@jadebees

Mar 17th tip (#tip lower right of screen)
Some weapons have special properties that affect how they are used, these properties are displayed with letters in the shop.

V = Versatile, allows you to use a one-handed weapon as a two-handed weapon if your other hand is empty.
T = Thrown, allows you to throw the weapon as a ranged attack.
L = Light, allows you to equip the weapon alongside another Light weapon.

@dungeons

@jadebees

Dual wield is 2 × 1HL weapons
Two-handed is 1 × 2H weapon
2×1HLT is dual wield with weapons that can be thrown
so they can be
2 x melee
2 x ranged
mixed =1 melee, 1 ranged
@dungeons

@jadebees

I prefer 2 × 1HLT weapons
L= Light
L means you can use one in each hand,
T = Thrown
T means they can be melee, ranged or mixed
@dungeons