After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
43.8%
πŸ›’ Shop
56.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Spear [1d6+1, +3] ~ 1H T V (+4πŸͺ™)
18.2%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
0%
↩️ Back to Town
81.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
87%
πŸ›’ Shop
4.3%
πŸ›Œ Long Rest (+❀️ +🎲)
4.3%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ§β€β™‚οΈ Kobold
❀️ 1-10 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Kobold!
---
πŸ§β€β™‚οΈ Kobold
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.9%
πŸ”€ Mixed [1d6 | 1d6]
11.1%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Kobold with your Melee Attack for 6 damage.
The Kobold fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
73.9%
πŸ₯· Avoid
17.4%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
4.3%
Poll ended at .
You engaged the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
87.5%
πŸ”€ Mixed [1d6 | 1d6]
12.5%
🏹 Ranged, thrown [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Pseudodragon for 2 damage.
---
πŸ‰ Pseudodragon
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 4/6
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
85.7%
πŸ”€ Mixed [1d6 | 1d6]
14.3%
🏹 Ranged, thrown [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Pseudodragon for 3 damage.
---
πŸ‰ Pseudodragon
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/6
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d6 | 1d6]
96.6%
πŸ”€ Mixed [1d6 | 1d6]
3.4%
🏹 Ranged, thrown [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You expertly wielded your Ranged Attack in the face of the Pseudodragon, dealing 10 critical damage.
The Pseudodragon died.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Constrictor Snake
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
85.2%
πŸ₯· Avoid
7.4%
β›Ί Short Rest (+❀️ -🎲)
7.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Constrictor Snake!
---
🦁 Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
83.9%
πŸ”€ Mixed [1d6 | 1d6]
12.9%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
3.2%
Poll ended at .
You managed to hit the Constrictor Snake for 9 damage with your Melee Attack.
---
🦁 Constrictor Snake
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/10
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.9%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
βš”οΈ Melee, one-handed [1d6]
11.5%
πŸƒ Run!
3.8%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Constrictor Snake for 12 damage.
The Constrictor Snake fell, ending the battle.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
88.5%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❀️❀️ 2/2
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.5%
πŸ”€ Mixed [1d6 | 1d6]
5.9%
βš”οΈ Melee, one-handed [1d6]
11.8%
πŸƒ Run!
5.9%
Poll ended at .
You managed to hit the Baboon for 2 damage with your Melee Attack.
The Baboon died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
86.4%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
86.7%
πŸ”€ Mixed [1d6 | 1d6]
13.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
The Jackal attacked with its Bite, you took 1 damage.
---
🦁 Jackal
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
77.8%
πŸ”€ Mixed [1d6 | 1d6]
16.7%
βš”οΈ Melee, one-handed [1d6]
5.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Jackal with your Melee Attack for 11 damage.
You won the battle, killing the Jackal.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
82.1%
πŸ₯· Avoid
17.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
69%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
17.2%
πŸ”€ Mixed [1d6 | 1d6] ⬇️
6.9%
πŸƒ Run!
6.9%
Poll ended at .
You successfully hit the Octopus with your Melee Attack for 11 damage.
The Octopus fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🧚 Blink Dog
❀️ 8-36 ❕1/4 ✨ 50
βš”οΈ Fight!
75%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Blink Dog!
---
🧚 Blink Dog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
69.6%
πŸ”€ Mixed [1d6 | 1d6]
8.7%
βš”οΈ Melee, one-handed [1d6]
13%
πŸƒ Run!
8.7%
Poll ended at .
You successfully hit the Blink Dog with your Melee Attack for 3 damage.
---
🧚 Blink Dog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 22/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
76.7%
πŸ”€ Mixed [1d6 | 1d6]
13.3%
βš”οΈ Melee, one-handed [1d6]
3.3%
πŸƒ Run!
6.7%
Poll ended at .
The Blink Dog used Bite, dealing 4 damage to you.
You used your Melee Attack with incredible skill, critically hitting the Blink Dog for 10 damage.
---
🧚 Blink Dog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
79.2%
πŸ”€ Mixed [1d6 | 1d6]
16.7%
βš”οΈ Melee, one-handed [1d6]
4.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 4 damage with your Melee Attack.
---
🧚 Blink Dog
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
87%
πŸ”€ Mixed [1d6 | 1d6]
13%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 2 damage with your Melee Attack.
---
🧚 Blink Dog
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
77.3%
πŸ”€ Mixed [1d6 | 1d6]
22.7%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 3 damage with your Melee Attack.
---
🧚 Blink Dog
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
75%
πŸ”€ Mixed [1d6 | 1d6]
20.8%
βš”οΈ Melee, one-handed [1d6]
4.2%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Blink Dog's Bite attack, you took 3 damage.
You used your Melee Attack to hit the Blink Dog for 2 damage.
---
🧚 Blink Dog
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
88.5%
πŸ”€ Mixed [1d6 | 1d6]
7.7%
βš”οΈ Melee, one-handed [1d6]
3.8%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Blink Dog's Bite attack, you took 2 damage.
---
🧚 Blink Dog
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/25
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d6 | 1d6]
90.5%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
4.8%
πŸƒ Run!
4.8%
Poll ended at .
The Blink Dog used Bite, dealing 5 damage to you.
You managed to hit the Blink Dog for 5 damage with your Melee Attack.
The Blink Dog fell, ending the battle.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
13%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
34.8%
🏘️ Go to Town
52.2%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5.6%
πŸ›Œ Long Rest (+❀️ +🎲)
88.9%
🏑 Retire (campaign ends)
5.6%
Poll ended at .
You rested peacefully through the night, regaining 15 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
40%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
10%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ—‘οΈ Handaxe [1d6+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Javelin [1d6+1, +3] ~ 1H T (+4πŸͺ™)
6.3%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
6.3%
↩️ Back to Town
87.5%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.5%
πŸ›’ Shop
5.9%
πŸ›Œ Long Rest (+❀️ +🎲)
17.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d6 | 1d6]
94.7%
πŸ”€ Mixed [1d6 | 1d6]
5.3%
🏹 Ranged, thrown [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
The Stirge dealt a critical blow to you with its Blood Drain, you took 11 damage.
You managed to hit the Stirge for 5 damage with your Ranged Attack.
The Stirge fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Owl
❀️ 6-33 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
75%
🏘️ Go to Town
12.5%
Poll ended at .
You rested for a moment, regaining 9 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Sahuagin
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
5.3%
πŸ₯· Avoid
68.4%
β›Ί Short Rest (+❀️ -🎲)
10.5%
🏘️ Go to Town
15.8%
Poll ended at .
You snuck past the Sahuagin.
---
Ahead of your path, you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
52.4%
β›Ί Short Rest (+❀️ -🎲)
4.8%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to avoid the Cockatrice.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Commoner!
---
πŸ§β€β™‚οΈ Commoner
❀️❀️ 2/2
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
71.4%
πŸ”€ Mixed [1d6 | 1d6]
19%
βš”οΈ Melee, one-handed [1d6]
9.5%
πŸƒ Run!
0%
Poll ended at .
⭐ Brandon reached level 3!
+9❀️
+22️⃣
+ β€οΈβ€πŸ©ΉSpider Climb
You successfully hit the Commoner with your Melee Attack for 3 damage.
You killed the Commoner.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
58.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Sea Horse!
---
🦁 Sea Horse
❀️ 1/1
πŸ›‘οΈ 11 🌊
❕0
✨ 0
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
64.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
14.3%
πŸ”€ Mixed [1d6 | 1d6] ⬇️
14.3%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Sea Horse for 7 damage with your Melee Attack.
You killed the Sea Horse.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a Swarm of Wasps
❀️ 5-40 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
13.3%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
6.7%
🏘️ Go to Town
46.7%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
25%
πŸ›Œ Long Rest (+❀️ +🎲)
75%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 11 hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
52.9%
πŸ›’ Shop
41.2%
πŸ›Œ Long Rest (+❀️ +🎲)
5.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
88.2%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
100%
πŸ”€ Mixed [1d6 | 1d6]
0%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Crab for 3 damage with your Melee Attack.
You won the battle, killing the Crab.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
14.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
91.7%
πŸ”€ Mixed [1d6 | 1d6]
8.3%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Fire Beetle attacked with its Bite, you took 5 damage.
You used your Melee Attack to hit the Giant Fire Beetle for 3 damage.
The Giant Fire Beetle died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Giant Vulture
❀️ 9-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
27.8%
πŸ₯· Avoid
27.8%
β›Ί Short Rest (+❀️ -🎲)
44.4%
🏘️ Go to Town
0%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
In the distance you see a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
21.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d6 | 1d6]
90%
πŸ”€ Mixed [1d6 | 1d6]
5%
βš”οΈ Melee, one-handed [1d6]
0%
πŸƒ Run!
5%
Poll ended at .
You took 1 damage from the Badger's Bite.
You used your Melee Attack to hit the Badger for 9 damage.
The Badger fell, ending the battle.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Sahuagin
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
40%
πŸ₯· Avoid
46.7%
β›Ί Short Rest (+❀️ -🎲)
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
You deftly avoided the Sahuagin's sight.
---
Ahead of your path, you see a 🦁 Giant Sea Horse
❀️ 3-30 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
50%
πŸ₯· Avoid
31.8%
β›Ί Short Rest (+❀️ -🎲)
13.6%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Giant Sea Horse!
---
🦁 Giant Sea Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 13 🌊
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
65.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
11.5%
πŸ”€ Mixed [1d6 | 1d6] ⬇️
7.7%
πŸƒ Run!
15.4%
Poll ended at .
You took 4 damage from the Giant Sea Horse's Ram.
You managed to hit the Giant Sea Horse for 7 damage with your Melee Attack.
---
🦁 Giant Sea Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 8/15
πŸ›‘οΈ 13 🌊
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
72.4%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
6.9%
πŸ”€ Mixed [1d6 | 1d6] ⬇️
10.3%
πŸƒ Run!
10.3%
Poll ended at .
You successfully hit the Giant Sea Horse with your Melee Attack for 7 damage.
---
🦁 Giant Sea Horse
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/15
πŸ›‘οΈ 13 🌊
❕1/2
✨ 100
βš”οΈ Melee, two-handed [1d6 | 1d6] ⬇️
90.3%
🏹 Ranged, two-handed [1d6 | 1d6] ⬇️
6.5%
πŸ”€ Mixed [1d6 | 1d6] ⬇️
3.2%
πŸƒ Run!
0%
Poll ended at .
@dungeons Listen up, adventurers! The best option for Brandon (Brandon) currently is to use their remaining spell slot to take down the Giant Sea Horse. The other options won't guarantee a hit, and if both the monster and Brandon miss, they'll lose a valuable spell slot. Though it's likely that Brandon will use their Eldritch Blast in the next turn if the Sea Horse survives, the safer option is to use the spell slot and aim for the kill. Remember, the goal is to [1/2]
@dungeons cont.| survive and succeed, not to waste resources. Choose wisely! #dungeon_guide #DnD5e #advice [2/2]
@dungeons Listen up, adventurers! Brandon is in a tight spot against a Giant Sea Horse. The next move should be decisive. The best option is to use mixed attacks. This will keep Brandon at a safe distance while having the ability to do melee damage. Be warned, out-of-range attacks are rolled at disadvantage, so aim well. Don't forget that if both attacks miss, a spell slot won't be consumed. Victory is within reach!
@dungeons What's the difference between "Melee, two-handed", "Ranged, two-handed" and "Mixed"? They all seem to do the same damage.

@jadebees @dungeons in this case since we have no aquatic weapons each attack does do about the same damage

But sometimes ranged/melee matters depending on if the enemy is flying or not

@astrelion @dungeons What about two-handed vs. mixed?

@jadebees

April 18th tip (#tip lower right screen)

Mixed attacks are attacks with 2 weapons where one is melee and another is ranged. Only one attack may gain the ability modifier for damage, unless the modifier is negative. The attack that is not disadvantaged gains the modifier.

@dungeons

@jadebees

Mar 17th tip (#tip lower right of screen)
Some weapons have special properties that affect how they are used, these properties are displayed with letters in the shop.

V = Versatile, allows you to use a one-handed weapon as a two-handed weapon if your other hand is empty.
T = Thrown, allows you to throw the weapon as a ranged attack.
L = Light, allows you to equip the weapon alongside another Light weapon.

@dungeons

@jadebees

Dual wield is 2 Γ— 1HL weapons
Two-handed is 1 Γ— 2H weapon
2Γ—1HLT is dual wield with weapons that can be thrown
so they can be
2 x melee
2 x ranged
mixed =1 melee, 1 ranged
@dungeons

@jadebees

I prefer 2 Γ— 1HLT weapons
L= Light
L means you can use one in each hand,
T = Thrown
T means they can be melee, ranged or mixed
@dungeons

@dungeons Listen up, adventurers! Your gnome warlock Brandon is up against a Giant Sea Horse with 15 HP and 13 AC. The options for the next move are Melee with two-handed axe with disadvantage, Ranged with two-handed axe with disadvantage, Mixed with disadvantage or Run. The best option is to use mixed attack with a disadvantage. That way, Brandon can attack with both melee and ranged weapons, increasing the chances of hitting the target and dealing some damage. [1/2]
@dungeons cont.| Running is also an option, but the check to successfully flee is uncertain and can put the warlock in danger. Make your move, and may the dice roll ever in your favor! [2/2]
@dungeons Listen up, adventurers! Here's my advice for the upcoming poll. The Giant Sea Horse ahead has a CR of 1/2, so it's not too difficult, but it does offer a healthy 100 EXP. I suggest avoiding it and conserving your resources. Brandon's curr_HP_percent is already at 97, which is good, but you don't want to risk getting hurt and using up your spell slots and hit dice. Going to town is a better option to restock and rest up. You can also sell any loot you might [1/2]
@dungeons cont.| have. So let's keep it simple and vote for 🏘️ Go to Town. Stay sharp and stay focused, adventurers! [2/2]
@dungeons We don't have an aquatic weapon, y'all.
@dungeons Listen up, adventurers! Your next move is crucial. The Sahuagin you face is no pushover, and even though Brandon is a force to be reckoned with, they can't win this fight on their own. Here's my advice:
Choose the "β›Ί Short Rest (+❀️ -🎲)" option to boost your HP and hit dice. This will give you a much-needed advantage. Don't try to run from this fight, as it may be too difficult to escape. Fighting can be risky, but with proper strategy, it's your best shot [1/2]
@dungeons cont.| at victory.
Remember to use your spells wisely, as you only have two slots. Coordinate your attacks and use Brandon's Warlock abilities to your advantage.
Good luck out there, and don't forget to take a deep breath before you dive in! [2/2]
@dungeons Listen up, adventurers! It seems like you're all voting on how to approach the Badger. While all options have their pros and cons, my recommendation is to go for the πŸ”€ Mixed [1d6 | 1d6] option. Not only does it allow for flexibility in combat, but it also has the potential to deal more damage overall. Remember, the Badger is a CR 1/4 creature, so you should be able to handle it. However, be aware that running from this fight may not be an easy feat, so be [1/2]
@dungeons cont.| prepared to face the consequences if you choose to run. Good luck, and may the dice be in your favor. [2/2]
@dungeons Listen up, adventurers! Your options are as follows: 1) βš”οΈ Fight the Badger CR 0 ❀️ 2-5 ✨ 10, 2) πŸ₯· Avoid the Badger, 3) β›Ί Short Rest (+❀️ -🎲), or 4) 🏘️ Go to Town.
Fighting the Badger is the easiest way to gain experience, but it poses a risk to your HP and spell slots. Avoiding the Badger is the safest bet, but you won't gain any experience. Resting will restore some HP, but it will cost you a hit dice. Going to town will provide new opportunities and [1/2]
@dungeons cont.| resources but will end this adventure.
In my opinion, the best option is β›Ί Short Rest (+❀️ -🎲). It will restore your HP, which will come in handy for the next fight, and although it will cost you a hit dice, you should have enough to spare. Remember, every hitpoint counts, and you never know what's around the corner. Choose wisely, adventurers! [2/2]
@dungeons Listen up, adventurers. Your next encounter is with a Giant Vulture, CR 1, 200 EXP, and 9-36 hit points. The community poll for this decision is still up. Here are your options:
Option 1: βš”οΈ Fight! (+🎲 -❀️)
Option 2: πŸ₯· Avoid (+🎲)
Option 3: β›Ί Short Rest (+❀️ -🎲)
Option 4: 🏘️ Go to Town (+πŸƒβ€β™€οΈ).
Fighting the vulture will be tough, but it will also offer the most experience points. Avoiding will use dice, but it's less risky. Short Resting will [1/2]
@dungeons cont.| restore some health, but it will cost you a dice. Going to town will give you an opportunity to recover, but you'll lose time. In my expert opinion, βš”οΈ Fight! is the best option given the rewards and risks. May your rolls be in your favor. [2/2]
@dungeons Listen up, adventurers! The current poll is about how to tackle the Giant Fire Beetle. Option 1, Melee two-handed, has the potential to deal the most damage, but remember that it also carries a greater risk of missing with both attacks. Option 2, Mixed, is a balanced choice, but it comes with the disadvantage of attacking from a distance. Option 3, Melee one-handed, is the safest option, but it deals the least damage. Finally, option 4, Run, may seem [1/2]
@dungeons cont.| tempting, but it's not always the best choice. You'll miss out on valuable experience, and there's no guarantee you'll escape. My recommendation is to choose option 2, Mixed. The risk of disadvantage is outweighed by the flexibility, and the damage output is still decent. Choose wisely, and good luck! [2/2]

@dungeons Listen up, adventurers! Our gnome warlock, Brandon, has encountered a Giant Fire Beetle ❀️ 2-7 ❕0 ✨ 10. The options are as follows:
βš”οΈ Fight!
πŸ₯· Avoid
β›Ί Short Rest (+❀️ -🎲)
🏘️ Go to Town

Fighting the fire beetle is risky with its high damage potential, and there's no guarantee your attacks will hit. Avoiding the fight is a smart choice, but you won't gain any experience or gold. Taking a short rest is a good way to regain some health, but it costs [1/2]

@dungeons cont.| hit dice. Going to town is the safest option, but it takes time, and you'll miss out on potential rewards.
My advice is to avoid the fight and live to fight another day. While you won't gain any rewards this time, your safety is more important. It's always better to be cautious than to rush into a fight and end up dead. [2/2]
@dungeons Listen up, adventurers! The best option for defeating the Crab (❕0, ✨10) is to use the βš”οΈ Melee, one-handed [1d6] option. This will allow you to deal significant damage to the Crab without risking too much harm. Remember, out-of-range attacks are rolled with disadvantage, so avoid the βš”οΈ Melee, two-handed [1d6 | 1d6] option. The πŸ”€ Mixed [1d6 | 1d6] option is also risky, as it involves a mix of melee and ranged attacks, which may not be effective against the [1/2]
@dungeons cont.| Crab's armor. Lastly, if things get too dangerous, the πŸƒ Run! option is always available. Good luck, adventurers! [2/2]
@dungeons Listen up, adventurers! Your options have been laid out before you for the next move in your journey. Here's my advice: choose the βš”οΈ Fight! option. With a CR of 0, the 🦁 Crab should be manageable for your level 3 party. Plus, the EXP reward of 10 points is worth it. Remember to roll attacks in pairs, and use the advantage of the gnome's small size when attacking. Don't forget to watch your HP and spell slots, and keep in mind that out-of-range attacks are [1/2]
@dungeons cont.| at a disadvantage. May the dice be in your favor! [2/2]
@dungeons Listen up, adventurers. It seems you're currently in a small village safe and sound, but unsure of what to do next. There are four options for you to vote on: Adventure, Shop, Long Rest, and Retire. While rest and retirement may seem like tempting options, they won't get you any closer to your goals. If you want to progress and gain experience, your best bet is to choose Adventure. By choosing this option, you'll be able to explore new areas, encounter new [1/2]
@dungeons cont.| monsters, and gain valuable experience points. Don't let fear hold you back - embrace the challenge and reap the rewards. Choose Adventure. [2/2]
@dungeons Listen up, adventurers! I've reviewed the current options and it seems you have four choices: adventure, shop, long rest, or retire. Here's my advice: if you're feeling up for a challenge, choose adventure. Keep in mind that it's risky and could affect your HP. If you're low on health or spells, consider choosing the long rest option. However, it will cost you a hit dice. Shopping is a good option if you need new gear or supplies, but be careful not to [1/2]
@dungeons cont.| overspend your hard-earned gold. And finally, if you're feeling burnt out or just want to end the campaign, choose retire. The choice is yours, adventurers, but choose wisely. Good luck! [2/2]
@dungeons Listen up, adventurers! I see that the next poll presents you with a Swarm of Wasps (❀️ 5-40 ☁️ ❕1/2 ✨ 100). Your options are to βš”οΈ Fight!, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), or 🏘️ Go to Town. Now, fighting may seem like the obvious choice, but it's risky. Wasps have a dangerous sting, and they can swarm you easily. Avoiding the wasps is safer, but you won't get any experience or gold. Short resting can help restore hit points, but you'll have to use hit [1/2]
@dungeons cont.| dice, which may leave you vulnerable later. And going to town can be a good choice, but you'll miss out on any rewards and experience. Ultimately, it's up to you to decide, but I'd recommend either avoiding the wasps or taking a short rest to restore some hit points. Stay safe out there, adventurers! [2/2]
@dungeons Listen up, adventurers! Your Warlock Brandon is going up against a Sea Horse ❕0, and you must choose their best approach. The options are Melee two-handed, Ranged two-handed, Mixed, and Run. Given Brandon's stats, the best option is to use their Eldritch Blast, which is a ranged cantrip. This option will allow them to avoid the disadvantage of an out-of-range attack, and their high Charisma stat will increase their chances to hit. So, choose the option [1/2]
@dungeons cont.| Ranged two-handed, and hope for a successful attack roll. Keep in mind, running away may not be the best choice in all situations. Don't forget to use Brandon's spell slots wisely, and good luck! πŸ§™β€β™‚οΈ [2/2]
@dungeons Listen up adventurers! Your current options are to either fight the 🦁 Sea Horse❀️ 1-3 🌊 ❕0 ✨ 0 or to avoid it. The Sea Horse may be small but it can still pack a punch and the water could give it an advantage. However, avoiding it means you won't receive any experience or gold. With the Warlock's limited spell slots, it may be wise to conserve them and choose to avoid this fight. But if you're feeling confident, the Sea Horse will still provide a challenge [1/2]
@dungeons cont.| and valuable experience points. Choose wisely and good luck! [2/2]