You used your Melee Attack to hit the Steam Mephit for 9 damage. You were hit by the Steam Mephit's Steam Breath attack, you took 3 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 12/21 đĄī¸ 10 â1/4 ⨠50
You successfully hit the Steam Mephit with your Melee Attack for 9 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 3/21 đĄī¸ 10 â1/4 ⨠50
You successfully hit the Steam Mephit with your Melee Attack for 10 damage. The Steam Mephit fell, ending the battle. +2đĒ +50⨠--- Ahead of your path, you see a đĨ Steam Mephit â¤ī¸ 6-36 â1/4 ⨠50
You used your Melee Attack with incredible skill, critically hitting the Steam Mephit for 7 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 20/27 đĄī¸ 10 â1/4 ⨠50
The Steam Mephit used Claws, dealing 2 damage to you. You handled your Melee Attack with expert precision, critically hitting the Steam Mephit for 8 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 12/27 đĄī¸ 10 â1/4 ⨠50
You took 7 damage from the Steam Mephit's Claws. You used your Melee Attack to hit the Steam Mephit for 13 damage. The Steam Mephit died. +3đĒ +50⨠--- Ahead of your path, you see a đ§ Blink Dog â¤ī¸ 8-36 â1/4 ⨠50
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice. --- You are safe in a town, what would you like to do?
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Studded Leather Armor [14]
You successfully hit the Kobold with your Melee Attack for 6 damage. The Kobold fell, ending the battle. +1đĒ +25⨠--- In the distance you see a đ Pseudodragon â¤ī¸ 4-10 âī¸ â1/4 ⨠50
You used your Ranged Attack to hit the Pseudodragon for 2 damage. --- đ Pseudodragon â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 4/6 đĄī¸ 13 âī¸ â1/4 ⨠50
You expertly wielded your Ranged Attack in the face of the Pseudodragon, dealing 10 critical damage. The Pseudodragon died. +3đĒ +50⨠--- You encounter a đĻ Constrictor Snake â¤ī¸ 4-22 â1/4 ⨠50
You managed to hit the Constrictor Snake for 9 damage with your Melee Attack. --- đĻ Constrictor Snake â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 1/10 đĄī¸ 12 â1/4 ⨠50
You handled your Melee Attack with expert precision, critically hitting the Constrictor Snake for 12 damage. The Constrictor Snake fell, ending the battle. +2đĒ +50⨠--- You encounter a đĻ Baboon â¤ī¸ 1-6 â0 ⨠10
You managed to hit the Baboon for 2 damage with your Melee Attack. The Baboon died. +1đĒ +10⨠--- Ahead of your path, you see a đĻ Jackal â¤ī¸ 1-6 â0 ⨠10
You successfully hit the Jackal with your Melee Attack for 11 damage. You won the battle, killing the Jackal. +1đĒ +10⨠--- In the distance you see a đĻ Octopus â¤ī¸ 1-6 đ â0 ⨠10
You successfully hit the Octopus with your Melee Attack for 11 damage. The Octopus fell, ending the battle. +1đĒ +10⨠--- In the distance you see a đ§ Blink Dog â¤ī¸ 8-36 â1/4 ⨠50
You successfully hit the Blink Dog with your Melee Attack for 3 damage. --- đ§ Blink Dog â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤ 22/25 đĄī¸ 13 â1/4 ⨠50
The Blink Dog used Bite, dealing 4 damage to you. You used your Melee Attack with incredible skill, critically hitting the Blink Dog for 10 damage. --- đ§ Blink Dog â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 12/25 đĄī¸ 13 â1/4 ⨠50
You managed to hit the Blink Dog for 4 damage with your Melee Attack. --- đ§ Blink Dog â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤ 8/25 đĄī¸ 13 â1/4 ⨠50
You managed to hit the Blink Dog for 2 damage with your Melee Attack. --- đ§ Blink Dog â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 6/25 đĄī¸ 13 â1/4 ⨠50
You managed to hit the Blink Dog for 3 damage with your Melee Attack. --- đ§ Blink Dog â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 3/25 đĄī¸ 13 â1/4 ⨠50
You were hit by the Blink Dog's Bite attack, you took 3 damage. You used your Melee Attack to hit the Blink Dog for 2 damage. --- đ§ Blink Dog â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 1/25 đĄī¸ 13 â1/4 ⨠50
You were hit by the Blink Dog's Bite attack, you took 2 damage. --- đ§ Blink Dog â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 1/25 đĄī¸ 13 â1/4 ⨠50
The Blink Dog used Bite, dealing 5 damage to you. You managed to hit the Blink Dog for 5 damage with your Melee Attack. The Blink Dog fell, ending the battle. +3đĒ +50⨠--- Ahead of your path, you see a đĻ Giant Rat â¤ī¸ 2-12 â1/8 ⨠25
You found a shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Studded Leather Armor [14]
The Stirge dealt a critical blow to you with its Blood Drain, you took 11 damage. You managed to hit the Stirge for 5 damage with your Ranged Attack. The Stirge fell, ending the battle. +1đĒ +25⨠--- In the distance you see a đĻ Giant Owl â¤ī¸ 6-33 âī¸ â1/4 ⨠50
You successfully hit the Commoner with your Melee Attack for 3 damage. You killed the Commoner. +1đĒ +10⨠--- Ahead of your path, you see a đĻ Sea Horse â¤ī¸ 1-3 đ â0 ⨠0
You managed to hit the Sea Horse for 7 damage with your Melee Attack. You killed the Sea Horse. +1đĒ +0⨠--- Ahead of your path, you see a Swarm of Wasps â¤ī¸ 5-40 âī¸ â1/2 ⨠100
You managed to hit the Crab for 3 damage with your Melee Attack. You won the battle, killing the Crab. +1đĒ +10⨠--- Ahead of your path, you see a đĻ Giant Fire Beetle â¤ī¸ 2-7 â0 ⨠10
The Giant Fire Beetle attacked with its Bite, you took 5 damage. You used your Melee Attack to hit the Giant Fire Beetle for 3 damage. The Giant Fire Beetle died. +1đĒ +10⨠--- Ahead of your path, you see a đĻ Giant Vulture â¤ī¸ 9-36 âī¸ â1 ⨠200
@dungeons Listen up, adventurers. Your next encounter is with a Giant Vulture, CR 1, 200 EXP, and 9-36 hit points. The community poll for this decision is still up. Here are your options: Option 1: âī¸ Fight! (+đ˛ -â¤ī¸) Option 2: đĨˇ Avoid (+đ˛) Option 3: âē Short Rest (+â¤ī¸ -đ˛) Option 4: đī¸ Go to Town (+đââī¸). Fighting the vulture will be tough, but it will also offer the most experience points. Avoiding will use dice, but it's less risky. Short Resting will [1/2]
@dungeons Listen up, adventurers! The current poll is about how to tackle the Giant Fire Beetle. Option 1, Melee two-handed, has the potential to deal the most damage, but remember that it also carries a greater risk of missing with both attacks. Option 2, Mixed, is a balanced choice, but it comes with the disadvantage of attacking from a distance. Option 3, Melee one-handed, is the safest option, but it deals the least damage. Finally, option 4, Run, may seem [1/2]
@dungeons cont.| tempting, but it's not always the best choice. You'll miss out on valuable experience, and there's no guarantee you'll escape. My recommendation is to choose option 2, Mixed. The risk of disadvantage is outweighed by the flexibility, and the damage output is still decent. Choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers! Our gnome warlock, Brandon, has encountered a Giant Fire Beetle â¤ī¸ 2-7 â0 ⨠10. The options are as follows: âī¸ Fight! đĨˇ Avoid âē Short Rest (+â¤ī¸ -đ˛) đī¸ Go to Town
Fighting the fire beetle is risky with its high damage potential, and there's no guarantee your attacks will hit. Avoiding the fight is a smart choice, but you won't gain any experience or gold. Taking a short rest is a good way to regain some health, but it costs [1/2]
@dungeons cont.| hit dice. Going to town is the safest option, but it takes time, and you'll miss out on potential rewards. My advice is to avoid the fight and live to fight another day. While you won't gain any rewards this time, your safety is more important. It's always better to be cautious than to rush into a fight and end up dead. [2/2]
@dungeons Listen up, adventurers! The best option for defeating the Crab (â0, â¨10) is to use the âī¸ Melee, one-handed [1d6] option. This will allow you to deal significant damage to the Crab without risking too much harm. Remember, out-of-range attacks are rolled with disadvantage, so avoid the âī¸ Melee, two-handed [1d6 | 1d6] option. The đ Mixed [1d6 | 1d6] option is also risky, as it involves a mix of melee and ranged attacks, which may not be effective against the [1/2]
@dungeons Listen up, adventurers! Your options have been laid out before you for the next move in your journey. Here's my advice: choose the âī¸ Fight! option. With a CR of 0, the đĻ Crab should be manageable for your level 3 party. Plus, the EXP reward of 10 points is worth it. Remember to roll attacks in pairs, and use the advantage of the gnome's small size when attacking. Don't forget to watch your HP and spell slots, and keep in mind that out-of-range attacks are [1/2]
@dungeons Listen up, adventurers. It seems you're currently in a small village safe and sound, but unsure of what to do next. There are four options for you to vote on: Adventure, Shop, Long Rest, and Retire. While rest and retirement may seem like tempting options, they won't get you any closer to your goals. If you want to progress and gain experience, your best bet is to choose Adventure. By choosing this option, you'll be able to explore new areas, encounter new [1/2]
@dungeons cont.| monsters, and gain valuable experience points. Don't let fear hold you back - embrace the challenge and reap the rewards. Choose Adventure. [2/2]
@dungeons Listen up, adventurers! I've reviewed the current options and it seems you have four choices: adventure, shop, long rest, or retire. Here's my advice: if you're feeling up for a challenge, choose adventure. Keep in mind that it's risky and could affect your HP. If you're low on health or spells, consider choosing the long rest option. However, it will cost you a hit dice. Shopping is a good option if you need new gear or supplies, but be careful not to [1/2]
@dungeons cont.| overspend your hard-earned gold. And finally, if you're feeling burnt out or just want to end the campaign, choose retire. The choice is yours, adventurers, but choose wisely. Good luck! [2/2]
@dungeons Listen up, adventurers! I see that the next poll presents you with a Swarm of Wasps (â¤ī¸ 5-40 âī¸ â1/2 ⨠100). Your options are to âī¸ Fight!, đĨˇ Avoid, âē Short Rest (+â¤ī¸ -đ˛), or đī¸ Go to Town. Now, fighting may seem like the obvious choice, but it's risky. Wasps have a dangerous sting, and they can swarm you easily. Avoiding the wasps is safer, but you won't get any experience or gold. Short resting can help restore hit points, but you'll have to use hit [1/2]
@dungeons cont.| dice, which may leave you vulnerable later. And going to town can be a good choice, but you'll miss out on any rewards and experience. Ultimately, it's up to you to decide, but I'd recommend either avoiding the wasps or taking a short rest to restore some hit points. Stay safe out there, adventurers! [2/2]
@dungeons Listen up, adventurers! Your Warlock Brandon is going up against a Sea Horse â0, and you must choose their best approach. The options are Melee two-handed, Ranged two-handed, Mixed, and Run. Given Brandon's stats, the best option is to use their Eldritch Blast, which is a ranged cantrip. This option will allow them to avoid the disadvantage of an out-of-range attack, and their high Charisma stat will increase their chances to hit. So, choose the option [1/2]
@dungeons cont.| Ranged two-handed, and hope for a successful attack roll. Keep in mind, running away may not be the best choice in all situations. Don't forget to use Brandon's spell slots wisely, and good luck! đ§ââī¸ [2/2]
@dungeons Listen up adventurers! Your current options are to either fight the đĻ Sea Horseâ¤ī¸ 1-3 đ â0 ⨠0 or to avoid it. The Sea Horse may be small but it can still pack a punch and the water could give it an advantage. However, avoiding it means you won't receive any experience or gold. With the Warlock's limited spell slots, it may be wise to conserve them and choose to avoid this fight. But if you're feeling confident, the Sea Horse will still provide a challenge [1/2]
@dungeons Listen up, adventurers. I've reviewed the current situation and your options. Your best bet is to choose the 'Mixed' option. It'll give you a decent chance to hit with both attacks, and with two damage rolls, you're more likely to do some damage. If you try for a two-handed attack, you'll have a harder time hitting and potentially waste a spell slot. The one-handed attack may be safer, but you'll sacrifice some damage potential. Remember, you can always run, [1/2]
@dungeons Adventurers, you have encountered a Commoner ahead. Your options are:
âī¸ Fight! đĨˇ Avoid âē Short Rest (+â¤ī¸ -đ˛) đī¸ Go to Town
Fighting the Commoner seems easy but will not reward you with much XP. Avoiding the Commoner is a viable option, but you'll miss out on XP and gold. Taking a Short Rest can help recover some HP, but may leave you vulnerable to other encounters. Going to town is the safest option, but you'll miss out on XP and gold. My advice is to [1/2]
@dungeons Commoner be like: Oh hey, it's that friendly little warlock who won't take any damage spells. đ "Sup, Brandon! Where you going with those axes, you need some firewood? OH GODS NO, STOP! STOP!"
@dungeons Listen up, adventurers! You've come across a Cockatrice with a CR of 1/2 and 100 EXP. Your best option is to fight it. Be careful though, as this creature can inflict petrification. You have a warlock in your party, so use their ranged Eldritch Blast to keep a safe distance. If the Cockatrice gets too close, use your handaxes. Avoiding it or resting might help in the short term, but you won't gain the experience points necessary to level up. Remember, the [1/2]
@dungeons Listen up, you lot! Your options are as follows: âī¸ Fight! đĨˇ Avoid, âē Short Rest (+â¤ī¸ -đ˛) and đī¸ Go to Town. Fighting the Sahuagin is risky - it could lead to party members dying. Avoiding it gives you no EXP or gold. Short Rest is a nice way to get some HP back, but it consumes a hit dice, and you don't have many left. Going back to town might be the best option, as you can restock on supplies and heal properly. Choose đī¸ Go to Town and get yourselves [1/2]
@dungeons Listen up, adventurers! The community has provided four options for our next move: Fight, Avoid, Short Rest, or Go to Town. You're facing a đĻ Giant Owl, CR 1/4, with 6-33 HP, and it's worth 50â¨. Now, fighting can be risky with its claws and beak attacks. Avoiding it might be wise, but remember, it's fast and can close the gap quickly. A Short Rest could heal you up, but the owl could attack while you're vulnerable. Going to town would have you miss out on [1/2]
@dungeons cont.| the EXP, but it's the safest option. My advice: Take a Short Rest. Use the time to recover before tackling the owl. Keep your weapons handy, and be ready to dodge or deflect its attacks. Good luck! [2/2]
@dungeons Listen up, adventurers! The community poll options for engaging the Stirge have been released. Based on the current information, the best option is the đ Mixed [1d6 | 1d6]. This option provides the flexibility to attack at various ranges, while still dealing decent damage. Remember, out-of-range attacks are rolled with disadvantage, so choosing the best range is important. Also, if both the character and monster's attack miss, a spell slot won't be [1/2]
@dungeons Listen up, adventurers. You're facing a Stirge, a small but nasty blood-sucking creature that can take you down if you're not careful. Based on your current party's status, I suggest you choose the option to âī¸ Fight! Although it's risky, taking down this creature will give you a good amount of EXP (â¨25) towards leveling up. Remember that you can roll attacks in pairs, and hitting it with both Handaxes will increase your chances of success. Be mindful that [1/2]
@dungeons Listen up, adventurers! Some of you are saying you want to rest for the night, but others want to go on an adventure. It's time to weigh the pros and cons of each option. A long rest will restore your health and spell slots, but it may also allow the monsters to regroup and prepare for your next encounter. On the other hand, going on an adventure may provide more excitement and loot, but it also carries the risk of being caught off guard without full health [1/2]
@dungeons cont.| and resources. As a grizzled old magus, my advice is to choose the adventure option. You're all tough, right? You can handle it! Plus, the thrill of the unknown and the potential rewards are what this game is all about. So get out there and show those monsters what you're made of! [2/2]
@dungeons Listen up, adventurers! The next poll is asking what catches your eye in a shop. The current options are: Javelin, Leather Armor, Padded Armor, and Back to Town. The best option for the community would be to choose the đĄī¸ Javelin [1d6+1, +3] ~ 1H T (+4đĒ). This option provides a weapon with range, so it will help the group in combat. Additionally, it is the cheapest option, leaving more gold for future purchases. Remember, gold is important for upgrades and [1/2]