@paul There is no "killer app," nobody wants a face computer, and Apple has been beating the drum of *augmented* reality, not *virtual* reality, but people talk about them interchangably.
AT MOST it's a device aimed at AR developers to give them a common, predictable environment on which to test complex interactions for use on other or future devices.
But I'm also prepared to be 100% wrong.
As many of you are well aware, today kicked off Apple's annual Worldwide Developer Conference, aka WWDC 2022, aka Dub Dub. While this has historically been a pretty big event in terms of mobile gaming announcements, it feels like recent years have lacked any major gaming news and with the conference...
@jsit @paul https://youtu.be/YdjLewAzVZQ it was that
Also: honestly, why would anyone game on a Mac these days?
@samf “I like games and I have an iMac but I’m not going to drop hundreds of dollars on a console.”
I imagine a lot of Mac users might not even have a TV.
@jsit Oh I'm thinking Mac vs. Windows more than PC vs. console. Is there a significant overlap of the “I don't own a TV” and “I like gaming" demographics?
In fairness: NMS came out a decade ago, and they've been making moves to sweep up any and all users for years now. Switch release, PSVR, etc. They want an experience on any gaming platform, and macOS is an obvious place to explore.
@samf There’s still some good stuff on there. The new TMNT game is a good sign of life I thought. But the fact that they couldn’t get No Man’s Sky on there is discouraging.
I also am encouraged that there are dedicated Apple Arcade displays at their stores, and that new spate of commercials for it.
Non-sleazy ad-free gaming for $5/mo is such a great bargain if you “just kinda” like games.
https://www.kilobitspersecond.com/2019/12/27/apple-arcade-games-that-wont-piss-you-off/
This holiday I’ve been traveling to spend the week visiting some of my family, including four of my nieces and nephews. My youngest niece is 10 and I thought she’d like sitting on the couch solving some kind of puzzle-y iPad game with me. I went to Apple Arcade and downloaded Tint, which I’d never […]
Apple went out & made Metal. Sure it’s good, but how many indie studios & companies are going to go out of their way to guarantee compatibility to a “small” group?
Apple needs to hit the ground running here. A few AAA games in the past few years is a good start, but we need more.
EA was rumored to be selling. Amazon & Apple were looking to buy. I think this would make a statement that they care & more of the industry would probably get on board.
@paul I figure it’s a back door to get development started. Model 1 will sell to the hardcore because Apple stuff will always sell to a certain demographic, and then in a few years (?) when the version mainstream /normal users might want is ready (just a relatively normal looking pair of glasses?) the dev support will already be there.
And also probably want to get something out the door for patent purposes. Everyone seems convinced that AR is the next big thing…kinda reminds me of the 90s. We all knew that eventually pocket computers would be the big thing, but the tech hadn’t caught up to the dreams. Everyone still out out their PDAs though then.
@paul Some of it’s probably going to be Apple Watch-style, “Throwing it out there and seeing which use cases stick with folks.” Given how big fitness and health is on the Apple Watch, it’s remarkable to see how much of the original pitch was a communications device.
A lot of the communication / AR / metaverse uses haven’t caught on with other headsets, but I can see there being enough classic VR and entertainment use cases out there to justify the product while Apple sees if anything else takes off.
@paul
I still cannot fathom any situation in which I think “oh wow I think I might want that some day”
Zero.
The troubling part is that I also can’t think of a situation where a regular human would want it either.
I guess, when you have more money than God, spending a fraction of it on moonshots might seem like as good a way as any to kill time...
@paul I see it as most likely a worked example of the Abilene Paradox that, along with Meta's Metaverse boondoggle, will be taught in MBA courses in years to come (as an example of inexplicable groupthink errors): https://en.wikipedia.org/wiki/Abilene_paradox
Meanwhile, more promisingly, there are rumours that Linden Labs are finally going to release an iPadOS Second Life client this year.
@paul Could be. But it’s also what I thought about the first ipad - what, a hundreds-of-euros device above my laptop for browsing websites?
It all depends on having a killer app -or apps- and websites aren’t it. Neither are games IMO though, for mainstream. As obnoxious as Google Glass was, I’d look more into that territory than a VR set.
But I also think of the lidars they’ve been putting in iphones and ipads. Not much use after a few hours toying… but done with a purpose, I’m sure. Curious!
@paul The problem is that I can't see the rumoured headset solving a problem. I wish that Apple concentrated on fixing/improving what they already have.
However, there could be solvable problems for other people that I'm unaware of.
@paul @tchambers All I want out of it, and that I’d value;
- any number of virtual monitors of any size, as long as they’re retina equivalent.
That’s the killer use. Let me put an impossible number of screens around me.
No “actual 3D” stuff really matters. 2D screens are how we do things because that’s what works best. Let me have any number and size of 2D screens in my 3D space.
This would work for that.
@paul maybe it will be a great failure, or maybe it will be great. How to know? Perhaps it would be better to just wait and see if and what they present?
Apple has great history of great products that nobody thought that they were possible (e.g., the iPhone) and weird things that never got any traction (e.g., the newton or the first iPod hi-fi speaker).
Let’s talk about it again next week?