brain: "you don't actually need to paint the minis to play the game solo"
me: "shut up brain"
brain: "you don't actually need to paint the minis to play the game solo"
me: "shut up brain"
also apparently i accidentally got an airbrush primer but imma brush it on
it'll be fiiiiiine
Nora went first so she could experience the full brunt of my mistakes lololol
Also holy shit that super mutant hound was such a pita because it's so low to the base
i also jacked up my brush getting the primer in every nook and cranny
my inexpertise with thinning aside, i think i need a smaller brush and/or need to learn how to repair bent bristles >.>
i feel like i might need to go back and recoat some minis/sections
hilariously my phone acts as a good magnifier for details
i got black paint (not the primer) to mix, but not white
fucking why bums lolololol
i don't think i need it, i got all the colors i /really/ need for most of what i have now
but just... why
exception being if the blues i got don't match the vault suit blue. I GUESS I WILL SEE
i figured out why
there's no white vallejo paint on the store i bought it from
weirdly even tho the coat of thinned primer on the power armor guy showed the gray underneath it turned out to be perfectly black coated after it dried
like it's basically indistinguishable from nora who i did first with absolutely no thinning
my understanding of thinning is you want the paint (or primer) to be a certain consistency or thinness to coat <whatever>, but also it /should/ be partially opaque?
like layering is also a reason to thin? the primer bottle itself mentions you can use it with or without thinning
possibly i am misunderstanding something here 🤔
anyway this is a learning experience so i tried a variety of ways to get that fucking primer into hard to reach nooks and crannies
WE'LL SEE HOW EACH TURNS OUT
painters: "you want to shade and highlight your minis for maximum looking cool"
me: "what if i install actual lights in the bases of the minis"
look all i'm saying is i've now seen a lot of "glowing" energy weapons and while they look cool they do not look like they're glowing
we can change this
we have the technology
like yes i could paint glowing power armor eyes
or
i could hollow out the head and jam an led in there
also what about my pip-boys
MY PIP-BOYS
might be too small tbh xD
i like this eonsofbattle guy
infectious enthusiasm
do people slap their paint on cardboard or something to see the actual color when it dries
is that a thing, or is this just a waste of paint lol
also: i think i underestimated how much primer it takes to coat all those minis
i didn't waste very much at all (left on the palette) and still
make sure to get different primer colors next time i order too xD
this dude has like over 100 painting videos in a playlist
lololol good for you man
but i do not have the patience for that i'd rather make a buncha mistakes yeeeeehawwwwwwwwwwwwwwww xD
it's so cute
not many people play the fallout warfare game lol
one channel seems to have a bunch of battle reports tho
also like: why is moving units in 40k the worst thing i have ever seen
holy shit i know i'm a computer game guy but this is exactly why. measuring out every unit movement distance with a ruler must be maddening
also like, just a ton of keeping track of random crap
scoring every turn with multiple objectives etc
why does it lean so heavily into all the stuff physical games suck at and computer games excel at
me: *not even painted one mini yet*
also me: "i should build a fallout 4 radio that i can trigger to play sound effects and atmospheric music"
not really interested in getting into warhammer, but the space nuns and orcs (orks lololol) are kinda neat
feel like they'd be fun to paint
but also super mutants are basically orcs
not feeling the giant ass mechs they have
first they're not mini at all ololol
also most of them look real boxy and like they were definitely not designed by engineers
@worthlessbums The orks or the space marines?
Old ork dreadnaughts are fuckin ace
@DarkestKale space marine mechs yeah
also a lot of the non-space marine vehicles of other factions are kinda boxy looking too
@worthlessbums in-universe, what they have is what they *have*.
The tech for designing/making stuff like Dreads is... gone. The imperium is relying on STLs (standardised manufacturing plants they sometimes find, but often end up fucking up) and don't have many - so there's a reason the designs mostly stayed.
@DarkestKale bethesda seems very reluctant to fuck with the elder scrolls formula
very open to absolutely fucking with fallout
@worthlessbums Let's remember, though, Morrowind was a fucking fever dream of a setting - so that *is* fucking with it.
But ultimately, yeah. Calcify right over the moneypot.
@DarkestKale imo morrowind really is the start of the current/modern elder scrolls world, like how fo3 was a fairly clean break from fo1/2
i love daggerfall but that is way more generic high fantasy and mechanically very different
@worthlessbums You're my expert on this, so I give you reign on this discussion.
But my point is: they *did* fuck with it, but have calcified.
Because that's what IP's do - they either wither off or they calcify over the money.
@DarkestKale i guess my overarching point is mechanically very little changed from morrowind to oblivion to skyrim. if you get An Elder Scrolls Game you are hit with all the big fantasy tropes and mechanics morrowind had
sure you can't leap across skyrim by cheesing alchemy like in mw, but the bones are still there
@DarkestKale whereas in fallout every installation is giving you different core mechanics but keeping the aesthetic/setting flavor of the older games
the only thing that's really stayed vaguely the same between 3->4 is vats, and 76 completely gutted that due to real time multiplayer reasons
@worthlessbums Mind you, some of that sounds like tech/UI stuff, and I'd like a chart showing the timeline of ES releases vs Fallout releases.
Cause MW and Oblivion were REAL close. Skyrim? Well, Skyrim's actually VERY old too.
@DarkestKale part of it is definitely tech reasons
if you're into fo4 modding you become Very Aware that this was built on top of the skyrim/creation engine xD
in terms of releases... bethesda releases games whenever they're damned well ready lol
years between entries in both franchises
@worthlessbums Also worth noting Fallout 3 is where the console shit comes in, which becomes a huge limitation.
ES suffered (IMHO) from having to do stuff to make consoles work.
Skyrim & Oblivion's UIs were garbage.
@DarkestKale yep no lies detected
carried all the way into skyrim and fo4 as well. skyrim's is notoriously shit on pc
@worthlessbums Oblivion got maybe... twelve hours of gametime out of me before I just said 'fuck this', tried a mod to make the invent not shit, and gave up.
Never, ever, went back to it.
Skyrim's was just as bad and didn't help my thoughts.
@worthlessbums Anyway, steering back:
You don't change the shit that's causing money to pour into your pockets, until money slows its descent into your pocket.
Then, typically, corps fuck it even more.
@DarkestKale skyrim and fo4/76 are interesting case studies in ui/ux and the inventory/crafting systems in general
fo4 inventory ui was moderately better than vanilla skyrim, but the real issue was despite the huge amount of junk and crafting in fo4, skyrim's was so much worse because you needed to craft a bunch of THE SAME THING over and over again
@DarkestKale so you might interact with a rough edge of fo4's inventory ui once or twice when you drop into a hub and talk to a merchant
but in skyrim? oh you wanna level smithing? HAHAHAHAHA ENJOY MAKING IRON DAGGERS
@DarkestKale when i bring a character through the elder scrolls games a direct translation from game to game is fairly simple whether i'm melee, a ranged, a caster, etc. the pool of gear and spells might change, but the build archetypes remain
translating fallout characters between games is a fucking nightmare lol
@worthlessbums Look at fucking Diablo.
Diablo 1: Kill Leoric, the Butcher, and Diablo.
Diablo 2: Kill Leoric, the Butcher, and Diablo, and then... Baal, and...
Diablo 3: You are not gonna fuckin' believe this, mate... go kill Leoric, the Butcher, Diablo, Baal, and...
Diablo 4's preview: HAHAHA YOU GUYS REMEMBER THE BUTCHER?
@worthlessbums Sleek and smooth was the Eldar design stuff. Look up their Wraithwalkers, wraithguard, etc
Imperium stuff is meant to look basic, clunky, a bit brutalist to juxtapose it.
@worthlessbums Also, you have to remember that it's like watching Monty Python: you're used to all the stuff that's come later and been inspired by this, so it looks primitive and a bit awful.
At the time - and in the vacuum it sort of resided in - well, holy shit, it was cool.
@worthlessbums Hitchiker's Guide to the Galaxy is dry and a bit boring - but only because we're so used to all the jokes being flogged out, and all the stuff that's riffed off it, built off it, etc.
Fallout, for instance, takes a lot of influence from Paranoia.
Played Paranoia the other night and something came up and I was like 'that's a Fallout reference', and got told 'no, Fallout stole that from Paranoia'. etc.
@DarkestKale i have no idea what paranoia is lol
i only found out a while back old movie references fo3 made in one of their giant ant quests
@worthlessbums Paranoia's an older roleplaying game that's VERY PvP.
You get 6 clones, and playing it (for the first time) last night, I went through five of them.