Got stuck for 10 minutes while prototyping because I forgot to normalise a vector. I yearn to have a better intuition for maths but don’t practice it enough to achieve that. Therefore I am stuck making beginner errors.
I made these sprites and environments for a game I was working on with my wife for last year's DOS game jam. It was inspired by 70s speculative art and early Silmarils games. Unfortunately, I was rather too overambitious to get it done in time. We decided against releasing it unfinished, but it was such a cool idea we hope to pick it up again someday. It looks even better in action!
#gameDev #GameArt #retroGaming #pixelArt #fantasy #MastoArt
The Days Gone swarmers sound like Jonathan Davis from Korn.
I played a little bit of Heroes of the Seven Islands and genuinely adore it. A super charming and engaging point & click RPG.
Of course being creative is self-indulgent. The feeling of satisfaction when the elements come together is the only pleasure worth getting up for. I can easily drink coffee and listen to songs about death in bed.
Such use of colour is hedonistic, sure, but the creative journey need not be entirely austere and morose.
I bet you can all think of at least one magical feeling purple location in an adventure game.
There’s a beautiful, strange allure to the colour purple. It feels occult to me, otherworldly. Gilt features the colour in many small ways.
My game playing notebook on top, my game design notebook underneath. I need to make more time for playing games judging by the ribbon positions.