i don't think it /really/ matters, since i think the whole point of the primer is to get a good surface for your actual colored paints to adhere to, so really the thinner the better since it allows more detail on the mini itself to show after it plus X layers of paint

anyway this is a learning experience so i tried a variety of ways to get that fucking primer into hard to reach nooks and crannies

WE'LL SEE HOW EACH TURNS OUT

painters: "you want to shade and highlight your minis for maximum looking cool"

me: "what if i install actual lights in the bases of the minis"

look all i'm saying is i've now seen a lot of "glowing" energy weapons and while they look cool they do not look like they're glowing

we can change this

we have the technology

like yes i could paint glowing power armor eyes

or

i could hollow out the head and jam an led in there

also what about my pip-boys

MY PIP-BOYS

might be too small tbh xD

i may not be a good painter, but i am willing to buy $50 worth of electronics to use $2.45 worth of electronics to do things with lights
i wonder how good glow in the dark paint would look tho
i wonder how much effort you should invest in making the led replaceable without cutting the mini apart
i kinda want one of those things to hold the base of the mini while i paint
i bet you could just use putty and... anything to hold onto
i bet the first time i drop a wet paint mini into something i will regret thinking that lolololol

i like this eonsofbattle guy

infectious enthusiasm

do people slap their paint on cardboard or something to see the actual color when it dries

is that a thing, or is this just a waste of paint lol

also: i think i underestimated how much primer it takes to coat all those minis

i didn't waste very much at all (left on the palette) and still

make sure to get different primer colors next time i order too xD

this dude has like over 100 painting videos in a playlist

lololol good for you man

but i do not have the patience for that i'd rather make a buncha mistakes yeeeeehawwwwwwwwwwwwwwww xD

Chibis DESTROY 40k's Grimdark?

YouTube

not many people play the fallout warfare game lol

one channel seems to have a bunch of battle reports tho

also like: why is moving units in 40k the worst thing i have ever seen

holy shit i know i'm a computer game guy but this is exactly why. measuring out every unit movement distance with a ruler must be maddening

does the granularity of movement afforded by that system actually give a net benefit to how much that must slow down every single game

also like, just a ton of keeping track of random crap

scoring every turn with multiple objectives etc

why does it lean so heavily into all the stuff physical games suck at and computer games excel at

me: *not even painted one mini yet*

also me: "i should build a fallout 4 radio that i can trigger to play sound effects and atmospheric music"

how i imagine @DarkestKale and @ThreeOhFour are irl

not really interested in getting into warhammer, but the space nuns and orcs (orks lololol) are kinda neat

feel like they'd be fun to paint

but also super mutants are basically orcs

not feeling the giant ass mechs they have

first they're not mini at all ololol

also most of them look real boxy and like they were definitely not designed by engineers

@worthlessbums The orks or the space marines?

Old ork dreadnaughts are fuckin ace

@DarkestKale space marine mechs yeah

also a lot of the non-space marine vehicles of other factions are kinda boxy looking too

@worthlessbums yeah. 80's design that they couldn't get away from, until they (just recently, maybe 10 years?) finally started to shift and people hate

@worthlessbums in-universe, what they have is what they *have*.

The tech for designing/making stuff like Dreads is... gone. The imperium is relying on STLs (standardised manufacturing plants they sometimes find, but often end up fucking up) and don't have many - so there's a reason the designs mostly stayed.

@DarkestKale "our old design flaws are lore"
- elder scrolls/warhammer
@worthlessbums I mean, it worked for them for almost 40 years...
@DarkestKale everyone railing at fallout for shaking up the formula every single game xD
@worthlessbums You don't fuck with the money.

@DarkestKale bethesda seems very reluctant to fuck with the elder scrolls formula

very open to absolutely fucking with fallout

@worthlessbums Let's remember, though, Morrowind was a fucking fever dream of a setting - so that *is* fucking with it.

But ultimately, yeah. Calcify right over the moneypot.

@DarkestKale imo morrowind really is the start of the current/modern elder scrolls world, like how fo3 was a fairly clean break from fo1/2

i love daggerfall but that is way more generic high fantasy and mechanically very different

@worthlessbums You're my expert on this, so I give you reign on this discussion.

But my point is: they *did* fuck with it, but have calcified.

Because that's what IP's do - they either wither off or they calcify over the money.

@DarkestKale i guess my overarching point is mechanically very little changed from morrowind to oblivion to skyrim. if you get An Elder Scrolls Game you are hit with all the big fantasy tropes and mechanics morrowind had

sure you can't leap across skyrim by cheesing alchemy like in mw, but the bones are still there

@DarkestKale whereas in fallout every installation is giving you different core mechanics but keeping the aesthetic/setting flavor of the older games

the only thing that's really stayed vaguely the same between 3->4 is vats, and 76 completely gutted that due to real time multiplayer reasons

@worthlessbums Mind you, some of that sounds like tech/UI stuff, and I'd like a chart showing the timeline of ES releases vs Fallout releases.

Cause MW and Oblivion were REAL close. Skyrim? Well, Skyrim's actually VERY old too.

@DarkestKale part of it is definitely tech reasons

if you're into fo4 modding you become Very Aware that this was built on top of the skyrim/creation engine xD

in terms of releases... bethesda releases games whenever they're damned well ready lol

years between entries in both franchises

@DarkestKale notably: bethesda only started fallout on 3

@worthlessbums Also worth noting Fallout 3 is where the console shit comes in, which becomes a huge limitation.

ES suffered (IMHO) from having to do stuff to make consoles work.

Skyrim & Oblivion's UIs were garbage.

@DarkestKale yep no lies detected

carried all the way into skyrim and fo4 as well. skyrim's is notoriously shit on pc

@DarkestKale there's a reason modui is one of the top mods for fo4 (which was for the ability to add hud ui elements), but one of the top skyrim mods was skyui, just so you could play with that piece of crap ui with kb/m

@worthlessbums Oblivion got maybe... twelve hours of gametime out of me before I just said 'fuck this', tried a mod to make the invent not shit, and gave up.

Never, ever, went back to it.

Skyrim's was just as bad and didn't help my thoughts.

@worthlessbums Anyway, steering back:

You don't change the shit that's causing money to pour into your pockets, until money slows its descent into your pocket.

Then, typically, corps fuck it even more.

@worthlessbums I've got a huge amount of affection for 80s/90s BRIGHT COLOURED, catcuses with giant red spines, boxy as fuck marine vehicles 40k shit.
@worthlessbums Modern shit like Primaris just looks like 'Yeah we made it moar realistic', and it looks like it misses the point.
@worthlessbums Have you seen the baby carrier?

@worthlessbums Seriously.

Someone seriously made this.

@DarkestKale i kinda like the pneumatic actuators tho
@worthlessbums It's not *bad*, but it's not Space Marines(tm).

@DarkestKale i think a large part of the problem is the 40k illustrations are gorgeous, and they really nailed their <whatever scale> minis for space marines and such

but they didn't put in the legwork for scaling up for big models

they just look fucking weird

@DarkestKale i 100% know they can do better because i have seen the star wars "minis" lololol

and they are better

@worthlessbums Also:

Older minis are 'better', because they were lead.

I still remember when they went Lead -> White Metal (ie: mostly magnesium, I think?)

Seems like they predominantly only sell plastic minis now, which are... yeah.

(and the scale? The scale has crept SO BAD from what I've read, which also might figure into what you mean)

@worthlessbums I suspect, also, that it's been a case of their original sculptors all came from milsim stuff so they were VERY particular about scale, but now they're prob. on their third (or fourth!) generation of sculptors, who have prob. worked on nothing *but* GW stuff and it's all a bit incestuous/circle jerky.
@worthlessbums (Acknowledging this is an old Grog basically saying 'new stuff bad!', but... well... the new stuff seems to be missing the mark for a lotta folks, so...)

@DarkestKale honestly i think plastic is really good these days?

i was also surprised at the quality and detail on my fallout minis which are resin (i think???)

@worthlessbums Put it this way: if plastic is 'really good these days', imagine what metal would be like these days.
@worthlessbums Re: Resin, well... yeah, that's an interesting one. Resin printers can get some cool shit done - and it's an active, very quick moving field of development.

@DarkestKale yeah but if you can do it in plastic it's cheaper, can 3d print it, less heavy, etc

what is the advantage of metal? easier to strip paint? lasts longer if your dog uses it as a chew toy?

@worthlessbums Waaaaaaay the fuck back when (early-mid 90s), Metal was 'the good detailed shit', and Plastic was 'mass produce this shit'.

The difference in quality of cast was extremely obvious.

I have some old metal and plastic minis (unpainted) here somewhere.

It's basically: old plastic stuff? You never got little seals, skulls, rivets, etc. Metal ones you did.

@worthlessbums Whether they COULD do that level of detail and chose not to (moulds are expensive!) or whether they just couldn't do it, I can't tell you.

I can just tell you what I know/remember from the time.

@DarkestKale well i ordered some plastic shit from etsy a while ago so soon i can compare 3d printed plastic vs the fallout resin xD

@worthlessbums Hrm. Back on White Dwarf, just had a flip through Issue 486 (from sometime this year? March).

It had... one page, on how to paint bulkheads.

That's it. That's all their painting advice.

Fuck me, how the mighty have fallen.

@worthlessbums I think what's standing out to me, for White Dwarf is... a complete lack of the old B/W line art, which was their fucking trademark stuff.

There's none.

It looks just like any other modern art stuff (ie: WotC stuff)

@worthlessbums Hrm. Issue 102 has a six page section just on how to paint faces.

Interesting.

@worthlessbums uhm

Do you mean resin moulded or resin printed?

@worthlessbums Cause AFAIK, they don't use resin for plastic injection moulded minis.

@DarkestKale i assume the fallout warfare minis were resin printed

they also sell stl files so

@worthlessbums yeah, ok.

You just threw me there cause you said '3d printed plastic' vs 'resin', which sorta implied the resin ones were moulded, not printed.

@DarkestKale skyrim and fo4/76 are interesting case studies in ui/ux and the inventory/crafting systems in general

fo4 inventory ui was moderately better than vanilla skyrim, but the real issue was despite the huge amount of junk and crafting in fo4, skyrim's was so much worse because you needed to craft a bunch of THE SAME THING over and over again

@DarkestKale so you might interact with a rough edge of fo4's inventory ui once or twice when you drop into a hub and talk to a merchant

but in skyrim? oh you wanna level smithing? HAHAHAHAHA ENJOY MAKING IRON DAGGERS