With all the buzz about Final Cut, it sure would have been a good time for me to have had my clapperboard app ready to go, huh? 😒
I think I can take a sprint at this before WWDC, might make some progress. I have Freeform prepped, Xcode open. I have a bunch of things to do before I can get this to a shippable 1.0, including changing the core navigation & library structure, and removing all the SwiftUI I added in the early days. Fortunately, past-me was smart enough to port the whole project to Swift already, so it’s ready for me to pick up and run with it
Rework in progress 👌
Since I started this project in 2019, the design language I use in my apps has shifted a bit — and that of iPadOS, too. Restructuring it is kinda fun

If I'm to cut features to get to a ship target, it’ll primarily be by not including iPhone & Mac support at launch. Even so, I'll be progressing all three platforms at the same time as I go, as iPad still needs multiple resizable windows and compact/regular size class switching.

No platforms means I don't have to have a sync strategy out of the gate, too… 👀

Working a little on my editing modes and interactions, reducing the gesture overload I had in earlier versions and splitting them out into distinct states (rearranging vs text/field editing, etc)
Fewer mystery meat gestures and weird animations, more buttons
Finding the right SF Symbols for my use case is impossible, so I think I'm going to use this form instead
Layouts all work on iPhone!
My module library was a UITableView, of all things. Well that had to go
As I flesh out the rest of the UI, I'm starting to see ways for this to make sense on macOS, even if the use cases are very different to iPhone or iPad — I didn't get that impression from the last two development sprints I did on this (in 2019, and 2020)
Quick UI roundup; I can see a path towards completing and shipping this app before WWDC, on iPad. I don't know that I'll be able to hit that target before distraction comes knocking, but it's worth a try. I've made quite a bit of progress in the past day, and it's starting to look good
Doing away with the context menus frees up some confusion with Pencil usage. Trying out a dashed line pattern too, though it might still need some tweaking. I also cleaned up the @takeoneapp Mastodon profile a tad
Here's a bunch of screenshots from the early development of @takeoneapp, in June 2019, since I haven't posted them over here. That’s before I'd started work on Broadcasts or Pastel, in a very different era of iPad app development. In hindsight, the improvements to the iPad SDK vis a vis UIKit & Mac Catalyst have been tremendous in the past 4 years. All of that effort is going to pay off for an AR headset built around the iPadOS app platform, if the rumors are true
Reimplemented the stripes color picker as a collection view, works nicely 👌
Those popovers adapt to my favorite sheet style on iPhone, custom title and close button included 😄
Very easy to add new palettes too — I can copy paste them into the codebase directly from @pastelapp 😄
I'm quite partial to the hazard stripes!
End of day 2! @takeoneapp is starting to look so good that if I don't ship this at the end of this sprint, I will be so mad at myself. Apart from the major areas I have yet to implement, I think the UI is nearly at a production-ready level — you'd easily mistake it for a shipping app. I maaay do a TestFlight run of this before release, but no promises. I expect pricing to be very similar to Broadcasts and Pastel, so free to try + $5 ish IAP to make more than one board (or something like that)
Instead of struggling with PencilKit for the rest of the day, I went ahead and built a template picker instead. Another item checked off the todo list ✅
One way for me to punt the PencilKit scaling issue down the road a bit is to ship with UIRequiresFullScreen=YES 🤔 It would mean explicitly opting out of splitscreen and Stage Manager resizing for the time being, but that actually might be OK in this case? It's a very fullscreen-centric app, and that changes a release blocker to minor user annoyance. May just be the way to go
Just because the individual windows need fullscreen doesn't mean I can't still do multiwindowing — it actually works quite nicely in Stage Manager
I was out today, so didn't get much work done — but I refactored @takeoneapp’s data model to let me create and save to folders. Part of that involved wiring up the templates store so I can create/edit/delete templates too
Unifying a little bit of the design language with Pastel, I’m going to use the same Reminders-style sidebar on iPad for @takeoneapp. Also injects a splash of color into a very black & white out-of-the-box experience
End of day UI roundup; getting closer to a MVP 😄
I don’t have complex development notes for this app, but I am enjoying Freeform as an infinite canvas to dump images onto so I can annotate and do a basic bit of mind mapping. It really makes me yearn for an iPad mini Pro with an M-series chip and ProMotion, though — what a fun desktop companion that would be
It’s always nice that the iPhone version picks up everything I’ve been working on for iPad without me thinking about it. Universal development is my jam
Got some odds and ends done today; worked on keyboard focus, styled the 'new folder' button as per @pastelapp, and do a bit more lazy thumbnail generation. It is looking increasingly likely that I actually finish this app this time, which has me extra motivated to work on it 🤓
Also pretty confident in the post-launch roadmap, too, since I know I'll need to ship iPhone+Mac, iPad splitscreen, and sync, and most of that work has already been done
I'm pretty happy with the two basic screens of @takeoneapp; it looks modern and fresh, without entirely sacrificing the skeuomorphic elements that made the original so pleasant. The splash of color in the clappers and sidebar makes all the difference. I think I have the balance right?
…and here's the current state of all the auxiliary screens and modes. I still have to design editors for the various module types (numbers, date, etc), so I'll work on that this week
New module type — image! Somewhere you can put your production logo, perhaps? I have working spacers now too
I added a little wiggle animation (thanks ChatGPT!) for when you're tapping one of the modules without edit mode being on. I might add color to make it less subtle, but the wiggle is great! Communicates what I intended
Spent some time today getting the field editors functional and styling them up a little. And I added double and triple tap gestures to increment/decrement the number counters. Powering through the todo list!
Some fun examples of how one might use the image module on a board 😎
Very simple field editors for v1.0, but they do the trick. They're going to need a rework for the Mac version, as Mac-Idiom Catalyst does not allow for spinny picker controls, but that's a ‘later’ problem
Shocked to find that iOS just doesn't have an API to tell whether the mute switch is on or not 😅 You've gotta jump through hoops playing silent audio clips and checking how long they actually took to play — so I've done that, and now have a mute indicator in @takeoneapp
I did a quick test and, aside from an SF Symbol or two I can backport, there's nothing in @takeoneapp that would prevent it from running on iOS 15. I may then take that as the baseline, once I charge up my testing iPads and give it a full run through. Everything seems to work as intended on iPhone, though
I pulled the original version of @takeoneapp (2011) from GitHub to run it side by side with the new app. Amazingly, it came right up with only a single line of code changed. Fun to see an iOS 5 app beside an iOS 16 one
New @takeoneapp is nearly 8 kloc now, with double the classes of the original. Though not a line of it survives, as I started afresh
It was a feature I wanted for myself, so there's now a setting to always have white boards in dark mode (or vice versa). It is quite nice how easy UIKit makes this
Since I did go ahead and build a whole library for this, I might as well integrate a Help bundle into @takeoneapp. I'll see how quickly I can put together worthwhile documentation if I get a chance before 1.0
⭐️ I am opening up an initial @takeoneapp TestFlight for iPad users! There are still missing features, but I have a good-enough chunk of the app ready that I want to start getting your thoughts. It would be really great to get this 1.0 over the line by early next week, alongside Final Cut Pro for iPad https://testflight.apple.com/join/qSyBk0i6
Join the Take One beta

Available on iOS

I'm getting precariously close to the point where I’m just going to avoid using PencilKit directly in my apps — genuinely not sure how I'm going to salvage this. I think I need to present the drawing surface as a separate modal view, and just render it to an image to show in the board fields. Using PKCanvasView directly as a resizable subview does not seem like the way to go at all

OK. Doing it modally has so many benefits.

Downside:
• You can't ‘just draw’ directly on a module

Upside:
• You get a full canvas to draw on, pinch and zoom
• Drawing is thus available to finger users and not just Pencil
• You have an undo stack
• You can lasso-select and move things around
• Showing the tool picker lets you use different colors and tools
• Scaling just works — it's just an image, so it aspect fits any size

I think my mind is made up on this one

Working on a whole grab-bag of features and improvements for @takeoneapp today after making my mind up on the pencil drawing issue (the new drawing UI is live on TestFlight, btw!). Now deleted boards go to a 'recently deleted' section, so they can be undeleted or permanently removed at will. I have nearly hit my target for 'feature complete’, which is exciting 😄
Since I'm getting closer to finalizing v1.0 of @takeoneapp, it's time to work on features like in-app purchase. I spent some time engineering a decent prompt for Midjourney that has produced a variety of header images I'm happy with, and this is my favorite so far — a young filmmaker or student for which this kind of app would be ideal
I was slightly ahead of where I'd planned to be on @takeoneapp, so putting that extra time into getting iCloud sync and iPhone support in ship shape 😎
I am so glad I moved to a fullscreen PencilKit canvas in @takeoneapp, it made everything so much easier, and now boards look fun and creative. Very happy with how it's turned out
Tomorrow’s tasks are sync and performance improvements, plus a few bug fixes and UI tweaks. After that, I think it’s going to be time to craft all my marketing screenshots and submit to App Review 😄 The plan now is to have iPhone + iPad at launch, with iCloud sync. I think I have a compelling 1.0, with room to grow, and a Mac version 80% done
Today is the day I hit v1.0 🤞 There will be a few more builds sent to TestFlight as I check off the remaining tasks, but @takeoneapp is ready to go out into the wider world. I'll schedule a launch after App Review has had their say, but hopefully it will be early in the week
The pull request for the @takeoneapp rebuild is wild. I created this branch for iOS 7, ten years ago, and it's only just coming to fruition now 😧
…and if you're curious where the codebase landed, as I cut the first release candidate build we're at 10,492 lines of code, all Swift
🥳 I made it through! Take One, my modular clapperboard app, is available from the App Store for iPhone & iPad. There's so much more I want to do, but you gotta ship sometime. I just think it's neat, and after four years of sitting on my shelf it's finally time to share with y'all https://apps.apple.com/us/app/take-one/id1586051943
‎Take One

‎Whether you're a student, an amateur enthusiast, or a budding filmmaker, Take One has got you covered. EASY TO USE Get ready to shoot with ease in a stunning and user-friendly interface. Take One allows you to effortlessly create, type, and clap your way into action. Simply double- or triple-tap nu…

App Store
@stroughtonsmith I'm gonna show that to colleagues if they complain about long-lived branches. It's all relative.
@stroughtonsmith @takeoneapp Congrats. All the best with this project 🙌🏼

@stroughtonsmith Thanks for sharing your daily progress publicly! It's really interesting to see your development process.

Do you manually sync data using CloudKit or do you use a NSPSCKC for Core Data + CloudKit?

@stroughtonsmith glad you are adding iPhone support
@stroughtonsmith @takeoneapp is iPhone portrait mode only? Or does landscape, too?
@stroughtonsmith @takeoneapp I don't personally have a use for this app, but maybe add a QR code so that the metadata of the take can be automatically extracted from the video?
@stroughtonsmith @takeoneapp How were you storing the data before CloudKit? Core Data?
@rwitherspoon Codable, to disk
@stroughtonsmith so are you just syncing this one file with iCloud then? How’s the performance of that?
@stroughtonsmith You could now add CloudKit Sharing, so that you have Shared Collections between different iCloud Users?
@stroughtonsmith I tough it was a stil from the Spiderverse movies…
@fabienmarry @stroughtonsmith I had the same thought! Miles Morales vibes. Especially with that hoodie.

@stroughtonsmith Gah. That sidebar, though. Simple clean & to the point!

(Side note: love finding all your posts here. One of my favorite Twitter accounts for ~6 years.)

@stroughtonsmith Seeing actual real buttons on iPadOS is refreshingly unusual. Like it!
@stroughtonsmith Feature Idea: Would be cool if you could use mouse on iPad to drag boards into different collections to move them.
@latenite you can pick up, change collection, and drop — but I don't have spring-loaded sidebar items [yet]
@stroughtonsmith Ah, ha - gottcha. I’m such a non-iPad user I was trying with the Magic Keyboard, but didn’t think to try with just my fingers. Thanks!
@stroughtonsmith Ghost of input rectangle for aspect estimation?
@stroughtonsmith maybe as a transparent PDF to retain editing capabilities?
@stroughtonsmith I'm interested in what you do. Can you please tell me more about it?
@stroughtonsmith @takeoneapp I can't seem to put away the initial user guide — tapping Done highlights the Done button, but does nothing.
@command_tab @timo try build 49, or, failing that, force-quit or delete/reinstall
@stroughtonsmith @timo Build 49 works great! No issues so far.
@stroughtonsmith can’t seem to tap Done on the Help view. Stuck there.
@stroughtonsmith @takeoneapp just wait til you see what kind of shenanigans we have to do to use the volume button for a shutter control...
@stroughtonsmith @takeoneapp if only the people who brought us “there’s an app for that!” had the same mind for APIs.
@stroughtonsmith @takeoneapp interesting! I’d love to read the process if you ever get it into a blog post.
@stroughtonsmith @takeoneapp I’m probably rusty, but IIRC, after all this time you still can’t detect what the _current_ orientation of iPad is. You can only listen for orientation change.
@stroughtonsmith @takeoneapp If I recall correctly, Apple is allergic to mute audio play. Especially when an App goes into Background
@stroughtonsmith the majority of setups are going to be in the A to maybe L or K range. But I did see my share of double-letter shots. 12AB/2, etc. And you will get scenes like A12 when you’re dealing with rewrites, reshoots, and 2nd Unit. I’d recommend keeping it flexible.
@jonmichaels only so much I can design for, but you can use the Pencil to write over any module, or just use a text module for flexibility