If I'm to cut features to get to a ship target, it’ll primarily be by not including iPhone & Mac support at launch. Even so, I'll be progressing all three platforms at the same time as I go, as iPad still needs multiple resizable windows and compact/regular size class switching.
No platforms means I don't have to have a sync strategy out of the gate, too… 👀
OK. Doing it modally has so many benefits.
Downside:
• You can't ‘just draw’ directly on a module
Upside:
• You get a full canvas to draw on, pinch and zoom
• Drawing is thus available to finger users and not just Pencil
• You have an undo stack
• You can lasso-select and move things around
• Showing the tool picker lets you use different colors and tools
• Scaling just works — it's just an image, so it aspect fits any size
I think my mind is made up on this one
@stroughtonsmith I dislike the × Button for closing. That feels too much like canceling. Can you put Done there?
Also I find myself slightly confused by the two separate edit modes, trying it for the first time. In my opinion there should only be one, and tapping on a text field should also show the keyboard, long tapping it should bring up its context menu and holding it should enter the rearranging mode. Especially since this already kinda works for number fields and drawing but not text.
@stroughtonsmith @takeoneapp Thanks for letting us try it! My initial feedback is re: timecode. Filming it with my phone, looks like it uses 24fps? (Could be labeled 24fps so it’s clear.) 24fps is good, but even better to let us choose other framerates and drop frame timecode, like 25fps for Europe, 29.97DF for US TV.
I’m confused by “Timer” option, why 16 hours?
Also, an option to set an arbitrary timecode, to sync with other gear, seems crucial.
Good UI!
@stroughtonsmith @takeoneapp great!
when I choose “Timer” and the clapper is up, it shows 00:00:00:00. after the clap, it shows 16:00:00:01 and counts up from there. was confused why it started at 16: ?