Topics that wound up on the cutting room floor include the irrational frustration of name collisions with Minecraft content, Destiny 2 content, Marvel's Avengers content, a YouTube channel that reads stories to kids, a YouTube series promoting kindness, a cryptocurrency, and a questionably worded song lyric.
These made it harder for me to find and identify coverage of my game, and had to have at least a tiny impact on how visible it was to prospective players.
@Cheeseness This is a great read-- thanks for going to the effort of writing it up!
I feel bad now. I played the game early and did not pay anything for it. I thought it was a tip-the-developer model, not a pay-what-you-want-model. By the time you made that clear, I'd already uninstalled it to avoid sinking time into perfecting my fifth hive. :p
@timkrief I've been thinking about that too. I have seen some unlicenced distribution of the game though :(
I suppose having 40k+ people who didn't pay for the game is more or less the same as having 40k+ people pirate a game, except I don't need to have a confrontational relationship with them