Here's an article I wrote on #HiveTime's finances and shipping a pay-what-you-want game. Read on for a whole bunch of words on a topic I despise: money. It's got numbers, fancy charts, and a brief description of a pair of cursed jorts๐Ÿ #gamedev #indiedev http://cheesetalks.net/hive-time-finances.php
Cheese talks to himself (about Hive Time finances and pay-what-you-want pricing)

Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.

@Cheeseness I really thought that some of the bundle owners would end up buying the game anyways...
@timkrief Some did! There's a graph that shows a tiny spike in sales during the week of the Itch bundle
@Cheeseness ok you're right, but I thought *more* people would end up downloading and buying the game from the bundle. ๐Ÿ˜…
@timkrief Yeah, it's tricky. I mean they paid for the bundle, so it's easy to come away with a "I already paid for this" feeling. The point of participating in the bundle was to contribute people's perceived value in my game to the cause
@Cheeseness I'm glad you joined it and I'm sure since it's a PWYW model, it didn't collide much with actual sales.