Here's an article I wrote on #HiveTime's finances and shipping a pay-what-you-want game. Read on for a whole bunch of words on a topic I despise: money. It's got numbers, fancy charts, and a brief description of a pair of cursed jorts🐝 #gamedev #indiedev http://cheesetalks.net/hive-time-finances.php
Cheese talks to himself (about Hive Time finances and pay-what-you-want pricing)

Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.

@Cheeseness This is a great read-- thanks for going to the effort of writing it up!

I feel bad now. I played the game early and did not pay anything for it. I thought it was a tip-the-developer model, not a pay-what-you-want-model. By the time you made that clear, I'd already uninstalled it to avoid sinking time into perfecting my fifth hive. :p

@cidney Ha ha, it's OK. I don't want people to feel bad, but yeah, expectation management has definitely been tricky!