Here's an article I wrote on #HiveTime's finances and shipping a pay-what-you-want game. Read on for a whole bunch of words on a topic I despise: money. It's got numbers, fancy charts, and a brief description of a pair of cursed jorts🐝 #gamedev #indiedev http://cheesetalks.net/hive-time-finances.php
Cheese talks to himself (about Hive Time finances and pay-what-you-want pricing)

Cheese Talks: A website about games and game related topics, featuring interviews, articles and neat visualisations.

Topics that wound up on the cutting room floor include the irrational frustration of name collisions with Minecraft content, Destiny 2 content, Marvel's Avengers content, a YouTube channel that reads stories to kids, a YouTube series promoting kindness, a cryptocurrency, and a questionably worded song lyric.

These made it harder for me to find and identify coverage of my game, and had to have at least a tiny impact on how visible it was to prospective players.

I also didn't touch on, but have been constantly surprised by people's lack of awareness of @itchio being a platform where you can buy and play games without an account (making players less locked in than certain other storefronts)
I was also tempted to talk about the weird comparisons between Hive Time and Factorio that have been given to me when talking about wanting something different and what that suggests about its perceived identity (Hive Time isn't trying to be anything like Factorio, and was made in 7 months, not 7 years, so any scope comparisons are mind boggling)
I also frequently get to see people discussing their skin hives, which is fun.