I worked a lot on my engine since the last time :D
#zigI can't believe how smoothly the integration of recast navigation went, it just worked right away 😍 It takes vertices and indices to build the navmesh and then you can do find path that gives you an array of [3]f32. Once you get the hang of zig, stuff keeps compounding 😍 😍
I think I got some stuff done, from debug rendering to picking up stuff from the table lol
the
#zig engine is starting to come together 🥳 🥳
Got some skeletal animation rolling
#zigI got the animation working 🥳
It might look very strange, but I got a skeletal animation playing with a hacky visual representation, I just gotta upload that data to the gpu and see what happens 🥳
I started adding physics, its very unoptimized right now, but it works 🥳 🥳