for almost thirty years i've thought about the early pre-alpha screenshots of Ultima IX
there is something incredibly charming about the combination of 3/4 perspective, 640x480 res, 256 colour palette, zero alpha blending or mipmapping or filtering, and global lighting.
by the time these screenshots were shown in magazines in 1995, they were already outmoded by advancing 3d standards for lighting and textures.
by 1998, the team would toss the software rendering engine and start over, producing a much softer looking, smoothly textured world.
i think personally that it lost a lot visually in that transition. despite the final game looking more "realistic" and impressive, it lost the handcrafted and friendly, almost shareware, look that the alpha had. this is as close to a wabi-sabi style as 3d rendering ever had.
#ultima #retroGaming #win95