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Mission 22: A World Of Their Own (Finale) - Star Trek: Starfleet Academy (22)
The bonus mission is here and and we're given control of the Enterprise to investigate the Meclanti.
Mission 21: The Ultimate Klingon - Star Trek: Starfleet Academy (21)
This is the final main mission and we're being given a taskforce to investigate a Klingon incursion across the Federation border!
Mission 20: Common Ground - Star Trek: Starfleet Academy (20)
Transporting an ambassador to a conference but the other delegates are missing? Sounds like a job for captain Forester.
Mission 19: Smuggler's Den - Star Trek: Starfleet Academy (19)
We're escorting a smuggler who promises information for a pardon. The mission should be a simple one... unless it's a trap.
Mission 18: End Game - Star Trek: Starfleet Academy (18)
We're returning to Thaxius to prevent the Sun from going nova, save the Sun Serpent and apprehend Captain Maggie Horn.
Mission 17: The Sun God - Star Trek: Starfleet Academy (17)
As the Sun near a former Federation colony becomes dangerously unstable, it's up to us to identify the cause!
Mission 16: The Best Laid Plans - Star Trek: Starfleet Academy (16)
A stolen Romulan artefact, shady traders and hostile civilians. This calls for diplomacy... and photon torpedoes.
Mission 15: Balance Of Terror - Star Trek: Starfleet Academy (15)
Outposts have been going silent along the Romulan-Federation Neutral Zone. We need to investigate and stay alert.